Work In Progress / Sweatbox
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Works In Progress (WIP) (59,143 visits to this link)
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5,153 topics in this forum
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- 4 replies
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This is my final image of the alleyway that i have been working on for about 2 months on and off on. I hope you like it! Ben
Last reply by trajcedrv, -
- 9 replies
- 1k views
Hi fellow Hashers, Í've been awfully busy lately with my schoolwork but in my spare moments i managed to start the character that i was intetn on making when i bought A:M. His name is Richard Derry, he's a midle aged man who's depressed bc he has recently lost his wife. Here is the head WIP, i have yet to do the ears b finals are creeping up on me but i'll work on those as soon as summer vacation starts (june 16th). Meanwhile i would like to refine the face as much as possible before moving on. C & C are welcome. PS. i was in a rush so the shadows on the skylit render are only raytraced with one ray.
Last reply by pancho simpson, -
- 18 replies
- 982 views
So, I decided to continue working on the make believe "Incredibles" model I built insead of the caped character from which this one came.... I'm going to rig him up over the next few days, and post here. anyhows, one more leg to go http://www.vrcops.com/Vids/WGIncr7A.mov ps... anyone have a problem with the whole fake incredibles thing... I guess I'm gonna change the logo a little, maybe flip it upside down, like an exclamation point? Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 reply
- 320 views
viewA bit of a copy of Emilio's road realy ,but its good practice wmv 450 k I added a lot of volumetric lights
Last reply by jamagica, -
- 6 replies
- 406 views
I started this thread in another forum section....but here is the clip showing whats happening..... Im not even sure if its caused by the boolean.....Ill remove it and try another render tonight..... I have a model of a castle Im working on, The walls of the castle are enclosed so a boolean cutter can cut out a doorway (i have a shape of a doorway as a named group with a bone set as a boolean cutter) it works fine at certain camera angles when rendered in the Chor. but at other camera angles the floor group (below the wall) or some of its patch areas will become transparent showing whats underneath....Ive set the floor group with decals, materials and just strai…
Last reply by Kamikaze, -
- 6 replies
- 433 views
Saw this creature while waiting for my wife to finish shopping and thought I tried to model it. Not done needs eyes and hands/feet and tweaks but this is what I got in a little over an hour. Threw on a simbiot darktree texture to make it interesting
Last reply by johnl3d, -
- 15 replies
- 818 views
Hello, I decided to play with hair in preperation for a project that calls for using the hair system. I'm really liking the results I get, but I'm hitting just one snag right now. The character in the image is Dodger the Squirrel. His fur seems kind of poofy, but squirrel fur in general is mostly flat for the main body and head. I think I may have flattened the hair guides as much as they are going to go. So what else can I do to flatten the hairs more? Right now, he seems to have cute kitten fur.
Last reply by nyahkitty, -
- 1 follower
- 15 replies
- 975 views
Made a proxy rig... all of the bones have dynamic constraints. In the chor I constrained (orient-like limbs/torso-- and the pelvis is translate-like) the rig(main bones/limbs) of the hero character to the dynamic bones of the proxy. This is the result: DynamicHitHardLg.mov
Last reply by entity, -
- 4 replies
- 350 views
I had another volumetric light idea this was the test With the right colors this could make an intro to an explosive effect. But that my opinion volumetric00.mov
Last reply by Kamikaze, -
- 1 follower
- 9 replies
- 677 views
http://www.hash.com/stills/displayimage.ph...up&cat=-1&pos=0 I was watching the DV garage tutorial on the crate, and I figured I'd try to make one. Instead of putting a logo on the first panel, I put "Caution: Carnivorous Plants" and that started the ball rolling. I made all the textures in photoshop (except for the $50, that pic came from the treasury department website), all of the wood materials came from pictures I've taken, and the grunge maps were all made from a pic of my oil tank! The concrete and bricks for the walls came off of a cd, but I had to do a lot to them to get them to look like that. Oh, and what's the best way to do some…
Last reply by D.Joseph Design, -
- 1 reply
- 272 views
was doodling while on phone and modeled the weird creature in this then decided to try an idea i had for volumetric lights and dusty air dust.mov
Last reply by johnl3d, -
- 22 replies
- 1.7k views
FFF animation victim_mpeg2.zip
Last reply by Rodney, -
- 1 follower
- 8 replies
- 637 views
here it is so far
Last reply by Rodney, -
- 24 replies
- 1.3k views
Pow! Hash's toon render is very super man! Still got to put some legs on the dude, but just about finished. Check it out if you get a min. http://www.vrcops.com/Vids/Hero11A.mov Mike Fitz www.3dartz.com
Last reply by sfgirgis, -
Oz Contest WIP 1 2 3
by KenH- 106 replies
- 8.2k views
I'm posting my WIP for next months contest here as I think this is an exceptional one. The contest...not necessarily the model. It would be great if everyone started wips so that comments can be made to make each individual design the best it can be. So, here's mine which is based on Richards design located here: http://www.hash.com/forums/index.php?act=A...=post&id=106977 Comments/improvements welcome.
Last reply by Paul Forwood, -
- 1 follower
- 2 replies
- 378 views
Check it out! Are you getting excited yet??
Last reply by jamagica, -
- 1 follower
- 15 replies
- 844 views
Alright...I finally pretty much finished rigging and modeling the basics of my flower....look at the rig! I'm using dynamic constraints for each petal to cut down on the animation work time. Plot: basically a flower gets aggrovated because of a bee that keeps flying around it and is doing a whole bunch of annoying stuff (I get the ideas of that stuff from what I do to others )
Last reply by jamagica, -
- 1 follower
- 5 replies
- 248 views
Here it is..I still have to rig it!
Last reply by jamagica, -
- 7 replies
- 660 views
beastboy is a character from "teen titans", a show one of my friends used to watch. here I am so far...as you can see in the roto, there are black stripes on his torso, however, the mesh does not lend itself to that...any suggestions besides redoing the torso? thanks -m. trower
Last reply by .:shortdog:., -
- 22 replies
- 1.9k views
'allo folks Here is my latest animation doodle, criticisms welcome as always! Big Size (640 x 480 about 17mb, Quicktime) Small size (160 x 120 about 2mb, Quicktime) iliadic.com
Last reply by pugless, -
- 4 replies
- 512 views
Hi everyone, This is my first attempt at modeling anything like a face. I think I have to many splines, probably all in the wrong place. Things really got away from me when I attached the ears. Can I improve on what I have, or should I start from scratch again. I really learned alot just getting here! JP
Last reply by jpiazzo, -
- 1 follower
- 1 reply
- 354 views
I know it's stupid... but I haven't been using A:M at all for the last few months and I was wanting to do something fast just to get myself reaquainted with the software. http://www.irish-studios.com/ and then click on the only link on that page.
Last reply by jamagica, -
- 1 follower
- 11 replies
- 678 views
Here's my next character(s) for the next Mini Movie I'm going to do. He will have a mouth, and I hope to do some dialog this time. (We'll see if I can grasp David's mouth rigging method!) It started as a critter I kept sketching over and over at work on my notepad. He isn't as smooth as I'd like, and I always have that problem. Anyway, I had thought of putting really short hair on him. I tried making hair but it never showed up. I love how some of Nancy's stuff has come out. If anyone knows of a good hair tut, let me know. Tom
Last reply by pixelmech, -
Hi all! How do you guys think this looks? Crits are welcome. And yes I know about the line at the edge of the dome. //Korken
Last reply by steve392, -
- 8 replies
- 415 views
did this with a decal
Last reply by Kamikaze, -
- 2 replies
- 265 views
I'm working on the logo design for one of my trademarks. Surprisingly, had more trouble with the border piece than I did assembling all the lettering! All kinds of squirrely behavior with bias. Not sure why. Anyway, here is what I have so far. It will be a lot more interesting once I add the art deco style decorative elements. Any comments or suggestions will be welcome. I'll likely have some questions to ask about why I might have had trouble with bias handles moving around unexpectedly. For now, I need to get some rest. Bill Gaylord zzzzzzzzzzz...
Last reply by Rodney, -
- 9 replies
- 365 views
Trying to see what users would be interested in regards to a simple animated material tut. I put this together to get sime ideas of simple things that can be done. I used the material combiner sine in this example in fact it is the same material with slightly different settings and colors on the handle and the globe of the wand. In the wand it is doing the displacement and in the globe the twirling colors. I did use a lens flare at the end. So if this is of interest let me know here. qt 47k mattest00.mov
Last reply by johnl3d, -
- 13 replies
- 1k views
Here is the project file for my Shaggy and Scooby. I couldn't include the chor because of the size of the file. Shaggy is rigged, but there is a problem with the contraints on one of the right hand fingers. No smartskin. SHaggy's hair isn't finished. There's a few basic bones in Scooby for the tail and ears. If anyone uses these just let me know what you used them for and post it here so we can all see it . These models were built quickly for the contest, so they are probably no good for animation. If someone does get a decent rig and animation with these guys let us know that too. I also did a quick toon render of them in the model window. I didn't …
Last reply by Rodney, -
- 14 replies
- 683 views
This is my latest WIP. Buy I'd like some suggestions. I find my work always looks too sterile. I'm not good at lighting and I'm not handy at "dirtying things up," giving them a "used" look. You fellas who are so good at photo realism would probably have a few tips. Thanks, Ed Doyle
Last reply by Ed Doyle, -
- 8 replies
- 828 views
Can anyone figure out why the gears shrink and grow when the "pelvice" bone is rotated? I can't figure it out. All I did was rotate the gears using the rotate tool. How can that tool do anything even related to changing the size of an object? (See attachment below)
Last reply by SHADOWMASTER, -
- 6 replies
- 451 views
Am I the only one who cant use a dope sheet? It just seems very clunky and anti-intuitive compared to keyframing the dialogue by hand... anyone think I should give learning the dope sheet another shot, or am I fine where I'm at here? dialoguetest.zip feedback muchly appriciated! (on anything but the ears.. I'm getting to that ... ) [A cookie to the first person who guesses what movie the sound clip is from!]
Last reply by higginsdj, -
- 4 replies
- 253 views
sprite flower volumetric lighting sweep vines all for fun flower000.mov
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 250 views
I found some files of martial arts wizs that display the talents of some respected stunt people in hollywood before they became so hot they don't need reels of their work anymore... I'm not sure if their is a law against rotoscoping to someones actions on video, but it's good practice for me, since I stink at animation... Maybe I should just make an online comic-book instead of trying to flesh things out in animation. By no means am I finished with it--having problems with getting the hands to stay put--FK. I'll post the reference vid in the next post Check out the result I rendered out... HSM1Lg_Prog001.mov
Last reply by entity, -
- 2 replies
- 442 views
a short motion test with gratuitous textures. turntexd.mov
Last reply by pixelmech, -
- 5 replies
- 621 views
I started modeling my first human head. I'm pretty happy with the lips so far, but I can't get rid of the creases at the corners of the mouth. Any ideas?
Last reply by strohbehn, -
- 2 replies
- 417 views
I've never used a cookie-cut map before. But I need to use one on a model I'm making. This model has a whole bunch of these gears on it. With the gears, the model has an insane amount of patches. (15647 to be exact ) However, if I remove the gears, it is only 5567. So you can see why I have to do something else. My computer would burst into flames trying to render it in a scene. So, is there any pointers on cookie-cuts?
Last reply by robcat2075, -
- 3 replies
- 830 views
You can make 2D cartoons with A:M. Have a look in the Turorials section: http://www.hash.com/forums/index.php?showtopic=14907 And here an example: 2dcartoon01A.mov
Last reply by johnl3d, -
Here is a character that I have been working on. I've got him rigged, except for mouth bones and poses. He does have a jaw so he can open and close. Three questions: 1) Is he engaging? 2) Does he need teeth? 3) Does he need eyelidds? Thanks! Scott
Last reply by trajcedrv, -
Shark landing
by isi- 0 replies
- 695 views
A 2D cartoon of a shark landing made with patches see tutorial: http://www.hash.com/forums/index.php?showtopic=14916 shark_2dcartoon01a.mov
Last reply by isi, -
- 7 replies
- 723 views
I'm making a sci-fi scene and have run into some problems with a crystal that I can't explain. the first thing was the fact that I applied glow to it, and it worked fine the modeling window and had no glow in the choregraphy. But now the refraction has made color from the object inside fill the entire thing up and make it look solid. I have no idea what's goning on here. Here are some picture so you can see what I'm talking about.
Last reply by NickHutson, -
- 4 replies
- 445 views
I always liked the cut-out style animation like used on Nickelodeon's "Blue's Clues". I really liked how it was used in "Olive the Other Reindeer" which mixed 2D and 3D. I don't really know a lot of the 2D apps and the ones I tried, I always had problems with something. So I thought I'd try it in A:M. because that's what I know. The ease of modeling, texturing, rigging, and muscle mode, all made it go so fast and easy. Here is a little test I did in just a few hours last night. (The character design is from a children's book) 7 layers (pupils, eyes, head, teeth, arms, body, leg1, leg2) - all flat objects 2Dtest.mov
Last reply by isi, -
- 4 replies
- 295 views
I remember a recent theard about a balloon and gravity here is a too fast gravity changing sprite sample wballoon.mov
Last reply by johnl3d, -
Sooo... It's been a looong time since I posted a WIP here, so here goes: I've been working on theese two logos the last week. One is for a CounterStrike(a PC game) MOVIE and one is for a CounterStrike CLAN. And since I'm such a nice guy, I don't charge a buck (ok so maybe that has something to do with my current insufficiant amount of skill with A:M, but I like the "nice guy"-stuff better). Anyways, here's the Movie Logo or intro or signature or whatever: (btw, I tried to but the camera in a certain angle so that adult contenet would be as non-visible as possible. What can I say? The guy likes his ladies.) There's suppose to float an E down on the desk, bl…
Last reply by Mr. Jaqe, -
- 5 replies
- 386 views
Hi all! This is my begining for the Road Runner in Coyote & Road Runner. I need crits on the shape of the head. Or if you like it just say so. In time will I add more pics of progress. //Korken
Last reply by Korken, -
- 5 replies
- 769 views
Someone here (I think in the WIP forum) mentioned a site that he got textures for whatever the model was he was showing. I looked at it just the other day. Does anyone know what post that was, or what the site was? Thanx
Last reply by SHADOWMASTER, -
- 7 replies
- 338 views
Hey all, I added some new splines to an old model to try and make it more realistic with proper muscles. With anatomy books in hand, I laid in some new splines to try and make the things look right. Let me know what you think about my first iteration on this effort:
Last reply by Paul Forwood, -
- 25 replies
- 2.3k views
Episode III fever...
Last reply by starving4rtist, -
- 6 replies
- 531 views
The attached QT file is a really rough walk cycle and is not shown to demonstrate how not to do it, even though you could probably use it for that purpose, but to demonstrate some strangeness to do with dynamic bones and particles in A:M 11.1g. This model has small dynamic chains in the shirt tails that hang below Woot's belt and collision detection is turned on. The first two paces are rendered with particles turned OFF so no hair is generated. The next two paces are rendered with particles turned ON and look what happens to the dynamic chains.
Last reply by Paul Forwood, -
- 4 replies
- 379 views
Was thinking of doing a tut on animated materials is there any interest $1.98 version here sine10.mov
Last reply by vf124, -
- 18 replies
- 1.2k views
Here is a link to an industrial shrink wrapping machine. The video doesn't loop well, but the intention is to show the machine functions. Edit: the shrink wrap machine is the lowest link on the page. There may have been an error on the link to the shrink wrap machine. My appologies.... Link to file Material on machine is courtesy of Daniel, floor image and texture from Gene. David
Last reply by ddustin,