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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,141 topics in this forum
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- 3 replies
- 819 views
Hey guys I em back know, still very new to this but got alot of time now i got my copy at comic-con san diego in 2006 i remember A.M. website you used to be able to post your TAoAM stuff and they would email a little gratz you completed this project or what ever, was just wondering if they still did that i also like to know if there is a place to download already made models for animating just somthing to mess with (aliens,lara croft,orcs,T-Rex) i did find 1 T-Rex but my version of A.M. wont open it
Last reply by Rodney, -
- 4 replies
- 721 views
OK this is a newb question hehe when i try to make a path for a toon to walk on it only want to make it vertical at the start then it will bend after i make a second CP i know i pushed somthing to change this can you please let know what to do to undo it Thanks
Last reply by Tarantula, -
- 6 replies
- 701 views
Just a quick question... I'm opening up the different models that come with A:M to sorta get a feel for how they're put together, and to marvel at how you can accomplish so much with so little using patches versus polys or even SubD surfaces. I am wondering, though, why is it that with some of the models (Kee Kat, the Rabbit and I think one other I was looking at), the eyes are sorta "sunken in" inside the characters' heads? I notice that when you bring them into Choreography, that's not the case. Only in the model view. Can someone explain why this is? Is there a specific reason for it?
Last reply by mouseman, -
- 34 replies
- 3.2k views
Hello... So, here I am with my first dilemma.. on my first attempt at a model that isn't from one of the manuals. go figure Anyway... Here's a link to a screenshot I took for reference. I've decided to model a series of objects I have around my house, start simple and get more complex as I progress and gain more skill and confidence. My first object is typical enough, a coffee cup. I get as far as modeling the cup (a simple lathe, nothing big there), and the handle which was only moderately more challenging in that it required rotating, extruding and tweaking of CPs. Where I'm running into trouble is connecting the handle to the cup. My thinking was …
Last reply by Roger, -
- 1 follower
- 60 replies
- 3.7k views
Does anyone know of a way to get a wet looking material. property or map that they could tell me about ? I want to have a character painting or mopping the floor and need to have it look wet. It will be a white floor. Would a reflective, transparent material be the way to go ? Thank you for your consideration regards simon
Last reply by Simon Edmondson, -
- 7 replies
- 878 views
Hello again, Just popping in quick to see if anyone knows of any podcasts related to Animation Master? I have the privilege of being able to listen to music or what-not at my job, and so I usually like to keep myself entertained by listening to music or podcasts/interviews about various topics of interest. Since A:M is back on my list of interests, I'm wondering if there's anything about this program I could listen to? Google search hasn't really yielded anything, but sometimes it's just a matter of finding the right oddball combination of terms... Thanks!
Last reply by MikeV, -
- 1 follower
- 7 replies
- 904 views
Hi all, So, as my subject says, I'm a returning member here to the world of Animation Master. My last trek with it was around 2007 or so I guess. The last version update of the software I own is 2006, the Sasquatch CD. I also have the 2004 disc with the Gorilla. I took time away from pursuing A:M as I was really devoted to working on my own upstart game projects, and life very rudely interrupted me a few times in the interim (lots of moving around). I am still interested in getting into game design, however, not with something of my own. I have the goal of being hired at a major game studio as a level/environment designer. I veered away from "doing my own …
Last reply by MikeV, -
- 9 replies
- 797 views
Does anyone have a good clear plastic material, or ideas for the settings for one? I've tried all the ones that come with AM, I thought Perspex would work but it is a bit smoky. The only thing that comes close is "fake glass". I'm trying to make one of those domed lids like you see on a slurpee. I've got the shape down, now it is a matter of getting the material setting.
Last reply by Roger, -
- 3 replies
- 561 views
I am trying to repeat an image sequence imported as a layer in a choreography. As the attached jpeg shows, a "show more than drivers" icon is unavailable in the choreography. Where can I access "show more than drivers" for this image sequence & what the best way to repeat this 9 frame sequence? Mac OS 10.4.11 using A:M 15.0j+
Last reply by cribbidaj, -
- 1 reply
- 502 views
Hi, all. A couple snippets of my recent labors on YouTube. Secret Service gone wild 1.wmv Happy Dance .mp4 You can see that I had a little trouble controlling the left hand in happy dance and my feet are slipping through the floor slightly in a secret service.
Last reply by Gerry, -
- 14 replies
- 1.4k views
I am doing a project where I am going to have the letters of a word fall out of a hat. I need each letter to react to each other, bounce on the ground and then form a word. I would like to know what would be the best way to approach this effect ? I take it that I would need each letter to be collidable and have mass but I have never explored AM Physics before except to animate a flag. Is there a tutorial that would be a good one to work through ? Pinballwzd...
Last reply by Pinballwzd, -
- 7 replies
- 1k views
Hi, everybody. I actually have some time off from work to animate! I have a great character modeled and it's time to really learn these constraints. I'd like to know some great tutorial resources that will help with picking up objects, surface constraints (ie. a hand not going through a table top). I'm finding it's difficult to manuever hands and arms realistically and easily. Any suggestions on specific tutorials would be great! Thomas
Last reply by robcat2075, -
- 4 replies
- 560 views
I installed V15J as standard from the CD on my Imac. For some curious reason the help files did not seem to install at the same time ( this was some time ago I admit ). In order to stop me asking my usual dumb questions, is there a way to install the help files after initial installation ? regards simon
Last reply by Simon Edmondson, -
- 3 replies
- 563 views
I have recently downloaded V17 and successfully moved my license over and it runs. The issue is, it makes me fill out the Animation Master Registration every time I run the software. Is there some other file I need to bring over from the V16 folder?
Last reply by robcat2075, -
- 18 replies
- 917 views
This seemed like the best place to ask (?) I am using V15J on a Mac under OSX10.68 and trying to set up some cycles at first but animations later. There is an anomaly on the Mac version which never seemed to happen in the PC interface and I wondered if there was a way to correct it ? When setting up key frames over a timeline you can 'bracket' the frame range at the top of the window to just play back those you want to see. On the PC ( as I remember it ) the inactive frames were shaded in a different colour and it was easy to spot the limit and then adjust it. On the Mac version, its a slightly darker shade of grey, and that makes it awkward to find…
Last reply by Simon Edmondson, -
- 23 replies
- 1.7k views
I am working on a project where I want to have several orbiting balls bounce off each other while orbiting a central gravitational object. While I've played around with A:M for a while this is my first real project. I just haven't been able to find anything that seams to address this particular subject.
Last reply by mustangsRbtr, -
- 2 replies
- 564 views
Hi guys, At some point my speedy, yet sloppy, mouse clicking caused me to lock on grid all of my control point movements and I haven't found on tools, options how to unlock...help please?
Last reply by tomross2002, -
- 1 follower
- 1 reply
- 512 views
I need to Download AM 15J+ For comparisons to AM 16 and 17 I upgraded my system. the previous download links do not work
Last reply by robcat2075, -
- 3 replies
- 637 views
According to sgross' website the MirrorBones plugin is available in AM v16. However I don't see it when I right click PlugIns/Wizards. I only see MirrorConstraints. Should I be downloading the MirrorBones plugin from sgross' website?
Last reply by Greenhorn, -
- 1 follower
- 13 replies
- 1k views
Hi folks, I am following the flower tutorial and want ot duplicate the paddle. I have it grouped and when I right click on it, the plugin is not in the context menu. Any clue what is wrong? Besides some texture plugins, AM shows no other plugins. For an exmaple, there are no export options at all. Cheers Michael
Last reply by robcat2075, -
- 1 reply
- 466 views
Are smartskins stored in the relationships section of the PWS, or are the put someplace else? I had some set up to deal with the flippers but it doesn't look like they are there anymore.
Last reply by robcat2075, -
- 8 replies
- 1k views
I am not sure where the best place to post this so I am posting here since I am still learning AM. I have AM v16.0b 64 bit. I'm running it on Windows 7 64bit. I have a Dell XPS 1702X with a 4Core i7-2760QM CPU and a dual graphics cards. The built in Intel Card and an NVIDIA Geforce GT 555M graphics card w 1GB RAM. I have set the NVIDIA control panel to use the Graphics card when loading AM 64 bit. Other than that I have only the default NVIDIA settings. While working on a model, it has happened 2 - 3 times now - the numpad keys wont work for switching views. Everything else seems to be working - other keys in AM seem to be working. The mouse ( I have a lo…
Last reply by Greenhorn, -
- 10 replies
- 2.3k views
I used sound from this (for English Sub) this is my Thai presentation web page http://www.bobby.in.th/PagesBox/myNote_0007flv.html and the OK version (only mouth) before I complete the action. NaiToSatTra_ok09_0000.mov Words used in Dope Sheets
Last reply by KJ'd Beast, -
- 4 replies
- 588 views
Can't give too many specifics since I'm at work right now but I thought I'd get this out there... I was working on a scene last night (v16.0b 64 bit) and had a model with only one group, with the glow surface property set to on. If I do a screen render in the model window the model glows quite nicely. If I drop that model into a chor and render to an avi file, there is sadly no glowing. Anyone know of a quick workaround? What I'm working on doesn't need fancy dancy solutions,is a quick down and dirty bit for the tech conference I'm attending so I'm perfectly willing to lit it slide, but glowing things look nicer than non-glowing so if I could get it to work, I'd…
Last reply by fae_alba, -
- 2 replies
- 715 views
Hi, im doing a school project, and i need to make a movie with a anime character and i decided to do sonic, but i dont like modeling, just making, im kinda new but anyways, can somebody make me a Sonic The Headchog Model? Thanks SO Much! -zam1137 Heres the views/rotoscope
Last reply by KJ'd Beast, -
- 7 replies
- 901 views
I went out bought widows 7 pro was useing 7 home i had copyed master0. lic. Did my format down loaded A:M paste master0.lic in A:M folder tryed to run program and it comes up with"Worng host for license(-4)" can anybody help with this. new hard drive . Still can retreive any other files needed still have all info on other hard drive can hook it backup if needed.
Last reply by Maniac, -
- 6 replies
- 738 views
Like to know if there a way to lay font in a arc or instead along a straight path... Think I saw a post here I have been digging but cant find it or if someone can explain again or direct me to the link. Trying to make a logo for a friend. thx...Here is a sig i made i put lettering around logo moved each letter manually.is there a easier way
Last reply by robcat2075, -
- 27 replies
- 1.8k views
Mod note: I've split this off from a TAoA:M exercise thread as this might be useful to other people who need to find and install 32-bit A:M to use its Quicktime ability. 64-bit A:M doesn't have Quicktime, but 32-bit A:M does. Actually the best way to post work is to render it to a Quicktime file. If you are using 64-bit A:M you may also want to install the 32-bit version so you can load your PRJ and render (Quicktime isn't available yet in 64-bit A:M) You can have both A:Ms installed. copy the master0.lic file from the 64-bit A:M folder to the 32-bit A:M folder.
Last reply by robcat2075, -
A:M 98
by KJ'd Beast- 5 replies
- 665 views
I purchased a copy of Jeff Paries The Animation: Master Handbook way back when and I'm finally getting around to reading it. I am dabbling with the demo version A:M 98 (V6.??) How much of a difference is there between the version I'm using in the book and the current version as far as the interface is concerned, specifically short cut keys and modeling and animation methods and implementation? I don't want to spend a lot of time relearning the interface if it has changed significantly because I would rather buy the current version if that is the case. Thanks. Keith
Last reply by robcat2075, -
- 1 reply
- 468 views
A new forum member (Mario) emailed me asking for assistance in posting. This one's for you Mario! If you look down and to the right of the screen (while reading this post) you should see an AddReply button. Click that and type your note. Then at the bottom (middle) you should see a Submit button. Click that and you should be well on your way to posting. Welcome to the A:M Forums!
Last reply by mouseman, -
- 2 replies
- 417 views
Here's recurring situation... I had four Netrender nodes running (0,1,2,3) , then for some reason #1 got stuck on "Trying to close" so i just closed it manually. Now i have nodes 0, 2, and 3 running but if I try to start a 4th node I get this message Is there any way to get back to four nodes without restarting the computer entirely?
Last reply by robcat2075, -
- 1 reply
- 420 views
I'm not a new user but this seems the most appropriate place to ask(?) I have a character and I made some shades for her. It would be fine if I just assigned them to the head bone of the rig but If I want to have the flexibility to have them moveable in an action how should I constrain them ? Would it be best to have them as an action object. If so how should they be constrained to the head ? or I've tried to assign the shades to bones in the original mode but don't know how to constrain them to the head in the action. Is it a parenting question ? Thank you for your help simon
Last reply by Simon Edmondson, -
- 6 replies
- 905 views
Hi! I am on the exercise "can you say that" and I am having some trouble. I built the dope sheet and added the sound to the actor, but when I press play, I hear the words, but keekat's lips still don't move. The tutorial tells me that the lips should be moving. Thank you for your help! purplegirl
Last reply by Gerry, -
- 76 replies
- 5.2k views
I don't know if you are suppose to make new threads for this but I have a question. I am thinking of getting this program and I want to know how hard is it for new users? I have dabbled in 3Dsmax but I can't afford the full version of that monster. I have been itching to do my own animating for years and I wonder if this program can help me. Thanks for your answers in advance.
Last reply by Dpendleton77, -
- 7 replies
- 858 views
I'm back to the drawing board trying to figure if I can get to work in the first place. So I've got two bones, one intended to be setup with dynamic constrains and the other to copy the movement of the first bone. The second bone will be controlling the cp's. Both setup in a on/off pose of there own. Both bones are positioned horizontally The idea was to enable the dynamic constraints pose and have it get effected by gravity, once it's in a resting position (stopped bouncing around) enable the other pose and copy any movement changes from there on the second horizontally positioned bone. However, I'm failing to get it to work. It either snaps in the same po…
Last reply by wildcard, -
- 12 replies
- 1.3k views
I used Rotoscope and Front Projection, placed Transparency Map in front of Key Light for shadow on the model. Used Light List to get shadow on the model but not on the Ground. This is my Animated gif. I can't find the way to fix(mix) shadow of model to the Front Projection, please tell me how to, thank you very much.
Last reply by robcat2075, -
- 4 replies
- 695 views
So I was moving another window and some how dragged my timeline off screen. there is still the time controls and slider at the bottom and despite clicking on views and checking time line it still doesnt reappear! Awesome.
Last reply by mtpeak2, -
- 5 replies
- 590 views
I just recently found my older copy of A:M 10.5 and am trying to install it but have run into 2 problems. 1: it tells me I'm using an unsupported newer version of windows. 2: Once I got past that it is asking me for a serial number which I have no idea where that could be. Thanks for your help Dave
Last reply by Gerry, -
- 7 replies
- 785 views
Heya, all--is there any way of turning the model *while* adding CPs, instead of A:M dropping out of add mode when I hit the "T" key? Thanks, Rich
Last reply by John Bigboote, -
- 22 replies
- 3.5k views
So I'm trying to model this: http://www.casrem.com/zoom_e.asp?immago=testata_s_gr And I've run into my old enemy... the circles/ridges. I have to do a few of these things and I've done some similar stuff in the past and I always end up fighting with the ugly dark ridge that shows up. Obviously I'm not a great modeler. But circles have always frustrated me for this reason and I feel I'm must be doing something fundamentally wrong here. In the past I've just pulled everything into Photoshop and "fixed" it. But I'm hoping maybe someone can tell me where I'm falling down here so I can kick this problem once and for all. As you can see the model is a…
Last reply by Maniac, -
- 1 follower
- 4 replies
- 576 views
I am new on the forum so I need lots of advice. I don't know if this works, but is there a way to copy models? In the choreography or in the models folder? I just can't figure it out. Please help. Also can anyone tell me how to keep models in one position for a certain amount of time, because I don't know how to. Again I'm knew.
Last reply by Fuchur, -
- 5 replies
- 553 views
Firstly dose anybody know what "Exception #035" is ? I'm getting it every time I try and bake particles and then A:M locks up. Mac v16b and v17beta. Here's a test project that consistently fails for me, maybe someone could see if it fails for them too. Or am I just doing something wrong again? The zip contains the .prj and the .tag sprite images used in it. Secondly, for speedier rendering I would like to use NetRender. Do I need to bake particles before rendering? Particle_Bake_Problem.zip
Last reply by robcat2075, -
- 4 replies
- 566 views
Ok, so i photoshoped some gyroscopes i want to use but when i put them onto A:M they have a white background, even though i deleted it and made it transparent, i imported it as a .jpeg because A:M doesn't let me put in .psd im i doing something wrong? How do i make the white background go away and so it just the image i want? Thanks! -zam1137
Last reply by zam1137, -
- 6 replies
- 551 views
OK, so this is probably a dumb question with an easy answer but; how do you turn on and of sprite emitters during an animation? All the tuts about them seem to assume that you want them on from the very beginning and with some pre-roll. What I need it to do is to start emitting some 10 or 20 seconds after the start of the sequence and last for 3 or 4 seconds, then stop emitting briefly, start again for another 3 or 4 seconds maybe and then be off for the rest of the animation. This is also a one take shot with no camera cuts. As always any help and advise would be greatly appreciated.
Last reply by markw, -
- 6 replies
- 804 views
I am trying to get a piece of film to fly in from off camera. I have a path setup in the choreography and have constrained the model to the path. Only the model refuses to bend with the path, instead the whole model moves about the path as one. The short end of it is look at the home page for animation master, the strip of film in the upper left corner of the page is similar to what I want the piece of film (model) to do, but instead of modeling the entire strip, I want one small piece of the film to bend and fold as it runs along the path. suggestions?
Last reply by InsanitySurplus, -
- 15 replies
- 1.7k views
I am looking at coming back into the fold but was hoping some of you could answer a few questions for me. Back on v13, A:M used to really slow down if I had 10K patches or more. With the newest version (especially the 64bit), has this been taken care of or does it still slow down at 10K? If I purchase the v16, does that still qualify me for the v17 beta? What type of improvements have been made since v13? Ummm... I guess those are really the main questions I had to ask. BTW, last I heard, Martin had gone on a safari, returned but was rarely heard from. Hope things are going okay for him and he is still involved with A:M. Oh yeah, I had to …
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 606 views
Hi, Just got back into AM11.1 was wondering what Rendering options are available for this version? I read something about net rendering and it comes with so many licenses however i don't even see that option in my version so maybe its to old. 2nd Question: I have a duel Core CPU, is there anyway to make AM11.1 use both cores? Thank you in advance for your answers. Wayne
Last reply by NETech2470, -
- 2 replies
- 536 views
Heya all, any advice on the best way to do moving eyeballs? Either make the "white" of the eyes one with the rest of the face (no blinking on this model) and just have the "iris" move around or creat the eyeball and iris as one and have the entire globe rotate. Any ideas would be welcome. Thanks, Rich
Last reply by robcat2075, -
- 3 replies
- 512 views
I've noticed when I am trying to move part of a model by using the arrow keys, instead of being able to nudge that part in whatever direction I want it to go, I end up cycling through different parts of the model? I'm not sure why this happens, I hit the "N" key first to go into Translate mode, and then try hitting the down arrow to move the part down, but instead of the part moving, I end up cycling to another part of the model. It is starting to drive me loopy, since I'm not sure what I am doing wrong.
Last reply by Gerry, -
- 1 reply
- 382 views
I downloaded and installed the 32 bit version of AM so I could use it with TSM2. The 64 bit version executable is labeled Master_64, is the executable that is just called "Master" the 32 bit one?
Last reply by robcat2075,