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- African grey?
- By Fuchur,
917 topics in this forum
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- 6 replies
- 1.3k views
I had asked if it was possible for a rounded edges shader in AM a long long time ago. Seems that Houdini 16 has it now. Not sure if much dev is going on with AM these days. Seems awfully quiet.
Last reply by pixelplucker, -
- 7 replies
- 1.5k views
Aquarium Fish / Flock Experiment (based on the previous topic - https://www.hash.com/forums/index.php?showtopic=48389)
Last reply by steve392, -
How to use a random expression to get smoother and less dense graphics? sharp curves and smoothed
by serg2- 12 replies
- 2.1k views
Hi, Hashers! How to use a random expression to get smoother and less dense graphics? sharp curves and smoothed Example in the picture. UPD1: (update after the explanation of Robert) UPD2 http://gph.is/2zbg8sl RANDOM9B_SWARM.prj RANDOM6.prj
Last reply by Elm, -
- 6 replies
- 1.6k views
Hi. I just wanted to report that the http://amfilms.hash.com/ site is totally broken. It doesn't render properly in Chrome, IE or Edge. None of the links work. I have tried all the links on the Hash site to get to this site and it results in the same issue.
Last reply by Jason Simonds, -
- 6 replies
- 1.5k views
I've discovered a bug that crashes A:M v19.0 on my Win10 machine under very specific circumstances. Before I submit a bug report, I'd appreciate someone to check my work to make sure I'm not missing something. All required files should be in the zip file including the following image showing the chor layout (top view). Thanks Open displ_bug_test.prj displ_bug_test.cho shows grid_test_a.mdl within the camera's field of view while grid_test_b.mdl, located at X=550, is outside the camera's view both models are identical and have displ_bug_test.jpg decaled to both of them as displacement maps the chor uses sky_small.jpg for image based global ambience with inten…
Last reply by robcat2075, -
- 1 reply
- 859 views
A "Drivers" folder seems to show up under a model in the Objects folder when you change a parameter to something that was external to the model. For example, if you drop a green shiny material on model of a vase, your vase will become green and shiny. If you edit the color of that material in the shortcut that is in the model rather than in the original material in the Materials folder, a Drivers folder will be added to the model that seems to contain that custom change. Or does it? If I delete that Drivers folder, the custom change I made doesn't go away. For further confusion, these drivers sometimes acquire keyframe curves with values changing over time…
Last reply by Rodney, -
- 0 replies
- 897 views
Once again we have some eye-popping images to pop our eyes at! If your entry is missing from this pre-voting exhibition, PM me ASAP! I will lock this thread so that you may contain your "oohs" and "ahs" until after the voting has finished. The poll will probably go up later this week. Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe The following image is exhibition-only and not entered for voting.
Last reply by robcat2075, -
- 10 replies
- 2k views
Having some trouble with renders using Ambient Occlusion. This was rendered with 5 passes and Ambient sampling set to 100%. Its a reflection in a glass surface but, I've had similar troubles in non reflective surfaces too, although this is the most extreme example so far. This is it without ambient settings The ambient render is VGA because its taking a very long time to render at 1080. Can anyone kindly suggest a cause and possible cure for the problem ? Thank you simon
Last reply by Simon Edmondson, -
- 6 replies
- 1.4k views
********** SOLVED *********** Hi guys! Just subscribed to v. 19 and was shocked: Shift+7 (select a whole "object", or whatever you want to call it..) doesn't seem to work. Am I dumb? Please help me to find it.... A:M without Shift+7 is absolutely non-usable for me. Greetz, Elm.
Last reply by Fuchur, -
- 2 followers
- 24 replies
- 2.5k views
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Last reply by Rodney, -
- 0 replies
- 716 views
For the A:M users who come to the forum and yet somehow never press "View New Content" and don't check "Current Contests"... Summer Image Contest
Last reply by robcat2075, -
- 2 replies
- 923 views
I have been doing quite a bit of pewter castings and they are antiqued. Curious if I can apply a decal to a prop in 19? Also need to create a texture that can fill in the dents and recesses but keep the tops shiney (pbr) but I don't want to have to use a 3rd party program like 3d Coat to do this. Can this be done in AM? Is there a stock shader floating around that can be close enough? Sorry for the edit, found a better image of base product so you can see how they look.
Last reply by pixelplucker, -
- 5 replies
- 924 views
So I have used V.18 for a long time. On my older Vista system(Never had a problem) But I switched many months ago to using my Windows 10 cpu. Suddenly this week, everytime I render, my computer cuts off randomly. This has begun to repeat over and over. I don't have time to do any R&D. Has anyone else had this issue on Windows 10? or V18?
Last reply by robcat2075, -
- 42 replies
- 5.4k views
Hi everybody, I recently showed off my new computer system based on a AMD Ryzen 1700 (see more here). To show what it can do, I created a new Benchmark for Hash Animation:Master which I call "A:M Bench 2017". Download it here now: - A:M Bench 2017 - A:M Bench 2017 & A:M teapot 2009 in one file There already is one other Benchmark which is called "ThreeTeaPots" (you can find it here) from 2009 so why creating a new one? The problem with ThreeTeaPots is, that it does not really use any of the newer features of A:M and will only use one thread to render. Before it did not make much sense to get all the bells and whistles of A:M in a benchmark, simply beca…
Last reply by Fuchur, -
- 3 replies
- 1k views
Having spent the last few days trying to get some maps applied it seemed like a good idea to test them out in a scene. When I did I got a strange result. The two figures in the same scene rendered completely differently, even though the settings are the same This was the initial result, with the maps in place. ( also found a problem with the hair around the right ear ). Notice the difference between Bill and Doris? I went back into the properties panel to make sure the settings were the same, aside from the colour. Got the same result The above was all in V17g Opened the cho file in V18p and embedded everything needed, saved as 001B before testing aga…
Last reply by ChuckGram, -
- 15 replies
- 2.2k views
Hi everybody, this thread here is more or less a placeholder for my benchmark tests and more stuff I am currently at with my new computer based on a AMD Ryzen 7 1700 concerning A:M. Currently there is not much to see here, but stay tuned . If you want to read the story behind, you can do that over here at my website: https://www.patchwork3d.de/blog-5-en/amd-ryzen-my-new-pc-for-content-creation-with-hash-animationmaster-and-games-781 Best regards *Fuchur*
Last reply by Fuchur, -
- 4 replies
- 965 views
Hello, I feel like I have been posting about this to much lately but I'm trying to get back on top of emails today since I'm off work at a reasonable hour(only a 11 hour day). I have been working 50-60 hour weeks, I just got back from a training class in Detroit after working a 50 hour week. I keep telling myself I'm going to keep on top of email and Hash, Inc. support but I keep falling behind. Every time I think I'm going to have time something gets in my way, last weekend it was all me but the weeks before that it was my job, training, testing, studying and all of that. I hope this is the last time I have to post something like this but the way work has be…
Last reply by itsjustme, -
- 1 follower
- 30 replies
- 2.9k views
Following some feedback. I'm applying some more details to the hair areas of my figures. As you may have noticed, mapping is not one of my strengths. Is there a guide to the UV editor and how to us it available that someone could point me to ? thank you simon Working in V17 or V18
Last reply by Simon Edmondson, -
- 1 follower
- 2 replies
- 777 views
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Last reply by Jason Simonds, -
- 1 follower
- 13 replies
- 2.2k views
I suppose all of you have had to fix bad spline flows like the ones in the attached image to avoid those ugly creases. (I mean actual modelling, not porcelain.) How would you correct each of these cases? How would you like to be able to do so with a single click? Is there a recipe that would suit everyone?
Last reply by Malo, -
- 9 replies
- 1.1k views
Maybe it's getting time for a new Image Contest but... it will need a topic first! Got ideas? Something not too narrow, not too broad, something we haven't done a lot before? Something that A:M users would enjoy putting their own personal spin on? One idea I have in the back of my head... "Planes, Trains, Automobiles" What are your ideas?
Last reply by fae_alba, -
- 13 replies
- 1.4k views
Having some trouble with the Happy Families project and don't know if its caused by the Hardware, a mac mini running OSX 10.85 with 4Gb of RAM or, have I corrupted the file somehow ? It started with the last scene ( the one with the hard edged lights ) which was taking up to three hours to render some frames, 20 minutes the next, with variations inbetween. Started on the final scene and have manged to get the first pass at the animation done so, while waiting to review that, thought to setup the lighting properly. Introduced the set model but, every time I tried to render a quick test it crashed AM. That was in V17. So switched to V18 and tried that. With…
Last reply by robcat2075, -
- 8 replies
- 1.2k views
This was brought up in the Live Answer Time today and I wanted to mess around a little to see if I could figure out what was happening. What's happening, you can see in this image, is the cones of the lights are breaking through the lids of the boxes. At least the edges of the cones are. Adjusting "width softness" does factor into it somehow. In this example, it's set at 100% for the red light, 50% for the blue and 0% for the green. The oddity is more pronounced in the light set to 0%. Anybody got a clue what's causing this? I'm attaching the project. light_test_1.zip [EDIT] I forgot to mention that there's another oddity. The boxes all penetr…
Last reply by Rodney, -
- 1 follower
- 25 replies
- 2.7k views
Somewhile ago Mark W ( I think ) wrote a tutorial on how to use netrender on a Mac. I think it was available as a pdf file. Could someone kindly direct me to where I might find it please ? thank you simon
Last reply by robcat2075, -
- 3 replies
- 1.4k views
I was just about to start celebrating after Robert helped me mix Toon and normal on the same model in a render. It was going to save a lot of time. Then I saved the project and odd things happened. I had modified one of the models, Delivery Man, that came with AM, giving him a beard and a dress shirt. This is what it looked like with Normal render. V17, OSX When I did a Toon render ( before he new modifications ), I noticed some mesh penetration, I tried Robert's suggestion and was really pleased with the result, except I noticed some more penetration and spent a while fixing it. Saved it and went out to do some analog 3D while it rendered …
Last reply by Simon Edmondson, -
- 1 reply
- 1.1k views
While reading Martin's post from earlier today, Stolen Smells, I followed the link to YouTube, and then happened upon the Hash CG History channel on YouTube (very cool, if you haven't checked it out), and it reminded me of a project I had worked on in a day gone by... TBT Circa 1998 - Review and Herald New Releases 1998 conference! https://youtu.be/sHgrs2pu6Z8 I had worked on a video to announce all the books that would be released that year by the Review & Herald Publishing Association, and a live action Book Store Manager would be meeting some Interesting Characters! The T-Rex (in the linked video) was one of the interesting characters! There we…
Last reply by Rodney, -
- 2 followers
- 18 replies
- 2.6k views
This was done by Raf Anzovin & his crew back-in-the-day. Has anybody else done an animation in this format using A:M?
Last reply by martin, -
- 6 replies
- 1k views
Have a problem I've not encountered before and wondered if anybody else has and if they might have a solution ? This is a screen grab of the scene with a quick render in place. It shows the composition including the two figures. However, when I render it to file from the same camera, with no other changes, this is what comes out. A close up of one figure. Any help you can offer will be gratefully received. A bit of a puzzle! simon OSX 10.85 on a 2.3Ghz Mac mini with 4Gb of Ram AMV17g SSE3 PS I tried restarting it altogether, twice, but not change.
Last reply by robcat2075, -
- 1 follower
- 295 replies
- 31.7k views
Jason
Last reply by martin, -
- 1 follower
- 13 replies
- 3.5k views
As most of you know, "Tin Woodman of Oz" was a full-length 3D animated movie made by this forum using A:M (of course). Some of you participated in it. I'm very proud of it though it never received the acclaim it deserved, I follow the YouTube views of the various parts. In 10 years, the most viewed scene is Nancy Gormanzano's "Hippogyraf Song." (Nancy did several of the songs, she was awesome.) The question I've always had was why does this scene have 3x as many views as the next most popular, and 10x as many views as most of the movie? Perhaps you could comment... p.s. I know it has hardly any views compared to most things. My goodness, I have a home video on …
Last reply by zandoriastudios, -
- 2 followers
- 29 replies
- 3.6k views
I'm working with the 2008 rig in V17 ( although also use V18 ) and I'm having real trouble getting the cp weighting done correctly. Whatever I seem to do goes wrong after a short period, leading to all sorts of distortions and bulges. Is there a table anywhere which suggests suitable settings ? or, Can I pay someone to do a figure for me so I can use that as template to setup the other figures ? Its driving me crackers. simon Grandson Shirted 01.mdl
Last reply by Simon Edmondson, -
- 9 replies
- 1.7k views
We've had .ai (Adobe Illustrator) import for a long time. You can make an outline in a vector art program and A:M can import the .ai file and bevel/extrude it to make a 3D shape. That is great for making mechanical parts. However, inexpensive programs that can export a .AI file are still not common. V19 will add suport for SVG. SVG (ScalableVectorGraphics) is another vector format and is supported by free programs like InkScape. InkScape appears to be a full-featured vector graphics editor and should work well for A:M purposes.
Last reply by Fuchur, -
- 9 replies
- 1.7k views
Here's a quick test of a stop motion approach to animating that uses... no animation... just different (instances of) the same models. (Those instances can then of course be adjusted/animated) Click to play gif animation. StopMoStyle.prj
Last reply by Rodney, -
- 17 replies
- 2.1k views
Hi. Just wondering what is the typical wait time for email response from customer support. I requested new master lic more than a week ago. Thanks
Last reply by Fuchur, -
- 5 replies
- 1.3k views
Ever since the MakeNormalMap.atx material was replaced by the Surface Normal buffer in the render engine I've always had unpredictable results. I couldn't seem to get a flat plane that was orthogonal to the camera to return a consistent color of 128, 128, 255. Sometimes it did but many times a flat plane would come up short on the red & green channel. So in the course of generating wrinkle maps for the seats in the street car, I ran more than a few tests and have found the answer; to get the correct colours the algorithm needs a full range of surface normals in the image. The following images are my proof. The top image shows the chor layout; a camera orthogonal t…
Last reply by Simon Edmondson, -
- 3 replies
- 308 views
Because this may need a little research and I don't want to waste live-Live Answer Time-time resources I'm posting this here. I may ask this or related question during a future sessions unless I stumble upon proper solutions before then. The setup: Randomizing an initial setting Given a model placed in a choreography that moves from left to right (in simplest manner possible for demo purposes): How do we setup the model so it will appear at a random height each time the cycle repeats? - The model should begin at the random (seeded) height then move at that same height/trajectory horizontally - When the cycle begins again the model should appear at a new rando…
Last reply by Rodney, -
- 11 replies
- 1.7k views
Since I no longer have any 3.5 in. disk drive readers, it made sense to throw out the more than 100 diskettes that I found in a box today. Among the obsolete sound card drivers and Windows XP recovery disks I found my first A.M. installation, circa 1993. It's frightening to think that someone born the day I received these could be out of university by now. I'll add them to my stack of installation CDs just for completeness.
Last reply by John Bigboote, -
- 5 replies
- 1.2k views
Working in V17 I asked a while back about Toon render settings. As there was a save option, I had thought that, as I found a setup I liked, I could save it in the render options window and reload it later (?) I appears I was mistaken. Is there a way to do that and, if so, how do you do it ? Using the little sliders in the Toon option, "overide shading' drop down, its a case of doing it by eye to get the divisions required. Is there a way of doing it numerically so I can record it and reuse later? Thank you for your time simon
Last reply by Simon Edmondson, -
- 2 replies
- 2.1k views
This thread began here ( https://www.hash.com/forums/index.php?showtopic=48030&hl= ) but I didn't want to hijack Marcos' topic. I was complaining about the a lock mode screen render freezing up with the Win10 busy icon spinning uselessly in front of me with no way to interrupt the process. Gerald suggested; Not in my case, other than waiting for the "non-render" to finish it can only be interrupted by killing A:M in the Task Manager. This behaviour started with v18 and seems to be related to the new feature of storing the screen image of a high patch count model into a memory buffer. Start with only A:M running on the computer and I want to screen render…
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- 1 follower
- 5 replies
- 2.2k views
Sorry for the novel here. My team is nearing the end of post on our current film, and A:M's renderer has been on my mind a lot recently. I'd like to frame these notes as constructively as possible. Since it's gotten so long, I'll throw in some Big Headings for readability--and in hopes of making myself feel really important. The Bottleneck All of my films and many of my illustrations have featured A:M in one form or another. It's my utility knife app. I continue to find it an extremely powerful, user-friendly full stack modeling/rendering/animation package at an admirable price. It's beginning to show its age though. A 3D package is only as good as its out…
Last reply by Fuchur, -
- 8 replies
- 2.7k views
In the toon render options there is a tonal scale which allows you to set small tags along it which appears to compress the band widths of the tones in the scale(?) Is there a way to control the tonal range into narrow, definable bands, eg 16 or 12 or is it a case of adjusting the tags until the desired result is obtained ? Thanks for your time and consideration simon
Last reply by Simon Edmondson, -
- 10 replies
- 1.8k views
Which version of AM was the 1999 year version? Was that 8 or 9? I remember 9 as being the buggy version, and the 1999 year version is the most recent one I have that still supported Win 95/98 and NT. I've been planning on experimenting with an older version of AM in a vm on Linux and Android and I thought those versions might be lightweight enough to manage it, but still have a more modern feature set (in terms of having unibody models, hooks, 5 point patches, etc).
Last reply by robcat2075, -
- 10 replies
- 4.3k views
I know that AM does not directly support either, but we all use other apps besides AM. Which do you figure would be more beneficial in the long run, CUDA support or Open CL? It looks like both Davinci Resolve and Fusion support both, as well as Adobe Creative Suite but Open CL seems to have a bit more 3rd party support. I'm looking at a possible video card upgrade and having a hard time deciding between AMD and Nvidia.
Last reply by strato, -
- 1 follower
- 8 replies
- 2.2k views
What's a good (and hassle-free) way to hard-bake an animation? I mean that the result should be the following: All visible transforms from the original animation are recorded to bone channels. All relationships such as IK and constraints are stripped from bones so that only the direct transform animation kicks in. I tried Bake All Actions, but it didn't give me the results I needed. It appears that this command doesn't really bake all relationship-driven motions: if you delete the model's relationships, the "before" and "after" animations are different. I need this "barebones" motion for my action importer. When I import simple FK-only animations, the import results l…
Last reply by nemyax, -
- 8 replies
- 2.3k views
Hello, Someone last night at about 1am asked me "Mate can Ainmation Master import 3d camera tracking data?" I thought we can but I can not find it anywhere, and I have looked a bit. Does anyone have at link or know someone who as done it? Thanks Again!
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 1.2k views
I have an nVidia gtx 970 and Windows 10 using A:M 18.0p. My only options fir real time driver are OpenGL and OpenGL3. Is that right or is there a driver for nVidia? Thanks, Tyson
Last reply by robcat2075, -
- 11 replies
- 2.2k views
I'm not sure if I can make it to the Q&A tomorrow, but I need to create Sea floor caustics. In other apps, this is done by what is known as a "Gobo" light. Basically you use a spotlight{"Kleig") and place an animated image map in front of it. The image is set to only let light pass through the light areas....much like A:M's Transparency Map type. The animated image is pre-created with turbulent combiners to get a Caustic look. When the light shines through the image, it makes caustics on the surfaces below. Has anyone done this in A:M? Can it be done like this in A:M?
Last reply by robcat2075, -
- 6 replies
- 2.1k views
Who will be the first to test it out? Here's hoping it will resolve some of the previous issues experienced on Mac OS X. https://itunes.apple.com/us/app/macos-sierra/id1127487414?mt=12 MacOS Sierra is a free upgrade. Primary features: Siri, hardrive management that saves storage space. more effective use of iCloud... The few reports I've read suggest users are happy with the upgrade.
Last reply by CaptBobo, -
- 1 follower
- 7 replies
- 1.1k views
For a 2D animation spline, A:M stores the bias as gamma and magnitude. What are those values and how do I convert them to a 2D vector? Apparently the gamma is the value of a trigonometric function, but which one?
Last reply by robcat2075, -
- 9 replies
- 2.7k views
Hello friends, with some delay, here is the video for use with 3DCoat AM. very simple and mostly it works. With 3DCoat, I found a way to paint objects and have maps without having to worry about the UV problems. Any use perpixel. 3DCoat all tools can be used for AM. for convenience, I made a video that shows how to do it. I used this method for my wolf. The most is that the bump map to a report this time impeccable. https://youtu.be/SSlyU6cOkpk
Last reply by ludo_si,