Work In Progress / Sweatbox
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A:M Stills (86,602 visits to this link)
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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- 0 replies
- 326 views
testing out an idea morph1.mov
Last reply by johnl3d, -
- 3 replies
- 324 views
found a floor plan on internet for castle simplified it a little in PS setup work path and exported as ai used ai wizard to import ai extruded twice (used sweeper but unnecessary) add image to group (whole castle) instant castle fast shot so scroll it manually this is just a rough idea probably would work better is done by sections castle.mov
Last reply by heyvern, -
- 7 replies
- 424 views
Someone asked about sweeper and v12. I did three shapes and then rendered
Last reply by thejobe, -
I'm doing a short with some references to nordic mythology and are at the moment working with a poster/promo image. As for one of the elements in the poster i created this cg-version of Oden. The textures still need some more work but I'm pretty happy with the 'evilness' of his appearance so I just wanted to share...
Last reply by trajcedrv, -
- 17 replies
- 1.9k views
Here is a new model I have been working on. If you have any comments or suggestions for improving it I would love to hear them. I haven't started rigging it yet and all of the colors are just grouped patches so his beard looks a little funky at the moment.
Last reply by KingSalami, -
- 1 follower
- 2 replies
- 999 views
Boolean cutter great for cartoon efects [attachmentid=14511] cutter.mov cutter.zip
Last reply by KingSalami, -
- 3 replies
- 590 views
It tries animation of the tentacles of the whole body of the alien one the rest of the animation is approximate http://www.webalice.it/zeus1972/assets/mul.../tentacol33.avi
Last reply by nimblepix, -
Simple screw
by agep- 19 replies
- 1.6k views
I found my self in need of an simple screw But that little thingy was darn hard to figure out how to model Here is an render of it. I'll upload the model next. Feel free to use it. Does anybody have an idea of model it in a better way?
Last reply by Sacman, -
- 7 replies
- 747 views
so...after discussion various cloud making methods for ages, i sat down for...4hours or so and ended up with these things thats 23 planes >_<, all with displacement maps. first one look pretty good, second attempt looks..dunno whats going on there. might be the position of the light..might have something to do with the toon shader (i just dont like normal render >_< ). thing took 26min to render so its kinda hard to figure out stuff like that.. ill try to render a small vid of it overnight.....hopefully ^^
Last reply by Roughy, -
- 3 replies
- 312 views
quick idea...notice small problem with g++ forgot expression when project saved will have to check and report flower.mov
Last reply by steve392, -
- 7 replies
- 701 views
I modeled this while in an airport during a layover. Does it get any easier than modeling in A:M?
Last reply by .:shortdog:., -
- 11 replies
- 501 views
really rough only had about 45minutes fnt.mov
Last reply by johnl3d, -
First of all I must admit that this render is inspired by Fabrice and his keychain. But I hope that you don't consider this as an rip off (even though I used an wooden floor texture). I have been trying to understand radiosity, and its hard but interesting. MUCH to learn yet I went to an store and bought an 5$ toy car and scanned the box, then I created the box in A:M and used the scanned image as an decal. Then I rigged the box to make it foldable. Hope you like it btw: render size: 1280x1024 render time: *coughing*36hr*coughing* Regards Stian Ervik Wahlvåg Image has been updated to final version
Last reply by chase, -
- 31 replies
- 2.2k views
This post is more of a query than a showing of new work, but I'm going to be presumptuous and post this in the WIP rather than the New Users forum. This is a model of an inline speed skate. This is my second model, the first with curved surfaces, so I have a number of questions. I'm sure all of these questions have been asked and answered before, but I'm still looking for those answers. If anyone can point me in the right direction, I'd certainly appreciate it. 1. What is the best way to remove the creases in the model's surface? 2. Ideally, I'd like to radius the edges of the frame (the metal structure below the boot), but the short splines connecting the…
Last reply by wwoelbel, -
- 7 replies
- 648 views
Hey guys a few weeks ago I was going on and on with posts when I finished my model. More fun to animate than to set up! Anyhows, this is one of the same vids, but from the back side... I was messing with trying blur settings out... I set the multi pass to 5 and then blurred it in a QuickTime export. http://www.vrcops.com/vids/BackR2PB.mov Mike Fitz www.3dartz.com
Last reply by John Bigboote, -
- 3 replies
- 571 views
Hi there, for quite some time i am working on an picturebook for children which i wanna do in partly in AM. One element is a medeival castle, which is abandoned and haunted. This is the first step towards my castle. What do you think? Regards, Heiner
Last reply by KingSalami, -
- 1 reply
- 382 views
hi there.... is there anyone can tell me where to find a good source for human roor skitchs thans alot jin
Last reply by gonzo3d, -
- 6 replies
- 397 views
i got him pretty far i just dont know where to go from here or how to complete him i will gladly accept any help or tips as to finishing him up and maybe move on to making a skelton for him. bunny_with_parts.mdl
Last reply by thejobe, -
- 3 replies
- 494 views
Pull toy started out as AI file (illustrator) Thanks for looking... teddy bear button has no threads because I was happy to learn how to use bone cutter boolean thing. Then I realized, I didn't need to holes, because thread would be there... word...
Last reply by KingSalami, -
- 7 replies
- 743 views
Hey guys (and gals), I've been working hard at the grindstone modeling an NYPD Impala that transforms into voila, a Transformer. Convenient eh? I've been working hard to make sure it somewhat resembles an impala. The headlights and grill look a little funky, and every time I attempt to shrink it or adjust it, it only affects the hood and creates funky bends. Anyway, I'm building the internal gadgets as we speak, and expect to have a fully functioning knee joint by tomorrow. I only wish to have everything in one model so I can animate it without any unnecessary trickery. Sorry if the image quality is a bit crappy, I'm becoming impatient with the rendering time…
Last reply by KingSalami, -
- 11 replies
- 941 views
Hey guys, I've spent the last day or two tinkering around with the idea of a low-res BB batman for fun. Anyway, I couldn't find many great reference images, so the majority of the work has been guessing. Meh, I'm not losing much sleep over it either. I know there are a couple hard angles and other kinks to work out, but I don't intend to render this guy at 800 x 600 at all. ...Tommorrow, the utility belt.
Last reply by KingSalami, -
- 1 follower
- 3 replies
- 656 views
Hey Guys, Simon here, (a.k.a. Guernseyfreak ) I'm not sure if anyone out there remembers the Against The Author (ATA) Motion Picture I was directing, after all, I haven't posted in such a long time... Um.... to update from last time I told you about the movie. Yes, of course it is being made in Animation Master, Version 11 I think. A couple of months back we had a major system crash and lost a year and a half of work on it, but now we are back on track thanks to a very dedicated team. Since last time I posted I have been trained with the New York Film Academy and done backstage work for Universal Studios, promoting a Universal Studios in Japan, so…
Last reply by guernseyfreak, -
- 36 replies
- 2.6k views
Read about someone who was looking for the T-Rex model from the free models section and couldn't find it. I thought, that would make a nice project for me. Please give me your input; I need all the help I can get.
Last reply by Eric2575, -
- 1 follower
- 7 replies
- 648 views
I've decided to start practicing animating to dialogue pieces...in the zip you'll find a quicktime movie of the basic blocking... the sound only comes out of the left channel and that's crappy..I have to figure that one out.... Formula.zip
Last reply by rhinthell, -
- 4 replies
- 596 views
***Latest Update about 4 posts down**** Hey Everyone I've got a walk cycle up for comment/critique, be harsh that's how I learn! This is a work in progress and is currently in the "step"/blocking phase. Tell me what ya think, and thanks! Download onto your Hard Drive and loop in your multimedia player please-needed to keep the size down. walksteppedkey_0.mov
Last reply by Luxo, -
StrongMan
by Guest jandals- 5 replies
- 529 views
Muscle-man type. A bit of a brute. Most of the detail I've worked on is in his face. The rest of him will (hopefully) get it's detail from texturing rather than modeling parts of his costume.
Last reply by Dhar, -
- 9 replies
- 934 views
Hello all, I would love any comments or critiques on my latest animation. http://media.putfile.com/jump189 I'm not that happy with it but I sure learned a lot-thanks! Model by jamagica, I think.
Last reply by Luxo, -
- 24 replies
- 1.5k views
This is a scene we working on right now. We plan to mix live footage of a man sitting in the chair, with the camera moving in his direction. For now we still are at modeling, texturing & lighting stage, so any suggestion would be welcome.
Last reply by KNBits, -
- 9 replies
- 872 views
Hello chaps, It just struck me that it's been almost 2 or 3 months since I last posted any work here and that I've mainly been commenting other peoples stuff. However, a new school year means new inspiration, so here goes. Here's my attempt at a semi-realistic human, male head. The forehead and backhead is still under work, so is his nose and his mouth(I don't like his mouth at all, it doesn't look good):
Last reply by Mr. Jaqe, -
- 1 follower
- 11 replies
- 702 views
Well, you read it right..I'm trying to model a face...I'm using the "Mr.Incredible" references because I want to start w/ a simple nose...and I don't want to have to make references myself for a face (too lazy) I still have to shift some CP's to get rid of some creases that are easy to wash away....:
Last reply by iGeek, -
- 6 replies
- 369 views
I saw this asked here quick example model from xtra cd decal on fading card just substitute your brain for the one there ask questions or tell me in I misunderstood or if fade is too quick Basically used gradient combiner to make card transparent with a pose another pigeon brained idea from the tinkering gnome very quick hand scroll to see it better fadeaway.mov
Last reply by johnl3d, -
- 2 replies
- 356 views
ok.... You can see in screen cap 2, the circles that make up the leg are fine til it gets to the point circled in red. In screencap 1 the worst areas are circled. Any thoughts on best way or if this is even necessary to correct are appreciated. Thanks Roger
Last reply by Eric2575, -
- 6 replies
- 763 views
Well, here it is, it took quite a while due to this short being, basically, my first shot at about everything in A:M and that I was also busy with other things. I think everything came out nicely and I would like your comments and suggestions. Alright, well here it is...
Last reply by thejobe, -
What's with the axe?
by Guest jandals- 4 replies
- 400 views
The hair's a little wackier than I thought and the Giant Halberd doesn't fit her costume; But I just got TSM2 on her and felt like posing something.
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- 17 replies
- 944 views
In the attached image I have several different styles of simple "building" graphics all created from one model with several poses. Now... check out the short building and the tall building. I am using a "window" decal with a color image and a bump image with a repeat. For the tall building I increase the vertical repeat.. depending on the height I increase or decrease this value. My question is this... I am very lazy... would there be a way to "link" the Y repeat of one image in a decal to another image? ... or... for bonus points, would there be a way to link the Y repeat value to the value of the "height" pose? I would love to have the "windows"…
Last reply by heyvern, -
- 4 replies
- 474 views
I have kept up-to-date with my blog and modeling 30 household objects (6 so far) but now I have added animations as well with the aim of 30 animations. After 3 animations I am really pleased with the progress, of course it is not wonderful or awe inspiring but I am moving in the right direction and moreover my 3rd animation gave me a sense of achievement as I was able to do everything I wanted in A:M because I had spent the time gaining the knowledge on how to do it. anyhow if you follow the link at the bottom and select the animation page you can see the progress. As usual the blog etc. is up-to-date.
Last reply by KingSalami, -
- 8 replies
- 893 views
it is my first post so tell me what you think
Last reply by Eric2575, -
- 25 replies
- 1.1k views
to keep me moving in trying to create new thing i moved on to creating office stuff first thing i made was a pen to keep it simple in the begining. will try harder things later on. jay pen.zip
Last reply by thejobe, -
- 11 replies
- 562 views
Hi all! Now is my Downhill wheel done! Maybe another color for the spokes and rim. Crits plz! //Korken
Last reply by Zaryin, -
- 1 reply
- 255 views
rough idea just doodling tunnel.mov
Last reply by johnl3d, -
Way back when I picked up a SNES controller and beat the crap out of Andross and his minions to save the galaxy. The music was rocking, the shoot-em up was excellent, and the original game is still fun for me to play even to this day. So once I got my footing in Animation Master, I knew I just HAD to recreate the Arwings in full 3DCG glory. Each piece of the image was rendered separately and merged together in photoshop later. The final output is below. The only thing I can think of to make the models better is to figure out a way to get a light source to produce a lense flare while inside a polygon form to create an actual light, and not just …
Last reply by NEKOSEI, -
- 1 follower
- 7 replies
- 968 views
I just posted a trailer for my recently completed short "Skeeters". You'll find it at my site http://fleebagstudios.com. The cool thing is the film itself is showing Labor Day weekend at the North American Science Fiction and Fantasy Film Festival in Seattle(http://www.cascadiacon.org/Film%20Festival.htm). Show times are Friday, September 1, 11 AM; Saturday, September 2, 4 PM; and Monday, September 5, 10 AM. I will present my film at the Saturday showing. And of course Skeeters was made using A:M! Enjoy.
Last reply by nyahkitty, -
- 1 follower
- 15 replies
- 1.5k views
I am producing a Trek parody as a safety film for a local business interest. Here are some pictures of the models in progress. I am a beginner but A:M makes it so easy. What a worthy investment! Where ya been all my life A:M??? http://www.eventhorizonmedia.net/am/am.html
Last reply by Sevenar, -
- 3 replies
- 284 views
tried render as lines seems to work fine v12F rline.mov
Last reply by Zaryin, -
- 2 replies
- 327 views
mtpeak2 posted a water like qt the other day and this idea came from that simbiot ocean water material if any interest will post project wwalk.mov
Last reply by johnl3d, -
- 1 reply
- 317 views
will post file tomorrow with tga file sprite ccloud.mov
Last reply by johnl3d, -
This might belong in motion capture but......just thought someone might think it was neat. It's more of a final than a wip but it's not really a final because it has it's issues. stretch4.mov
Last reply by markeh, -
- 9 replies
- 809 views
Vern mentioned he had considered modelling a steam powered computer. This isn't such a thing but what is it? It's obviously not finished but I am in the process of creating it for the 'Haunted House' film. I don't want to spend too much time on it because it was only written into the script for one gag!
Last reply by modernhorse, -
- 8 replies
- 699 views
Evil Grin
Last reply by Darknut, -
- 4 replies
- 485 views
I am enjoying my new found skill with the toon render... it is finally starting to make sense to me. I have two questions... 1) Per the attached image... is it possible to create "edge" highlights... closer to my reference drawing? I know... it isn't "realistic" lighting... would there be a way to fake this with the toon gradient somehow? Or a group with different settings? Would like as simple a solution as possible... may have to animate this stuff later. Hard to see in the illustration but those highlights on the edges "taper" off at the ends. 2) I noticed that if I do small test renders... my bump maps seem to be offset... I have two images in…
Last reply by heyvern,