Work In Progress / Sweatbox
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Works In Progress (WIP) (59,009 visits to this link)
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5,145 topics in this forum
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- 8 replies
- 564 views
Ok, so I've been trying to figure out the best way to animate a chain and sprocket like on a bicycle, but I see no easy way to do this. The easiest way I can think of is to use a path in a chor, and add a bone to each link in the chain that would follow the path. Then, I guess I would have to constrain the path to the sprockets. Please let me know if you have any better way to do this?? Oh, another question...why isn' it possible to add a path in an Action? Wouldn' this be useful? Thanks, Eugene
Last reply by Gene, -
- 14 replies
- 963 views
I've been working on this character to use for animation practice. I'm thinking about adding a little something to him, maybe a belt or something? Input on that is really appreciated.
Last reply by starving4rtist, -
- 12 replies
- 777 views
I'm working on my image for the X-mas contest. And I'm running into problem. If you note the image below, there are certain parts of the candles where the translucency is not working properly (It's visible in the reflection on the table, too). I've tried changing materials, checking normals, altering the light source creating the translucency, but everything I try gives me the same results. Suggestions, work-arounds, comments. I can make a larger render if necessary.
Last reply by HeadlessBill, -
I've started a car of no specific type. I just grabbed a rotoscope and started making the car..I made some parts the way I wanted them to look so it'd be a new type of car...I've only made half of it...(screenshot below). I still have some unwanted creases. I had problems with five point patches but fixed 'em up. What a relief! Critiques please!
Last reply by jamagica, -
- 18 replies
- 975 views
Congratulations to the Mascot Competition winners! Funnily enough I had made a start on a 'Sorcerer's Apprentice', themed entry also but ran out of steam and time. I was unable to get the look that I was after in the time that I had allocated so it got shelved. This is all that I achieved this time... Needed lots more work and the hair is not yet groomed.
Last reply by turbokitty77, -
- 12 replies
- 790 views
Here's one I just made. He was inspired by a drawing on another site but it's not an exact replica. He's pretty much your typical baby dragon I guess.
Last reply by turbokitty77, -
- 8 replies
- 787 views
Even though I use other polygon modeler to archive my assets, many of organic models is still in prj. Very few these kind of work here, I do realistic rendering mostly. Any other good looking insect? I saw a dragonfly for sale not too long ago, can't remember where.
Last reply by turbokitty77, -
- 8 replies
- 445 views
Here's part of what I showed a potential customer. It really pales compared to the work the rest of you guys do, but it performs a very specifc function for the industrial equipment buyer. Most purchasers (VP's etc.) of industrial equipment are not engineers, and have a VERY difficult time understanding CAD drawings. They very quickly understand an animation. I can communicate in 15 minutes what would take an hour otherwise. Remember, most automated equipment STARTS at $150,000 and can easily cost millions, so they need to understand how it will work. This approach works very well. My hope is to continue to build a library of industrial items so …
Last reply by ddustin, -
- 4 replies
- 441 views
FRIDAY: This was my contest entry in the Anzovin's modeling contest this summer, and it took 2nd place in the Centaur categorie. Today I was tinkering with TSM2 and thought 'hey- I'll rig that centaur model'...so this is the result of 2 hrs rigging, 1 hour animating and an afternoon D1 render. There are NO cogs,intermediary bones or smartskins yet. We havent seen too many 'alternative' models rigged with the new TSM2 so I thought I'd post it. MONDAY:RErendered over weekend, the reflections appeared after restarting A:M and reloading the project, I also turned on the motion blur (multi-pass) for this test. 176 views over the weekend! Thanks for the compliments! …
Last reply by hypnomike, -
- 5 replies
- 364 views
I have modeled a tower and would like to "place" it in my back yard. Howver, I am still VERY new and as so my tower placement doesn't look as real as I'd like. Does anyone have any ideas about what I can do to make it look more realistic? I know I have to add a shadow and light and stuff. However, I havn't done any lighting tuts yet, and for the shadowing, I think I have to model a floor, which I'm not sure about either. Any help, (or just post a link to a tut that can help) would be great.. Thanks
Last reply by Alan Bradbury, -
- 8 replies
- 508 views
here's what I got after photoshop and alpha mask targa applied to every patch as cookie cutter flower.mov
Last reply by johnl3d, -
- 11 replies
- 721 views
A new character I modeled yesterday. I was looking to make a simple low patch count bird that would be easy to squash and stretch. This is a little test I made to check out the rig (small download 930kb) http://www.5000hp.com/animations/bird.mov Thanks David
Last reply by jamagica, -
- 9 replies
- 575 views
I must love robots. Well, yeah, I do, I do love robots. and comics... so, now I'm working on bringing Ashley Wood's Popbot to 3D life. Popbot is a character from the IDW comic by the same name. Still working on the IK and materials (hmm, the OSX version doesn't do weathering right) but it's to a point I'd like to share: my version: Ashleys version: Let me know what you think so far! - patrick j. clarke
Last reply by patrick_j_clarke, -
- 1 reply
- 239 views
I thought some might get a kick out of this image. It's from a test I did earlier in the year related to Zack and my efforts to produce an A:M Magazine. I'd forgotten about this cover test though... now that I've found it I'll post before I lose it again. The idea was to trace back a bit of history in the A:M Community and feature certain artists and their creations. I think I did a 2001 and 2003 cover as well... but I fear they are misplaced on an old harddrive. I've lost my notes on who the artists are but Will Sutton's TAR is rather apparent. I believe, as the title suggests, that all characters were in the spotlight in the year 2002. The individua…
Last reply by hypnomike, -
- 13 replies
- 422 views
Can anyone tell me how to adjust glow intensity? It's really messing up this set.
Last reply by starwarsguy, -
- 5 replies
- 421 views
decided to play woth hair and rigid bodies in version 11.1 no decasl used straight hair modified per the latest tut for thickness and color over time sort of an alien turkey rendered fast p11_1.mov
Last reply by johnl3d, -
- 3 replies
- 274 views
I had tons of extra time tonight so I decided to finish up my Droid Starfighter, which is to be used int he first action scene from Clone Commander. I used Color, Bump and Reflectivity maps, but I had to use progressive render b/c for some reason, it freezes when I do normal render. Critique is welcome, although we won't be getting this close to it in the finished film.
Last reply by starwarsguy, -
- 25 replies
- 1.3k views
I got it as smooth and as even as I could, but he still has a slight hick-up in his walk. I've BUSTED MY BRAIN over this. There's hot neural fluid leaking from my skull! GmanWalk3.mov
Last reply by entity, -
- 37 replies
- 2k views
I'm dusting off a project I've neglected for over a year. I want to rig him up for animation, but need a somewhat simplefied or restricted motion given how he is constructed. His knee and elbow joints need to rotate about a single local axis as they are simple hinge joints. Anybody know how to restrict the movement accordingly? Same goes for the "toe" joints on his feet and most of the finger joints. Oh, yah...he also only swivels around one axis at his waist as well. All the other joints are ball and socket joints, so they can have a very wide freedom of movement accordingly. This "poses" (pardon the pun) a challenge if you want to use a labor saver like…
Last reply by luckbat, -
- 12 replies
- 780 views
just worked on it for a little and messed around with it.... not completely finished with details..any sugestions? also...... why isn't my output coming out clear? its coming out so blurry... I HATE IT!
Last reply by entity, -
Heres something I put together in a few hours, the eye model is the Uber Eye from cfree68f, thanks so much again! I made a new Iris and added a color and bump map to the white of the eye and played around with the reflection and spec. settings. CC is always welcome, hope you like it..
Last reply by MATrickz, -
- 11 replies
- 855 views
Hi Hashers I have to post this cos it is basically driving me nuts, so I thought one of you lovely lot could help me try and figure it out. I have attached an image which is a comp of two separate leaf textures I am working on. Both where created in exactly the same way and applied in the same way. Yet the one on the left has the obvious halos around it's edges the one on the right doesn't. Why am I getting this? I have tried using alpha channels incorporating anti-aliased edges and non-antialiased edges - both produce the same results. I have used defringe in Photoshop to ensure there are no white pixels on the borders of both set of leaves yet these orrible 'a…
Last reply by steve392, -
- 20 replies
- 1.7k views
Sorry, no v11 hair or jiggly boobs here... just some plastic. I made this object several months ago for a Modeling Showdown but had to experiment with lighting quite a bit after that to make a nice render of it. Lots of specular-only lights. It's not an original design, it's modeled after one I have. Any ideas on a better way to do it?
Last reply by filipmun, -
- 24 replies
- 1.7k views
Hi i had design this character for my client and need comment for this character and i will turn it to 3d soon Lee
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Here is a turn around of my owl model. I plan to smooth him a bit more, add some talons and shape up his feet a bit. Then start rigging and decaling. Let me know what you think! Owl turn around
Last reply by Hutch, -
- 12 replies
- 762 views
Hi. I decided to give greenscreening a try. I started off with dying a sheet green, which sort of worked, but ended up buying a peice of cycloth. This was filmed in my livingroom with my 2 kids. The whole procces was challenging and at times frustrating, but in the end I learned a ton and had fun. The quality is poor because I have a miny DV camera, my editing software is crude at keying, my animation is "developing", I had to compress the crap out of it to get it to 11 mb, wah, wah, wah. This is just the beginning. I am getting Final Cut Pro which will help with the keying, and I'm starting to understand how action blending works, I think. When I get FCP I want to redo …
Last reply by gra4mac, -
My friend and I wanted to model a radio after watching the movie...just for fun...so here it is:
Last reply by hypnomike, -
- 3 replies
- 413 views
Here's one of a machine I'm working on. It moves a little too quickly in places and a couple of the mechanical components need more substantial construction. David cut_off.mov
Last reply by hypnomike, -
Here's a post of one thing that worked. David roll_up.mov
Last reply by ddustin, -
- 1 reply
- 225 views
think this will help see qt next post project larryb.mov
Last reply by johnl3d, -
- 9 replies
- 536 views
tried to animate fully in chor wmv file because sound made file too big will.zip
Last reply by hypnomike, -
- 5 replies
- 570 views
Here's a WIP of a glass armonica I'm working on. Not overly exciting. Just a tiny piece of a larger project.
Last reply by jesshmusic, -
- 17 replies
- 2.1k views
Well, here goes... Below is an 11-second lipsync test I did for a personal project I'm working on, called "Ebon." The dialog in this clip is from a 2-3 minute scene I'll start work on once I build the rest of the characters and the set. This is both my first model ever as well as my first animation ever, so it's not all it could be, but that's okay--this isn't a portfolio piece, just an excuse to teach myself the Hash interface and to suggest what the final animation might look like. [Addendum 7:40am - preview image:] About this clip: The dialog comes from my own script, with voices provided by friends. The background was Photoshopped from a…
Last reply by Paul Forwood, -
- 14 replies
- 669 views
I used one of the clips from the 10 second club for more animation...Link below.It'll take awhile to load (10 MB). Laughter (Note: To view this video you must right click and "Save target as..." Due to angelfire policy. Or you can right click, push properties, copy the full address shown in the box, and paste it into the Address bar. Now, my own critiques about the animation: I think there should have been some tilting of the teeth. Your critiques please!
Last reply by jamagica, -
- 10 replies
- 650 views
Heres a character I've been working on for a while. I wanted to make a character that would be fun to animate, with facial expressions and capable of lipsync. I hope you like it, I also made a small scene today which took a lot longer to make than I expected , tell me what you think and CC is always cool! I have a test of the Fire Kid in the scene, and then I have some quick expressions. Edit** by the way I havent rigged him yet, his facial expressions are with poses. I'm waiting to get TSM2 to rig him I just checked out the pics and it looks like Jask made then a lower quality.. grr, oh well just ignore it I knew I should have taken the extr…
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- 0 replies
- 356 views
Here's the project. Open your pose slider window and click on the main camera model to bring up the positioning sliders. To use the camera control options you need to turn off the null targeting. Any questions on how to use it just ask.
Last reply by mtpeak2, -
- 6 replies
- 432 views
Five more proud last-place finishes from the four-hour Animation Showdown! All in Quicktime Sor3: Faint (83Kb) An experiment in frame rate. Jaws of Life (164Kb) Opening something difficult to open. Mount (103Kb) I've retouched this one substantially since my original entry, mostly to adjust arcs. My Favorite Toy (183Kb) Don't Let It Out (123Kb) You can see my past entries on my Showdown Page. The Animation Showdown is a weekly challenge to put together a bit of character animation in a short span of time. It happens every Sunday/Monday at DigitalRendering.com>forum>showdowns where you can read all about it and join the fray.
Last reply by nimblepix, -
- 6 replies
- 529 views
I've finally finished modeling what I had planned in mind. I modeled in the simplest way, but also effective. I used Freeman's tuturial for the teeth...Below is a pose slider test for my guy...Later you'll be seeing an attempt to lip syncing teeth. I thought about this and looked at myself in the mirror. The teeth barely move at all! And for some reason, when I lip sync with the teeth by moving it up and down naturally, it looks great! (lip sync tests coming later) Pose test Note: Due to Angelfire privacy, you must right click and push "save target as..." or you must right click, hit properties, copy the full web address in the box, and paste the address into…
Last reply by jamagica, -
- 4 replies
- 484 views
Well I first started out with AM back in '99 and dropped it for a new hobby (Astronomy) in 2002. Now I'm back and have just moved from v9.5 to v11 (wow - what a difference) and am working on a short of a very short story written by a collegue at work. Anyway, I am using Alan Desroches (Spelling??) models from his Archive CD's so I do not claim the modelling :-) The link provides access to a couple of tests - Hopping (it will be a hopscotch thing when completed) and a walk cycle and I would love some feedback (I am very much the novice so don't hold back - I need to learn) http://users.bigpond.com/higginsdj/my_3d.htm Cheers
Last reply by hypnomike, -
- 2 replies
- 233 views
New to AM: I'm not sure if this is the right forum to post this, but I know this is the only one I can post a pic. Usually after saving and then reopening a project will this glitch occur. Upon reopening, I may see some artifacts or slight changes in alignment that I want to correct (another glitch?) When I try to move the CP's or the CP Bias points, the Bias handles jump way off the working area and can't be brought back in line. I have to shut down, not save and start over. In the attached pic, you see a sphere that I wanted to tweak in a very close view around the bottom where all points converge. When I clicked on a Bias handle, it jumped to the…
Last reply by Eric2575, -
- 3 replies
- 329 views
As I said before, I couldn't do and can't do lip sync with my teeth, but I can make some simple noises with them..here's a clip of them yawning... Note: Due to angelfire policies and privacies, you must right click, hit properties and copy the full address. Then you must paste the address in the address bar. Or What you can do is right click and push "Save target as..." Yawning clip
Last reply by jamagica, -
CSS Hunley
by Guest mrsl13- 8 replies
- 617 views
Hello All, A few years back I modeled the confederate submarine the CSS Hunley (C.L. Hunley) for a Hash image contest, I think it was my first model as well....sense that time the Hunley has been raised from the depths and its actual configurations are known, so I have started a new more acurate model of the Hunley...I also plan on detailing the inside at some point. I've attached a couple images of this WIP below.....far from finished inside or out. Mike Cossey
Last reply by jesshmusic, -
- 22 replies
- 1k views
This isn't complete (the animation is still fairly rough) but I've had to put it down due to other animation commitments. I thought, rather than having it sit on my computer at home people could have a look. When I get a chance I'll get back to it, but in the meantime I'd be interested in peoples thoughts. http://www.shaunfreeman.com/samples/night_...ld_mountain.mov Its about 9.6 Mb Many thanks for William Suttons generosity in letting me use his model!
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Ok..this is getting really frusturating. I'm creating a set of teeth following the tuturial of "baby face", by Colin Freeman (see link below) I'm at the part when I delete half of the gums and all of this weird spline "web" shows up. (screenshot below). Link: http://www.colins-loft.net/CoopMouth.html (scroll down to the teeth part) I'm thinking it's when I create the gum...the tuturial says "Make sure you draw this at the height of the gum not the low point." I don't know what that means so I just tried to copy the pic...also, I can't tell if I'm supposed to connect that gum to the the tooth, or what! Help me please. Thanks in advance
Last reply by jamagica, -
Well, its that time of year again so i thaught i would make a pumpkin, i think it turned out well. And i learnt a bit about using booleans. Im hoping to add some mist on the floor for that extra creepy look, when i find out how. If anyone has any advise about making the mist it would be appretiated. Any suggestions/comments welcome By the way, if anyone is interested, it was made using this tutorial.
Last reply by jamagica, -
- 40 replies
- 2.2k views
Hey all I'm going to use this WIP portion to show you the work going on in A:M Hope you like, this is for my movie. This character is called a Tengo, one of many Hope you like. Tell me what you think
Last reply by Flog, -
- 17 replies
- 1.1k views
A while back I was contacted about donating one of my car models for the 2005 Hash cd, well I've decided to go ahead and finish the interior and basic upper engine components to give it more substance... Been working on the door jam and back seat area, here's a sneak-peek.
Last reply by hypnomike, -
- 11 replies
- 838 views
Here is a short clip of Bender from Futurama saying his trademark phrase - there is one potentially objectional word, so be warned. Bender Speaks! My first version of Bender used a decal for the teeth, but I wanted to do lipsynch. I thought of just using spline rings set to "Render as lines," then I decided to use mesh in case I want to do non-toon rendered clips as well (I do). Enjoy, and critiques are welcome!
Last reply by jesshmusic, -
- 4 replies
- 475 views
First off, I want to try the terrain plug-in. Where do I put .hxt files and .atx files for plugins to work? Second, is there an easier way to get water like this than model it?
Last reply by starwarsguy, -
- 8 replies
- 511 views
I know this is to be for WIP, but it's the only place where you can post an image, although I guess I could upload the file to my website. I'm having a problem decaling a beveled box. The decal ends up skewed, regardless of the format (.tga, .jpg). Tried different decals also. thanks, d
Last reply by KenH,