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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 7 replies
- 726 views
Hi. I've got a rudimentary question. I'm making a head. Given that I don't have a steady hand, my CP's aren't aligned the way I like. So I've selected a spline, and used "," to select all CP's within that spline. Now what I'd like to do is have them all aligned in the same Z plane. I've modified Pivot Z, but that didn't seem to do anything. I've modified Translate, but that seems to move them all by whatever # I enter, so they're moving within relation to each other, rather than to a single objective coordinate. I suspect I can look at the Pivot coordinates of each and subtract them from one another (1 at a time) and then modify translate with the differen…
Last reply by lafnjack, -
- 1 follower
- 21 replies
- 1.9k views
I imported an obj into A:M(via the .obj importer) which converted it into a Hash model. Then I imported it a second time in the same way using the same process. The results are two separate models in AM that are exactly the same. However, when I click on the same cp on both models, I notice that the cps are not named the same thing. You can see this by clicking a cp, then right clicking, then choosing"Edit CP weights"..... Each model has a different CP # for the same cp. Something like "CP# 296183" and "CP# 495742" Anyway to get those numbers the same so that I can make a mesh action that will effect both models the same? I would real…
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 579 views
Thought I had done this before but now can't bring up the curves for the CP's moving in a Pose. I have a Pose of an eyelid blinking from 0 to 100% and a keyframe at 50% but can't find a way to see the keyframes/curves in a timeline. I'm getting radical splining happening at the keyframe. Any help appreciated.
Last reply by svetlik, -
- 3 replies
- 471 views
I an trying to do a 50%/50% CP weigh for the first time and I have looked at clips showing how its done....the problem is the "Edit CP weights" menu never appears I've tried it in modelling muscle(under an action) and skeletal and yet nothing.... ANY ONE CAN HELP ME ... BTW I have A:M 10.5
Last reply by luckbat, -
- 1 follower
- 1 reply
- 380 views
is there any way to add a cp weight to a bone, like adding a point?
Last reply by zandoriastudios, -
- 5 replies
- 445 views
Hi - I am playing around w/ CP Weighting and for some reason it isn't working. Is there anything beside clicking on "show advanced properties" in the options that I need to activate in order for CP Weights to work? I just made a 6 sectioned tube w/ 3 bones in it. "Has Falloff" is on and set at 75% and 30% for the bones - you can see from the image below. Anyone who knows what I am doing wrong, please let me know. - thanks - Eric
Last reply by flashawd, -
CP Weighting
by TNT- 1 follower
- 6 replies
- 707 views
I just changed to AM v15i. I have the 2008 Rig partially installed but have not mirrored the bones yet. I don't have a lot of experience weighting models but I don't recall this happening before. When I weight a CP between two bones in an action, the CP is moving as I change the balance of the weighting. The two pics show the position of the CP with a 90/10 favoring the Pelvis and a 90/10 favoring the Hip. Note the position change of the CP. Is this supposed to happen? I thought that since the model was in its default pose, nothing should visually change. If I'm doing something wrong I want to fix it before I mess up my model and rigging. Thanks,
Last reply by mtpeak2, -
- 2 replies
- 415 views
Does anyone have a cp weighting tutorial? I have searched the forums but didn't find any. Thanks, MasterFunk
Last reply by MasterFunk, -
- 1 follower
- 13 replies
- 1.2k views
Error when editing CP Weights Manually. Computing cp weights using bone falloff works fine but when ever I try to edit them manually I get these errors and notice my 4arm bone comes up twice. Any Ideas?
Last reply by jason1025, -
- 1 reply
- 938 views
Over the transom... Each of those is a deep topic, but.... CP weighting allows you to apportion the influence of more than one bone to a CP, rather than having it rigidly attached to just one bone. This is useful for the stretches and shrinks that surfaces between bones do, such as at the elbow or knee. Fan bones are another way of creating that in-between behavior, but slightly different outcomes than CP weighting. At the Sept 26, 2020 Live Answer Time I showed several comparisons of fan-boning and CP weighting. We talked abut rigging and CP weighting quite a bit last year at LAT. Several of those might be worth watching. my tutorials…
Last reply by robcat2075, -
- 1 follower
- 10 replies
- 1.1k views
Hey-ho. I have a problem that happens every so often: CPs that aren't attached to anything, ones that should only have one bias handle, have two. This makes it so that it's impossible to connect another spline to them and have the two merge into one spline. Anyway, a better explanation is the picture below. That CP has two handles. When I connect the spline to it, I get a spline and a patch that are just weird. What causes this? To fix it I'm having to rip out entire splines (at the moment this seems to be a catching problem, as deleting that one CP makes the one behind it have the same issue), and it's driving me nuts. Thanks in advance, ~ Charles
Last reply by kattkieru, -
- 1 follower
- 3 replies
- 494 views
Hi guyz Ive just been wondering about something, have been working in Maya and have recently moved over to Master and find it an awesome package. question is: in Maya you can take two CV's (as they call it) and attach them (merge them into one) how can I do that with A.M? what I mean is, if I want to attach two pieces (splines) that are seperate, and want to make it into one spline. have made a character and in the modeling process it came up. am just curious to know if it is necessary to do this? I know it probebly sounds like a stupid question but,hey Im a nube to A.M,,,,,,,,,, gimme a break! hehe
Last reply by Duke, -
- 10 replies
- 921 views
when ever i'm in shaded and wire frame mode the CPs are black and they don't change color when i select them and when i'm in a coragraphy or action the bones are black and they blend in to well with eachother and its hard for me to tell wich bone i have selected what do i do?
Last reply by the_black_mage, -
- 3 replies
- 516 views
I have a model that's getting too complex, so I'm hiding huge chunks of it while I work. this means that sometimes there are CPs visible but the spline running through them is not. When drawing a new spline, is there any way I can force a new CP to attach to one of these CPs? As an example of the problem: lathe a four-point circle and extrude it twice to make a cylinder. Select the middle spline circle and hide the rest. Break the spline twice and delete the two remaining splines. Try to attach a CP from a new spline.
Last reply by Gorf, -
- 2 replies
- 480 views
is there a way i can make a wrecking ball type object and make it crash through a house several times and destroy it?
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 364 views
This is driving me nuts. I set up a new choreography, added elements, lights, characters, etc. Did the animation, now I want to make changes and nothing will let me select it. Nothing is locked, I can't change anything. Does this mean the file went bad?
Last reply by bighop, -
- 11 replies
- 982 views
Somehow my choreography settings are going haywire. From one day to the next they change. I have been working on a fluids project for several days. Last Saturday I thought I just about had it right. When I started again on Monday, nothing was the same. Real-time rendering slowed to a crawl. I could not change the size of the particles, Nothing was the same. I started from scratch by creating a new project. Last night I left it this way: Fluids7e.mov When I started again today this is what I got: Fluids7f.mov Even though I had changed the size in the channel (by dragging the key frame marker) it did nothing. I then opened the the property pane…
Last reply by bubba, -
- 1 follower
- 31 replies
- 2.2k views
Hello A:Msters, Here is a my question, how canI avoid creases i have on my model, the flow seems ok but i still have some pinches.Does thes disappear after texturing, or do i have to adjust bias, or there is a function to smooth the splines ! any helps, tutos, advicse are welcome ! thank you.
Last reply by maddle, -
- 1 follower
- 30 replies
- 2.6k views
Hi all, Anyone has the solution for this: When I make a (TOPview) rectangle (4 cp, peak,snap to grid) and extrude it, there are still 2 side's open. Well, I do know that adding points on the right way will close it, BUT... Using the primitives plugin from Steffen Gross, let's me create a cube, all closed on 8 cp...(!?) So here is my question: Is there a way I can apply a 'make five-point-patch'-manner to do this, thus a 'make four-point-patch'? Hope to hear your solution. Niels. ps. I don't think there is such a manner...(I do hope, I am wrong about this...) Maybe a reply from you, will make me request this feature, if it ain't the…
Last reply by Rodney, -
- 1 follower
- 2 replies
- 1.8k views
Hi Folks Its been years since I've been on the forums in a contributive way. I have a question. I made a cloth, dropped on a model with a deflector in a chor. Its great. Now I want to create a model from the cloth that was simulated in the chor, from a specific frame in time. Said differently. The original cloth was a flat grid. After the cloth simulation, the flat grid is now deformed by the deflector model, and that deformation changes through time with each frame. I want to take the cloth from frame 4 and export that model as a new model so I get a new model with the new deformations from frame 4. Im, sure there is a way to do this. I tried co…
Last reply by robcat2075, -
- 3 replies
- 829 views
I created my pose slider for my squetch ball, it was there before I switched to cho mode, now that I'm in cho mode and scrubbing through my frames of my animation, I can no longer see the pose slider. I've tried clicking on the squetch bone and the base bone in the PWS, neither of those brings up the pose slider. Have I done something wrong?
Last reply by Gerry, -
- 5 replies
- 595 views
Ok, so I successfully made my smartskin, but now I have a strange kink in the spline running down the middle of the neck, and also the middle spline is bulging out on the righthand side (if looking at the penguin, lefthand from the penguin's point of view). Not sure what I did that this happened, and I'm trying to figure out how to fix it. May need to delete the smartskin and redo it.
Last reply by Roger, -
- 1 reply
- 398 views
OK so in on of my many attempts to be creative i tired to make a fluffy white cloud ................ and in turn make a runny Grey blob. what is the best ways to make cloud or items of the such and how do i make them take the shapes i want. such as flowing through a valley
Last reply by robcat2075, -
- 1 reply
- 369 views
simple question is there a way to add a CP to a curved live with out it changing the lines shape?
Last reply by robcat2075, -
- 4 replies
- 641 views
well im back and this time im trying some organic stuff , i allready know that there are tutorials for makeing a human face from scratch, but are they any good ones for making a face from picture , iv uploaded an example of what im taking about , seeing as this is all ready an animation i though it would be easyer to start on , but after a few hours i had nothing of any real value.
Last reply by Gerry, -
- 0 replies
- 363 views
hopefully should Be simple , i have a convoy rolling down a road when they get blow up as the survivors look to wards a hill with a road on it this mega tank slowly rolls over the top through a red Haze created by all the fire. only problem is i don't know how to make a haze
Last reply by Master chief, -
- 2 replies
- 647 views
ok thanks to all your help i finaly have enough models, materials and special effects i need to render a movie, ( there will be more questios as thry come up so your not off the hook yet) my next question is how would i make certain items stay with the camera to make the apperance of a hud ( heads up display ) it will have about 5 differant parts that will have moving/changing parts themselfs and i cant think of a way to do it
Last reply by robcat2075, -
- 2 followers
- 12 replies
- 1.3k views
OK due to some post by other iv come to the conclusion that textures most likely wont do it for me( note there was nothing wrong with the post they just steered me in a new direction) so i need to know how to make materials, any help would be nice
Last reply by Helojammer, -
- 15 replies
- 1.8k views
I have created an action that rotates an object 90 degrees. The problem is that it always starts from the zero azimuth If it is not a too advanced subject is there any to have the start of the action to be from where the front of the action is facing? Then, I could rotate the object 90 degrees from there.
Last reply by bubba, -
- 1 follower
- 4 replies
- 766 views
I have a group of students working on 30 sec animations in groups. Each person is working on diferent parts. My question is can you put 2 choreographys together in one project. The effect they are looking for is almost like a change of scenes. Is there a better way to do this? Andy
Last reply by robcat2075, -
- 5 replies
- 534 views
I'm trying to recreate an effect i saw in a game. to the point its making a dark mater blast . a black liquid ball with a white Aura like outline. i have been experimenting with creating a black water material with varied success. but the aura is still "not happening" . i have tryed to create a larger form of the bolt and tint and tweak it but it in some way or another covers the black core which is supposed to be pure black. does any one know way to do what I'm asking. i found this image online, its a beam version but the effect is simmilar
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 521 views
I was hoping it wouldn't come to this, but using texture mapped planes isn't looking as good as a real 3D environment would (especially when the camera moves). So I'm starting to think about building a desert from scratch. Or from reference photos anyway. I'm thinking something like the Great Plains: There's a lot to terrain like this. Subtle rolling hills. Bluffs and Crags. Shrubs aplenty. Crackled ground. I don't even know where to start with this. I tried making a displacement map but it didn't come out at all. Like, a splotch in the middle disappeared, that was it. Seems like bluffs would be easy enough to model... Anyways, just starting…
Last reply by zandoriastudios, -
- 2 replies
- 368 views
Ok....I'm heading out of town wed, and will be bringing my laptop to work on this program on the plane. My question is, if I create an action for a character (say the penguin mdl), can I then MOVE that action file I created to my desktop and apply the action to the same model, and it will work? In other words, create it on my laptop, then transfer it to my desktop when I get back. Steven
Last reply by Steven547, -
- 8 replies
- 965 views
Hi! I would like to turn my A:M renders into photographic prints. I'm excited that A:M can render at any resolution (go patches!) so does anyone have any ideas as to what pixel size I should render to approximate a really good 35mm camera negative? I'd like to then take this "negative" and print it out at a photo shop. I'm thinking of prints that would be in the range of FEET as opposed to INCHES, so a 3ft by 5ft picture that you would hang on a gallery wall. Some of the size would have to come from a smaller negative being "blown up." I know that there is a "super 35mm" preset on the camera output options, but would this be good enough to blow up to big format …
Last reply by Laconic, -
- 1 follower
- 8 replies
- 688 views
Hi all, I am thinking about buying AM. Love what I see so far. I have been using POSER and from the looks of things AM is much faster and better at everything. Hand down! I am most interested in taking client's faces and sticking them in Caricature 3D commericals. Here is an example. http://www.horsepowerads.com/ In Poser there is a feature that allows you to take a front photo and side photo and the program will map them into a new face for your model. Is there a feature like that in AM? Thanks for the help! GREAT forum too! -TV
Last reply by caltim, -
- 1 follower
- 8 replies
- 893 views
Can characters and settings/backdrops be drawn/designed/created in A:M from scratch or is it necessary to create them in another package and then import them into A:M? I ask this because on the Hash, Inc website, mention is made of Photoshop and I wondered if characters, etc, have to be created in this first and then imported into A:M. Thanks
Last reply by Drusen, -
- 2 replies
- 358 views
trying to create a new model, do you make a stright line when adding control points, hit the add key and hold down the shift key while draging the mouse the lines come out with a curve, need help
Last reply by the_black_mage, -
- 1 follower
- 12 replies
- 1.4k views
Here are two short animations of my BattleMech. This is an 85 ton machine so it should kick up a lot of dust. But I am having trouble deciding which is best or how I can improve them. Any help would be appreciated. Cone: Side_View_Dust_v3_cone.mov Sphere: Side_View_Dust_v4_sphere.mov Thanks.
Last reply by bubba, -
- 1 follower
- 4 replies
- 588 views
Hey all... I am new to A:M and am starting to attempt to make my own models. The problem is i do not know how to make eyes. If anyone can explain to me how...or even just provide me with a link or tutorial, please do so Thanks... Dango
Last reply by Rodney, -
- 1 follower
- 1 reply
- 475 views
how can i group a couple of models or props in a chor and have them be linked togeather? I would like to move my scene around by a group....I looked around and could't find a what other than contraints... is there another way? thanks
Last reply by rstephens, -
- 9 replies
- 732 views
ok im tryin gto put off an effect simmilar to the one in this image in the bottom of this lords staff you see the effect im looking for. i have tryed a few attempts but have since got nothing of the sort.
Last reply by Rodney, -
- 4 replies
- 534 views
This is more of a has any one done anything like this , just for fun i am trying to recreate aspects from games that i play and found my C&C stuff , for those that have played you probly remeber this making the crystals structure is mor or less fine as its just a hexigon stretched out its more the coloring im looking for , i have been playing around with materials but have yet to get anthing that has that look
Last reply by johnl3d, -
- 2 replies
- 637 views
Hi all, I just wondered that in A:M there was a way to add titles and credits to my films as i am using Microsoft movie maker for them at the moment. Elliot
Last reply by AJS007, -
i rigged my character and i had this mess up, was kind of problem is this and what can i do to fix it.
Last reply by robcat2075, -
- 1 follower
- 15 replies
- 837 views
was wondering if any one had any idea about making crystals and crystal formations
Last reply by Eric2575, -
- 3 replies
- 468 views
Hi everybody, I m wondering how i can have the same big Current frame indicator as Mr Jeff Lew, is that a plugins ? or a special command ? Thx M. in fact i think it s not an A:M option...too bad.
Last reply by robcat2075, -
- 1 reply
- 969 views
Hello, I just requested a trial of Animation Master and, while I wait to see if I'm approved or declined, I was wanting to look at some of what is being done with the software these days. Most of what I've found online seems to be older stuff from upwards of 10 years ago. I know the program has improved a lot since then from reading the info on the website, so I was curious to see some current work created with it? So, show off your stuff! Let's see what this can do! Thanks
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 760 views
In the tools tips Curved mode by selecting an object and hitting c or shift c. I cant find out what it does. Cant find it in the tech ref.
Last reply by Rodney, -
- 8 replies
- 911 views
I'm attempting to create a simple prop for a friend's use in Poser, in this case a Falcata sword (really nasty weapon back in the day, I'd like to get one, heh). The problem is, when I get to the edge portion, the edge itself going up and down the length of the blade is curved, but on the sides of the blade, it's relatively straight. The problem I'm finding is when I engage the angle tool on the spline on the side to keep it straight, the spline going down the length of the cutting edge also is angled, which makes the cutting edge look blocky. How do I make it so that only the splines I want to be at hard angles remain at hard angles and the splines I wan…
Last reply by kthardin, -
- 3 replies
- 1.2k views
It used to be that if you would customize which panels were open, and their location, then quit the app. It would remember where they were when you relaunch the app. However, with v18, that doesn't seem to be the case. Each time I either quit the app, or it crashes (which is still quite frequent - very disappointing), the panels are always restored to their default location. Is there a way to get the software to remember which windows I want open and where? Thanks, Tommy
Last reply by Fuchur,