Work In Progress / Sweatbox
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A:M Stills (86,582 visits to this link)
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Works In Progress (WIP) (59,147 visits to this link)
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5,153 topics in this forum
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So I've looked at Javier's post re: Plasma Rocket and thought ... heck, i've got twenty minutes, i'm gonna start my own. Well, I spent 45 and so far here is what I have. Any comments are appreciated. I've got many details in mind (yes, now its pretty plain vanilla) but I'm open to any thoughts. btw - i'm goin for that sort of retro, dorky look. Cheers! Doug
Last reply by modernhorse, -
- 8 replies
- 1.1k views
Just a little programming note: This upcoming Sunday the 19th of September a program will premiere on The History Channel entitled "The Battle of Tripoli". I did just about all of the visual effects and broadcast graphics for the show, so it involves a lot of Animation:Master output. Namely, all of the maps, ship models, and some of the battle simulation were done using A:M. I believe it is in the prime time slot--it airs at 8pm (Pacific time) on our DirectTV, which may mean it also airs three hours before that (or 8pm eastern time)...but anyway, just check your local listings, if you are interested in taking a look. Thanks!
Last reply by Joe_Lunjen, -
- 2 replies
- 453 views
I had to cheat a little and get this animation done. It's a little rougher than I would have liked, but it still works for what it is. I did use the blobbies in the shutoff segment, and would have liked to use them in other places to describe the fuel flow direction. Even better would probably have been using sprites, but I'm still unclear on how to get them (sprites) to behave properly. Thanks to Johnl3d for all his advice and guidance, and to everyone else who gave me tips. http://hre.com/jhvdigital/videoclips/colorsystem.rm Quicktime format; http://hre.com/jhvdigital/videoclips/pumpanimation.mov
Last reply by JHV, -
- 6 replies
- 681 views
here is what I got in a quick test simtest.mov
Last reply by johnl3d, -
- 10 replies
- 927 views
Hey all!! Just wanted to have fun with a little character last night and put him into a scene. Now the scene is really something I slapped together and I'm not the greatest artist, but just wanted to put the character in a scene. Actually the background took like 30 minutes top but will be used for storyboard purposes. Satyajit modelled this cute little guy I created. I hope you like. He is for an upcoming 20 minute animation I'm working on. Not the main character but one of the many characters that will populate this little world. Let me know what you think. A little about the character: Bubba the Tengo Height: 3'4" Weight: 95 …
Last reply by MATrickz, -
- 8 replies
- 494 views
Hi there, this is a project i am working on, it is for a little comercial, which should go into the local movie theathers. As you can see, the volumetric lightning is really out of controll, and till now, i dont have a clue, how to arcive the desired effect. Any suggestions on the volumetric settings? Thanks Heiner
Last reply by Heiner, -
- 16 replies
- 1.5k views
I think I have finally found the look I was going for with the plasma ball I was making. The 'electricity' is oddly enough..glowing hair and you can see the wireframe below. If theres anything else I can change please tell me...hope you like it!!
Last reply by MATrickz, -
Hi Guys! I upgrade the texture of my aikidoka model. I made it by William Sutton's UV tutorial and Jim Talbotski's features tutorial! I'm grateful these great stuffs! Thanks Fellows! Here are some samples: Please write me your opinions! Finally I made a live-action with Toshisan! You can see this picture in the attached file. Cheers, Sharky
Last reply by Sharky, -
- 7 replies
- 626 views
Hey guys. I've finished with a one-eyed alien guy. I have a question about decals though...how come black won't show up in decals? is there a way to disable this? It wasn't a problem in this model, but in the future I know it will be...I'm saving the decals as a Jpeg. Do you think that's why? I also am pretty much finished rigging this guy...though I have a couple of questions about that that i'll ask later. Keep your eyes open for some animations
Last reply by jamagica, -
- 9 replies
- 794 views
Here in WIP section has been little a sleep, so I can show my latest Wip work. Maybe someone remember my solder pictures in past....but here is latest update of her. It's not done as everyone can see but I really hope that someday.... someday I can do some animating. But feedback is always welcome.
Last reply by starwarsguy, -
- 4 replies
- 455 views
Well, I was working on this: Suggestions?
Last reply by Fuchur, -
- 11 replies
- 754 views
Hi, I am trying to render an image that looks like fairy dust emitting from a simple ball object. I used a sprite and when I render the image(with alpha) it looks great. Fairy dust is emitting off of the object and it looks like a comet. But it only looks good when I look at it in quicktime. When I bring it into programs like an AVID or final cut all I can see is the object and not the sprites. I need to render it with the alpha because I want to use this comet as a transition between shots(a lot of shots). I am posting two images. One image is what I want it to look like the other is what the exact same image looks like in an editing program. Any help woul…
Last reply by MATrickz, -
- 7 replies
- 1k views
This is worth a look people.... Just another small addition by the talented Jow Williamson HunterDMC_MD.mov 18Mb (Amfilms) HunterDMC_TNY.mov 11Mb Its kind of mesmerising
Last reply by Dearmad, -
- 32 replies
- 2.1k views
Here's a preliminary animation of a Fuel System Schematic for Fuel Injected race cars. It took a little over a day to create the models and render the animation. Text was composited in Vegas 5 and rendered to a Real Media file for space considerations. To have done this in another modeling package would have taken far longer in my opinion. I still have to work on the lighting and camera angles, but the ability to make and change things so quickly in A:M is a real bonus. http://hre.com/jhvdigital/videoclips/hashforums1.rm
Last reply by JHV, -
- 2 replies
- 352 views
OK- I'm posting 1 more...then I'll leave you alone for a while until I have something more linear. This is ANOTHER test, and as an afterthought I tagged some sound onto it and it 'sort of' fit. If you can get your QuickTime to loop...loop it and this conversation goes over and over like the ones me and the wife have. I rendered this 10 sec sequence with and without porcelin and was able to frame for frame compare it at D1 resolution. The porceline STAYS. A colleague of mine once said..."sound is half the picture." That was the same guy that said "She's got freckles on her but she's pretty. Hope you enjoy. BigEd.mov
Last reply by John Bigboote, -
- 18 replies
- 1.3k views
I put up for comment my first character model. External validation always appreciated :-) I don't know how to put up a spline version of the image yet, so please bear with me. I'm still having difficulties with the hands. and the model is not boned yet. That's my next step. Gaetan
Last reply by gaetan, -
- 5 replies
- 697 views
This is one of the main characters for a series project I'm working on.
Last reply by Emilio Le Roux, -
- 0 replies
- 283 views
Found a Superman model ...someone was asking about models like that Changed logo slightly super.mov
Last reply by johnl3d, -
- 7 replies
- 699 views
I'm starting to work on a shark head and I've gotten to the point when I'm sick of these "creases" appearing...(see screenshot below). How come this happens? The points are not peaked, so that wouldn't do it
Last reply by John Bigboote, -
- 4 replies
- 445 views
Hi all. Ive just started work on a simple boat to keep me busy with A:M. Any comments, critisims etc will be appreciated and ill post up more progress. Im hoping to finish up with a good scene of the boat on water (like a lake or something) with some land in the background. Expect some questions along the way My texturing isn't great and i haven't made any landscape before. Anyway, heres the very simple model so far, no textures and still needs some (mabe a lot of )tweaking. I will be adding more detail later on. It's not much at the moment but i think i might be able to make it into a quite good scene.
Last reply by Nosferatu, -
- 5 replies
- 418 views
I'm working on a project that involves my character standing in place, sloshing the mud using his feet & legs. In the pic, you can see that I've used five bones to manipulate the surface of the mud. The four bones lying horizontally are all constrained to "aim at" the fifth center vertical bone with the "scale to reach" selection checked. It's also translated to an additional bone I've added to the characters calf region. Now when I move the characters leg up, the surface of the mud follows but it's consistancy looks more like glue than mud. I'm considering adding an additional bone to the "mud" model and assigning a "dynamic constraint" to it to give it a bit mo…
Last reply by Nosferatu, -
- 2 replies
- 431 views
Was trying a few different things tonight. Photoshop and Winmorph and of course AM morphed a face and applied it as a decal then set some poses in the chor original model face belonged to eddie on the cd wanted to see how well it would work beside the fact that the decal morph has a few flaws it worked okay check it out sort of pre halloweenish decaltest.mov
Last reply by johnl3d, -
- 2 replies
- 375 views
Hi Folks, Well, now you all can finally see why I've been pestering everybody with my many questions for the past year. Here's my first WIP. It's not perfect, just a Proof-of-Concept. Here's what I'll be improving: Better sounds Fill light on left-hand character's face Rock firmer in bucket Better roller rotation for right-hand character Mountains will be darker and maybe some mist http://www.briancarabee.com/animation.htm Comments welcome. Thanks, Brian
Last reply by Nosferatu, -
- 7 replies
- 617 views
Still playing around with these 2... Here is a title sequence. 3Dtitle.mov
Last reply by John Bigboote, -
- 1 reply
- 308 views
Here's a technique for quickly laying a surface texture over an irregular object without first needing to decal it. The various projection map types work well for regular-shaped objects like sphere's, planes and cylinders. For irregular rounded shapes a projection mapping type which is based on the surface normal is often a better solution. AM doesn't currently have this option but for stills you can use the environment map to project a texture. Just add an environment map material and select an image. A spherical projection is ideal because it avoids pinching at the poles, but even simple photographic textures work well. On larger flat areas the texture will stre…
Last reply by johnl3d, -
- 10 replies
- 1.2k views
I've decided to return to review the principles of the animation, to improve in my animation skills, that I have begun with a little short with "bouncing balls"......... yeah, yeah, yeah, I know, I'm not very original...... Please right click and select "Save Target As..." any comments are welcome Cheers
Last reply by Ernesto Esteso, -
- 5 replies
- 616 views
Hey Forum! Thanks for the kind words... I am attaching the 'final' version of the movie from earlier and another one I did quick on the side. Both are actually tests to use action blending, which for the most part works pretty cool, with a minimal of hitches. I think I stumbled upon a 'bug' or 'limitation' whereas when using v11 hair with dynamics'on' that any 'dynamic-constraints' do not appear at render time, like the program is only able to arithmaticly handle one, not both. I say that because I (naturally) put a bone in Miss D's 'chest area' with a dynamic constraint to add a 'jiggle' factor... and in my chor I can see it bouncing away REALLY nice...but when I re…
Last reply by ZachBG, -
- 4 replies
- 485 views
Yves inspired me to go back to work on one of my old models (I have too many to choose from...). Started in v.9, stopped in version 9, because, well... it was version 9... restarted in 10.5 First the old version: Spinning Fairy New versions: half of the front side view The hair is a placeholder, it'll go away when I get 11.5 or 12 or whatever comes out next... I don't know what is causing the weird pattern on the wings or the leg, it seems to follow the splines but it only shows in a model window render and not the chor so I'm not gunna worry about it... yet. -Matt
Last reply by JohnArtbox, -
- 5 replies
- 666 views
Here is my Osprey model so far from John's tutorial.
Last reply by racreel, -
- 2 replies
- 397 views
Hiya everybody. Here's a peek at my first A:M character. He's still *very* in-progress. This is just a copy-flip-attach of what I have, so far. Still needs decent eyes, body textures, possibly some fur, as well. What I'd really like to do, is shoot for the sort of look that "Father of the pride" has (if anyone has seen this new NBC show) But so far I havn't found any settings for the fur material that look right. I'm probably going to hold off rigging him until the new Setup Machine 2 comes out, since that should (theoretically) make the job easier. Making this guy has been an uphill battle, of not just coming to terms with the problems of spline …
Last reply by Flog, -
- 4 replies
- 416 views
Help! I Have made my company logo into a working hash file. I can't seem to get him to do what I want. My company is looking for a Hash Animator to make him do what we want. If you are a good Hash animator and can turn around a 10sec animation quickly, please let me know. I can send the hash work we have done so you can animate him. We want detail! Very Important! you can contact me at mroberts@whitediamondproductions.com turn around time 8 days. That our deadline!
Last reply by martyrob, -
- 3 replies
- 370 views
Hello fellow Hashers. My name is Adam, (AKA LordPython), and this is my first post. A little about me: Age: 25 Location: Ga 3D History: Started learning 3DS Max, and Maya 4.5. However learning by my self from books was taking too long. I have seen A:M down at Dragon*Con every year for the past 4 years and I would always stop by their demo and watch. Every time I would think "It would really be cool to have that" but then I would move on. Well this past *Con I finally said "ah what the heck, I could really use it" and got it. That was 7 days ago, and I now happily present to all of you, my first unassisted animation. Although it's only 4 seconds long,…
Last reply by Nosferatu, -
- 2 replies
- 460 views
Greetings! I run a small specialized psychological software company. I was very impressed with AM at a trade show. I need 3D looking animations of "characters" made into sequential "cells" that I can use as animated bmp files. If you are interested in contract work to make such characters, then please contact me at jas@braintrain.com, website: www.braintrain.com or call 804-320-0105 Joseph A. Sandford, Ph.D. President, BrainTrain
Last reply by braintrain, -
- 1 reply
- 334 views
Just trying out an idea with a tree and leaves and trying to seee if the controls get saved. All but the last frame .. saved fine... the last frame highlights a leaf and I noticed that after saving and looking at the frame it shifted slightly but I did have a random factor checked in the sprite window so that would explain it. If Vern says its okay I'l posted the project since he inspired part of the leaf Tinkering Gnome moneytree.mov
Last reply by starwarsguy, -
- 1 reply
- 503 views
For those of you who remember this fondly, check out the new version- it's rendered bigger and with better textures... For those of you who've never heard of it, check it out, done in AM 7.x and pretty funny. http://www.jefflew.com/videos.html Disregard this if it's already been posted.
Last reply by guernseyfreak, -
- 4 replies
- 614 views
I left animation to be a firmware engineer and have had an itch to start making something visual again. This is what i have so far. Hair and facial animation is next. Normal render Toon Render BTW, thanks Yves for that ridiculously sweet skin shader. ~Delaney
Last reply by PixelDust, -
- 21 replies
- 1.9k views
Atlast I`ve got around to putting fur on my dog character. If anyone can suggest improvements I`d be glad to get any advice.
Last reply by guernseyfreak, -
- 5 replies
- 418 views
Heres a little loop of a piece of paper spinning on a tack... useless? yes!...still cool? YES! NO WAY! I spelled the topic wrong!
Last reply by MATrickz, -
- 8 replies
- 817 views
I was browsing through some photos the other day, when I realized I was missing something from my attempts to make realistic eyes in A:M -- the annoying red pupil effect you get when the light source is lined up almost directly with the camera lens. A lot of effort goes into reducing red-eye in the real world (from Sharpie markers to strobing flashes to software), but just like lens flares, it's an artifact that doesn't occur in CG unless you deliberately make it happen. So here's a little test animation of what I came up with: EyeballTest.mpg (208 KB). The basic technique's pretty easy; just a partial sphere inside the eyeball with a black surface and a la…
Last reply by scrawntor, -
- 3 replies
- 539 views
I've been playing with the Osprey tutorial from JohnArtbox and am pretty happy with my progress. I still am driving myself batty with getting the lighting that I want (trust me, it's more difficult than lighting a real set!). Of course, the requisite checkered floor has to make an appearance, although I'd like to have a better handle on materials to generate a grungier texture for the floor. I'm experimenting with decals as I can whip up terriffic textures in photoshop, but as for my ability to get them into A:M, well, I'm still in the embryonic stage there. This attached picture is about the 15th generation of the project (thanks to John for some of the models, as w…
Last reply by JHV, -
- 4 replies
- 559 views
I did this earlier in the summer but never thought to post it. It's a concept chess game that introduces the idea of fog of war. In this version you use a single GBA to play a mutiplayer game (sorry, no AI). http://www.gsddevelopment.com/chessplusplus_final.gba To run it you have to have a GBA emulator... http://www.gsddevelopment.com/VisualBoyAdvance.exe From "gee, let's do a GBA game" and knowing nothing about the hardware to completion took six weeks with only 2 guys working on the whole thing. I did all the art, design and voice acting (yes, even the women).
Last reply by delaney, -
- 15 replies
- 734 views
Folks, I'm working on a side project using this practice chanter. I wanted to dress it up and add a bump map to the chrome collar. But the tga image doesn't seem to create the definition I wanted. The decal was applied with as a cylindrical decal, type bump. Any ideas on how to best set up a bump map to get this decal to show as etched in the chrome?
Last reply by mtpeak2, -
- 4 replies
- 450 views
Hi hashers - This character was created for fun.......Over at #hash3d on irc we have alot of fun and we learn alot....I always bug Parlo aka (Sam Buntrock) about being a pimp since he's so good with the ladies ... So I created this fish just to tease him.... Am very happy with the results... the whole pimp thing is just a joke...... parlo is not a pimp "DO I MAKE MYSELF CLEAR" lolz..... hope you get a chuckle... modeled / rendered in A:M V11p......
Last reply by JohnArtbox, -
- 5 replies
- 474 views
I'm starting to model an alien head for an avatar on the has forums...The part I'm stuck on is putting a mouth on him that will actually have a tongue and teeth inside. And also I'm having trouble figuring out how to put eyes in....I've read tuturials on the has "tuturial resources, but nothing ever works for me...to help me, you might want the wireframe, so I'll post that up after this one:
Last reply by CreativeAustinYankee, -
- 13 replies
- 1.4k views
I know this isnt much.. only half way in the story, no sound etc. but thought it would be nice to have some feedback at this point. Also letting you guys know that the wierd fella' is still around.. Nose2.avi (Divx) C&C are mostley welcome! /a EDIT: Episode 1 can be found here: Nose1.avi (divx)
Last reply by Alli, -
In my quest for gainful employment, I'm working on another model. Here's the beginnings of it. I'm sort of stuck on the wheel workings right now and I can't find any good images on the net. If anyone has anything like that, I'd appreciate it.
Last reply by KenH, -
Finally have a chance to come back to this model. I started laying out my decals yesterday using the new UV editor.
Last reply by Sharky, -
- 8 replies
- 896 views
Check out newly finished live action, Laugh Pack Attack on AM:FILMS. http://amfilms.hash.com/search/entry.php?entry=905 Some trivia: Guess what book is next to the little girl on the chair? The 12 pack cases in the background in the kitchen are modeled, not live action. Hope you like! Rob Milliken.
Last reply by robmilliken, -
- 2 replies
- 442 views
I'm working on the principle that if you move points around enough, eventually you luck into something that looks like what you are trying to model. I do have the rest of her, but the body looks pretty bad. Now I need to figure out how to decal her. sept0.tga
Last reply by lazz, -
- 3 replies
- 415 views
Trying to understand V11 hair so I am playing with settings to see what they control. Under Dynamic options, once it is turned on, is angle limit which can vary from 180 to 0. The qt below which is only 30 frames shows what happens to some hair when only the angle limit changes. Hope this is useful. Oh it starts at 180 and goes to 0 when there hair rises the most anglelimit.mov
Last reply by johnl3d,