Hi all,
First post here. I am in the proccess of rigging my own model and I am trying to learn how to rig the knees and elbows. I am trying to teach myself by looking at the Thom skeleton for hints at how this is done and I got quite a surprise when seeing how many bones were allocated to the legs.
Question1
For knee orientation there is a hierarchy of Leg Hinge/Knee/Thigh orient, but I have not figure out how these manage to influence the Thigh and calf bones...i.e. what constraints are applied? If you know how this is done please give me a run through
Question2
There are several "balance" nulls and bones...what benefits are there from having these?
Cheers