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Tom

Rocket Smoke question

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One last question....completely unrelated to the decal mapping question.

 

I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below)

I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud.

 

The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you,

 

Any suggestions are welcome...

 

Tom

SmokePattern.jpg

RocketPlume.zip

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It is asking for a file called "smoke.tga" that is not in the zip

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Do you have a video clip of this action we could study?

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Can't see either one. :facepalm:

I think "mpeg-4" compression doesn't work well and doesn't seem to play here.

.mp4 will work  if it contains h.264 compression

 

 

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Is this not something we can just see on the web if we had a link?

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No, i meant some video of an actual rocket doing this so we could study the motion.

We need some reference for what we are trying to emulate.

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check out around 1:39

 

I love how the clouds tumble in on themselves

I l

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Here's a first pass...

 

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If you had another force acting on the smoke higher up would that get the curling effect at the right end? 

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first pass mean first pass

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Getting a convincing smoke look will be 99% of this.

Getting it to move in some direction...1%

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I haven't forgotten about this. I have noticed that there is a bug in v18 and v19 the make "Opacity over life" percentage not work properly.

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A year later and I'm looking for the same kind of effect. The Rocketplume has a smaller size than the later example.

Could it be possible to share the parms?

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8 hours ago, Madfox said:

A year later and I'm looking for the same kind of effect. The Rocketplume has a smaller size than the later example.

Do you have a reference image of what you want yours to look like?

That will be essential.

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Rob-

I only just now (may 25)  saw your post on May 2 showing your rocket plume animation. Very Good!

I was also looking at your "green fart gas " example (from a few weeks ago)  which had some similarities with the rocket plume attempt.

Do you know if/when that "opacity over time" issue will be addressed? That would probably add to the animation.

Thanks for the example.

Tom

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54 minutes ago, Tom said:

Do you know if/when that "opacity over time" issue will be addressed? That would probably add to the animation.

 

It has been fixed in some version since then. I'll need to dig this all up and re-study this

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Here it is with "opacity over life" fixed. the particles now fade before they die instead of popping out.

 

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