WIP (Archives)
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285 topics in this forum
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- 10 replies
- 1.1k views
Hi, I'm in the middle of making a character walk. I've been following the manual to the letter on how to do stride lengths. I've done it and added my character to a path, however, it talks about an ease constraint in the walk properties....it's not in mine as you can see in the pic. How do I get it?
Last reply by KenH, -
- 17 replies
- 2.4k views
5 hours so far.
Last reply by Mike Lium, -
- 6 replies
- 935 views
Heres my WIP posed. No testures added except a slight bit of color on the face and lips. Let me know what you think! Thanks, SeanC.
Last reply by DarkLimit, -
I gave up searching with page 8, but this image is another place in the world from which I posted the glass/metal/white Information Desk picture back in November. Executive Mansion Parlor Phone Closeup
Last reply by DarkLimit, -
- 22 replies
- 2k views
Some of you might remember this little guy: I'm making an animation with him for my film class this semester. He needs a battery powered car for the animation, so I started making it. Only the back has been worked on...it'll have 4 wheels when it's done. Textures have not been worked on at all. comments, suggestions?
Last reply by Phil, -
- 4 replies
- 984 views
I Made This In My Spare time over christmas, modeled in A:M 10.5, Textured and Rendered in Bryce5. CHESS
Last reply by carterhawk001, -
- 2 replies
- 706 views
Does anyone know why I can't get this guys iris to render. It's a material as opposed to a decal. I'm including the heirarchy to make it clearer.
Last reply by Zaryin, -
- 3 replies
- 751 views
I've been organising my backups and I found these old very simple models. In 9.5 I had to toon render them(there was no time for texturing) but I added them into a 10.5 chor and added a skycast light, and I thought the result wasn't bad. Each of the characters was modelled and rigged in 4 hours. The geometry is very light as I had no tiime for adding intermediate bones or smartskinning(they were animated).
Last reply by Iham Wrong, -
I've been working on this character for a while. Had to step back and regroup the brain cells that remained. Thanks to Frank Hulsey for his quick how to Model the hair style and to Jim for those tutorials on decaling. I'm using the TSM for the rig with some fan bones. the smartskin has just really really been kicking my #@$%. Any comments are welcomed
Last reply by Phil, -
- 13 replies
- 1.4k views
Well, I have resumed work on me pet-project and have been adding things to Peg's Mansion as well as colouring it in! It still needs work on the tree leaves and bark, and the obvious tile pattern on the tower - but hey! - I have never really done this texturing bit before I have the '3D Painting & Texturing' book on the way which should help alot! Looking forward to your comments
Last reply by gazzamataz, -
- 5 replies
- 1k views
Done in A:M for JPL/NASA: "Rover Navigation 101" http://marsrovers.jpl.nasa.gov/gallery/video/animation.html Heavily compressed at 18MB for 5 minutes...
Last reply by Mike Lium, -
Car poster
by kanga- 13 replies
- 2.2k views
Hi List! Heres something, I think (done in AM).
Last reply by John Keates, -
This is a model I did after seeing this sticker on the back of a SUV window while I was driving. (Digital cameras are great!) My only problem is.... what the heck do I do with it? Any suggestions? Respectfully, Marc J. Odden modome3d2@earthlink.net
Last reply by Iham Wrong, -
- 3 replies
- 766 views
Here's a room I'm making for a game with Alpha 8 Win 2000. I'm having abit of trouble getting it to look good. The current issues are: 1 Shadows within shadows. That can't happen in reality given that there is only one light source. 2 Anomaly in wallpaper which is a decal used on all the walls. There is no spline located there 3 The outline of the table(and shelf) is taking on the colour of the wall under the decal (I have the opacity at 50% to get varying shades on each of the walls) Anyway, that's all for now. Thanks. [img]http://kenheslip_1.tripod.com//sitebuildercontent/sitebuilderpictures/room.jpg[/img] PS After loading the project it takes an age to save the…
Last reply by KenH, -
- 14 replies
- 1.6k views
I'd be interested in peoples thoughts on the little clip I have posted on my website. I'm currently making a short film for both enjoyment and education, so any feedback on the trailer I have created would be great. [url="http://www.shaunfreeman.com/wip.htm"]trailer link[/url] Click on the 'teaser/trailer' link. Its a 10.4 Mb quicktime file using the On2 Vp3 codec Cheers Shaun Freeman
Last reply by JohnArtbox, -
- 0 replies
- 594 views
Hey all, Remember this Guy (note thicker hands :))? Well he and his growing cast of cohorts are getting ready to become mobile soon, but they could all use a bit of dressing up. To that end the Super Secret Project Crew™ is looking to add a new member, specifically a texture artist. (not only for the characters, the sets modeling will start soon and will also need texturing.) So if you fancy yourself as such or would just like to give it a shot please email me at [email=david@am-guide.com]david@am-guide.com[/email]. As an "audition" of sorts I will send out the model file for this character to all who email me. This is a volunteer project but I am holding it up to …
Last reply by Obnomauk, -
- 4 replies
- 749 views
Hey all. I'm looking for a little input for my little, on-going merman project. I am now attempting/struggling to texturemap the head. Jim Talbot's video tuts have been really helpful in this capacity, since I needed to know how A:M allowed the magical UV process to take place. But from a more artistic standpoint, I really don't know what to do. What sort of skin tone would look best? How thick should a person lay on shading and facial features? Does he need color mapping for wrinkles, or should I leave that to bump mapping? Any input is quite welcome. Here are some pics. [img]http://www-personal.umich.edu/~rossmith/gallery/mm_tm_side.jpg[/img] [img]http://www-pe…
Last reply by Ross Smith, -
- 24 replies
- 3.1k views
Well i feel im onto something with this new character. I know he looks like alot of other animated characters out there but im proud of him. He will be fun to animate when i finish his body. Let me know what you all think! SeanC.
Last reply by animaster, -
- 16 replies
- 1.5k views
I'm really getting used to the A:M modeling tools. I literally whipped up this model (made in 2 hours). It's not perfect, it's not finished but it's a start. I could tweak for weeks now but I've limited myself to another 2-3 hours (spread out over a couple of days) of point tweaking. Then I'll texture and rig and maybe add a body along the way. I used no reference, therefore if you tell me it's porportions off I will tell you that it was a stylistic choice (lol).
Last reply by zacktaich, -
- 21 replies
- 1.9k views
Here is a car that I made to go with one of my characters. I am no expert on cars but I thought that I would just do a quick sketch and then start modelling. The idea is that is supposed to look kind of flashy and impractical.
Last reply by kanga, -
- 4 replies
- 677 views
My mom came up with this crazy idea about a week ago and I've been having alot of fun with this animation! This is what I have so far... just imagine that your in a jungle. Your admiring the flowers and you hear something. You run over to the noise crouch down and you find this! :D The animation still needs alot of work but this is it so far:
Last reply by natess44, -
- 19 replies
- 1.8k views
Hi, Been too busy enjoying the festive season to post much, but I spent a couple of hours trying out a different way to quickly create heads. I was after a carved puppet feel and I think it worked, especially given the time. Don't know how well it will animate. I had to try and avoid hooks, three point and five point patches, because they don't work with displacement maps, but I think you could just plan these in areas where the displacement is unnecessary. ciao
Last reply by shaunf, -
Just thought id show a pic of what ive been working on. Nothing worth getting excited about. There are obvious problems in the mesh and the textures are lacking but Im getting antzy for a new project and thought id post this before i move on for critiques. Thanks Sean
Last reply by tobinjim, -
- 4 replies
- 746 views
This is an exciting time, I'm in the process of beginning a new model. My modeling skills are not the greatest, and I often find myself in frustration as my mesh ceases to flow correctly. If anyone else ever experiences similar dilemmas, try this, it helps. I drew a few quick sketches of what I thought I wanted, took what I liked from each of them, and ended up with a drawing shown in the first upper left image. I then drew out better rotoscopes, clarifying just what I wanted, and making sure I had a clear idea of where I was going in specific areas. I then suppressed the extremely strong urge to jump on the computer and start modelling. I dug through some things and foun…
Last reply by natess44, -
- 11 replies
- 1.6k views
here's one of my other 2003 models i need to finish for 2004 and animate. I'm open for comments.
Last reply by John Keates, -
- 7 replies
- 1.2k views
Just a small collage of images from practice models.
Last reply by Mike Lium, -
- 20 replies
- 2k views
C'mon SOMEONE out there's gotta be making stills or something they could call "finished" and post in here.
Last reply by MixePix, -
My WIP....
by phade2- 10 replies
- 1.2k views
This was the last character I did in AM. I ventured off into the world of Maya for a while. My new year's res....do more stuff in AM!...LOL I need to update my version of AM I wanna try out the uv editor for the textures on this model. :D
Last reply by Dearmad, -
[url="http://www.steve-uk.com/test/hulk.avi"] view[/url]Ugly carector ,but I like him lol, I love this fur matterial and the way it work;s in 9.5 ,Will upgrade to the latest this month, as it sound's very good
Last reply by Dearmad, -
- 0 replies
- 636 views
OK heres the deal, I got a script from a really good new writer its called the matador. Its about bull fighting. Well we need some animators, modelers, and concept artists. Please contact me if your intersted and supply a portfolio, or some images/ animations that your have done ( a website would be fine). If I like your stuff I will send a copy of the script. Thanks, Robert Fiermonte (Project Manager) :blink:
Last reply by robvmonte, -
- 7 replies
- 982 views
Hiya :) I've been working on my entry for the 10 sec club and would like to get some feedback if possible, thanks! [url="http://demented3d.com/animation/mkrick-10sec-dec03.avi"]http://demented3d.com/animation/mkrick-10sec-dec03.avi[/url] This month they're doing something different and the soundclip's in Italian! But it's from Nightmare before Xmas when Sally tries to poison the Doctor, I've added some subtitles which should help. All done in 10.5.
Last reply by robcat2075, -
- 9 replies
- 1.2k views
Here is a character I just started. Hope to post more later. Your thoughts?
Last reply by littleandy, -
Buddha head
by macb- 11 replies
- 1k views
Hi Everyone, Ive been modelling a buddha head the last couple days, attached is what i have sofar... still have to fix the ears and add some snails on his head... Mike :)
Last reply by macb, -
- 2 replies
- 675 views
Well, I have finally gotten around to creating a web page for the short I'm working on. It's not really up yet, just a 'Coming Soon!' image. I hope to have some pages up by the beginning of January. Anyhow, the link is: [url="http://www.tartpi.com"]http://www.tartpi.com[/url] When I get some pages up, I hope you all will let me know what you think.
Last reply by Zaryin, -
- 6 replies
- 1k views
This is my first time modeling a complete 3D figure. [b]The Hair is fixed! Disregard the Topic description [/b] :D Here are some sample renderings of my project. I am at intermediate level with A:M The scene with the buildings was giving me some problems. I was using a streaking particle system. I wanted to create some kind of electrical force field around the building with the big orb. When I rendered it, it kept on crashing. There was some kind of bug in the streak particle system in some of the frames.I think I will keep it simple. Does anyone have tips on creating a good looking and simple force field?
Last reply by littleandy, -
- 23 replies
- 1.8k views
I think I'm done with my geometry... I'm putting up some screen captures for any design/ modelling criticism before I start bugging (no pun intended) everyone to help me with the texturing. Haven't had the time I've wanted on this, so I haven't made many changes since my last post. Just redid the hands, tweaked his face, put in eyes, made the inside of his mouth, which I can't even see. Anyway, any suggestions are welcome. Thanks -Andrew
Last reply by Mike Lium, -
- 4 replies
- 796 views
It still needs work on the lighting I think but the general idea is there now. Wastland2 - The Morning. [img]http://jeremywall.mine.nu/3d/artwork/TreeMist.png[/img]
Last reply by Mike Lium, -
- 5 replies
- 992 views
This was a landscape I did while working on a modeling method for tree's I was rather proud of the lighting as things like lighting and texturing aren't my strong points. The tree modelling method was from a tutorial. Unfotunately I can't remember the name of the person who wrote it. I would appreciate any feedback you have. I know the image isn't really complicated or anything I tend to very simple scenes in my work. But I thought the ambience in this one was perfect for what I was going for.
Last reply by Dearmad, -
- 1 reply
- 697 views
...I was thinking of restarting the project and wanted to get opinions. She has no legs yet and lacks a great deal of detail. The neck would hood out like a cobra (idea I had) but haven't worked out the details yet, so I made a still to see how she would look. Thanx in advance for your opinions more pictures of her here: [url="http://www.ourpeak.com/gibson/wip.html"]dragon project[/url]
Last reply by Zaryin, -
- 8 replies
- 923 views
Hi everyone. I'm a user of A:M since version 8.5 Used to be on the mailing list but got off a long time ago. Just thought I'd get back into the community here and show off my current work in Progress. The Model is of a Klyros a Race from the Open Source MMORPG Planeshift. I plan to animate him eventually so tell me what you think of him :D [img]http://jeremywall.mine.nu/3d/artwork/klyros.png[/img]
Last reply by JeremyWall, -
- 2 replies
- 731 views
I would like some comments on this model. I am looking for any suggestions in general, but specifically on how to improve her hair. This is a helmet hair approach using opacity mapping. I'm not convinced that this appraoch is going to work. I might try to do v11 hair. pro or con anyone? Also, I used skycast for this clip. Any idea why her lips and face lose their specular highlights? You can run through the quicktime frame by frame and see different parts of her body in pretty good detail. I can always post more if there are specific questions... [url="http://www.3d-anim8or.com/movieplay.asp?moviename=matalie-flyaround"]Play[/url]
Last reply by pdaley, -
- 6 replies
- 1k views
I am hoping that those of you with experience can share some wisdom in the fine art of texturing a model, i can probably handle the decaling well, but the actualy process of getting a half-decent texture using photoshop eludes me. I am trying to do a reptile look, sort of monster-ish
Last reply by carterhawk001, -
- 26 replies
- 2.7k views
Hello fellow hashers, I'm working on a feathered charactor and cant decide how to best modal him for animation, Ive attempted it a couple of times but im not sure how best to do it. Like for example should I make the beak as two seperate parts? Im just sat here looking at a blank screen! ive got that mental block and I just cant shift it! check the attached picture for the design of Orfeg the budgie. Cheers - Chris Nix
Last reply by nixie, -
- 24 replies
- 2.4k views
Hi all, Inspired by Steve's excellent video tutes, and being extremely lazy myself, I am trying to produce a series of video tutes about texturing a head model. Creating an html tute was driving me nuts and was too much work. I have a first round test up on my .mac site, which I will keep there only for a short time. I'm posting this now to find out if both Mac and PC users can view the video. It is a Quicktime movie, compressed with the Apple animation codec, and the sound is compressed as an MPeg-4 sound. You will need Quicktime 6.x to view it, I believe. If a few of you (both Mac and PC folks) could download it and let me know if you can see and hear it okay, I woul…
Last reply by Mega, -
- 3 replies
- 990 views
Yet Another Star Wars Indie, I know. But I found this piece instructive and inspirational. What's impressive is not the animated portions (not done in A:M) so much as the integration of animation with live action -- in particular, the editing and the shot blocking. The strategy and tools (DV cameras, etc.) portion is good reading, too. [url="http://www.crewoftwo.com/index.html"]http://www.crewoftwo.com/index.html[/url] [url="http://www.apple.com/hotnews/articles/2001/06/duality/duality.html"]http://www.apple.com/hotnews/articles/2001...ty/duality.html[/url] -- Al Hatch
Last reply by Iham Wrong, -
- 11 replies
- 3.2k views
Here's a second version of my female zombie model. So far, I've just got the head done. [url="http://www.ovis.net/~cgroves/zoe_front_shaded.jpg"]Zoe front shaded view[/url] [url="http://www.ovis.net/~cgroves/zoe_side_shaded.jpg"]Side shaded view[/url] [url="http://www.ovis.net/~cgroves/zoe_front_wireshade.jpg"]Front Wireframe/shaded[/url] and [url="http://www.ovis.net/~cgroves/zoe_side_wireshade.jpg"]Side Wireframe/Shaded[/url] Let me know what you think!
Last reply by PixelDust, -
- 3 replies
- 755 views
Greetings, good community. What's up? Mine is a story you've all heard before -- making a model, looking for advice, secretly fishing for charitable encouragement. :P hehe These are bodyparts of a merman/creature from a dark fantasy story. Any critique would be good, but if someone could give me some pointers about modeling for animation, I would greatly appreciate it. [url="http://www-personal.umich.edu/~rossmith/gallery/mm/mm_head_side.jpg"]http://www-personal.umich.edu/~rossmith/ga...m_head_side.jpg[/url] [url="http://www-personal.umich.edu/~rossmith/gallery/mm/mm_head_front.jpg"]http://www-personal.umich.edu/~rossmith/ga..._head_front.jpg[/url] [url="http://www…
Last reply by Ross Smith, -
- 3 replies
- 887 views
I've finally completed this model. I've been working on it for a long time. I originally made the head months (a LONG time) ago, and have been slowly working on the body. Well, I've finally finished the main body work. It is not officially complete yet, as I'm sure I'll be changing things and making it look different, but, at least it's a complete body. It still needs tweaking (like the hands, which look a bit bad) and texturing. But anyway, if anyone has any comments or suggestions, please feel free to post! Cheers!
Last reply by Zaryin, -
- 2 replies
- 660 views
Hi, Here's the latest on the Flyer. Trying to get the thing finished by the 17th which is the 100th year of flight anniversary. Engine, wings, and frame are essentially finished. Got to add generator, chain drive, propellers, controls, wires, launch rail, sky and, oh, yeah, a pilot (Orville). Would be cool to have Wilber running along side, but that may be to much to cram in during the next week. Comments welcome. John
Last reply by Zaryin, -
- 31 replies
- 3.8k views
I'm working on a personal project I hope to animate sometime soon. When I finish this model, it will be my first real completed 3d model. The entire thing is being modeled in Animation Master 9.5 (atleast until I upgrade to 10). As I get further along, I'll be posting finished models, textures and storyboards. Any tips, crits, or input are greatly appreciated. I'm teaching myself as I go.
Last reply by modernhorse,