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Tom

Rocket Smoke question

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One last question....completely unrelated to the decal mapping question.

 

I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below)

I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud.

 

The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you,

 

Any suggestions are welcome...

 

Tom

SmokePattern.jpg

RocketPlume.zip

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It is asking for a file called "smoke.tga" that is not in the zip

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Do you have a video clip of this action we could study?

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Here is a different Mp4 format in case the previous Zune compression didn't work.

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Can't see either one. :facepalm:

I think "mpeg-4" compression doesn't work well and doesn't seem to play here.

.mp4 will work  if it contains h.264 compression

 

 

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Is this not something we can just see on the web if we had a link?

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No, i meant some video of an actual rocket doing this so we could study the motion.

We need some reference for what we are trying to emulate.

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check out around 1:39

 

I love how the clouds tumble in on themselves

I l

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Here's a first pass...

 

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If you had another force acting on the smoke higher up would that get the curling effect at the right end? 

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first pass mean first pass

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Getting a convincing smoke look will be 99% of this.

Getting it to move in some direction...1%

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I haven't forgotten about this. I have noticed that there is a bug in v18 and v19 the make "Opacity over life" percentage not work properly.

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