WIP (Archives)
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285 topics in this forum
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I decided I should finally post a image
Last reply by Zaryin, -
- 0 replies
- 2.2k views
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Last reply by adam&oliver, -
Rocket WIP
by modome- 9 replies
- 1k views
I was wathcing the Quick Start CD and got to the 5 point patch demo and statred playing around with the basic geometry of the grid with a cylinder and this kind of evolved from that. Would love any comments. Still really havent learned how to texture or apply materials to models yet. Thanks, modome
Last reply by modome, -
- 4 replies
- 2.8k views
Something a little different...I hope it's okay for me to show this off here. I just finished writing this program for one of my classes. All of the modeling was done in AM, exported to .3ds, and then imported into my program. I was pretty happy with the way it turned out. Pics and description are here: https://mywebspace.wisc.edu/vandeweghe/web/...case/code5.html I'm working on getting an executable uploaded so you guys can try it out (it looks lots better in motion), but I'm running into problems with Visual Studio. On a different note, did anyone ever release updated exporters to .3ds or something similar? I've done a few tests with textures, and i…
Last reply by starving4rtist, -
- 3 replies
- 766 views
Here's a room I'm making for a game with Alpha 8 Win 2000. I'm having abit of trouble getting it to look good. The current issues are: 1 Shadows within shadows. That can't happen in reality given that there is only one light source. 2 Anomaly in wallpaper which is a decal used on all the walls. There is no spline located there 3 The outline of the table(and shelf) is taking on the colour of the wall under the decal (I have the opacity at 50% to get varying shades on each of the walls) Anyway, that's all for now. Thanks. [img]http://kenheslip_1.tripod.com//sitebuildercontent/sitebuilderpictures/room.jpg[/img] PS After loading the project it takes an age to save the…
Last reply by KenH, -
- 11 replies
- 1.2k views
Here's the first result that I'm willing to share as a WIP. Eventually she'll be Saturn Girl from DC Comics Legion (of Super-Heroes). The face still needs some smoothing. The eyes are from the Animation:Master 2000 handbook by Jeff Paries. I only tweaked the Iris area by moving it inward. In some lighting situations, it'll look cool, as it'll have a hilight in the shadowed area. That's the theory, anyway. Still getting the hang of renders and lighting in A:M, being used to Carrara for lo these long months. Plan on checking out the Forest or ARM for some tutes on them. Any suggestions? I used the SAY boneHed as reference, as a number of other resources. The …
Last reply by natess44, -
- 8 replies
- 2.8k views
i will have some stuff tomorow afternoon showing pics but i would like to know if any one would like to narrarate my project.. im making a scare statistics commercial (statistics that will make you want to do it) and i need a voice that if i give the words tomorow that they could have them done tomorow... this person has to be online from around 4:15 to about 7:45 or so Eastern Time so i can talk to them... i would prefer them to have a nice sound recording booth thing that will have decent narrator voiceing or something. please p.m me or email me if you can do this.. anyone is accepted... except 9 year olds to 16 year olders. thank you.
Last reply by totlover, -
- 13 replies
- 3.4k views
Hi - just wanted to post the final images and short animation of the Scuba Tree Frog - modeling practice project I have been working on. Here is a link to the short animation on my site and below are some pics from the animation that are also on the site. To see the Frog animation click on Frog image button on the top - when it loads click on "View Animation: Scuba Frog" www.3DCharacterAnimation.biz Also wanted to thank everyone that answered my posts when I got caught up on this project and all the other - your help is very much appreciate.
Last reply by cronos, -
- 16 replies
- 1.5k views
Im new to this forum and new to AM and modeling. I did the first few tutorials in the book and kinda just started doing my own thing and learning myself the program. I posted a model of an axe i did with textures from a picture of an axe basically the same one.My 1st model Now, im still working on this model im about to show and its my VERY first organic model. His name is Boon Dock Billy. Enjoy. Oh. And please comment on it tell me what i should work on because in my oppinion i dunno if he can have bones put in his face and animate them without bad clipping. Any suggestions and criticism is welcome.
Last reply by Daveyrose75, -
- 28 replies
- 3.1k views
I'm not showing too much of this stuff around (just a treat for the forum crowd ) but here is a character I am working on for my In progress short film. More details and will be forthcoming as soon as the crew and I have things more in hand. -David Rogers
Last reply by Obnomauk, -
Shark
by jfirestine- 9 replies
- 1.2k views
Here is a basic shark. Can anyone give me advice about creases and wrinkles. I am going through and checking the splinage, but I just cannot seem to smooth this guy out. Any help would be greatly appriciated.
Last reply by zacktaich, -
- 21 replies
- 1.7k views
Just checking if anybody speaks some yiddish. I've worked on this model for about 4 hours (ok, probably closer to 6) and the outcome is only fairly pathetic.
Last reply by CRToonMike, -
- 7 replies
- 1.2k views
Hi all, Yes, I'm still alive! I've just been working on other things, is all... Anyhoo, I finally got round to sticking the last leg on my model. The only problem is, her pelvis looks like a triangle, and the legs seem blocky... I've tried smoothing it out, but I need to step back and invite some critique, so: [url="http://www.kingscott.f9.co.uk/wip/fembod3skylightfar00.jpg"]3PL Far Shot 1[/url] (gaah! help me out on her pelvis, please!!!) [url="http://www.kingscott.f9.co.uk/wip/fembod3skylightfar12.jpg"]3PL Far Shot 2[/url] [url="http://www.kingscott.f9.co.uk/wip/fembod3skylightfar22.jpg"]3PL Far Shot 3[/url] [url="http://www.kingscott.f9.co.uk/wip/fembod3skylightfar…
Last reply by makings, -
- 6 replies
- 1k views
Made this animation day ago... Its very simple... Thought it's only my second attempt to animate something, so don't be cruel I'm going to make second part as well! I think it will be more complex!!! p.s. sorry if there are english mistakes!
Last reply by Grubber, -
- 7 replies
- 982 views
Hiya :) I've been working on my entry for the 10 sec club and would like to get some feedback if possible, thanks! [url="http://demented3d.com/animation/mkrick-10sec-dec03.avi"]http://demented3d.com/animation/mkrick-10sec-dec03.avi[/url] This month they're doing something different and the soundclip's in Italian! But it's from Nightmare before Xmas when Sally tries to poison the Doctor, I've added some subtitles which should help. All done in 10.5.
Last reply by robcat2075, -
- 3 replies
- 969 views
Hello, Hashers! It's been a while I posted, actually I posted last year. Now my midyear have ended, and I am happy that I passed all my exams. Here's an image that I made in about 20 min. If you have any c&c feel free.
Last reply by robcat2075, -
Here is a model of a skull i made. Click here to see the images
Last reply by Zaryin, -
- 23 replies
- 1.8k views
I think I'm done with my geometry... I'm putting up some screen captures for any design/ modelling criticism before I start bugging (no pun intended) everyone to help me with the texturing. Haven't had the time I've wanted on this, so I haven't made many changes since my last post. Just redid the hands, tweaked his face, put in eyes, made the inside of his mouth, which I can't even see. Anyway, any suggestions are welcome. Thanks -Andrew
Last reply by Mike Lium, -
- 5 replies
- 866 views
I'm mostly just trying out this message board for the first time, but here's a model I started in V.8.5 but I found it too time consuming to work out all the smartskin issues(eg.- how the heck do you get the cheek to deform properly when the shoulder is "shrugged" at the same time?) Would the newest version of AM for Mac make it much easier?-but I mean in actual practice, not just in theory. Does anybody know of a good example of this sort of pudgy biped that has been animated successfully in AM? Please click here Thanks. Paul
Last reply by Iham Wrong, -
- 20 replies
- 2k views
C'mon SOMEONE out there's gotta be making stills or something they could call "finished" and post in here.
Last reply by MixePix, -
Hello Everyone. First I want say thanks to all people who share their knowledge on this forum and helps dumb likes me to learn everyday something about animation:master. Here is newest model. she is almost good, but she needs more character. Tell how to add. I will add some animate ...but I don't know when because I hate to read school books too : ( http://www.riihikoski.net/~kalle/kuva2.htm
Last reply by zacktaich, -
- 5 replies
- 917 views
Hey List, I'm modeling a character in 10.5k+ and I'd like to get some advice as to how I can close some patches and avoid the artifacts visible in the attached picture. I've made sure that none of the intersections are peaked but I can't seem to get a smooth surface Thanks for any help. Gary
Last reply by John Keates, -
- 13 replies
- 1.4k views
i just finished 2 animations for a sports related event. one is just a background loop for other things on stage, the one i'm showing here is going to be used as filler and trailer. http://www.kci-group.com/z/images/sportivo/running.mpg (1.2 MB)
Last reply by Parlo, -
- 9 replies
- 2.8k views
Not really much just threw some QT's in my V13 folder together and put them on youtube I could probably make it longer and better but this was a test edit: because Paul and Nancy asked I added music or go look at others http://www.youtube.com/TinkGnome if you go here I am not sure why the guitar movie is shown
Last reply by johnl3d, -
- 3 replies
- 2k views
My stab at last nights Animation Showdown. Actually the topic was "Cat Burglar! steal something valuable" but I was trying to do this in some way that didn't call on the ghost of Preston Blair. Again, some of the other entries were knock-outs, far above my results. QT Sorenson3 287KB steal_something_valuable.mov
Last reply by robcat2075, -
- 2 replies
- 9.5k views
Hi all, Whatever became out of this great project with this old steamlocomotive, Was it by Roger? Nothing new in a long time?
Last reply by jakerupert, -
- 17 replies
- 1.7k views
Hi guys, Here is a still Life I created just for a personal study... Tell me what you think of it. Thanks for your time.
Last reply by DarkLimit, -
- 22 replies
- 2.4k views
Hi hashers, I have updated my still life scene....... comments are welcome... http://www.deviantart.com/view/3370719/ thanks for viewing.
Last reply by DarkLimit, -
- 27 replies
- 2.9k views
Hi hashers, here is a still life am working on......it's an expression of one's thoughts coming to life. In this case I use a snowman as an example... Am just trying to express the state of mind I was in at one point.... comments are welcome...
Last reply by DarkLimit, -
- 5 replies
- 1.1k views
This is something I've been playing with for the past 4 days. He's not quite done but this is a WIP forum after all
Last reply by natess44, -
- 5 replies
- 2.6k views
Hi - I put together a quick animation of a strawberry dipping into a bowl of chocolate together for a potential website client that wants to illustrate what they offer customers at a business he is opening up. Gotta love this program - hopefully with the example I can contract the website job with him - thank you Hash Strawberry Dipped in Chocolate
Last reply by flashawd, -
- 1 reply
- 679 views
Heres the screen of my PWS relating to my trouble with streaks as posted in the general forum.
Last reply by zacktaich, -
- 17 replies
- 1.4k views
Sup guys! Well I'm back at it again, this time I'm building a Subaru Impreza.
Last reply by gra4mac, -
- 0 replies
- 594 views
Hey all, Remember this Guy (note thicker hands :))? Well he and his growing cast of cohorts are getting ready to become mobile soon, but they could all use a bit of dressing up. To that end the Super Secret Project Crew™ is looking to add a new member, specifically a texture artist. (not only for the characters, the sets modeling will start soon and will also need texturing.) So if you fancy yourself as such or would just like to give it a shot please email me at [email=david@am-guide.com]david@am-guide.com[/email]. As an "audition" of sorts I will send out the model file for this character to all who email me. This is a volunteer project but I am holding it up to …
Last reply by Obnomauk, -
- 4 replies
- 587 views
Hi Folks! When I first looked at KeeKat i thought the character had oblong eyes and the pupils were constrained to the surface, upon closer inspection I see that the eyeballs are round and the pupils are constrained to a given space. I have a character that has oblong shaped eyes and i either need to constrain the pupil to the surface or create a textures of pupils that I can aim with nulls. I have included a diagram of the current problem I have with the surface constraints. Although the pupil rotates around the eyeball, the surface of the pupil (image1) never seem attached (image 2,3) my only solution was to add depth to the pupil to create a illusion of unifo…
Last reply by Kring, -
Hello! I'm from Finland and I just love doing wire-models on animation:master. This is my first complete model. I'm also doinging mini movie but it takes couple mounths to finish it.
Last reply by Mike Lium, -
- 13 replies
- 2.1k views
http://www.zandoria.com/castaway/X188C.mov This is a small clip from some of the VFX shots I'm working on for Miss Cast Away The water splash is an A:M spriticle, the shot was put together in aftereffects.
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Here's a sword I'm working on. The weird marks along the blade are actually runes, but jpeg & the low resolution sorta kill the effect. Also, the god-awful background is for testing reflectivity . Any suggestions or really harsh, scathing critiques are welcome.
Last reply by c-wheeler, -
- 4 replies
- 715 views
Now that I've finally finished a character I figured I might as well try this animating thing that I've been hearing so much about. I guess this could technically be my first animation not done by following a tutorial. SwingingSword link (.44mb on2 mov) running time ~3seconds C&C more than welcome. -Drakk
Last reply by Dagooos, -
- 5 replies
- 948 views
A piece of set dressing for my short I'm working on. Still needs some tweaking, but I also could use some suggestions.
Last reply by Mike Lium, -
- 3 replies
- 777 views
I'm making an animation for school with this little guy, and I haven't animated anything before other than a walk cycle or two. I'm happy with how it turned out, at least for my first try. http://murc13.homestead.com/files/Comp3small.mov I'm not sure how long my bandwidth will last, so if you watch it, I'd really appreciate feedback, whether good or bad. Thanks!
Last reply by starving4rtist, -
- 15 replies
- 2.2k views
Need suggestion with my Character Cloth or Design ...colour...etc. My Webpage Lee Thailand
Last reply by CyberSpark, -
- 6 replies
- 1k views
I am hoping that those of you with experience can share some wisdom in the fine art of texturing a model, i can probably handle the decaling well, but the actualy process of getting a half-decent texture using photoshop eludes me. I am trying to do a reptile look, sort of monster-ish
Last reply by carterhawk001, -
- 24 replies
- 2.4k views
Hi all, Inspired by Steve's excellent video tutes, and being extremely lazy myself, I am trying to produce a series of video tutes about texturing a head model. Creating an html tute was driving me nuts and was too much work. I have a first round test up on my .mac site, which I will keep there only for a short time. I'm posting this now to find out if both Mac and PC users can view the video. It is a Quicktime movie, compressed with the Apple animation codec, and the sound is compressed as an MPeg-4 sound. You will need Quicktime 6.x to view it, I believe. If a few of you (both Mac and PC folks) could download it and let me know if you can see and hear it okay, I woul…
Last reply by Mega, -
- 15 replies
- 1.5k views
For those of you who remember, I've been working on a personal project involving a clock - a clock which I'd ideally like to have fully animated inner workings. Following the honed wisdom of Vernon "I make paper clocks" Zehr I've bought a working cardboard kit clock and have begun constructing it with the intention of duplicating the mechanics in A:M. Now in the mean time, whilst waiting for glue to dry, I've build a very simple facade for the clock in A:M. This has also given me the opportunity to play with some of the new render features of 10.5 - namely mulitpass ray width shadows and multipass DOF. Here's a 32 pass test - There are no materials yet and just…
Last reply by Mike Lium, -
- 9 replies
- 1.5k views
Here are a couple of space images I'm working on for another project I'm fiddling around with. Critques welcome....
Last reply by Mike Lium, -
- 2 replies
- 730 views
This is a remake of the "Without Meaning" image I made several days ago. It seems the point wasn't getting accross with the original, so hopefully this time it's a little more clear. Comments and critiques are more than welcome! Oh ya, here are wallpaper versions: and here are wallpaper versions: Black BG http://www.pensnpixels.com/postedimages/wm2black1024.jpg http://www.pensnpixels.com/postedimages/wm2black1280.jpg http://www.pensnpixels.com/postedimages/wm2black1600.jpg White BG http://www.pensnpixels.com/postedimages/wm2white1024.jpg http://www.pensnpixels.com/postedimages/wm2white1280.jpg http://www.pensnpixels.com/postedimages…
Last reply by Zaryin, -
I am looking for peoples opinion on the overall look of this scene. It is a work in progress. I know the sky needs to have reflections turned off. The houses need decals, etc. I mean just by looking at this scene, what do you think?
Last reply by lazz, -
- 0 replies
- 1.1k views
Hey, I rendered out this image and it is doing all kinds of weird stuff. Notice the splines over everything. As far as I know I didn't tell it to render out the splines. I just wanted a final image with no splines showing. Any idea why it is rendering this way? Also, I rendered out an earlier one with a volumetric light focused on the guys upper body and the background out of focus. It rendered everything behind the volumeric light in sharp focus and wherever the beam ended it had the correct depth of field...any ideas why? I may post an image of that if my explanation is too confusing. Any feedback/ideas would be helpful. I am working on it ri…
Last reply by pia12254, -
- 11 replies
- 1.6k views
Here is another rocket model I did. It is the rocket from the old Tintin comic books by Hegre. I have to thank John Ashton-Keller(Headless Bill) for the inspiration. Please let me know what you all think. modome Marc J. Odden
Last reply by mike meyer,