Work In Progress / Sweatbox
Subforums
-
Showcase (57,151 visits to this link)
-
- 530
- posts
-
A:M Stills (86,464 visits to this link)
-
Works In Progress (WIP) (59,019 visits to this link)
-
- 3.1k
- posts
5,146 topics in this forum
-
- 1 reply
- 246 views
was doodling while on phone and modeled the weird creature in this then decided to try an idea i had for volumetric lights and dusty air dust.mov
Last reply by johnl3d, -
- 22 replies
- 1.6k views
FFF animation victim_mpeg2.zip
Last reply by Rodney, -
- 1 follower
- 8 replies
- 559 views
here it is so far
Last reply by Rodney, -
- 24 replies
- 1.2k views
Pow! Hash's toon render is very super man! Still got to put some legs on the dude, but just about finished. Check it out if you get a min. http://www.vrcops.com/Vids/Hero11A.mov Mike Fitz www.3dartz.com
Last reply by sfgirgis, -
Oz Contest WIP 1 2 3
by KenH- 106 replies
- 7.4k views
I'm posting my WIP for next months contest here as I think this is an exceptional one. The contest...not necessarily the model. It would be great if everyone started wips so that comments can be made to make each individual design the best it can be. So, here's mine which is based on Richards design located here: http://www.hash.com/forums/index.php?act=A...=post&id=106977 Comments/improvements welcome.
Last reply by Paul Forwood, -
- 1 follower
- 2 replies
- 333 views
Check it out! Are you getting excited yet??
Last reply by jamagica, -
- 1 follower
- 15 replies
- 752 views
Alright...I finally pretty much finished rigging and modeling the basics of my flower....look at the rig! I'm using dynamic constraints for each petal to cut down on the animation work time. Plot: basically a flower gets aggrovated because of a bee that keeps flying around it and is doing a whole bunch of annoying stuff (I get the ideas of that stuff from what I do to others )
Last reply by jamagica, -
- 1 follower
- 5 replies
- 215 views
Here it is..I still have to rig it!
Last reply by jamagica, -
- 7 replies
- 597 views
beastboy is a character from "teen titans", a show one of my friends used to watch. here I am so far...as you can see in the roto, there are black stripes on his torso, however, the mesh does not lend itself to that...any suggestions besides redoing the torso? thanks -m. trower
Last reply by .:shortdog:., -
- 22 replies
- 1.7k views
'allo folks Here is my latest animation doodle, criticisms welcome as always! Big Size (640 x 480 about 17mb, Quicktime) Small size (160 x 120 about 2mb, Quicktime) iliadic.com
Last reply by pugless, -
- 4 replies
- 456 views
Hi everyone, This is my first attempt at modeling anything like a face. I think I have to many splines, probably all in the wrong place. Things really got away from me when I attached the ears. Can I improve on what I have, or should I start from scratch again. I really learned alot just getting here! JP
Last reply by jpiazzo, -
- 1 follower
- 1 reply
- 329 views
I know it's stupid... but I haven't been using A:M at all for the last few months and I was wanting to do something fast just to get myself reaquainted with the software. http://www.irish-studios.com/ and then click on the only link on that page.
Last reply by jamagica, -
- 1 follower
- 11 replies
- 629 views
Here's my next character(s) for the next Mini Movie I'm going to do. He will have a mouth, and I hope to do some dialog this time. (We'll see if I can grasp David's mouth rigging method!) It started as a critter I kept sketching over and over at work on my notepad. He isn't as smooth as I'd like, and I always have that problem. Anyway, I had thought of putting really short hair on him. I tried making hair but it never showed up. I love how some of Nancy's stuff has come out. If anyone knows of a good hair tut, let me know. Tom
Last reply by pixelmech, -
Hi all! How do you guys think this looks? Crits are welcome. And yes I know about the line at the edge of the dome. //Korken
Last reply by steve392, -
- 8 replies
- 365 views
did this with a decal
Last reply by Kamikaze, -
- 2 replies
- 235 views
I'm working on the logo design for one of my trademarks. Surprisingly, had more trouble with the border piece than I did assembling all the lettering! All kinds of squirrely behavior with bias. Not sure why. Anyway, here is what I have so far. It will be a lot more interesting once I add the art deco style decorative elements. Any comments or suggestions will be welcome. I'll likely have some questions to ask about why I might have had trouble with bias handles moving around unexpectedly. For now, I need to get some rest. Bill Gaylord zzzzzzzzzzz...
Last reply by Rodney, -
- 9 replies
- 312 views
Trying to see what users would be interested in regards to a simple animated material tut. I put this together to get sime ideas of simple things that can be done. I used the material combiner sine in this example in fact it is the same material with slightly different settings and colors on the handle and the globe of the wand. In the wand it is doing the displacement and in the globe the twirling colors. I did use a lens flare at the end. So if this is of interest let me know here. qt 47k mattest00.mov
Last reply by johnl3d, -
- 13 replies
- 932 views
Here is the project file for my Shaggy and Scooby. I couldn't include the chor because of the size of the file. Shaggy is rigged, but there is a problem with the contraints on one of the right hand fingers. No smartskin. SHaggy's hair isn't finished. There's a few basic bones in Scooby for the tail and ears. If anyone uses these just let me know what you used them for and post it here so we can all see it . These models were built quickly for the contest, so they are probably no good for animation. If someone does get a decent rig and animation with these guys let us know that too. I also did a quick toon render of them in the model window. I didn't …
Last reply by Rodney, -
- 14 replies
- 584 views
This is my latest WIP. Buy I'd like some suggestions. I find my work always looks too sterile. I'm not good at lighting and I'm not handy at "dirtying things up," giving them a "used" look. You fellas who are so good at photo realism would probably have a few tips. Thanks, Ed Doyle
Last reply by Ed Doyle, -
- 8 replies
- 739 views
Can anyone figure out why the gears shrink and grow when the "pelvice" bone is rotated? I can't figure it out. All I did was rotate the gears using the rotate tool. How can that tool do anything even related to changing the size of an object? (See attachment below)
Last reply by SHADOWMASTER, -
- 6 replies
- 402 views
Am I the only one who cant use a dope sheet? It just seems very clunky and anti-intuitive compared to keyframing the dialogue by hand... anyone think I should give learning the dope sheet another shot, or am I fine where I'm at here? dialoguetest.zip feedback muchly appriciated! (on anything but the ears.. I'm getting to that ... ) [A cookie to the first person who guesses what movie the sound clip is from!]
Last reply by higginsdj, -
- 4 replies
- 181 views
sprite flower volumetric lighting sweep vines all for fun flower000.mov
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 204 views
I found some files of martial arts wizs that display the talents of some respected stunt people in hollywood before they became so hot they don't need reels of their work anymore... I'm not sure if their is a law against rotoscoping to someones actions on video, but it's good practice for me, since I stink at animation... Maybe I should just make an online comic-book instead of trying to flesh things out in animation. By no means am I finished with it--having problems with getting the hands to stay put--FK. I'll post the reference vid in the next post Check out the result I rendered out... HSM1Lg_Prog001.mov
Last reply by entity, -
- 2 replies
- 410 views
a short motion test with gratuitous textures. turntexd.mov
Last reply by pixelmech, -
- 5 replies
- 572 views
I started modeling my first human head. I'm pretty happy with the lips so far, but I can't get rid of the creases at the corners of the mouth. Any ideas?
Last reply by strohbehn, -
- 2 replies
- 380 views
I've never used a cookie-cut map before. But I need to use one on a model I'm making. This model has a whole bunch of these gears on it. With the gears, the model has an insane amount of patches. (15647 to be exact ) However, if I remove the gears, it is only 5567. So you can see why I have to do something else. My computer would burst into flames trying to render it in a scene. So, is there any pointers on cookie-cuts?
Last reply by robcat2075, -
- 3 replies
- 782 views
You can make 2D cartoons with A:M. Have a look in the Turorials section: http://www.hash.com/forums/index.php?showtopic=14907 And here an example: 2dcartoon01A.mov
Last reply by johnl3d, -
Here is a character that I have been working on. I've got him rigged, except for mouth bones and poses. He does have a jaw so he can open and close. Three questions: 1) Is he engaging? 2) Does he need teeth? 3) Does he need eyelidds? Thanks! Scott
Last reply by trajcedrv, -
Shark landing
by isi- 0 replies
- 667 views
A 2D cartoon of a shark landing made with patches see tutorial: http://www.hash.com/forums/index.php?showtopic=14916 shark_2dcartoon01a.mov
Last reply by isi, -
- 7 replies
- 662 views
I'm making a sci-fi scene and have run into some problems with a crystal that I can't explain. the first thing was the fact that I applied glow to it, and it worked fine the modeling window and had no glow in the choregraphy. But now the refraction has made color from the object inside fill the entire thing up and make it look solid. I have no idea what's goning on here. Here are some picture so you can see what I'm talking about.
Last reply by NickHutson, -
- 4 replies
- 422 views
I always liked the cut-out style animation like used on Nickelodeon's "Blue's Clues". I really liked how it was used in "Olive the Other Reindeer" which mixed 2D and 3D. I don't really know a lot of the 2D apps and the ones I tried, I always had problems with something. So I thought I'd try it in A:M. because that's what I know. The ease of modeling, texturing, rigging, and muscle mode, all made it go so fast and easy. Here is a little test I did in just a few hours last night. (The character design is from a children's book) 7 layers (pupils, eyes, head, teeth, arms, body, leg1, leg2) - all flat objects 2Dtest.mov
Last reply by isi, -
- 4 replies
- 259 views
I remember a recent theard about a balloon and gravity here is a too fast gravity changing sprite sample wballoon.mov
Last reply by johnl3d, -
Sooo... It's been a looong time since I posted a WIP here, so here goes: I've been working on theese two logos the last week. One is for a CounterStrike(a PC game) MOVIE and one is for a CounterStrike CLAN. And since I'm such a nice guy, I don't charge a buck (ok so maybe that has something to do with my current insufficiant amount of skill with A:M, but I like the "nice guy"-stuff better). Anyways, here's the Movie Logo or intro or signature or whatever: (btw, I tried to but the camera in a certain angle so that adult contenet would be as non-visible as possible. What can I say? The guy likes his ladies.) There's suppose to float an E down on the desk, bl…
Last reply by Mr. Jaqe, -
- 5 replies
- 351 views
Hi all! This is my begining for the Road Runner in Coyote & Road Runner. I need crits on the shape of the head. Or if you like it just say so. In time will I add more pics of progress. //Korken
Last reply by Korken, -
- 5 replies
- 706 views
Someone here (I think in the WIP forum) mentioned a site that he got textures for whatever the model was he was showing. I looked at it just the other day. Does anyone know what post that was, or what the site was? Thanx
Last reply by SHADOWMASTER, -
- 7 replies
- 296 views
Hey all, I added some new splines to an old model to try and make it more realistic with proper muscles. With anatomy books in hand, I laid in some new splines to try and make the things look right. Let me know what you think about my first iteration on this effort:
Last reply by Paul Forwood, -
- 25 replies
- 2k views
Episode III fever...
Last reply by starving4rtist, -
- 6 replies
- 480 views
The attached QT file is a really rough walk cycle and is not shown to demonstrate how not to do it, even though you could probably use it for that purpose, but to demonstrate some strangeness to do with dynamic bones and particles in A:M 11.1g. This model has small dynamic chains in the shirt tails that hang below Woot's belt and collision detection is turned on. The first two paces are rendered with particles turned OFF so no hair is generated. The next two paces are rendered with particles turned ON and look what happens to the dynamic chains.
Last reply by Paul Forwood, -
- 4 replies
- 340 views
Was thinking of doing a tut on animated materials is there any interest $1.98 version here sine10.mov
Last reply by vf124, -
- 18 replies
- 1k views
Here is a link to an industrial shrink wrapping machine. The video doesn't loop well, but the intention is to show the machine functions. Edit: the shrink wrap machine is the lowest link on the page. There may have been an error on the link to the shrink wrap machine. My appologies.... Link to file Material on machine is courtesy of Daniel, floor image and texture from Gene. David
Last reply by ddustin, -
- 16 replies
- 799 views
Here's an experiment using sprites for the clouds on a path , but also manipulating the path to change the shape of the clouds. It rough and I lost the project, but I can duplicate it quick if anyone is interested. I set the emitter to 100% transparency, but as you can see there is a ufo (the emitter) flying around stirring up the clouds.
-
- 3 replies
- 447 views
We have all different interests: someones Animals someones VideoCompression someones ........................... Why not collect models, animations, views on a subject in a Branch Topic? And it will be easy to find. And you can be inspired by others having the same interest - helping each other. Learn more: http://www.hash.com/forums/index.php?showtopic=1477 20 MegaBytes made to 1 MegaByte. It is just an example of DivX. And you can see and hear a 20 seconds animation of the DragAndPush eating some branches. Can you see it? Any problems? One problem - but a problem easy to solve - is A:M can render .mov-files and .avi-files but you can only uploa…
Last reply by seven, -
- 1 follower
- 23 replies
- 1.4k views
I'm into rapping (if some of you didn't know) and I've decied to use AM to make the cover image...here it is so far...how could I blend the microphone in so it has the same detail as the rest of the model? Make it more realistic?
Last reply by jamagica, -
Hi Hashers: I was thinking, and I decided to model my mascot, for some animation tests.. I intend do him with several skin types, to fit in the proposed animation, this first one, I sought something GOLLUM type, just for fun .... His name is Pzu .... I am having some small difficulties with TSM2.01and animation ( stills are perfects ), but as soon as possible I begin with the animation process ... all comments are welcome .... Peace Xtaz First pic ... shaded wireframe
Last reply by Paul Forwood, -
- 1 follower
- 15 replies
- 896 views
Hello, Here's an old gas pump I have been working on. Mechanical modeling drives me NUTS, mainly because I stink at it. C&C welcome.
Last reply by modernhorse, -
- 5 replies
- 435 views
Quick because its late. Sky domes with animated material ncloud.mov
Last reply by johnl3d, -
- 14 replies
- 1k views
This is my test model I will be posting a few other static trials with different settings then get thom moving superthom01.mov
Last reply by MikeSanderson, -
Character
by Guest jandals- 10 replies
- 950 views
I wanted to make a character on which I could use SimCloth. So here she is. I'm really unhappy with the head, though. There seems to be a wealth of things I don't yet know about the face and head. This one's an improvement over other faces I've modeled but I still can't get away from this gaunt, sunken look. I'm also working on ways to make the clothes more interesting (texturing and such). C&C invited. Rhett
Last reply by Dhar, -
- 34 replies
- 2.4k views
Ok.. I'd been playing with this idea for quiet sometime. Don't know if you guys know who Edward fudwupper is.. but its one of my favorite kids books from one of my favorite illustrators. I'd allways thought my son Cooper looked a little like Edward.. and I had to give it a shot. The how to; I use photoshop Liquify.. ALL THE TIME... for all sorts of things. From time to time.. I use it like the old morph tools to make funny faces. I took this photo... http://www.colins-loft.net/free/Coopsand.jpg and manipulated it to this in Photoshop.. http://www.colins-loft.net/free/ComicCoop.jpg As I did this.. it struck me that the same thing could be…
Last reply by cfree68f, -
- 1 reply
- 258 views
" I'm really glad that most of the songs dealt with peace and understanding. There's hardly any one of them that says: 'Go on kids, tell them to sod off, leave your parents.' It's all very 'All you need is love'. There was a good spirit behind it all, which I'm very proud of. Anyway it were a grand thing, The Beatles" Paul McCartney To me it seems that those times are gone! Now people - even leaders use the sign of the devil. And some people are proud of that they are devils - act like devils. They are believing they understand their own best. I regret them. Sorry - I believe in Love Peace and Understanding qualities you hate - you are laughing at - …
Last reply by KenH,