Work In Progress / Sweatbox
Subforums
-
Showcase (57,247 visits to this link)
-
- 530
- posts
-
A:M Stills (86,581 visits to this link)
-
Works In Progress (WIP) (59,147 visits to this link)
-
- 3.1k
- posts
5,153 topics in this forum
-
- 15 replies
- 1.5k views
These are shots from the film actually, but with a very temporary proxy background. The flat color rendering technique behaves very well when animated. You do have to be carefull where the light is placed so that the character will pick up a turned edge without any obvious shading, though. http://www.anzovin.com/swash1.mov http://www.anzovin.com/swash2.mov --Raf
Last reply by Ross Smith, -
- 6 replies
- 763 views
This is a model of a space ship I'm planning to use in a future short film....
Last reply by KenH, -
- 0 replies
- 302 views
Varied from 1 to 900 this is V11 hair gone mad mass.mov
Last reply by johnl3d, -
- 0 replies
- 286 views
Varied stiffness from 0 to 100% over 30 frames with a preroll of 30 stiffness.mov
Last reply by johnl3d, -
- 0 replies
- 348 views
Here's a test I did using an animated material to drive hair color.
Last reply by mtpeak2, -
- 2 replies
- 444 views
Right, I couldn't resist posting this critter - it's a long while since I modeled a creature in AM and I am trying out the OSX version of AM. So far so good. This chap will be appearing, once finished, in my Bella Bear stories and replace the original alien that I nicked from the Hash CD. I kinda made him look a bit like Alf since I thought it might be fun to make him distant cousin… Anyway any comments or suggestions welcome. Oh, and please ignore the leery material - I am not using that I just wanted to try the materials under AM for OSX
Last reply by Rodney, -
- 8 replies
- 917 views
Hi all, like to show you a new model i´m working on. Happy about any kind of comment and suggestions. Greetings Frank
Last reply by Ross Smith, -
- 2 replies
- 425 views
I have created a mosquito character...I tried to bone rig it, and it was tough work, but I did. And yes, I read all tuturials on doing stuff like that, but, I can't get the smart skins to cooperate with me...somebody PM me if they're willing to help:
Last reply by jamagica, -
- 3 replies
- 532 views
Hello all, it is with Great Pride and Joy that I announce the final version of Duck Sauce ("A Mystery that Squeaks") is now available on A:M Films. http://amfilms.hash.com/search/entry.php?entry=895 If you don't know the background already, Duck Sauce was produced as part of the 48 Hour Film Project, in which filmmakers, given a genre, prop, character, and line of dialogue, produce a complete short film, from writing to post-production, over one weekend. This version, though the writing and voices remain the same, contains revisions in some animation, new music, and was completely re-rendered. These things did not, of course, happen within the 48 hour time per…
Last reply by Rodney, -
- 4 replies
- 529 views
Hi, I have started working on a ganster-ish car for my evil ninjas to chase down my good ninja with. I've never modelled anything non-alive before, so I could use some advice. Don't bother with the material on the wheels or bumper yet, either... I only have the car body and headlight materials figured out... Any crits and comments would be great! -Andrew
Last reply by R Reynolds, -
- 7 replies
- 541 views
I wanted to try out Emilio's sweeper plugin and one thing led to another... Thom is so willing. I had fun doing this and would like to polish it up, so any suggestions are welcome. I use the On2 codec as usual. Thom goes rolerblading!
Last reply by ChrisThom, -
Given that there's so few on this forum, I thought I'd add one. Time to texture.
Last reply by Sharky, -
- 12 replies
- 994 views
Hey, im getting animation master in a few days, and just thought id show off some of my previous work ive done. I thought this was pretty cool, and made it in about an hour. Starwarsguy and I are working on a halo one. Starwars is helping me when he isnt working on his incredible models of star wars. Hope ya like it: Oh and by the way, ignore the bike, its a test on the web site and I dont know how to get it off: Austins Spot
Last reply by Alli, -
- 0 replies
- 293 views
Only two Animation Showdowns got off the ground in August but here are my four-hour efforts: Queezy: Our character had to be so sick he had trouble standing. I never really got the counter action of the arm working right. Mirror: Actually the topic was "You lookin' at me?" but it was defined as a character reacting to a mirror. So that's what you get. See them on my Showdown Page. You too can test your skill at the Animation Showdown (usually) every week. Find out more about it at http://www.digitalrendering.com in the "forum".
Last reply by robcat2075, -
- 1 reply
- 307 views
Hello all. It's amazing what great things happen on #hash3d, not only interesting conversations, great guffaws and of course now the monthly lectures But for me a couple weeks ago the idea for a "new" story came out of IRC. I don't want to give much a way but the 2 main characters are loosely based on 2 of our well known A:M ers. It will be an action adventure type story if all goes well. Hopefully through diligence on my part my skills will match up to my imagination and I can do the story justice.
Last reply by Rodney, -
- 8 replies
- 633 views
OK, I got fed up with not having an avatar so I made one (to the left). As you can see, it kinda sux. So, I used my 2D powers to make 3 different ones. Which should I use? #1-
Last reply by J. Baker, -
- 3 replies
- 362 views
Hey- Inspired by Joe Williamson's Hunter, I have been trying to get the Dynamic Constraints to work on some parts of my model. Hash has a nice simple tutorial in the online reference but the menu is different from the menu I get in my A:M v11.0o... (see attached illustration for clarity) I am trying to get the 'stiffness' control to work-Can anyone set me astraight on this? BTW- I would have posted this in the general A:M forum, but I see they do not allow attachments there.
Last reply by John Bigboote, -
- 3 replies
- 506 views
This is my latest short, AEsop's Council of Mice. Bill Plympton's "Guard Dog" beat me at the Woods Hole Film Festival this summer, but I guess I can live with that. I had won Woods Hole last year, with "Marboxian," and was obviously hoping for a repeat performance. Now that I'm finally into my new place (though still living out of boxes), I need to get the DVD together and get this one out to more festivals. Go watch it! I don't think it's bad. ART STUFF: The severely crunched color palette was ripped shamelessly from "Avalon," a live-action/CGI film from the director of "Ghost in the Shell." Crunching your color palette, as that film and its later-…
Last reply by modernhorse, -
- 6 replies
- 701 views
It's probably a simple thing for a lot of ppl on here lol,but to rig it so that it moves ok and to animate it ,is hard for me lol ,any advice ,comments very welcome view
Last reply by steve392, -
- 14 replies
- 1k views
And here he is! The star of my fanfilm is finally textured with the proper authority markings! The one, the only, Clone Commander:
Last reply by starwarsguy, -
- 8 replies
- 762 views
Thought I'd share my latest with the Forum. I'm dreaming-up a 'superhero' premice. 'CrimeBomb' is a masked crimefighter who's lazy ways forces him to take on a 'sidekick' to improve his ratings. Misty wins his heart and gets the job, only to learn that she has to do all the dirty work and CrimeBomb gets all the credit. She is unsure if their ratings are improving because of her crimefighting or her outfit, which CrimeBomb designed and insists she wears... Both are rigged with TSM1, awaiting TSM2...CrimBomb is heavy with fanbones and smartskin and needs a lot of work, MissDemeanor's hair is V11 with 2 separate matierials 1 for short hair and 1 for poneytail- whic…
Last reply by JohnArtbox, -
- 5 replies
- 571 views
Hello, Hashers. Though I've had A:M for a while, I've only recently (like, this weekend!) been able to sit down with it and actually start learning how to do stuff. This short animation is the first real "thing" I've produced. (17 secs, Quicktime, about 2.7Mb.) I'd appreciate some feedback. Thanks, Alan. PS - You might want to turn your speakers down.
Last reply by johnl3d, -
- 2 replies
- 378 views
I am working wiith V11 hair and was wondering how it would look in toon render simple example Thom volunteered but he looks different hair_test.mov
Last reply by Julian, -
- 5 replies
- 754 views
Here's my A:M anim ...made with A:M99, music with Arturia Storm, edited with iMovie. This is only trailer; the whole story would be about 45 min at least. All I need is time... (and newer version of A:M) JulliWeb
Last reply by rhinthell, -
- 4 replies
- 496 views
Hi - It been awhile since I had him completed, but I finally decided to post my first attempt at 3D animation. I have never had any experience in 3D animation before I got the A:M 11. I started in April of this year going through the tutorial and got through it in a few weeks - THANKS to everyone in the forum for answering my millions of questions I posted. So then I decided to just jump into it and try to create a character. He was done after of few weeks of insane struggling. I Didn't want to post him, but figured why not - everyone seems supportive here. Eric LoCascio
Last reply by flashawd, -
- 22 replies
- 1.8k views
I've shot some video with my daughter in an attempt to master mixing live DV video with AM. My technique: I am having my daughter use a painted popcan the same color as the main color of my CG popcan as a prop. Using BINK/SMACKER tools, I am converting the avi video uncompressed single frame images using the BLEND method of deinterlacing. I then use PHOTOSHOP to fill in the purple popcan the rest of the way (pretty easy with the paintcan and adjusting tolerance along the way since it is the same color). Then, using EYEBATCH, I am changing this purple color to an ALPHA channel. All this is plastered onto a flat grid in AM in COOKIE CUTTER mode. I then have the CG…
Last reply by robmilliken, -
- 12 replies
- 1.1k views
Hi all, I've been continuing my tests with compositing shaded hair and final renders directly in AM - no alpha channels or fancy software needed. Here's the result of my latest process, the TOTAL render time for this 1024*768 image, was 6:30 on my 1.4 gig machine. That's 6 minutes, not hours. This is frame 44 of the test animation which uses dynamics for the hair. I'll post a link to the final VGA animation later. EDIT - Link to VGA dynamic hair video 1.03 megs Quicktime UPDATED to high density hair. Link to full size version of still Phil
Last reply by pleavens, -
- 1 reply
- 272 views
Anybody know why this is rendering the way it is? I am just trying to render out a wireframe version of a football stadium I built and it has started looking all weird. I rendered one out like a day ago at 320x240 and it looked fine...now I'm not sure what the problem is. Any ideas? Edit: I just tried rendering it out again at 320x240 and it seems to work fine. It is just when I try a larger resolution (D1, DV etc.) that I get the weirdness in the rendering artifacts... Does this help? I am trying to get it rendered out today for a job so any help is appreciated! :-)
Last reply by Godfrey, -
- 10 replies
- 1k views
Hi all, like to show, what i´m doing in the moment. What do you think? Greetings Frank
Last reply by Godfrey, -
- 32 replies
- 2.9k views
Hi there, It was suggested to me recently that I should do some more work to an image that I entered into a Hash comp. a while back so here it is: Here is the original: I hope that it is an improvement. Any crits are welcome. John
Last reply by gschumsky, -
- 5 replies
- 699 views
I remember seeing these types of things in stores before and decided that it might be interesting to try to model one in A:M. Hope you like it. I'm not a very proficient modeler, so critique is appreciated.
Last reply by drpenguin, -
- 0 replies
- 328 views
Hey gang, I've been slaving for quite a few months this year trying to get a animated short ready to go for a film festival and boy is it tough. You never know just how much work they are till you start eh? Just for fun and to help cool my fried synapses, I slapped together a quick and dirty for you ladies and gentlemen to check out. Here is the link it's about 800k Cinepak compression This is one of the villain characters, though he's too low on the intelligence scale to speak he's got more then enough punch to get the job done. I know he's not perfect, but with my production schedule the way it's looking, he'll have to do Comments are welcome, b…
Last reply by dre4mer, -
- 0 replies
- 292 views
Hey gang, I've been slaving for quite a few months this year trying to get a animated short ready to go for a film festival and boy is it tough. You never know just how much work they are till you start eh? Just for fun and to help cool my fried synapses, I slapped together a quick and dirty for you ladies and gentlemen to check out. Here is the link it's about 800k Cinepak compression This is one of the villain characters, though he's too low on the intelligence scale to speak he's got more then enough punch to get the job done. I know he's not perfect, but with my production schedule the way it's looking, he'll have to do Comments are welcome, b…
Last reply by dre4mer, -
- 16 replies
- 1.4k views
I'm beginning another model for my fanfilm, the SPHA-T (Self-Propelled Heavy Artillery Turbolaser). I'm working down fromt he tip of the cannon. Here's what I have so far:
Last reply by starwarsguy, -
- 8 replies
- 776 views
Some of you might remember this guy. After hearing Shaun Freeman talk about face rigs and facial animation the other night I realized there was no way given the layout of my models beak it would work...so I redid the beak and surrounding mesh. I still don't know if it will work but I think now at least it will have a better shot. I also redid the decal and applied porcelin. 1st time using porcelin and all I can say is I like it alot. Anyways let me know what you think.
Last reply by dborruso, -
- 5 replies
- 718 views
view just a bit of fun
Last reply by steve392, -
- 6 replies
- 711 views
hi all, I just put up my little animation of Herbie the frogman riding his bike on A:M films. Please take a gander and let me know what you think. http://amfilms.hash.com/search/entry.php?entry=897 I hope you like it
Last reply by Aminator, -
- 30 replies
- 2.4k views
I filmed a theater performance called Die Schwarze Spinne (The Black Spider), and I decided to make a little opening sequence for it. This is the 3D part of that sequence -- I'll add in titles later. This really only took me about four hours in A:M... Considering it went from "idea" to "finished animation" in that time, I'm happy. Anyhow, feedback would be cool. Spider! Warning: not for arachnophobes.
Last reply by gschumsky, -
Here is a dog model I have been working on. I think he's done but any suggestions for improvement are welcome. I designed him for the mascot competition so I wanna make him really good. I'm sure there will be better than this in the competition but I am pretty happy with him. Well, I hope you like him. Take Care
Last reply by Mega, -
- 4 replies
- 400 views
The local Futures Foundation asked me to come up with artwork for their fundraiser "Taste of Technology"— a silent auction and wine tasting event. This would be used on postcards, posters, and a huge banner. So this is what I gave them. And, it was a pretty big hit as well.
Last reply by gschumsky, -
- 8 replies
- 835 views
Hey guys... I'm working on this superhero-type named 'CrimeBomb... I have modelled quite a rigging delemma. Any advice on the best way to approach such a big-armed figure? Any rigging gurus out there want to try their hand? I'm sort of awaiting TSM2, learning what I can about fans and coggs and smartskins... thought I'd run it by the bunch of you, whom I highly regard. THANX1,000,000
Last reply by John Bigboote, -
- 15 replies
- 1.1k views
Hi Guys (and galls): Let me introduce you to the 1st grade Math teacher of the reefs. Done mostly in Hash, I gotta admit that there is a lot of Photoshop in here. However it is a "still", and sometimes it is faster to work on something directly in PS, than to model it and mold it into a pose. At least for me it is anyway. I hope you like it, and as usual critiques and comments welcomed. Hope to hear from all of you soon, Jose (aprentice)
Last reply by josema, -
- 0 replies
- 343 views
Here's a spring I made and it's the first of a motorbike I'll be making. Sweeper will be used extensively. Emilio: Making the spring was automatic and I didn't see any "Dialogue Box". I couldn't find anything about it in the readme....How do I activate those options. Thanks again.
Last reply by KenH, -
I started making a dragon and so far Its coming out relatively well i think. But, I'm having troble getting the chin to look smooth. Would someone know how i could re-attach some of the splines on the chin to make it look better? Thanks!
Last reply by sonofpat, -
- 1 reply
- 346 views
I started modelling this head in wings, so I could block out the main shapes, then put in A:M. It still took me quite a while to get this far, but It was faster and turned out better than starting in A:M. I'm not very good at heads. Feel free to make comments. The eyes are somewhat anime, and I need to do more around the nose, as well as endless smoothing.
Last reply by KenH, -
- 0 replies
- 247 views
The local Futures Foundation asked me to come up with artwork for their fundraiser "Taste of Technology"— a silent auction and wine tasting event. This would be used on postcards, posters, and a huge banner. So this is what I gave them. And, it was a pretty big hit as well.
Last reply by gschumsky, -
- 34 replies
- 1.9k views
any suggestions on modeling? Modeling isnt my strong suit. Help would be appreciated! ~mIkE
Last reply by Sevenar, -
- 12 replies
- 1.1k views
Hi Hashers : I separated this week to model my consumption dream. PORSCHE 911 CARRERA 4 comments?? they are always welcome Peace Xtaz
Last reply by -TC-, -
- 12 replies
- 1.2k views
Emilio, Here's a quick test of animating it to a path. Needed more cross sections. Thanks again.
Last reply by mtpeak2, -
- 18 replies
- 1.3k views
Testing out a new render look...this is toon rendered, but without the outlines. It gives it a nice, clean, cut-paper like look with slightly turned edges, which doesn't try to mimic the look of hand-drawn animation. The character is from a new short I'm working on. I've finally had a chance to actually sit down and start it. http://www.anzovin.com/swashbuckler --Raf
Last reply by SHADOWMASTER,