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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 2 replies
- 322 views
Every frickin' year same thing. I pay for an update, got the activation code and cannot download the install exe. What am I doing wrong? Any help appreciated.
Last reply by svetlik, -
- 1 reply
- 321 views
Everytime I try to load stage, it says "parameter incorrect". I am trying to follow online manual, any help appreciated...
Last reply by Steven547, -
- 1 reply
- 321 views
ok i need a lensing effect, 1 for thrusters exaust and one for a shock wave. any ideas
Last reply by Fuchur, -
- 3 replies
- 321 views
ok heres the deal i have need of a laser shot for an animation i have tryed using just a rendered line but that wasent glowy enough and then i tryed to use a pipe that was good but some how went all the way back to the start causeing issues how can i make a laser that fires and then ends
Last reply by johnl3d, -
- 2 replies
- 321 views
Hi - I need to create a golden planet w/ a glow around it - for the planet I just used a sphere, and created a material for it - but I noticed the "glow" in the property attributes doesn't have any sub setting, there is just an off and on. Is there a combo of other property attributes that I can use to get the effect I am looking for - just a glow around the planet - thanks for any suggestions.
Last reply by flashawd, -
- 3 replies
- 320 views
Hey all, I'm having a bit of trouble with Bones. When I select CPs to attach to a Bone, is there anyway I can DEselect CPs if I make a mistake? I tried every possible key+mouseclick combo I could think of... And is there any way to attach a group from the model hierarchy to a Bone? I'm running A:M 12.0n I understand there is a later version for the YETI CD, but the FTP site is a mess. Multiple version scattered around and I haven't got a clue which one to download. Thanks for your help.
Last reply by Luuk Steitner, -
- 0 replies
- 320 views
im using the tool know as a rotoscope to help we draw some items but for the life of me i cant get the rotoscope to show more that what seams like 25% transparancey is there a way to change this to 100% as i am using a pict with may dark colors and they are not usable when its dimed
Last reply by Master chief, -
- 2 replies
- 320 views
ok, what happened was that there were constraints for the feet to make feet targets and i removed them (because i wanted to use the simpler IK system instead), now, i followed the steps for a basic IK system for them, but the problem is, i try to move the feet in a choreography and it wont let me, any ideas?
Last reply by Ravager, -
- 2 replies
- 319 views
Hi - I created a character and created all the 9 mouth alphabet positions for the character as pose sliders and named them appropriately. I created a new action and dropped in "secret" audio clip from KeeKat Tutorial. I made a new dope sheet for it and it automatically filled in everything. The problem is his mouth isn't moving, but everything is set up and working fine - when I scroll over the audio all the pose sliders are moving back and forth as they should - just no mouth movement. I tested it w/ KeeKat and it worked fine, so the issue is something I did with this model. Any ideas what I might be doing wrong? Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 0 replies
- 319 views
Hello, I know this have been covered before, but I'm not getting it. I followed the tutorial several times, but it does not work for me. I made a simple model. I followed the steps for bounding the bones. But when I apply an action to it, it freaks out! Does v14 resolve any of this? I know I must be missing something, but I have no idea what. Any help would be great! **The biggest problem is the legs, the knees bend backwards. I didn't rotate any bones, so I don't know how that could happen.
Last reply by bighop, -
- 1 follower
- 1 reply
- 319 views
How do you create text in animation master v13 I need really cool text.
Last reply by Caroline, -
- 2 replies
- 319 views
Hello - I have a client that wants her character to have non-material hair. Does anyone know of an older tutuorial that might be out there on methods to model the hair? Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 319 views
ok iv managed to create a decent looking spray using the streaks material but had run into a problem which more or less is how to control when it sprays as they all start at frame zero how can i set when they start and stop , and preferably more than once
Last reply by Master chief, -
- 1 reply
- 318 views
i have a texture that i want to rotate around a block at a constant speed continualy is there a way to set a action to get the texture to move on the object with out any stalling parts?
Last reply by johnl3d, -
Hi - I did something wrong when rigging this character (newbie rigger) - I used the 2001 Skeleton from ex 13 in the manual. Below are two images - one of the skeleton, and one of the char brought into an action - she if offset to the left as you can see - can anyone tell me what I did wrong. Thank you - Eric
Last reply by flashawd, -
- 1 reply
- 317 views
i recentaly saw a cool wizzard use in witch a font wizzard was used to make a fish that was golden brown and still smiling and that got me thining , is there a wizard that would take a picture and create a model from it ( noting that it woud need to be cleaned up ) .
Last reply by brainmuffin, -
Hello - I created a model and the rigged him, and then did all the poses - then started the chor. I realized I needed another pose, so I went back and created it, but it will not work in the current chor. I pulled it into a second chor to test it and it worked fine. Any ideas? Thanks
Last reply by flashawd, -
- 0 replies
- 316 views
Hey guys. So I have created a live webcam chat room. If you have a webcam and mic you can grab a cam slot and chat, otherwise it doubles as a text chat room. It can be found at http://www.stickam.com/profile/animation It should be up most all the time, note you have to register (free) with stickam.com to use the cam slots. See you there! Oh, and it is called Animation Station.
Last reply by Heath_Naylor, -
- 2 replies
- 316 views
This is a visual tutorial Red ball with simple black and white decal Key color not set both colors show. Key color set to black, black portion does not show Key Color set to white, white color does not show This was done in v14a keycolor.mov
Last reply by phatso, -
- 1 follower
- 0 replies
- 316 views
Ok, I know this can be done but I can't remember how.....I have several lights and cameras set up. How do I turn off the direction lines or what ever they are called, so my work space is not so cluttered. I don't mean turn off the camera, but the lines that show where it is pointed.
Last reply by bighop, -
- 1 reply
- 316 views
ok this may sound as a really stupid question but how cana decently looking flame be products, ie how can i make my tank burst into flamly goodness
Last reply by robcat2075, -
Edit: I guess i should have posteed this in the introductions page but o well.....also if you are using firefox or have a slow connection you may not be able to view my videos Hello...I thought Id just introduce myself or something. My name is Kevin and i'm 17yrs old, I got animation master on august 9th. I became interested in animation 2 years ago when i discovered a shareware program called Blender3D, I used it for a science project, but after that i didn't have time to learn about the software. But now I do have time and I decided to buy software. I have finished the requirements for the certificate thing. Instead of posting on every single topic I just put all m…
Last reply by Kobbs, -
- 2 replies
- 315 views
Hi, I'm working on rigging my first character, and I'm using the 2001 rig as a basis. However, my abstract character design requires the elbow joint to be a ball joint as opposed to one that is limited to only bend one way. Basically, I can rotate the bicep bone exactly as I want; in all directions -- but I need to be able to do the same with the forearm bone. I'm pretty sure this is a matter of changing some settings for the forearm bone in the PWS. Could someone please try to explain how I would go about making the required change? I am suspecting it might have something to do with euler limits... but please specifiy exactly where and what I need to change. Thank…
Last reply by edlundart, -
- 1 reply
- 315 views
Hi - I am working on another dental animation and need to show a hot stimulus on the teeth to show expansion and decided to use a cup of coffee - does anyone have a steaming cup of coffee they have done, that they can show me, so I can get a visual of how you did the steam, or something similiar that is "steaming". Thanks, Eric
Last reply by flashawd, -
- 3 replies
- 314 views
hi i was watching a dvd called "learning 3d animatipn with jeff lew". he showed that a video could be put into animation master, example: seeing a person move and have ur model move like him, but he didnt say how he was able to put a video in the hash program :s can any one tell me how? thx
Last reply by Eric2575, -
- 1 reply
- 314 views
I am exporting a character with Animation to Quest with the Osidian-Export. Now I got the problem, that the character is always coming in mirrored (that means what was on the right will be one the left. To solve this, I would go the easy road and do all the animations visversa. But now I made a mistake and animated not mirrored. So is there a plugin or a function which can bring all the animation in the action from one side to the other and visversa? *Fuchur*
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 313 views
I am trying to find tutorial on how to texture clothing. Not just simple textures but fine details and patterns.No luck so far.
Last reply by itsjustme, -
- 3 replies
- 313 views
I am working on a new character and was doing a quick render and the render came out w/ a black line around the eye - I haven't changed anything in the advanced options - it almost looks like a toon render, but toon render is off - anyone know what I am doing wrong?
Last reply by flashawd, -
- 1 reply
- 313 views
ok futhering my work on trying to make my dark matter effects i found that one basic once can be created by using toon lines, but this seams to be a full on off aspect. is there a way to render one object with toons on while the rest of the sceen stays normal?
Last reply by robcat2075, -
- 0 replies
- 312 views
Has anyone completed exersize 20 of the 2006 manual? I was able to complete it all the way to the end then it crashed when turning on draw for the hair. From then on it was impossible to reload the project file wihtout getting an error. I have submitted an error report to Hash but will also include the PRJ file here to see if anyone else can load it. [attachmentid=23103] Ex_20.zip
Last reply by rbjohnsn, -
- 1 follower
- 1 reply
- 312 views
ok heres the deal 1 have one tank modle comprised of a base bone the turret and the gun barrel i have it sit still from time 0 to 5 seconds from 5 to 10 seconds the turet moves left 45 degrees then right 90 then back left 45 from 10 to 15 seconds the barrel does the same thing only up and down and from 15 to 20 seconds the tank moves forware out of frame as far as a know this was simpal but when moving through the animation using the preview bar starting from frame 0 it starts moving forward and the 2 seperate turret movments are combined as well , what am i doing wrong
Last reply by Caroline, -
- 2 replies
- 311 views
Hi guys, i am animating a charater, its pretty cool, but i m having problems with key framing, how can i learn how to key frame, any book or vedio lesson, will be appreciated.
Last reply by petokosun, -
- 1 reply
- 311 views
ok what im looking for is a thruster graphic , if you seen any psi phy and such you will know what im taking about , you have a port on some jetspack / fighter and with a epic push of a buttion the hero jets away with the girl with flaming jets following them , its the jets im looking for , and any suggestions would be nice
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 311 views
Is Bit map plus built in to AM now?
Last reply by HomeSlice, -
- 1 follower
- 0 replies
- 309 views
Hello all, I'm working on a small project, and I need a chalkboard. A free standing chalkboard. Does anyone have one or know of anywhere I can download one? Thanks
Last reply by bighop, -
- 1 follower
- 0 replies
- 309 views
I'm making a palm tree....one of the tutorials on my DVD, anyway, I got the cookie cut to work, but there is a faint outline of the square tar. file. Also, after making the tar with the alpha channel in photoshop, the color is gone. I know I must be missing something here.
Last reply by bighop, -
- 0 replies
- 309 views
Here's a good one. I'm building a model of a house that has a corrugated iron roof. Part of the roof is orientated say north/south and the other east/west. I applied to the entire roof decals that mimic corrugated iron sheets and in 'shaded' mode all the stamps (approx 50 in number) are visible. I then open a choreography and import the model, set the camera, lighting, etc and do a quick render (Q + click in the window) and find the stamps on the east/west section have disappeared. The only difference between the two main sections of roof is that the east/west section being made of three adjoining surfaces angled differently, I had to hide two while applying decals so as …
Last reply by PaulX, -
please does any body know how i can make light show with the rays showing.
Last reply by petokosun, -
- 1 reply
- 309 views
Hi - I am working on a character for a client and she want the char's cheeks to turn pink at a certain point in the animation. Is this possible to do w/ a decal in an action over let's say one second - having the decal transparent at 0 - then non-transparent at one second? Or even set as a pose slider? Any suggestions on how to solve the cheek problem would be great. Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 2 replies
- 308 views
I've real new here and still learning my way around the program. I've been trying with no luck on useing a ftp program to get into ftp.hash.com/pub. I was wondering is the site down or do you need a password to get in? Thanks
Last reply by nvoutback, -
- 1 follower
- 0 replies
- 308 views
I down loaded the web version, and I have to enter my name and organization every time I start this thing. I'm on a Mac, did I miss something in the install?
Last reply by bighop, -
Need some help with decals. All of the decals tutorials use photoshop pro but I have paintshop pro. I would like to use the eyes from Miki model on my model. Here is a shot of my anime face model(center). The left model was a modified face from Miki model. I remade the face so it is easier to rig. But since the eyes are spherical and not cylinders and I am missing a step or two in applying the decal I have been having problem applying the decal
Last reply by DJBREIT, -
- 3 replies
- 307 views
ok i was wondering if there was any way to remove the lines of a model but not the points that make them , i know due to importing models i have had this a few times but i though this was just a clean up issue.
Last reply by johnl3d, -
- 1 reply
- 307 views
Hello all, I am following along with the online tutorial for FW-190 fighter. I can not seem to get the measurements to match up to what is shown in the start of the tutorial. I do not know how important this but I press on making sure the scale matches in the different views when I put a new rotoscope. My second issue that makes me wonder if the part I am stuck on has something to do with it is after I create the six point spline for the first wing I group select it, go to top view using the number pad on the keyboard, move the selected spline and click the extrude button. After I do this the extruded portion goes off in the exact opposite direction from what is shown i…
Last reply by robcat2075, -
- 2 replies
- 306 views
so when i first learned to use animation master in high school my teacher taught me how to generate trees unfortunately its been 15 years since then and i dont remember how to do it and im hoping someone can lead me in the right direction on where to look for how to do it in the latest version ive been scouring the forums for about two hours now however im not seeing the information im looking for
Last reply by RyuuZuisho, -
- 2 replies
- 305 views
Hi - I am working on a project for a client and they need it in a high resolution and a little worried about rendering time to meet the deadline - and they have access to be able to log-in I guess to another computer for rendering. Have never heard of it, but they need to know if AM supports "grid/parallel computing" - has anyone ever heard of this or know. Thanks for the help on my other 4 posts today - you guys are great. Thanks, Eric
Last reply by flashawd, -
- 1 reply
- 303 views
I built my first character and gave her bones and made her run. I selected the skirt and made it cloth, and it flaps around in a really cool way, but her legs pass through the skirt. This happened before I made it into cloth, too, but now it's just more of a glaringly obvious problem. Basically, I'm looking for guidance to the right place to look. Am I supposed to fix this with constraints, or is there another path to the solution? Is there a property I can assign to the skirt so that I don't have to reset those properties every time I load the character into a choreography or action?
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 303 views
Hi guys I'm sure this is a really easy fix, but I'm not sure what's going on. I've rendered a simple line that glows and then fades out. (I've rendered it with an alpha channel) The glow shows up in the .mov file and everything is fine, however when I put it into after effects to be composited, it loses the outside glow completely. I've attached a picture of it with the glow, and then how it looks in after effects when it's supposed to be glowing- but of course nothing is really happening. The glow doesn't show up in other editing programs either. I can always add my own glow in after effects, but I wanted to know if anybody can tell me if I'm doing something wrong. Is it…
Last reply by zandoriastudios, -
- 3 replies
- 303 views
As you can see I am on my next project and the questions are already rolling in. When I try to add a new cp to the current mesh to extend a line, sometimes the cp is going in the wrong direction so I click on "shift" and it puts it in the right direction. This caused the side of the mesh to have obvious lines running through it as you can see from the pic below. When I detach one of the cps and try to reattach it - it is pointing in the wrong direction again, so I would have to click "shift" to make it correct - but it looks like that is causing the problem. Is there a way to switch the direction or do I have to delete the whole side and start over. I hope I am exp…
Last reply by Eric2575, -
- 4 replies
- 303 views
What is your experience in modeling for character with Hash animation master ? My purpose in long term is to create a beautiful a character and to share you all my work I have seen some very good character from website to hash animation master itself and all are impressive 😁 Have a good day !
Last reply by threedslider,