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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 reply
- 336 views
trying to edit something to a voice trak; but the trak plays slow mo and then not at all. any ideas?
Last reply by robcat2075, -
- 0 replies
- 335 views
I been two years now that i had this program and figured out that.....I have no modeling skills what-so-ever ( I should have known sooner when I couldn't model the basic flour sack ) So i decided to work with what skills (I thats what you would call them ) in animating. The project I Am working on is going steady right now but I am having some trouble. Itrying to have one character walk to a certain point at a certain time but can't seem to get it right. How do I do this
Last reply by GBREAL, -
- 3 replies
- 335 views
Hey everyone, I havent been on animation master in a while. I finaly got back into it. im making a snake thing that has fins. In the picture below, i have the basic layout of it. the top head part is a brown color and is controling the whole thing with that bone. i want to add 2 new bones on each fin as drawn in red. i want the bones to move with the head but also move on there own. I for got how to do this. Can anyone help?
Last reply by TRN, -
- 3 replies
- 335 views
ok going through some of my models i wanted to try an optical camo on a unit , if you dont now what that is its a sort of cloak per say , unlike say a standard cloak a optical camo is more like im putting a tv in frount om me and a camera behind me on every section of my body, a good example of this is from phantom crash . in essence the body becomes clear bu the bacground is distorted due to the buold of the body.
Last reply by johnl3d, -
- 3 replies
- 334 views
OK...i've finally moved to California, so now I have time to concentrate on this program. I want to upload my first animations "Knight Pitch" file. But this forum says i'm not allowed to upload "this type of file". It's an "AVI". What do I have to do to upload this? Steven update: think this works.....It's a black background I think because of the "low" rendering. KnightPitchMOV.mov
Last reply by Dhar, -
- 0 replies
- 334 views
hey, what did i did wrong with this one? rabbit seems like hes on a hurry! walk.mov
Last reply by adrian_ruvalcaba, -
- 1 reply
- 334 views
ok whn making a jet craft of sort i have made the splines alone the wings to look like the seams on real aircraft, only problem is that if i turn on render as lines the surface goes away , is there a way to have it render as both
Last reply by robcat2075, -
- 0 replies
- 333 views
how do u use multiple actions in same coreography? i was playing with the walking tutorial thingy, when i tried to get the person to make a pose at the end of there walk but the pose action and the walking action started overriding each other. i could have swarn i saw a decent tutorial on how to accomidate for this any help would be ... helpful thanx - eptigo
Last reply by eptigo, -
- 0 replies
- 333 views
I am haveing such trouble on 6. what am I doing wrong? I cannot make one foot move up toward the door while the other stays on the ground and then have the other foot follow 10 frames later. if there are any pros out there please help me.
Last reply by ace one, -
assistance
by Deano- 1 follower
- 1 reply
- 332 views
Hi All, I have a project to do and need some jump start help. What I was wondering is if anyone works on this type of stuff ad hock. I have 6 days to complete a animated box, with explosions and moving flaps. Can anyone help? Thanks
Last reply by KenH, -
Hi - I created a small round hair ball creature with eyes for a scene that I brushed and lengthened some of the hairs, and when rendered from the model view it is fine, but when I drop the character in the chor - all the hairs are not brushed or modified - what did I do wrong? Thank you.
Last reply by flashawd, -
- 5 replies
- 331 views
Hi - I recently bought a new computer and had to re-install AM v13 on it, along w/ everything else. I needed to model and add something to a character, which I did. I went into bone mode to associate the new item w/ a bone and all the bones do show, but when I click on any of the bones, all the CPs that normally light up that color associated with that bone remain black. Is there an icon or something that I am not clicking on? There is an image below showing when I clicked on the middle back bone, and the CPs don't light up. Thank you for any help - Eric
Last reply by flashawd, -
- 2 replies
- 331 views
Here's something I haven't seen before. In "improving" the patches on my model, I naturally want to attach ends of one spline to another to make one continuous spline. But when I do this, the splines connect but the result is not continuous. That is if I hightlight one side of the CP I get one bias handle and if I highlight on the other side I get a completely different bias handle. The "," key verifies that the spline isn't connected properly. This seems to be common all over the model, but if I create a pair of splines out in space and connect the ends, it works just as it should. Any help would be appreciated. Thanks, Alan
Last reply by alano, -
- 1 reply
- 331 views
for some reason i can only auto assign. i cant seem to select CP to bones myself. any ideas? holiday_card_08_1.prj
Last reply by sir fen the usa, -
- 1 reply
- 331 views
ok in the sharp lines on the face i made post there was belive it or not a movie to show me how to redirect splines (THANKS) and somethin gthat was shown was the ability to move a cp along a spline with out actauly moving the spline , i coundent quite make out the buttion that was said. any one know?
Last reply by robcat2075, -
- 1 reply
- 330 views
I need a really indepth tutorial on sprites and stuff i have looked at others and none seem to help does anyone have one or know one or if you can just help me by telling me stuf that would be great too
Last reply by johnl3d, -
- 0 replies
- 330 views
I'm creating a "dance" animation. My action is the character "hopping" forward (puts his hands in front, pulls them back at the same time he jumps forward.) I created this action. When I'm in my choreography, I drop the action into the character, then create a path for him to follow. What I want is for him to continually perform that action while moving on this path. Do I have to do multiple paths, or somehow "cycle" that action? He performs the action once, then stops. thanks. Ok. Nevermind. It's working now. I now have to "extend" the action so it looks like he is stopping after one "thrust" forward with is arms before the next action.
Last reply by Steven547, -
- 2 replies
- 330 views
My model is leaning forward when I turn "ON" the Ik Leg setup and bring her into an action - I'm pretty sure I did something wrong when rigging it. Here is pic. If anyone has run into this please let me know what I might have done wrong. Thank you - Eric http://www.flashanimationwebsitedesign.com...itlGirl0006.jpg
Last reply by flashawd, -
- 1 reply
- 330 views
i was trying to experiment with some facial expressions i thought i could copy and paste the pose set on one side of the characters face to the other side of the face in the second pose but i couldnt get it to work properly
Last reply by KenH, -
- 0 replies
- 330 views
I heard there`s something new about how the diplacementmap is handled. Where can I find something about it? Maybe Tut, examplesß Thank you Jake
Last reply by jakerupert, -
- 0 replies
- 330 views
I've created an action from a BVH motion capture file and tailored it to work well with the Gala female model from the A:M library. The animation looks fine in the action window and also looks right if I apply it to the Gala model in the Choreography on frame 0. If however I move the action to start on frame 100 in the choreography it no longer works correctly. The model slides all over the place and all of the translations and rotations seem wrong. The further the action is away from frame 0 in the choreography the worse the effect is. I want to be able to apply more than 1 Mocap derived action to the model within the choreograpy, the 1st action will work fine on fr…
Last reply by cookey, -
- 1 follower
- 1 reply
- 330 views
I am making a scene with fog and clouds with some particle animation in mind... basically a wind storm. Someone point me there. - Justin
Last reply by Caroline, -
- 2 replies
- 329 views
Is this a bug or something I'm not doing right? I am trying to make the distortion toolbar visible. I went to Tools-Customize and picked the Toolbars tab. I clicked the check box for "Distort." The distort toolbar appeared. I clicked "OK" and the distort toolbar vanished. I tried it several times and even re-installed the software. No joy. Why won't it stay? Running version 13.0s on an Intel Macintosh.
Last reply by BrainLock, -
- 0 replies
- 329 views
I have 10 chapters i am planning to upload (look at This Thread for more info) in the future one at a time and will be each chapter will be posted ASAP after it's completion. I was wondering whats the filesize and usual limit is allowed to upload the chapters on hash.com? I'm planning 10 minute chapters or so. Two part chapters only stress confustion and mess.
Last reply by WarioLoaf, -
- 1 follower
- 2 replies
- 329 views
Anyone else having this problem? I'm running on a MacBook Pro if that helps with the diagnosis. The clip just shows up black. image sequences seem just fine though.
Last reply by bighop, -
- 2 replies
- 329 views
Hello - it's been a few weeks, been working on another tooth animation - hope everyone is doing good. Have a small issue I have a model in a chor and had to make some changes to it, but wasn't sure if the changes were going to work - so I renamed it so I wouldn't effect the original if it didn't come out right. The original is in the chor as "impression2" - the one I want to use is called "impressionFinal". Is it possible to point it to that, so I don't have to go in and redue that portion of the chor? Thanks - Eric
Last reply by flashawd, -
- 1 reply
- 328 views
is there some sort of Animation Master back up file thing that saves the last file that you have been working on every 10 minutes or so
Last reply by heyvern, -
- 1 reply
- 328 views
Somebody 'splain this to me.
Last reply by ypoissant, -
- 1 reply
- 328 views
I just bought this and wondering how I can import my project to video format, to import into final cut timeline. Thanks! Kris
Last reply by Jeetman, -
- 1 reply
- 327 views
you know those words just under the avatar vid/picture they say "newbie, journeyman, master, exe" some of the words look like theyve been reworded by some people, is it because they have authority to do so, they have a high enough rank or is it because im having trouble trying to do the same to mine? i hope im not confusing you. thx
Last reply by nimblepix, -
- 2 replies
- 327 views
can i use am to put watermarks on videos if so how do you go about doing it please.
Last reply by debbie harry, -
- 1 follower
- 1 reply
- 327 views
So I'm working through the different tutorials and right now I'm designing the flower. The problem I'm running into is my stem/bud won't move with the bones, but it seems everything else does. I've attached a picture of moved bones and the stationary stem/bud. Any ideas? flower.bmp
Last reply by jpappas, -
- 6 replies
- 327 views
I have seen a model from sample as character on the face has some shading artifact ? Why? Can we eliminate this artifact by a better modeling ? What is your experience from this ? Thanks !
Last reply by threedslider, -
- 0 replies
- 326 views
i want my camera to swing around an object while facing it the whole time, but when i tried, every frame turns the camera further away. i tried going to the last frame and pointing the camera to it but it didnt work...how can i do it?
Last reply by digitalmunkey141, -
- 1 follower
- 0 replies
- 326 views
This is odd. I have version 13. I haven't tried the new download system yet. However today, every time I start the program I have to enter my registration. This hasn't happen to be before. Anyone had this experience?
Last reply by bighop, -
- 1 reply
- 326 views
it the actual animation mode how do you change a path , i put one down in top view but need it to go up a hill but cant get it to do so
Last reply by KenH, -
- 1 reply
- 325 views
Hi! I have a question and dont know if it is possible to do that. I animated something. Now I realized, that I should use several Chereographie-Actions for my Character which will hold several different bones in them to easily blend between reuseable actions etc. So I want to transfer one "bone" (for example the Animation-Channels of the Model Bone) to another Chereo. How can I do that? I tried to drag and drop the bone to the next chereo, but that doesnt work. I would prefer not to copy pase every keyframe to the new action, so is there a different way? Thanks in advance. *Fuchur*
Last reply by KenH, -
- 2 replies
- 325 views
Alright - I am simply trying to create a walk cycle and having problems.... when you move one of the foot targets forward to step forward, you obviously have to move the hips bone to line up above it - that moves the whole character forward. Throughout the whole walk cycle do you move the "root" bone to keep it centered the whole time? Also, when you "copy keyframe" and "paste mirrored" it doesn't seem to paste the root bone? Can someone fill me in on what I am missing. Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 324 views
Hi - I am trying to animate a character doing a 360 degree turn, and I noticed the root bone is not in the center of the char. How do I move the root bone independly w/o moving all the other bones? Thanks - Eric
Last reply by flashawd, -
- 0 replies
- 324 views
like the title says i tryed to make a streaks material but when every i turn on the show particals it gives that error and its getting really anoying
Last reply by Master chief, -
- 0 replies
- 324 views
First off WELCOME! I came here to this program and these forums around one year ago. Biggest lesson I learned was to listen to the advice you find here. An enormous wealth of knowledge just flows here. And the ease at which these folks here give out solutions or advice is amazing as well. My point basically is........................ This forum is as valuable to you as that A:M cd. Maybe more so. Again.........WELCOME! Gene Spleengene Animations (A NONprofit Studio LOL)
Last reply by TheSpleen, -
- 0 replies
- 324 views
I just downloaded the Mac help file and upzipped it. Inside are three more files. Where do they go? Do I replace the current 'technical reference' folder inside the Animation Masster 15.0 folder?
Last reply by bubba, -
- 1 follower
- 1 reply
- 323 views
I am trying to do Exercise 8 and I have an issue. I do not see an expansion icon next to rubber in the workspace. Is there a problem with my model? I am using the 2006 CD thanks
Last reply by tysono_71, -
- 1 reply
- 323 views
is there a irc or chat channle for hash inc.?
Last reply by Rodney, -
- 3 replies
- 323 views
Hi - I set up several poses for a character to practice pose sliders. I have a bend left, right, forward and back- which I all have set to "0" on the pose sliders. I started a new action and it puts the character in the screen, but has him bent forward, which is one of the pose sliders, but is shouldn't be doing that. Anyone know what I did wrong? Thanks - Eric
Last reply by flashawd, -
decals
by Stronghorn- 1 follower
- 1 reply
- 323 views
when applying a decal to a object like a vase, how do you get it cover uniformly? Thanks for your help.
Last reply by zandoriastudios, -
- 1 reply
- 323 views
ok it should be simple but i guess for me its not , im trying to apply a material to a model but when i do it applies to the whole thing , iv tryed selecting only the sections i want but it stil does the whole thing, what am i doing wrong
Last reply by robcat2075, -
- 2 replies
- 322 views
people have a thing (the best way i can explain it, sorry) under the avitar eg. "animating scence 1997" .so do you have to do something to get them? thanks
Last reply by kylemb, -
- 2 replies
- 322 views
I have a path and a character that walks on the path and blended a pose at the end. So far all is good. I have a camera that isn't tied to the path and I manually moved the camera to follow the character. When the character reaches the end of the path, if I move the camera after that point in time the character will slide on the end of the path and not stay where he was. Is there a way of keeping the camera move independent from from the character on the path?
Last reply by pixelplucker, -
- 1 reply
- 322 views
So I wanted to use a bone connected to a simple model to cut a hole through the side of a vehicle that has a Darksim Material on it. 1. I went to the "Boolean" bone's properties and turned "Boolean Cutter" to "ON." 2. I did both final renders and progressive renders and the boolean doesn't seem to work. Did I forget a necessary step......or might some misfortune have happened to A:M's boolean function?? Detbear
Last reply by detbear,