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- African grey?
- By Fuchur,
917 topics in this forum
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- 1 follower
- 11 replies
- 2.7k views
Howdy all! I'm looking for a good way to create an animatable hangman's noose for an upcoming project, but am stumping myself with how to texture the rope, ideally with some displacement to indicate the twisting structure. Either a procedural or image map solution would be fine, I think. Any tips or pointers to existing work that I can pick apart would be greatly appreciated! Chris
Last reply by SplineSoup, -
- 2 replies
- 1k views
This is such a basic thing I wonder if there's a particular reason that it can't be done... We can scale and translate Rotoscopes, but we can't rotate them. This would come in very handy when you have rotos that aren't oriented correctly in an image. Is there an in-app workaround that I just don't know about? Is this something that could be implemented easily?
Last reply by robcat2075, -
- 12 replies
- 1.5k views
Hi! 0) Show Particles ON (Shift+8) 1) Turn OFF Animate Mode 2) Switch ON slider "_RUN" 3) Press play ("END KEY") 4) Move sliders for setup PRJ + Point.png Enjoy! Youtube https://youtu.be/vax_cCpTvgY capture-3.zip ROTOGRAPH_005.prj
Last reply by serg2, -
- 33 replies
- 3.2k views
I dropped my rotoscope into model window and when I try to open a second window for side view and drop the rotoscope in it does not show up. I want to know what I am doing wrong and if I can have the second window be model instead of choreography? God I hope this made sense.
Last reply by Dpendleton77, -
- 8 replies
- 1.1k views
Hi. I just upgraded to version 18 and I am trying to import a video to use as a rotoscope for compositing. It appears that version 18 no longer supports .mov files. Is that the case? When I try a .avi file I get an error message that the file is corrupted or not a type supported. The same files work perfectly in version 15 (which I know is a big gap as far as versions go.) Any suggestions? Thanks in advance for your help.
Last reply by robcat2075, -
Rotoscopes
by Malo- 1 reply
- 920 views
Hello, Here is a little project, which allows from a 3D model (prop or * .mdl) to automatically build the rotoscopes views in a blank model. (the rotoscopes are not in the dimensions of the original modell, i don't found a solution for that,) : project A little video to explain how to use it : video Hope that can be usefull for someone.
Last reply by Fuchur, -
- 7 replies
- 959 views
I had created an action and placed a rotoscope to use as some movement reference. Saved my project, and when I came back and opened it a day later I found that the Rotoscope was not retained in my action file. This meant that my scale and translate settings (that I had not written down) were gone. This may have always been the case since I can't remember ever opening a rotoscope in an action window, but I was hoping that someone knew if this is an error or just the way it is. I did find that I could use Rodney's suggestion here to solve the issue, but it seems like a silly thing to not be able to hold the rotoscope settings. Thanks,
Last reply by robcat2075, -
- 6 replies
- 1.3k views
I had asked if it was possible for a rounded edges shader in AM a long long time ago. Seems that Houdini 16 has it now. Not sure if much dev is going on with AM these days. Seems awfully quiet.
Last reply by pixelplucker, -
- 1 follower
- 14 replies
- 506 views
Hi all - wishing to return to A:M as a hobbyist. Can a newer windows machine be configured to run the old software, in my case version 12 (yeti, 2006). No sense to me to upgrade since I've got it and it will be for fun. Thanks for any info. -Doug
Last reply by modernhorse, -
- 7 replies
- 836 views
I finally decided to take the plunge. After skipping Lion all together, I figured I'd better catch up with the OS before I get completely left behind. I went out and bought a new HD and spent all of yesterday backing up my old HD in case this doesn't go well. After a lengthy download, I've installed Mountain Lion and went straight away to see if it had any adverse affects on A:M. By coincidence, this is the day that my subscription expired, but I'd known it was coming and had bought my upgrade last week. After pulling out the files so that I could get A:M to prompt me to activate it, I entered the activation code and started up v16b. Everything seemed fine …
Last reply by Darkwing, -
- 8 replies
- 1.2k views
It's always a good idea to save your files... that and close all the hundreds of other programs you've forgotten to close... you know... to free up memory. I think this guy was anticipating what was about to happen to him so I took a screen shot of the only thing left of him when things went south. So, don't forget to save your work! P.S. I'm still waiting for Windows to notify me of the solution.
Last reply by Rodney, -
- 2 replies
- 442 views
Animating in an action window, I am working on a sneak got a little carried away and introduced an action object. I'd like to save the animation on the action object as a separate file , to be later brought into a chor. Is that possible and, if so, how do you do it ? regards simon
Last reply by Simon Edmondson, -
- 6 replies
- 923 views
Hi, Okay...when did you people move from saving mainly the project file to mainly saving the chor file? Why did you do this? What advantages does this have? Is there really 'any' difference besides the .prj and .cho file extensions? What else is there to this? What else, if anything, are you using chor files for? FYI: I have only used saving chor files for large models that exceed what I call the workable patch limit--once you pass a certain patch count (at least in V14) response time becomes unworkable. Cheers, Rusty
Last reply by robcat2075, -
- 11 replies
- 982 views
I must be remembering incorrectly but... I thought when we hid Control Points in a Model or Project and saved the files they remained hidden when the file was opened again. Apparently I just imagined that because a test in an earlier version behaves the same as current version. I must be thinking of Locking CPs. Any thoughts or redirections? I've been using hidden CPs in some experimenatal ways but if they return to visible state when a file is reopened (after saving) that defeats a key part of the experiment.
Last reply by Rodney, -
- 5 replies
- 875 views
Hi, can models be saved in .fbx format?
Last reply by Fuchur, -
- 1 follower
- 29 replies
- 2.1k views
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Last reply by robcat2075, -
- 0 replies
- 540 views
By way of reminding everyone of the pending Sci Fi contest here is some inspirational animation from a previous (animation) contest. (video courtesy of Zach Brewster Geist) Less than 15 days to go to the deadline! One_Giant_Leap.mov
Last reply by Rodney, -
- 5 replies
- 1.2k views
Ive been having this issue for a while when I open the 32bit version. it opens up at a different resolution than the 64 bit. Is there a way to reset this?
Last reply by robcat2075, -
- 6 replies
- 813 views
I was trying to get a decal to scroll up over the surface of a flat model in the chor but couldn't manage it. Does anyone know of a way to do it ? I should perhaps explain further that, as part of a project at college, someone else designed a Logo which I then made in AM ( its a stylised H ). the intion was to then have some text scroll up the right column of the H within the chor so it could be rendered out as a mov file. Tried to changed the Y values of the decal over 5 seconds but it didn't seem to work that way ? Two related questions, Initially I tried to use a cookie cutter map to project light through a flat, so it would come out on the s…
Last reply by Simon Edmondson, -
- 0 replies
- 355 views
This is just a ultra simple look at what the Repeat and Seamless settings do for images in A:M. Note that the default setting for images is to Repeat only once so the Seamless setting doesn't do much with that. Once there are two more more images repeating however then the Seamless setting will flip the images so that the textures/images match up for seamless tiling. In this way you could use A:M to perfect seamless textures but of course there are other paint programs out there that are designed specifically to do that. http://www.screencast.com/t/Ol1FdmJ3ym
Last reply by Rodney, -
- 2 replies
- 518 views
Hi there, since i do like Raf Anzovins rig so much, and since I can not use TSM with my AM, and while I do not like to go always back and forth between two versions of AM, I thougt it might be a good idea to set up a rigg Anzovin style for the current AM 64 Bit version and use that. I know that Raf wrote a tutorial on his way of rigging loooong time ago. That tutorial was called "them Bones" or something, and in it, Raf explained in much detail how he rigged his yellow dog character. If anybody knows where I may get that tutorial or still has it somewhere and would like to share, I would be very happy! Thank you already, best regards …
Last reply by robcat2075, -
- 3 replies
- 618 views
So I learned my lesson never leave home with out a laptop. I'm sorry for the delay in getting the fix installed. But everything is fixed and running like it should. I should have been able to fix it from my phone but the last software update disabled the 'shift' key in a lot of apps I use. Which is not the best for working in a OS that is case sensitive. Once again sorry for the long outage.
Last reply by Rodney, -
- 15 replies
- 1.2k views
Ok starting Monday June 30th 2014 12:01am Hash servers will be coming down for a planned outage of about 12-18 hours something will stay down longer. Like stills(it's going to take a bit longer then thought to get 100% working but only groups are broke now) The return order is Activation > Store > Forums(because it's a lot of work) stills then i go to sleep.
Last reply by Jason Simonds, -
- 2 replies
- 616 views
Hello, So a problem with with one of our scripts was filling a folder with so many files that our server could not list it. The problem has been fixed but failed remove commands are really loading the server at this time. Apaches(runs the webpage) seams to be running fine but the proftpd(runs the ftp site) seams to be really slow and sending commands to the server is really slow. So tonight about 10pm pst I'm going to restart the server. It needed to be restarted any ways because of updates. The restart should be short but like always sometime updates can take bit of time I will post when the server has restart and back online. If anything degrades anymore though …
Last reply by itsjustme, -
- 18 replies
- 1.1k views
I've done this before and know that there is a specific place we have to look to set this but I forget. Perhaps someone can get me back on track. I have a faint recollection that this is best set immediately upon creation of the pose slider as well. The most basic example is the On/Off pose where the pose is set to On by default (which without setting is 'Not Set' by default) In the case of a percentage pose the example might be to set the default as 0 on a scale of -100 to 100. As I have to occasionally revisit this It'd be good to get this cemented in my mind. Thanks in advance! Edit: I may have answered my question already but I'm hoping my a…
Last reply by Rodney, -
- 9 replies
- 1.5k views
Been a bit distracted recently by other work but, trying to get back into finishing Ska Lake properly. One of the things it was intended to do was to test the models. And it has definitely done that ! The young Boy ( Charlie) was adapted from a Make Human file and, it came with the pose of the arms down at the sides. All the models I've made in the past have used a T pose for the rig installation so it was something new to me. That pose seemed to complicate the installation of the 2008 rig but that may just have been my error. Now trying to re rig the model and wondered if there were any views as to the best setup pose to use ? T pose, arms at side or something alt…
Last reply by robcat2075, -
- 4 replies
- 548 views
Hey Everyone, Which versions of A:M can render a shaded wireframe? V17 always gives an error message.
Last reply by itsjustme, -
- 1 follower
- 9 replies
- 1.1k views
Is it possible for A:M to do a final quality shaded wireframe render (see example)?
Last reply by Tore, -
- 10 replies
- 494 views
I've been "bit" more than once by the way the Darkness attribute works when a light cast shadows. I know why the variable is there; it's a way to fake ambient light filling in the shade. But I have a problem with the way it affects specular highlights. It still lets them through, just attenuated. The specular highlight is faking the reflection of the light source in the sphere. Even if the shadow darkness is 10%, that "reflection" still shouldn't be visible. I have no idea whether it's possible for Stefen to fix this in the code but it would be a nice improvement.
Last reply by robcat2075, -
- 6 replies
- 1.1k views
Trying to set up a shadows only render in V18 using Z buffered shadows on a single spotlight. Shadow maps set to 4096. It doesn't appear to work. If I keep all the other settings the same, but change the spotlight shadows to ray traced instead. The shadows render as required. Is this a common problem and is there anyway to fix it ? Simon
Last reply by robcat2075, -
- 10 replies
- 2.7k views
Could someone kindly remind me of the process for dong shadows only renders please ? Thank you. simon
Last reply by Simon Edmondson, -
- 24 replies
- 2k views
Hello- I noticed this effect in the fantastic animated clip entitled "The Tale of the Three Brothers" from a Harry Potter's film. Her dress shatters as the character dies and if you notice, her dress shatters as small rectangles. My question is, is there a way to have a model shatter but customize the shapes of the exploding pieces? Let's say that you want the dress to explode like the different suits of a card deck (attached)...is that possible? Is there some way to pre-cut the exploding parts (with a cookie cutter map or...?) (Maybe a Live Saturday chat topic?) Thanks for any help! Tom Shatter.mp4
Last reply by Tom, -
- 3 replies
- 709 views
pretty simpal for an object to shatter do i need to make 50ish peices of said object or is there a tool that will do this for me
Last reply by johnl3d, -
- 1 reply
- 522 views
Hey you guys, Is there a shortcut Key for the "Translate to" constraint. Rather than getting to it by choosing it from the dropdown list window, I was wondering if there's a Hot key for it. Thanks. William
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 1.1k views
I've been testing cloth settings. These flags have the same settings except for "Stretch Stiffness" From left to right they are set to 0.1, 1, 10, 100 FlagTest.mov
Last reply by robcat2075, -
- 11 replies
- 1k views
Ok , I'm not sure what it is I am doing wrong or going on! ...but in V 17b and now 17c (64bit Win7) .....when I click on simulate simcloth I crash AM.....it sims fine in 17a 64 bit Win7.....also project works in 17c 32bit.... Below is the project that crashes...Any Simcloth sim crashes.... Mike ClothTestSimple.prj
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 599 views
I think I saw that the simcloth feature was introduced with A:M V12. I have the 11.1i upgrade to AM:2004 (Orangutan). Since this seems to make it technically AM2005, I am wondering if there is a simcloth plugin that would be compatible with my version. Simcloth seems like it would be a very useful feature for my current goal of using my old A:M for concentrating on efficient 2-D animation, emphasizing storytelling rather than virtuoso animation technique. I'd also be interested in hearing ideas and experience from anyone focusing on 2-D animation with A:M. Regards, -SB
Last reply by sb4, -
- 0 replies
- 185 views
I thought I'd get a full color Eddie after the effect but it didn't work out... CloudEddieC000.mp4
Last reply by robcat2075, -
- 15 replies
- 2.5k views
I've been using v18.0p for a month or so now and I've noticed that pasting even small chunks of patches takes what seems to be an unusually long time. For instance, a copy of the side window on this fare box: It's only four patches but when you hit Cntl-V it takes more than 15 sec. of the rotating "working" icon before it actually pastes a copy of those four patches. In v17 this same process takes less than a second. Is there a v18 switch I'm unaware of that is creating extra "bookkeeping" to go on in the background?
Last reply by robcat2075, -
- 23 replies
- 1.7k views
I just tried installing v19m. I find moving and joining cp's in a small 600 patch model in wireframe mode to be painfully slower compared to v19e (still my favorite). It reminds me of the performance you get in v19e with a multi-thousand patch model with real time shading turned on. The cp's pausing between moves in large discreet increments as all the patches are constantly refound. Am I missing a new option that needs to be turned off?
Last reply by Fuchur, -
- 3 replies
- 548 views
Hi everybody, I think everybody knows that and it just recently drove me nuts again... this small little stand for keyboards which break and a totally fine keyboard is just no longer pleasant to be used and you would need to throw it away which is totally wasteful if you ask me... So I bought a thousands of dollar 3d printer and printed something out to get over tha... Not really... it has been used in many, many instances like that over the last 7 years or so and I think it should be fine today especially if you count in the fun I had with it . Here is the result and the broke part in an very macro version which does exactly what it should :). I am cu…
Last reply by Fuchur, -
- 5 replies
- 675 views
I am not sure if people are aware of this, but I just did a small test and it works... You can even use one decal (UV set) to layer color maps with transparency over each other. Not sure if it helps a lot (maybe with 3d painting it could be nice for instance to animate wounds or skin changes or something like that?) but it was an interesting thing for me... Best regards *Fuchur* video_stacking_color_maps_on_each_other.mp4 decal_texture_layering.zip
Last reply by Fuchur, -
Smart Flock
by serg2- 9 replies
- 2.2k views
Project MBF_18.prj
Last reply by serg2, -
- 1 follower
- 7 replies
- 719 views
Being the impatient person I am, have never really got around to SSing properly. In order to improve, that needs to be addressed so, have watched a couple of useful tutorials on how to do it, and tried the exercise in TOAM. My question is, How much can be put in one SS relationship ? For example, The hand bone is rotated through 90degrees ( in the Y plane ? ) as if to say 'Stop". The SS is then set. If the hand bone is now rotated ( in the x plane? ) , as if to give the thumbs down. Does that require a new SS, or can it be incorporated into the first one ? Hope thats a clear question . regards simon PS Supplemental Using the 2008 ri…
Last reply by robcat2075, -
- 2 replies
- 641 views
Looking for some info on how to mirror smartskin. Is there a "Mirror smartskin" function now. Where and How?
Last reply by robcat2075, -
- 12 replies
- 761 views
Hello, After a year of resumption of AM I start to resume modeling and rigging reflexes. How nice to use this software! But I still have a lot of questions 1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices? 2 - What is the difference between the properties of bump in the attributes of materials (cheveux in picture …
Last reply by createo, -
- 17 replies
- 2.7k views
Hi there, currently i am again pursuing one of my favorit projects, which means I am working on an character. I am modelling the head at the moment, and i am quite happy with the outcome so far. Since I am going for a rather realistic look, the model got quite dense, but with the current hardware available thats no problem anymore. What is a problem, however, is that I have problems to get really smooth surfaces in regions where they are needed. That is cheeks, around the mouth, chin and such. To adust all that manualy is almost impossible. It seems as if the problem is not only a issue of the realtime display, but also of the rendered images. As you can se…
Last reply by Rodney, -
- 15 replies
- 1.7k views
I am not understanding how to use the snap to surface feature? This is my first time trying it. Can someone walk me thru the steps to get started, please. I have made a SIMPLE obj in A:M (model exported as obj) I imported that obj 1) as a prop, and 2) imported that obj into a blank model. I have tried to use the snap to surface feature both in model window, as well as in chor (with prop) If I try to do it in the chor, and use the Add cp's - I get a path object If I try to create CP's in model that has prop imported in it (used plugin - import, obj) - I can't seem to control how the cps snap to surface. No comprendo. Que pasa?
Last reply by Fuchur, -
- 1 follower
- 25 replies
- 1.9k views
I can't get Snap to Surface to work in a Pose window? Does it? The cursor occasionally displays the Snap to Surface icon but I'm not getting any snap.
Last reply by robcat2075, -
- 3 replies
- 524 views
Right now I am working quite a lot with snap to surface, because i am recreating one of my bigger polygon modells. I found some minor problems : Snap also reacts to hidden geometry. That should not happen. Snap has a tendency to snap to geometry on the other side of the model. The bluprint modell as well as to the spline geometry. In case of the blueprint it should be not so hard to fix that by checking the orientation of the surrounding normals. In case of the spline geometry i dont know ... Maybe it is posssible to look in these issues (at least its issues to me). Regards Heiner
Last reply by Rodney,