photoman Posted December 13, 2009 Posted December 13, 2009 I am modeling a grand piano to exercise my modeling skills. Nothing fancy just a simple grand. Pretty much done just needs a seat and set! The aritfacts are from hooks, AO and hooks are not good friends. 8808 patches Photoman Quote
noewjook Posted December 13, 2009 Posted December 13, 2009 I am modeling a grand piano to exercise my modeling skills. Nothing fancy just a simple grand. Pretty much done just needs a seat and set! The aritfacts are from hooks, AO and hooks are not good friends. 8808 patches Photoman it is very well done . A black color and reflections will ( as you know ) add the realism on your model. However , the piano is open . The strings and the mecanism have to be visible as well (not if it is a digital grand . Quit a task ! seeing the work you have done on the canon camera I know you can do this. Keep on ! Good job ! Quote
Hash Fellow robcat2075 Posted December 13, 2009 Hash Fellow Posted December 13, 2009 looks good! AO shouldn't be a problem with hooks or AO would be a problem with almost every A:M model. Check your normals and check for weird spline continuity. Quote
steve392 Posted December 13, 2009 Posted December 13, 2009 Real nice model .I have a painting with one like that ,will take a pick and post it later ,when I wake up Quote
Tralfaz Posted December 13, 2009 Posted December 13, 2009 That is a really well done piano Photoman. Can you post a wire? Al Quote
bighop Posted December 13, 2009 Posted December 13, 2009 As a piano player myself, that looks great. I wish I had the room for one of those in my house. Nice job. Quote
steve392 Posted December 13, 2009 Posted December 13, 2009 Heres a couple of images of some prints I have ,lighting is BAD Quote
NancyGormezano Posted December 13, 2009 Posted December 13, 2009 I am modeling a grand piano to exercise my modeling skills. Nothing fancy just a simple grand. That's beautiful, wonderful! Your modeling skills are quite grand as well! (will you be rigging each of the keys? and using expressions to read midi music and depress the keys appropriately? - hee hee) Quote
photoman Posted December 13, 2009 Author Posted December 13, 2009 Thanks everyone! looks good! AO shouldn't be a problem with hooks or AO would be a problem with almost every A:M model. Check your normals and check for weird spline continuity. I noticed that spot has a double five pointer that leads into a hook (Bad!) Im going to redo that area anyway (Needs a bevel). I started on the soundboard (Insides) but got a little sloppy so I am going to fix some of that and add all the piano wires and whatnot.... (I can already imagine the patch count 88 keys at least one wire per key...) Wires: Photoman Quote
HomeSlice Posted December 13, 2009 Posted December 13, 2009 (I can already imagine the patch count 88 keys at least one wire per key...) Don't model each wire, use bump and transparency maps ... unless you're a masochist. Quote
NancyGormezano Posted December 14, 2009 Posted December 14, 2009 Don't model each wire, use bump and transparency maps ... unless you're a masochist. psst Holmes - masochist? this is the same lad who lives to do radiosity renders 1 wire = 4 patches (unless you're going to make them vibrate), 88= 352 patches - it's the hammers and felt and mechanisms and dust bunnies that's more the problem probably... Quote
Xtaz Posted December 14, 2009 Posted December 14, 2009 A classic model .... congratulation very well done.. but.. I see a problem in one of the patches... check normals in it or in its neighbors Quote
Xtaz Posted December 14, 2009 Posted December 14, 2009 for wires I would use render as line tool in the example: 120 wires 240 cps no patches Quote
photoman Posted December 14, 2009 Author Posted December 14, 2009 Me masochist? Its *not* like I am going to render this at 100 megapixels or anything pssshhht... But on a serious not... I dont mind patch count too much, plus as Nancy stated each wire is say 4 patches and dont forgot all the knobs and whatnot.... Remodeled the whole edge/curvey piece. Old on top On the old one the normals were all correct, it was the double five point patch that was odd... 1600x1200 25pass AO(45%) 5:30:55 My environment map is too small so thats why there is a pixelized reflection. Photoman Quote
3DArtZ Posted December 14, 2009 Posted December 14, 2009 my grand piano has wheels on the bottom of the legs.... great modeling! Mike Fitz www.3dartz.com Quote
agep Posted December 14, 2009 Posted December 14, 2009 Nice model and rendering. To bad the environment map is to small. I really like the reflections from it Quote
Admin Rodney Posted December 14, 2009 Admin Posted December 14, 2009 Beautifully modeled! Bravo! Quote
photoman Posted December 14, 2009 Author Posted December 14, 2009 I added a bench too, every piano needs one . As for the wheels, most grand pianos have them but for the sake of the render I didnt want to add them. But Ill probably add them anyway now. When finished Ill post on the old A:M eXchange. I do believe the addition of the bench and the slight angle change of the camera took away the pixelated env map (its a 2000x1000 size map) 1600x1200 25pass AO(50%) 8;57;23 Did a little work on the guts, I think I am just going to leave it like that, I dont plan on doing detail shots in there. Photoman PS How do you edit the title of the topic? Quote
MJL Posted December 14, 2009 Posted December 14, 2009 I alway enjoy looking at your projects. I am always impressed. I went skiing once. As I stumbled my way down the slope, there were these youngsters literally skiing circles around me. Wonder what made me think of that story? Keep it up, you are doing wonderful work. Quote
Paul Forwood Posted December 14, 2009 Posted December 14, 2009 That's a beautiful piano, Photoman! One thing to beware of is the internal patches on the lid. You can delete all of those short splines that join the top and bottom of the piano lid and it should improve the render quality and performance slightly. Quote
animas3D Posted December 15, 2009 Posted December 15, 2009 It looks very good. Here is my two cents worth. Either make the environment map blacker or something because the piano seems to be reflecting too much. It should be blacker. It looks too gray. Also, I would lower the reflection on the keys. The white keys need to be whiter in my opinion and the black ones should be blacker. Otherwise very nice. Quote
phatso Posted December 15, 2009 Posted December 15, 2009 Do you really want to model 200+ strings? (3 per note for most of the keys) If it were me, I'd put in a plane and apply a picture of the strings as a decal. The decal would need to have alpha, so you could see the hammers below. There is no need to animate them; no matter how hard you hit them they don't move to a degree you can see, except way close up. At the very least, I hope you'll use a decal on the copper-wound bass strings, instead of modeling coils. (shudder) Quote
photoman Posted December 18, 2009 Author Posted December 18, 2009 Im done! At least I am where I want to be with this project, I'll probably revisit it later on. Final Image: About 20 hours 6x6 36pass 3 softboxes (bulb lights on paths, each 3 rays) 2k resolution I also rendered to OpenEXR, WOW soo many passes!! I opened it in AFX and there was a shadow, diffuse, and spec pass for each light, and for the reflecitons and so on! I added it to the A:M eXchange too. Thanks for the feedback!! Photoman Quote
Tralfaz Posted December 18, 2009 Posted December 18, 2009 Excellent looking piano Photoman. Now, if you can only wire some TNT to one of the keys, have Wile E. Coyote watching from behind a rock as the Road Runner plucks out a tune with his beak only to miss that one key note! (I hope I'm not showing my age with this and that I am the only one who gets this ) Al Quote
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