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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,157 topics in this forum
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- 6 replies
- 677 views
Ok let s talk about something not so simple(at least with lightwave) I know the way A:M works and that it can offer some crazy tools for every kind of situations but what about this one ? i want to make a race track and i want every curve to bank on the Z axis (which is a bank).Is this possible ? In blender you can have a "hand" on the bank rotation axis before you extrude an object. Ideas around ?
Last reply by maddle, -
- 1 follower
- 1 reply
- 338 views
AM_fbm turbulence plugin I deleted it by accident can some one post it?
Last reply by HomeSlice, -
- 1 reply
- 393 views
Hi, is it possible to bake the occlusion as a map ? does exist a velvet shader ? THX ps: i can t experiemnt by myself as i still don' t have my new activation key...
Last reply by John Bigboote, -
- 1 follower
- 2 replies
- 302 views
Can some one kindly point me in the direction or provide a link to a rainbow material? Or color wheel material? something like that will do.
Last reply by jason1025, -
- 7 replies
- 690 views
Hi , anyone know how long it take to AM support to give me a new activation code ? Thank you.
Last reply by yoda64, -
- 4 replies
- 451 views
As I'm starting to add texture, I'm finding it very difficult to preview stuff in real time because the textures are just ridiculously low-res. The texture itself is pretty big, the upper body texture in the screenshots is about 2000x1000. It's kinda hard to even apply a decal, it shows up in low res there too (3rd pic). Is it just because the texture is too big? Also, "Clear Cache" doesn't seem to do anything. If I edit a texture, I have to reload the project to get it to update. I'm on a Mac, dunno if these are Mac problems or A:M problems.
Last reply by Meowx, -
- 5 replies
- 652 views
Dear Terrians Everybody recommand this tutorial to master some of A:m tools but the link is broken http://www.colins-loft.net/new_coop_tutorial/tutorials.html does someone get a copy or a kind of mirror site ? the other question that i ve bought on ebay the aM hanbook 2000 and the author mention a third party plugin named A:M loft (with double rails loft, and multisection lofting function) where can we find it ? I use the term "we" for us poor newbies we are front of the majic software. Last questioon but not least: is it possible to bake the ambiant occlusion as a texture map ? Thanks
Last reply by maddle, -
- 7 replies
- 636 views
Hi One month ago, i ve asked if it could be possible to attribute a short key to a plugin, some says no because the plugins don t appear in the custom short key list menu.I was sure i was crazy because some time they appear and i don t know why ! i had to reinstall my OS and then i ve shot this !! (5 notes theme of Close encounter of the third kind music here ! I don t understand why these plugins appear or disappear from time to time from the short key list ! Any clue ? where is Lt Colombo ?
Last reply by maddle, -
- 1 reply
- 261 views
ok futhering my work on trying to make my dark matter effects i found that one basic once can be created by using toon lines, but this seams to be a full on off aspect. is there a way to render one object with toons on while the rest of the sceen stays normal?
Last reply by robcat2075, -
- 5 replies
- 461 views
I'm trying to recreate an effect i saw in a game. to the point its making a dark mater blast . a black liquid ball with a white Aura like outline. i have been experimenting with creating a black water material with varied success. but the aura is still "not happening" . i have tryed to create a larger form of the bolt and tint and tweak it but it in some way or another covers the black core which is supposed to be pure black. does any one know way to do what I'm asking. i found this image online, its a beam version but the effect is simmilar
Last reply by johnl3d, -
- 3 replies
- 593 views
Hello, I just drop to say hi and and encourage you to watch some ideas on how to start an animation. If you guys like animation, you will probably want to watch this movie. http://www.youtube.com/watch?v=GGdWs90J4Qg...feature=related Have Fun Animating!
Last reply by John Bigboote, -
- 4 replies
- 489 views
So I just had a thought which I figure I’ll throw out there, as my own cloth/particles skills aren’t up to testing the idea yet—has anyone tried using cloth to serve as (pseudo)fluids in animations? I’m talking about a really “thin,” semi-transparent cloth, “pulled” over a surface (I imagine it’s outward “flow” would have to be manually adjusted/keyframed, like pulling a blanket, but perhaps with a slightly “tilted” set the cloth could slide down and calculate the flow/slide itself), where the surface itself would serve as the deflectors and the cloth contour itself accordingly. I’ve heard tell of new fluid simulations in v15, but, alas, my wallet mandates that I st…
Last reply by johnl3d, -
- 3 replies
- 306 views
I just started using 15.0g about a week ago, and from time to time when I go from a model into an action - to, say, test out some rigging - and then close the action and go back to the model... the modeling toolbars won't come back. It just stays with the animation ones. Closing and reopening the model doesn't work, not even closing the entire project! Fiddling with toolbar settings doesn't work either - the modeling toolbar will show up when I'm in the customization menu but then go away as soon as I close it. I have to save and reboot A:M to get the toolbars back. Anyone else having this issue?
Last reply by Meowx, -
- 2 followers
- 7 replies
- 820 views
In Barry's training He says that your patches need to be facing the correct way all the same. I just realized that some of my patches are not all facing the same direction. The correct normals plugin does not really work. WHat are the negative effects of this? Can I just ignore it?
Last reply by Darkwing, -
- 2 replies
- 441 views
ok i managed to find the old post i made about making crystal and such and yes have been able to make some pretty interesting objects with said settings. my current question know is how do i make the inside have a cloudy crystal effect to it i managed to find an image from a game with such an effect Picture hopefully some one will have an idea on how to do this
Last reply by johnl3d, -
- 4 replies
- 518 views
I'm missing something very fundamental here: I'm trying to model a logo from scratch using a rotoscoped image. I got the outline for the logo finished and looking good and then extruded it to get some depth. My rendering mode is set to shaded & wireframe. As you can see from the attached image (which is the perspective view), the sides of the logo look fine but I'm missing a front & back face. How do I add a front and back face to the model?
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 554 views
It seemed like a simple thing to do. I needed a set of army men for a small bit in an upcoming project. I decided to cobble together a primary model using a couple of existing models off of the Extra's CD, make copies in different poses for 6 different army men I took parts of the costume from "Russian Batman" and put them on Dex. In order to keep the patch count down I deleted the parts of Dex's mesh that was now under clothes, but kept his "Rig". So far so good I assigned the new mesh to the bones. I began to make a pose but when I moved the right foot target null, everything moved the way it was supposed to, but there were a couple of CP's…
Last reply by Paul Forwood, -
- 39 replies
- 2.2k views
Hash website doesn't have product information. How do I learn what it has to offer?
Last reply by higginsdj, -
- 2 replies
- 352 views
I was looking into getting another computer and I was debating whether or not it should be a Mac or a PC. I created all of my A:M models (.mdl) using a Windows XP computer. If I wanted to buy a Mac, and transfer my .mdl files to it, would they still be compatible? Would they be able to open on the Mac? Thanx, -Hisako
Last reply by largento, -
- 1 follower
- 4 replies
- 586 views
I really like the look and feel of an AO render and have no problem doing an AO render on a white background (see example below). I would like to be able to carry that look and feel to my final renders. Is it possible to do an AO style render when the model has been textured and it is in a scene with other elements without doing it as a white render? Thanks... Al
Last reply by Paul Forwood, -
- 1 follower
- 20 replies
- 1.8k views
This where i came until today on my model adaptation from LW.To be honest I m a bit disappointed about how things came.Splines modeling need serious preparation and planning to have honorable result.I m not a good modeler, but spline are the most difficult because you need to control a lot of parameters bias,magnitude?alphas,Gammas, tension !! what s this !! i ve posted the Wip for everybody have a look.If any one (the pros ! Rob,Fuchur,Eric Largento;, ect) have an idea to optimize it or to give us a " DECREASE the CREASE" Technique, we will be happy ! Regards patch_apple_opti.mdl
Last reply by robcat2075, -
- 3 replies
- 464 views
Hello, I've been experimenting with Ambient Occlusion and notice that it takes a lot of time at higher sample rates. I'd like to render AO at a lower rate (15%-20%) and then use the "denoise" post-effect to smooth out the dithered look. I've attempted to find the definitive way to do this in the forums, but have only gotten spotty information. Can anyone lead me to a tutorial that shows how to render and SAVE images that have been processed by the "denoise" (or other) post effects? Thanks a lot! Tim
Last reply by HomeSlice, -
- 11 replies
- 1.1k views
Hi, I've been looking around the forums for answers to my problem with the "Trouble Loading HDR" error, when I try to import an HDR as an image in v15.g. I saw a post in which Yves Poissant said that it is not an "HDR file format" one imports, but a "High Dynamic Range Data" image. Can anyone elaborate on this? Essentially, I want to import High Dynamic Range pictures like the "Galileo" and "Uffizi Gallery" images from the "Debevic" site to work with creating lighting environments for my models. Any help would be appreciated. Tim R.
Last reply by Laconic, -
- 2 followers
- 13 replies
- 1k views
I've been working with Gene, the Spleenage, on his problem with putting the head of the "Myron" model on the body of the Santa Lion model from the Extra's DVD. File info says the model was made by Hash Inc, and Last Modified by Steve Sappington. Though I've seen his name about, and have admired his work, I don't recall having noticed his presence on the forum since I've been here (June 08). The Santa Lion Model has a glow about the whole model when rendered. Both in the model window with progressive render and in a final render to file. In the Materials folder in the PWS there is a rimlight listed as a material. I've gone through this model step by step deleting …
Last reply by TheSpleen, -
2 questions
by Malo- 1 follower
- 14 replies
- 1k views
Hi, Is it a way to view all Falloff's bones, in mode bones? Is it a keyboard button to move a patch along the normal as there is one for X (1), Y (2), Z (3) axis? thank you in advance
Last reply by Malo, -
- 4 replies
- 485 views
Hi everybody. I just installed A:M to one of my PC's at home and now I realize that was not the best place to install it. How do I transfer the program to another PC? Do I uninstall on the old and just install on the new with the existing password? Of do I have to get Hash to deactivate the old password and get a new one? Thanks for your help. Cheers! Calvin
Last reply by CD Mah, -
- 7 replies
- 589 views
OK pretty simple , a buddy of mine was looking through all the vehicles i have been drawing and noted that while i have a good supply of craft and such i don't have a single trooper or infantry men. to that end i searched for my old AM cd but failed to find it and did a quick search of the hash site but was unable to find something of the sort . all I'm looking for is a male and female model that is anatomically correct ( ie looks actually human not deformed in any way ) that i may use as a template for redrawing.
Last reply by higginsdj, -
- 5 replies
- 509 views
I made a model of a simple power switch. I created a pose slider for the switch that involved rotating the handle 90 degrees. I works just fine except that as the slider, and the handle that it controls, moves, the scale of the handle shrinks by about 50% at about 50% then scales back to normal at 100%. Th only thing I did when creating the pose slider was rotate the handle. I'm using 15G but I ran into this problem some months ago when working on the "Boogie Meter" for Gene's Two Trains video, so I don't think it has anything to do with the new release. Probably something stupid I'm doing or not doing, but here's a few picks and the model. thanks. Power_Switc…
Last reply by John Bigboote, -
- 1 follower
- 21 replies
- 1.4k views
Why the jitter? Is the jitter from the BVH? FCP_jump.mov
Last reply by mtpeak2, -
- 2 followers
- 3 replies
- 343 views
How do you create a questionnaire?
Last reply by Rodney, -
- 2 followers
- 6 replies
- 451 views
I am stuck on stage 3 of this tutorial http://zandoria.wordpress.com/tutorials/am...ial/#comment-35 1. He says to create a pose from an action. When I right click in the action window I do NOT get the New pose relationship option. So how do you achieve this? 2. Its kind of hard to tell which filters he has selected is it just the first 4? 3. Does anyone know how to get a bvh file that is in the Standard "T" model pose. I need that pose to constrain my bones the the BVH otherwise the offsets are OFF by too much. Any suggestions would be much appreciated.
Last reply by jason1025, -
- 3 followers
- 15 replies
- 1.3k views
Hello, This is my first post, I was wondering if anyone could make a suggestion how to attach bvh file into character model? I already know how to import bvh file, but couldn't make the character model to attach to each other. Thank you, Richie
Last reply by Paul Forwood, -
- 6 replies
- 657 views
I'm not really active on the forums too much... but check out this pimp ass model i did! Just for a reference for drawing i doubt it will animate very well... over 3k patches... oops too much details... Oh and i stole the arms and legs off another model i did im going to make them fit in better with textures... or maybe not depends on how lazy i am
Last reply by Paintstrippin, -
- 1 reply
- 301 views
I want my characters eyes to move together with a target but i dont know how to do this. I think it has something to do with Nulls but im not sure. If someone can help me out that would be great. My ant is uploaded if anyone wants to look at it. Ant.mdl
Last reply by higginsdj, -
- 1 reply
- 325 views
Hello Princes and Princess 1:how can i had some plugins as a shortkey ? 2_When i want to load a model, i can t see it in the preview windows ! any idea ? Mad
Last reply by Eric2575, -
- 8 replies
- 478 views
pretty simple i need a material that makes the same effect you see on a circut board and was wondering if any one has seen anything like that .
Last reply by MJL, -
- 0 replies
- 304 views
OK thanks to all for your help yesterday with applying texture as i have been getting some good results from that. my next questions is hopefully simple i have 2 textures ones is of sand the other soil ( light tan and dark brown) i would like to find a way to have them blend at different amounts so i could create a beach of sorts with stretches of both soils and sand at different rates
Last reply by Master chief, -
- 1 follower
- 31 replies
- 1.9k views
Hello A:Msters, Here is a my question, how canI avoid creases i have on my model, the flow seems ok but i still have some pinches.Does thes disappear after texturing, or do i have to adjust bias, or there is a function to smooth the splines ! any helps, tutos, advicse are welcome ! thank you.
Last reply by maddle, -
- 4 replies
- 661 views
Hello , I m wondering if a knife tool exist (i ve tried J. Gross cutplane but i can t make it work ).Also i would like to know wich are the modelings tools and plugins to model in a good et efficient work flow. It is possible to extrude and move in the normal direction ? is it possible to create a spline and copy paste and outline or offset it ? or to solidify an object ? Any suggestions are welcome. ps : how can i create a short key to a plugins ? like Zevel o, key "Z"
Last reply by Fuchur, -
- 1 follower
- 7 replies
- 905 views
Hi Folks where can I find the bevel plugin?
Last reply by Fuchur, -
- 9 replies
- 551 views
Hello Fellows, i m trying to render 1 frame in wireframe, i have activated it in the camera option and render options with cp s on ect..i ve tried in all mode model action choregraphie, did i missed something ? Regards
Last reply by maddle, -
- 1 follower
- 1 reply
- 309 views
I have a light in a pose shining at an model. The Pose is turned on The light is set to active it has plenty of intensity. But it does not work? Did the bulb blow out? If I do the same thing in an action it works fine. What is the deal? I should note that I can see the effects of the light in the relationship aka Pose but not when the model is in the chore. And please dont say just do it in an action. That will not work for this.
Last reply by jason1025, -
- 1 follower
- 14 replies
- 983 views
I folks I could sure use your help. I am using carolines tutorial on the tsm 2 rig. Its great. But I am stumped at the mirror bones part. I have read the documentation by sgross and carolines info but its just not working right. Any thoughts. Could some one do a quick tut.
Last reply by jason1025, -
- 1 follower
- 4 replies
- 849 views
Hi Folks I am having trouble Limiting the rotation for a bone with a Dynamic constraint. Basically I want I have a hinge that should only move on one axis. I have limited the bone to that axis via the manipulator options. Now I want to make that bone dynamic so that it swings up and down along that axis as the rest of the model moves. Unfortunately the Dynamics constraint does not seem to adhere to the limit manipulator option. Any Ideas? Is this something I should request as a feature in AM? Is this something I am doing wrong? The video illustrates my problem. Dynamics_question.mov
Last reply by jason1025, -
- 1 follower
- 5 replies
- 751 views
At first glance it appears to because the circles are around the cp's but when you rotate a bone you find out it does not seem to have mirrored them. So what is the final explanation on this? Does it if used correctly? Is there an alterantive way to mirror cp weights?
Last reply by jason1025, -
- 9 replies
- 759 views
ok trying textures for a bit to reduce rendering times and have run into a problem here is a pic of the rendered image , you can see a belt of circut like textures surounded by a distortion of the rest . when in normal mode it looks like its fully covered by the circut texture part2.bmp here is a copy of the model i used Model9.mdl
Last reply by robcat2075, -
- 3 replies
- 538 views
I'm trying to line up two different components in a model very precisely, one row of "parts" to a panel that's at a bizarre angle. I can do my trigonometry, so I've never had trouble matching angles on one or two planes, but since this panel is rotated on all three planes it's proving surprisingly hard to match up--I've been doing inverse tangents 'til my eyes bleed, and it's just not working. A cursory look at some other forum posts had someone mentioning lining things up in an action, and that kinda worked--I made a bone for the panel, a bone for the parts, and in an action window used orient like/translate to constraints and the "parts" and panel were right where…
Last reply by Gerry, -
- 1 follower
- 3 replies
- 497 views
Ok, I'm building my house in AM, and needless the say the file size is growing and growing. As I build walls, I put the molding, light switches, vents etc, on that wall model. Now I'm wondering if I should put every model separate so when I render I can turn off the unneeded models. So....does AM only render what is is the camera view? Will I save render times if I turn off other models? If this is so, I'm going to have to do some rebuilding.....bummer.
Last reply by jimd, -
Fluid Plugin
by am27- 1 reply
- 433 views
Hello, is there a Fluid Plugin ? Because my last version are AM 2005 v.12 ?
Last reply by Fuchur, -
So , i got it , for one year at least !! I m so happy to be a part of this incredible intelligent piece of code !! it s going to be a hard way to go ! but animation is the art of..life. i want to share everything i m going to learn, to every one here at the AM community , and i m already proud .... So let s have funny situaation ! Majid
Last reply by maddle,