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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 3 replies
- 468 views
hey all, I was having a problem exporting models to 3ds including textures, but finally i managed to do it successfully. The problem I'm facing now is that i want to pack all the decals used in separate jpg file into one image and then export the model with its pack textures so i can load it successfully because when i export my model, only one decal is used and the other are ignored, so exporting a solo texture for all the model will solve the issue. So is there a way to pack the texture in only one image. I've used the generate bitmap but it was unsuccessful. can someone help?
Last reply by Fuchur, -
- 3 replies
- 534 views
Hey everyone. A friend just let me borrow his A:M CD and I'm diving right into the exercises along with the book. I was working on exercise 5 "Take A Walk" where you make the rabbit walk along a path. And for some reason, the path has a decline in it. I have no idea how to make it level. In the final rendered movie, the rabbit appears to gradually sink into the ground, like he is walking through a swamp. Below is an attachment to screenshots. Any answers how to fix this would be much appreciated. THANKS!
Last reply by Rodney, -
- 3 replies
- 450 views
Ok heres my deal, i use a program to extract a model from a game , the program saves it into a format usable by a program called 3d studio max, when it loads into max the models akin to perfect , ie surfaces are nice , colors are accurate, and hey there are even textures , now when i save the model in a format usable by AM ".3ds" it loads in about 1 min and as said above looks like it went through a blender , the main form is still there but thats about all that there is , also i will try and upload a pic soon as due to a system change i currently cant access AM
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 458 views
Hi - I am working on another dental animation and need to have a metal piece move in and attach to the upper jaw bone - then have the mouth close and it stay in the exact place I put it in the chor. I tried using Translate to and Orient Like and also Kinematic... it moves a little bit when I close the mouth because the jaw bone is moving. I tried setting some different interpolation methods - but didn't seem to help. Is it possible to lock it in place like I am trying to do to remain in the exact place I constrain it? Thanks for any help. -Eric P.S. - Happy almost Thanksgiving!
Last reply by flashawd, -
- 3 replies
- 380 views
OK I'm using a 4 point tube to try and make a antenna looking device , and why the main part looks good the end points which do get quite small and shape looking are getting weird artifacts , is there a way to correctly close off a tube? heres a pic
Last reply by heyvern, -
- 1 follower
- 3 replies
- 624 views
Hi folks There was a thread with a hasher documenting a way to attache a grid within a grid for added resolution on particular patch. I cant seem to find it. and I also cant figure it out on my own. Could someone please let me know what the link is?
Last reply by rusty, -
Expressions
by TNT- 3 replies
- 580 views
How can I write an expression that will keep the "Y" position of one CP exactly centered between two neighboring CP's "Y" positions? "(Y1 + Y2)/2" I want to try to control a few individual CP's so that an area will not crease. Thanks,
Last reply by TNT, -
- 3 replies
- 532 views
Hi all Is the Animation Master 2006 book by David Rogers a good resource for those of us who are new to A.M in additon to the great information you can find on these forums. Thanks!
Last reply by Rodney, -
- 3 replies
- 507 views
I imported the 2001_skeleton to a robot I modeled, adjusted the bones and assigned points to the bones, but when I open a new Action to check the model's movements all the bones below the pelvis disappear. Any ideas?
Last reply by mtpeak2, -
- 3 replies
- 441 views
Im trying to use the Translate to constraint to pick up a pencil and draw with it but whenever i try to use the constraint thing, it shifts before being constrained to the hand how do i fix this? ---- should i be using a different method where there are 2 pencil objects, one visible and one invisible and when the hand reaches to pick up pencil, the visibility flops from the stationary pencil to the one attatched to the hand?
Last reply by robcat2075, -
- 3 replies
- 860 views
the title says it all where can i find a smoke tutorial? thx
Last reply by HomeSlice, -
- 3 replies
- 582 views
Hi! I'm good at a number of things in A:M. Materials is not one of them. Does anyone have access to a good Army-type camouflage material or have good instructions on how to create a convincing one using the Material plug-ins? There's an old post with a material that has "extended" .trb files, but when I put them in my plug-in folders, A:M says it can't load them. Any help would be appreciated. Tim
Last reply by steve392, -
- 3 replies
- 650 views
I've been experimenting with the bouncing ball, and I've just finished texture mapping my soccer ball (previously using a mono-toned ball), officially entering the realm where the object's rotation actually matters. The problem I hit pretty quickly is that if a ball rolls let's say just 45 degrees before being lifted, in order to simply raise it, instead of holding 2 and dragging it, I have to alternate between two directions, or enter a perfect side view- and the latter only works if the ball has a pretty direct trajectory, and makes it hard to line up with my rotoscope. There has to be an easier way- to rotate the ball, while keeping the translation angles po…
Last reply by danf, -
- 3 replies
- 571 views
So I made a triangle and I want it to look not as straight and I want it to look deformed. Is there a way to do this without doing it one by one.
Last reply by robcat2075, -
- 3 replies
- 345 views
just a quick question , is there a easy way to make fog nothing special just fog
Last reply by johnl3d, -
- 3 replies
- 516 views
Gradients folder on AM 15.0e WEB ??? , not found it in my installation Anime.gra ?? Cartoon.gra ?? Thermo.gra ?? Three-Tone.gra ?? Two-Tone (hard).gra ?? Two-Tone (soft).gra ?? Two-Tone (with line).gra ??
Last reply by cronos, -
Is there an easier way to make a movement at a specific time? Like is there way to just start a movement at 1 sec. instead of at 0 sec.?
Last reply by robcat2075, -
- 3 replies
- 569 views
i need to know how to add a null to a model thankyou
Last reply by Jeffnewc, -
- 3 replies
- 465 views
how would you come about to add a light to a model...not on a choreography?
Last reply by Rodney, -
- 3 replies
- 614 views
When i try to put it in shaded mode, a black box appeares around the prison.
Last reply by machineork, -
I have a Choreogrophy set up with my characters. I have him looking around then i want his body to move later. What exactly do i do to keep his body still??? I read the Manual but I'm still confused... plz help!
Last reply by robcat2075, -
- 3 replies
- 593 views
ok so im doing a dope sheet and for an imported WAV file and i did all the words for the sound but my characters mouth is not moving.... i need your help like WHOA!! Thankyou
Last reply by HomeSlice, -
Can anyone help me? I am trying to rig a face but all i can get is the jaws to rotate. I am trying to make an action where someone is talking since my phenomes and dope sheets aren't working. plz respond ASAP
Last reply by HomeSlice, -
- 2 followers
- 3 replies
- 892 views
Exercise 5 Take a walk I did not save the action file into the library. I found it in the catalog menu. Is there a way to copy it to the actions library? HELP PLEASE? ref
Last reply by pixelplucker, -
- 3 replies
- 479 views
I spent 3-4 hours attempting to model a face for a character of mine, and made pretty decent headway. I've got about a quarter of the way around, and things are pretty smooth. However, I attempted to put hair on it and quickly discovered that the normals, every single one, face inward, towards the center of the head, rather than outward, where hair would be desired. My question is, do I have to select all 200+ patches individually and flip them, or is there another wat that shall take much less time? I ask because, knowing my luck, it shall happen to me time and time again.
Last reply by heyvern, -
- 1 follower
- 3 replies
- 441 views
I know this has been covered before, I just can't find the post. I want to make a brick wall, which I know I can use a decal. However I want to add a bump map or material to make the wall look more textured. Wasn't there a post about this? So what will give the best result.... just a decal, a bump map, or just a material. Thanks!
Last reply by bighop, -
- 3 replies
- 508 views
Hello: I am a newbie to AM. I have v12. I am following the "Take a Walk" exercise and have created the 4 poses for the rabbit (frames 0 - 15). The tut says to copy frame 0 and paste mirrored to frame 20 and so on. When I do this, I don't see any change in Frame 20. I tried doing all the other copy/pastes as indicated in the tut. When I play the frames, nothing happens. Only my 4 changes show up. Is there some setting I need to do to make paste mirrored work? Whats the best way to troubleshoot? Thx
Last reply by Greenhorn, -
- 3 replies
- 450 views
Hi All, I just wanted to see if anyone has any info on making toys with AM. I remember talking to Victor Navone about making Blitz model / statues like ages ago and he sent me some links to toy makers which I have lost, like ages ago. I do know that the models are created on Rapid Prototype Machines and you need to send them to the Toy makers in STL ( Stereolithography) file format for the machines to output, but not how to convert AM models. Animation Master is such a powerful organic modelling application, it is such a waste to not be able to this sort of work with it. If anyone has used AM to create toys or models, I would like to hear about the…
Last reply by a.quaihoi, -
- 1 follower
- 3 replies
- 559 views
so im in a animation class and were working on a independent project some of the models have to be mad from scratch but we can download or import models since i suck at all things computers can you tell me what this is and how to do it please and thank you
Last reply by Crystalwizard, -
- 3 replies
- 500 views
Rodney, I have a very basic question- and figured this is the place to post it. I'm working through the exercises and am having trouble with posing Rabit. In essence, I want to rotate Rabbit's foot- but every time I click on it the whole leg moves. The video manual moves through this step very quickly. It appears that the pointer changes (from a standard arrow to two ying-yang arrows) when the foot rotates. Any suggestions would be greatly appreciated. Thanks! Brian
Last reply by Rodney, -
- 1 follower
- 3 replies
- 454 views
Hey, I want to do a room with an even lighting, almost like fluorescent lights, what would the best method be?
Last reply by bighop, -
- 3 replies
- 386 views
What I'd like is a toggle switch for simple, repetitive actions - like a spinning doodad on a prop or a character breathing. I've been playing around with stuff, digging through the manual and searching the forums... either I'm missing something obvious or this isn't something that you can do. Thanks!
Last reply by Meowx, -
- 3 replies
- 362 views
OK i better explain myself first, i need to be able to make a part of my model glow but not have the glows fading light at the edge of the model , i don't have a pic to show u of what i need , but maybe think lines of power running along a wall they glow but just enough to light up the whatever there power is flowing through
Last reply by johnl3d, -
- 3 replies
- 422 views
OK short and simple i have a scene where a bot triggers a emp device , id like to have a explosion based on an expanding sphere comprised of lightning or something that resembles the such , I'm not expecting much but any idea are welcome
Last reply by johnl3d, -
- 3 replies
- 567 views
I have tried the "Eat My Dust" tutorial several times, and I can't seem to make it work. I use the constraint picker to select the bone for the left foot just as the manual says, but the dust sphere will not move to the edge of the foot. It stubbornly floats near the thigh. I was able to drag the dust sphere once but now I can't figure out how I got that to work. I watched the video tutorial and the dust sphere naturally snaps right onto the bone when the user clicks on it. But mine wont do that. Has anyone else experienced this issue? I'm using V15.0.
Last reply by banditsgirl, -
- 3 replies
- 476 views
Hi - I have done it before... I think. ;-) How do you change the background color from the standard blue to a different color in the modeling window - not a chor. Thanks, Eric
Last reply by flashawd, -
- 3 replies
- 446 views
Sometimes when I try to readopt the timelineview to the keyframes that exist, I find that a negative timeline shows up also. What is the use of that negative timeline?
Last reply by HomeSlice, -
- 3 replies
- 437 views
Hi Everyone, I am selling the computer on which A:M is installed (PowerMac G5), and I want to deactivate the application before wiping the drive and reinstalling the OS. How does one do that? Thanks! Arka C.
Last reply by lordarka, -
- 3 replies
- 596 views
Im working on a project, and i came across something that I thought I knew. Well it turns out i didnt. Whats going on is shaggy is picking up a bucket, but i cannot figure out how to keep the bucket handle in the same position in his hand with using contraints. heres whats going on and what contraint i used.
Last reply by petokosun, -
- 3 replies
- 589 views
hello all you talented animators!!!, You probably herd this 1000 times but can I use a video as a rotoscope? like Live reference and animate it by frame by frame? if so.....HOW? because i think itll be easer to record myself and others and overlap it and animate it.... Can one do this?? THANKS a BUNCH
Last reply by TRN, -
- 3 replies
- 509 views
I have Animation Master 15.0b (Universal), and I'm using it on a Dual-Core Intel Mac Pro running OS X Leopard version 10.5.7. I installed AM from the disc. Now when I try to launch AM I get an error message that says "Please Run Program With the Current Subscription CD In The CDROM drive!" Is it possible to run AM from the hard drive without keeping my Super Drive tied up by always needing the disc in it?
Last reply by banson, -
- 3 replies
- 561 views
Hello and me again. now i had make catapult wheel on and again problem get that roll.. first mistage was draw wrong side catapult. front vas left side so i take while a go figure why i cant wheel roll right.. so question is: here was tutorial on car where wheel spin. i cant find it.. i must print on paper manual for me becouse i forgot too easy i become too old) here catapult what and i make video. i get wheel spin when they was only second model ( so catapult is one and wheel was alone, that way i get wheel spin) now both are same. and not get spin right way now. (damn) katapult02.mdl And what is "right way" done video. any tips? resolu…
Last reply by Hodari, -
- 3 replies
- 583 views
And hello again... Now i wonder how i can speed prosessor time? meaning now i render mov file and cpu is only 48% use. (damn) is any trick how i can use all cpu speed in a:m to use? ( i am so happy now.. i by new monitor.. now i have space to draw.. (24" LG w2442pa) i bit difrent now... 24day left draw.........
Last reply by Fuchur, -
- 3 replies
- 497 views
Instead of starting my movie at 00:00:00 in the time line I would like to start some were in the negetive numbers since I forgot my beginning credits..... is it possible to start and render my movie at -00:49:02 to 01:59:05 Thanks, Eric
Last reply by robcat2075, -
- 3 replies
- 497 views
Hi, I'm Jonathan. I'm new to A:M. But that's not really important. I wanted to make a cube, just a simple cube. From scratch. And everytime I plot points for a cube, the lines the points make keep bending, making my cube look like a kind of square-ish marshmallow. Is there a way to fix this? _Jonathan..^~^Meow.
Last reply by Walter Baker, -
- 1 follower
- 3 replies
- 697 views
I have noticed that in some of the tutorials I have watched, and also when I look down in one of the channel views I sometimes see a "W", as in "Transform.Rotate.W". What does that mean please?
Last reply by Luuk Steitner, -
- 3 replies
- 437 views
Is there a way to constrain a crowd in the flocking engine so that it does not intersect with other models (it's fine, and perhaps even somewhat of a benefit ift hey intersect with each other a bit)? I'm trying to add a shitload of trees to my choreography and I figured I could put them in one at a time but it would be great if I could just do a crowd or a couple crowds and have all my trees added. This of course leads to another question. If one can add them without them popping into existing models in the choreography is there a way to randomize the scale on all three axis a bit? So I get different sized and shaped trees? And lastly is there a way to ran…
Last reply by Rob_T, -
- 3 replies
- 646 views
How do I and where do I share the little clips I've made for review ? I am teaching myself, for about 4 months. So I would like to post some small video so I may get some direction. I dont know what I need to know until I need to know it Thanx to all Me and a friend have a small idea about a lame bunch of super heroes. With no real powers they fight forced sobriety everywhere. Pretty funny stuff if I can ever figure this thing out. next steps are modeling. ( I am good at bodies but crimp faces) and lip syncing. All my stuff is on YouTube channel_ Hazard6211
Last reply by Hazard6211, -
- 3 replies
- 457 views
Hi guys, How do I fade music in and out? Thanks
Last reply by John Bigboote, -
- 3 replies
- 520 views
i was just wondering this because i saw a picture in one of the AM manuals where they had done this with a smiley face and some particle hairs laid out on a flat plain. I know in the particle hair settings there's a drop down menu to apply an image to each individual strand (am i describing this right?), but that's not what i want to do because while that looks nice, i'm trying to apply one image to the entire mass of hair as a whole and not one image on each strand. i feel applying the image one time on the entire mass would look nicer. is this confusing i'm sorry i don't know how to explain this any better than this but if needed i will clarify upon request. …
Last reply by HomeSlice,