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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,162 topics in this forum
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- 11 replies
- 561 views
Having an issue - I am working on a project and my model when I try to view as shaded the message pops up "Exception #033 Realtime Render" - it also said when I opened the model "CP listed twice" - I think that was the wordingin - I guess somehow there is a CP w/ the same name or something? Has anyone ever run into this issue? How do I get the section in the properties that show's all the CP's - maybe I can find it in there and delete it - if that is the issue. Any help or suggestions would be great.
Last reply by flashawd, -
- 4 replies
- 563 views
How can I attach a light (lightbulb) to a model?
Last reply by Steven547, -
- 1 follower
- 4 replies
- 530 views
I am trying to get a particle emitter to work on a simple rectangle model... no luck. I think that I might have reset something somewhere and dont know how to fix it. It was working at one point until I looked at some unreasonably complicated sprites tutorial somewhere that called for me to make some esoteric system settings... now I can't get it back. Any suggestions?
Last reply by Dascurf, -
- 4 replies
- 457 views
Hi, The manual seems to indicate that is possible to import an animated gif file and use it as a decal. Whenever I try to import such a gif file, either through "Import Image/Animation" or "Import Image/Sequence", and click the "Import as a sequence of images", I'm told that it is an "Invalid gif file." What I am trying to do is to import a 4-frame animated gif and apply it as a decal to a model (in this case, a playing card) and when rendered, have the animated gif play as the card moves. Is this possible? thanks...
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 647 views
i am making parappa the rapper and lammey (game umm jammer lammy) and i need help creating the mouth please help Im trying to mak my character talk but i dont know where to add the bones and how to speak with my parrappa the rapper and lammy there 2-D so its kind of hard
Last reply by Caroline, -
- 4 replies
- 543 views
Hi I have a project file with several models in it. Something went wrong with one of the models in it and now every time I try to open the file I get a "error #004. loading" message followed by "exception #001" message and then A:M shuts down. I have no backup of the file (hopefully this is the last time I will make that mistake) from before the preblem started. I am not happy at the prospect of losing everything in this project file as it is for an animated children's story that is already running behind (yikes!!). I hope I don't have to start again!! Does anyone have any suggestions? Thanks!
Last reply by Sprout, -
- 4 replies
- 465 views
how do i make my finger fold using pose sliders, like folding the fist. Or how can i use pose sliders to control increase and decrease of an object. Need help please.
Last reply by John Bigboote, -
- 1 follower
- 2 replies
- 455 views
Hey everyone, I've been doing a lot of playing around with decals but theres one reoccurring problem. I can't seem to apply a transparent decal (lets say I have a circle decal I want to apply to grid. I want the decaled circle to be white and the diffuse color of the grid to be green. I want the circle to be applied as a decal but still have the green on the grid evident.) I'm using photo shop elements so this question isn't completely related to A:M. Thanks for the help, Masna
Last reply by Masna, -
- 1 follower
- 5 replies
- 464 views
Hi - I created a hair system for a model. I want the hair to a shade of grey and brown so I created a new attribute (cell turb) as part of this hair system and made it grey and brown. When I apply the hair system material to the model the hair is showing as white. Can anyone let me know what I am doing wrong? Thanks - Eric
Last reply by Caroline, -
- 2 replies
- 350 views
Hello - I am taking a stab at photorealistic modeling of a person. My question is when it comes to the skin of the face and body what is the best thing to do? Let's say you don't have an actual pic good enough to use the actual photo as a decal. Would us use a material combining 2 "skin" colors - and then use seperate decals possibly for eyebrows? Any help, suggestion or techniques that anyone uses would be much appreciated. Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 8 replies
- 638 views
I tried making it but it is to hard and i do better with videos i check the hash website no video so does anyone know were one is.
Last reply by Caroline, -
- 1 follower
- 2 replies
- 436 views
OK well can someone explain to me what every constraint does and an example of how it would be used thank you.
Last reply by Caroline, -
- 5 replies
- 520 views
I need to know how to atach eyes hats and a mout on a charicter so that where ever the charicter goes the eyes and stuff goes. please comment thanks
Last reply by KenH, -
- 2 followers
- 17 replies
- 1.3k views
i'm totally new to animation master and 3d animation and modeling but i'm very interested in learning it. i own animation master 2006 and its on a windows system. i also own the book Animation:Master A complete Guide by David Rogers; but it doesn't really say anything much about anime or modeling that much in general. i'm wondering how to model an anime looking person; nothing photo realistic and no animation for now. does anyone have any tips for me? is there another forum i can look at? i went to this site called katakata atelier but it's all in japanese and was no help. just looking for some helpful replies or guides; thanks
Last reply by Hisako 100112, -
- 1 follower
- 5 replies
- 424 views
Greetings, I wonder if anyone has come across the error message, "Failed to launch help", when pressing "help topics" in the top menu bar? Any suggestions as to what is causing this? I'm using 14.0c. Many thanks you your help. Andrew
Last reply by Drew Goldenhair, -
- 1 follower
- 3 replies
- 423 views
just a question i have , will a texture render the same way every time its rendered or will parts move? ie the borg simbiot texture per say
Last reply by Caroline, -
- 1 follower
- 5 replies
- 689 views
Hi! I seem to have successfully made a QT file that imports and can be placed on my object, but I can't make it animate in the choreography. Are there any tutorials or threads that can help guide through the process of adding a QT Movie decal to an object? Thanks! T
Last reply by Laconic, -
- 1 follower
- 13 replies
- 1.3k views
Any suggestions as to how I might be able to make sprites glow?
Last reply by Tom, -
- 5 replies
- 1.3k views
Hey everyone, I wachted the 2006 training video. It talks about Dennis Borusso's game Froggy Boxing. It was supposedly made in A:M and then converted into Game Studio. I was wondering if this was actually possible. If anyone has any info. about Game Studio that would be great. P.S. I have posted this same topic on the Game Master forum. Thanks for your time, Masna
Last reply by brainmuffin, -
- 1 follower
- 2 replies
- 418 views
Hi Im totally new to animation and animation master. Provided i followed the tutorials and stuff if i had an idea would i be able to implement my idea into an short animation film by myself and using animation master by itself?
Last reply by Caroline, -
- 4 replies
- 568 views
I have a MPEG-2 that I want to use as an animated rotoscope. To what do I need to convert this video file? An AVI? A MOV? Help me, kids. - Justin Curfman
Last reply by John Bigboote, -
- 2 replies
- 395 views
Is there any way to mirror a pose from one side of a face to another. For example, if I make a pose that closes a person's left eye can I mirror that to the right eye?
Last reply by itsjustme, -
- 1 reply
- 382 views
Hi! I am trying to export Eddie with the *.x-export by Obsidian Games to Quest3d. So far so good... everything seems to work very well. So I tried to add a simple eye-lid (just half of a sphere which is bigger than the eye itself. I gave it a bone at the center of the eye and attached it to the head-bone (children of the headbone). Now I made an animation (action). It is looking good in Animation:Master. Then I exported it. That works well too, but somehow the animation on the eye-lid isnt in the right place. The eye isnt covered by the eyelid. It seems like the eye-lid is rotating around some mystic center I didnt specify... it is not the position of t…
Last reply by Fuchur, -
- 1 follower
- 6 replies
- 520 views
ok for a while during testing the time line thing was ok , but know im starting to get confused when 00:30:00 = 01:00:00 and so on , is there any way to set it to use normal time setting ie 00:60:00 = 01:00:00
Last reply by Master chief, -
- 1 follower
- 8 replies
- 538 views
ok i did a tread post a while ago and got a few helpfull suggestions but unforunatly due to the complexity of the movie im making it was going to be litteraly hours of work ( think 30Plus models fighting over a landscape) so i was wondering wourl there be a way to set a part of a model ie the tracks/tire to change the color of the ground it moves through ?
Last reply by HomeSlice, -
- 3 replies
- 406 views
I noticed if you make an object white (255,255,255) it always has a silver look to it - is there a way to give it more of a "white" look? Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 13 replies
- 1.1k views
i just did a short animation that I need to send to a publisher so i can get a job.... the file is only a minute long and consists of one character and a table. the sound file didn't seem to render with the file. the size of the file is 46.1 mb Is that normal or did i do something wrong? and if it is normal, how am i going to e-mail it when noone will let me send a file that large?
Last reply by TRN, -
- 1 reply
- 275 views
in part of my movie that i am making its from the vision of one of my units and i have built a HUD to use only problem is i cant get it to stay exsactly where it is in realation to the camera no matter how many frames i edit , the hud is a transparent set of surfaces that allso has some movement itself . any ideas
Last reply by robcat2075, -
- 3 replies
- 373 views
Hi to all, I have a problem with AMWeb 15.0b and the SimbiontAM plugin. Changes in the material properties are not rendered in the material preview until I click on the preview window. When the material is already applied to an object, the changes are not visible on the object, until I delete the material and apply it new. Also some tweaks I made on the material are only changed in the material preview, but not at all on the objects surface the material is applied to. Any ideas? Thanks in advance, Frank
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 414 views
ok some of my models have goten really complex so i was wondering if groups can be merged as i have like 200 on this one model and all there for is 5 differant colors
Last reply by phatso, -
- 1 reply
- 331 views
ok i need a lensing effect, 1 for thrusters exaust and one for a shock wave. any ideas
Last reply by Fuchur, -
- 3 replies
- 530 views
Hello! I have a simple model made in A:M v15 and would like to decal it with an animated Quicktime ".mov" file. I created both the model and .mov file and tried to decal in A:M but the decal did not show up on the model. The .mov file successfully imported (I can see it in the Project Window) but it showed up only as an empty frame on top of the model and did not apply to the object. 1) When making the .mov file, are there certain types of compression that must be used (animation, H264) for it to work? Frame rates? 2) Are there special procedures that need to be done when applying a .mov file as a decal? A Screen Grab is Attached Any help wou…
Last reply by nimblepix, -
- 5 replies
- 663 views
hi, i added the 2001 skeleton rig to my character, when i turned IK ARM SETUP ON the right hand will not collaspe into the model what could be wrong. and after adding the 2001 skeleton rig, i turn out that the my model was moving with the bone rotation, could u please explain how i can correct that with smart skin.
Last reply by mtpeak2, -
- 1 follower
- 21 replies
- 1.4k views
i was wondering if any of you professionals out there could make some tutorials for certain "3d" type skins or textures, or to even make them. but, just for now, i was wondering how you would make a '3d' texture for reptilian type skin. if you did an replied that would be great.
Last reply by animation man hi, -
- 5 replies
- 633 views
im trying to make some of the lights more solid and visible without showing light on everything else... i tried playing around with some of the settings but i can't figure out what im doing wrong.
Last reply by ortanu, -
- 3 replies
- 583 views
I recently stumbled onto this website, I watched some of the sample tutorials and they seem very good. These dvds are on the top of my to get list, here a link for anyone interested... http://thestructureofmandvd.blogspot.com/
Last reply by serg2, -
hi, all this is my next try of hash modeling. welcome any criticism! thanks! 360_2.mov
Last reply by Fuchur, -
- 1 reply
- 389 views
So... I am superimposing something I created in A:M over a video. The object has to move in unison with the video background. Is there a video rotoscope option? Or... do I have to make an animated decal and slap it up as if it were a rotoscope?
Last reply by robcat2075, -
- 3 replies
- 322 views
ok i was wondering if there was any way to remove the lines of a model but not the points that make them , i know due to importing models i have had this a few times but i though this was just a clean up issue.
Last reply by johnl3d, -
anyone know how to do any good buildings... Thanx...
Last reply by John Bigboote, -
- 1 reply
- 395 views
I was on here a few weeks ago with the missing library problem. I spoke with an individual from Animation Master at Wondercon a few weeks ago and he told me how to fix the problem I was having. He told me go to www.hash.com/lib and the instructions are there but when i get to step number 3 the program shuts down. "animation master has unexpectedly shut down would you like to relaunch the program". I have relaunched it several times and I have even removed the program from my mac and attempted to re-install it but the same thing happens. Does anyone have any suggestions. I am running a Mac os x which I bought brand new 2 months ago so i know that it is not my computer. Any…
Last reply by ssappington, -
- 1 follower
- 2 replies
- 556 views
I can only open AM with the Disk in the drive. Is there a way to start the program with without it? I feel like this causes the software to run slower
Last reply by phatso, -
- 4 replies
- 592 views
Hey all, I'm actually not a newbie at A:M.....But certainly new at this I want to use a DWG file from Auto Cad 2007. I tried to convert it in another app to a DXF then import the DXF to HASH.....But as you guessed it gave me nothing but "0" vertices and surfaces....Or something like that. Is there a way to convert a DWG straight into Hash....Plugin or something? Or a way to get this to work at all. The DXF doesn't seem to work. Kevin
Last reply by DJBREIT, -
- 1 follower
- 10 replies
- 730 views
Hi - I am working on a project for a client that has to be rendered out at a very high resolution - one of the characters in the scene is a girl with long hair - I want to use a hair material to create her hair, but getting concerned I may not be able to render it, or take way too long at the resolution it has to be in. Has anyone created a character they could point me to or post a pic of that they modelled the hair, but still has a realistic look to it? Thanks - Eric
Last reply by flashawd, -
- 0 replies
- 306 views
Ok after a while i managed to convice a friend to use AM ( ya ) however this friend is more of the elf and fairy kind of designer rather than my self who is robotic and as such i have no models of bipeds that arnt robots of some type. i was wondering if any one had a easyaly changable model of a guy and a anaitomicaly correct girl ( ie has a full body not just holes where the cloths go ) that my fried can use , and ironicaly i dont have a cd any more ( cause we both used 15.0) and i cant seam to find anything in that data base thats for older versions
Last reply by Master chief, -
- 1 follower
- 2 replies
- 404 views
Ok i have a model of a tank and as we know they touch the ground ( usualy) i was wondering if there is any way to make tread marks appear or a easy way to deform the ground to show a tread mark ( allso applicable to walking bots)
Last reply by Caroline, -
- 3 replies
- 551 views
I am redoing the bones for my model using the skeleton provided in hash, i bring the model into an action window, but the bones that i have applied to the legs do not show up. I would appreciate the help. The knees are also skewed quite a bit for some reason. An uploaded fixed vesrion of the model would help too. Guy_v2.0.mdl
Last reply by paradymx, -
- 1 reply
- 454 views
Program suts down in Chor. mode when I import a model... gives me a dialog box that says "Unhandled Exception #001". What is this and how do I fix it? - Justin
Last reply by John Bigboote, -
- 2 followers
- 9 replies
- 858 views
How does A:M find all the Materials, Models, etc? In "Tools | Options | Folders", if I just set a path to a Library folder, does A:M automatically find the Models, Materals, Actions etc. folders because they are siblings? I don't see any settings for individually setting paths to Models, Materials, etc. In other words, do you have to maintain the sibling relationship of the folders for the Library path setting to work?
Last reply by sb4, -
- 13 replies
- 917 views
Hi - I have a client that wants a steel looking ball smashing through glass - landing on the ground violently shaking and turning different colors while smoking and then blowing up into his logo. I figured I could do the changing colors with a pose slider, but doesn't seem to be working - anyone have any ideas? Thanks - E
Last reply by flashawd,