Jump to content
Hash, Inc. - Animation:Master

Save action object animation


Recommended Posts

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow

I'm a bit vague on the scenario but...

 

You still want it to be an action? You could possibly delete all the other keyframes in the action not related specifically to this object, then resave the action to a new name. You would still need to drop this action on the original character (or possibly any character) but since it would have no keyframes for that character it would not affect them otherwise.

Link to comment
Share on other sites

I'm a bit vague on the scenario but...

 

You still want it to be an action? You could possibly delete all the other keyframes in the action not related specifically to this object, then resave the action to a new name. You would still need to drop this action on the original character (or possibly any character) but since it would have no keyframes for that character it would not affect them otherwise.

 

 

Robert

Thank you for your reply.

I did try that but, in the end, went for the simplest solution and started again with a separate model in a new chor.

I need the practice too !

regards

simon

Link to comment
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...