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Hash, Inc. - Animation:Master

Running the software on the latest MacOS


Zyloz

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Hi,

I'm interested in getting into Animation Master, I have very little experience with modelling software (only Sketchup) but would like to use Animation Master for some top down game dev. I'm working on a top down game with pre rendered graphics, but so far I've only used pre made sprites, which I want to replace with my own.

I'm working on a MacBook though and was wondering if this OS is still supported? And maybe there are some people who can give me some tips at the same time on how to start. That'd actually be great. So far what I've seen the software looks intuitive, which is actually what I'm looking for.

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1 hour ago, Zyloz said:

I'm working on a MacBook though and was wondering if this OS is still supported?

The answer to that is mostly... no.

v19.0 was the last version to support a MacOS and only up to Mac OS X 10.13.6 or earlier.

 

You can still buy an A:M license and run any past version from v15 to v19 on a Mac, but only if it has that old MacOS... which few people do.

If you have an Intel Mac and can boot Windows 10 or 11 I'm told that works well, but I have no personal experience with it myself and most Mac users don't want to boot  Windows anyway. Some people have tried the various schemes that run Windows within MacOS, with incomplete success, mostly real-time graphics trouble.

I regret that A:M has dropped Mac support but it had to happen after Apple dropped the MacOS code that supported legacy, cross-platform programs like A:M.

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