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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
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If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,142 topics in this forum
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- 2 followers
- 7 replies
- 499 views
Hi, I'm trying to have a character sitting in a chair have a thought bubble pop up. Kind of like you would see in a comic book. I can't seem to figure out how to do this. I think for the most part I could just use decals and paste them into the air above the head. But, if I create a round white circle in Photoshop, of course the picture is square and I can't seem to get rid of the background and just leave the circle. When the top bubble appears, I then would insert a model, which I have to create and perform some type of animation on the model. Am I thinking right in using decals or is there a better way to accomplish this. Thanks. Greg
Last reply by greg, -
- 9 replies
- 824 views
can the last version of AM run normally with windows vista!!????? REGARDS!!! DANIEL.
Last reply by Zzzippo, -
- 1 reply
- 286 views
I was making the pumpkin tutorial and made a mouth that I can't seem to "close to make rendering surfaces", as the tutorial states. I added a picture, any help would be greatly appreciated since all my previous attempts ended up with some grotesquely weird results. I really hope someone can help. Thanks for your time.
Last reply by Eric2575, -
- 5 replies
- 471 views
is there a decent tutorial for applying decals onto a model, i dont havStart new topice am paint so ...
Last reply by NancyGormezano, -
- 1 reply
- 266 views
sometimes when i remove stamps from a decal its like all i can see are the splines and control points its as if the base color is missing, or turned off or something how would i remedy this
Last reply by NancyGormezano, -
- 1 follower
- 6 replies
- 310 views
I'm just not getting this light thing. I made a space type ship. In modeling mode, I added a light in the center of the ship. I wanted the light to shine out. The light shines out but the model turned black. Is this normal?
Last reply by Ramón López, -
- 19 replies
- 1.3k views
I need help on whell rotation, can any body help me PLEAZE!!!!!!!!!!!!
Last reply by Sacman, -
- 2 replies
- 391 views
here's a screenshot of my problem-- I apply a hair length map, but where I want there to be NO hair, there's still little tiny hair bumps-- is there a way to get it down to 0% in those areas? In my hair length map, those areas are pure black. Thanks!
Last reply by breakthelocke, -
- 3 replies
- 260 views
...HELLO! As you can see from left to right, I have a simple Model inside I've created a simple (50% intensity, BTW...) light, then you can see how its represented in the realtime view and more or less that's how I'd like it appears, and finally what I get when I make a Render instead... And (as always ) I don't know if I'm missing something although I have played whit all the options I have found... Well, the case is that if I add a simple Bulb light inside a model, it seems like if this light be added to the "default" light that any model has, so in real time view I obtain that I wanted to get, but when I render I obtain a double? iluminated object... …
Last reply by Ramón López, -
- 1 follower
- 7 replies
- 443 views
Hi! I'm taking a visual effects class where MAYA is used for examples. The teacher allows us to use any CG program we'd like and I like A:M MUCH more. For our projects, the instructor suggested that we make layered passes of any render (i.e. Specular Pass, Shadow Pass, Diffuse Pass) so that they can be adjusted separately in a program like After Effects without having to re-render the entire composite (Maya can do this). He says this is how the industry is moving. My question is: Can A:M render in separate passes, as described above? Specular pass, Diffuse pass, Shadow pass, Ambient pass, etc. Any help or links to tutorials would be appreciated. …
Last reply by zandoriastudios, -
- 2 replies
- 399 views
Hi hopefully this makes sense without posting pictures. if it doens't, i'll post some. but here's the latest problem of mine: I have a hair material I made, applied it to the eyebrows and ponytail of my character. I imported my character's decals, changed the image to diffuse color etc. the eyebrows worked perfectly, the hair picked up the color. but for some reason, the ponytail part stays pure white. any ideas? thanks in advance!
Last reply by breakthelocke, -
- 1 follower
- 14 replies
- 660 views
Hey everyone, This is my first attempt to add AM to live action. I followed the Sam Buntrock CD's, it's a good guide. Homer_in_my_house.mov
Last reply by bighop, -
- 1 reply
- 486 views
OK here's my Project that frustrated me into putting A:M down for awhile. I was coming up with a new idea for the Exercise 6 The doors stuck. I had everything working great but had 2 problems First I will tell you whats supposed to happen: --Keekat butters his corn, he goes to take a bite and the doorbell rings (you'll kinda figure that out ). Then The bell rings again while he's thinking about how this always happens. This is where the problem occurs and my work stopped, I want to go to a side camera angle (simple) then Have Keekat push out from the table and jump out of the chair to go answer the door. Problems 1. I could never get a 2nd Kinematic c…
Last reply by robcat2075, -
- 2 replies
- 340 views
Rooky Animator here! I was wondering if anybody could give me tips on how to animate an old looking space ship. If anybody does, help the 14 year old! Thanks!
Last reply by Fuchur, -
Hello All. Can anyone tell me why my Flower Power petals will not generate shadows? It looks like petal1 might be, but none of the other 12 petals do. The Stem and Leaves cast shadows when rendered. Thanks. Mr. Bill
Last reply by Fuchur, -
- 1 reply
- 298 views
I'm planning on modeling a robed character based on the atatched scan (if it works....), I could use anyone's advice on how to model and rig this guy--- i'm thinking about actually making the ends of the arms and the end of the bottom of the robe into cloth....but i'm wondering if that might look weird. anyways, any help at all would be great, i'm a noob and havn't started modeling yet. thanks!
Last reply by Fuchur, -
- 0 replies
- 274 views
I heard there`s something new about how the diplacementmap is handled. Where can I find something about it? Maybe Tut, examplesß Thank you Jake
Last reply by jakerupert, -
- 7 replies
- 708 views
I have a model i'm rigging at the moment, and I just cna't figure out how to get the bottom of his robe to work right-- i'm using simcloth, and applied deflector to his legs and everything, but when I move my guy around in a chor., and try to render the cloth, it gives me an error. any ideas? thanks!
Last reply by breakthelocke, -
- 6 replies
- 420 views
Hello. I have been working on the "Flower Power" Tutorial. I have viewed the video tutorial and gone through the book. I can't get my click-drag to select all the points in, as example, the stem. I am in front view in model screen and I have lathed my spline. It looks fine. However, when I try to group those points together by click-dragging as he does in the video, it only selects visible points. It does the same thing with the rings: I will resize the middle of the top 3 rings, then look at it from a different view and realize that it is oblong. Can anyone tell me why this is happening? Is there a function turned on or off that I am …
Last reply by KenH, -
Hi - I created a small round hair ball creature with eyes for a scene that I brushed and lengthened some of the hairs, and when rendered from the model view it is fine, but when I drop the character in the chor - all the hairs are not brushed or modified - what did I do wrong? Thank you.
Last reply by flashawd, -
- 2 replies
- 279 views
its a bit strange but i cant seem to add more splines in ver 14 after i draw a basic trace on a rotoscope i want to add more points but they dont seem to want to attach...any one having this same issue?
Last reply by sir fen the usa, -
- 2 replies
- 321 views
...Hi! Well, at least I always have found it a little "weird" and I'm not sure if this is resolved in that way for some reason or even if it could be a bug (although I don't think so cause we were talking about be a very old bug...) The case is that it seem to happens in any case, Action, Relationship, etc... but let's say you are modeling, ok? You add CP's, and you can see how it appears listed in the "Project Workspace Window" inside the Splines folder, thats right, but then, if I want to select one of they, and I select it in the PWS window it's not selected in the main preview window so there is no way to know which poit I have selected... And the only real metho…
Last reply by Ramón López, -
- 3 replies
- 310 views
Is it possible to change a topic description once the topic has been posted? The reason I ask, is that it would be nice to update the topic description when I have updated a WIP. For instance, in my AT-AT WIP, when I posted an animation of the walk cycle, I could have changed the topic description to something like "2006/10/21 - Created first basic walk cycle". At the Anim8or forum, you could do it be editing the first original post, and then change the description there, but haven't seen anything like that here. Thanks... Al
Last reply by Mechadelphia, -
- 2 replies
- 419 views
Hi - I just purchased A:M Paint and everything set up fine. I am in Animation Master v14 and have my model in the window- - Right Click - Plug-ins -3D Painter My model is now in the window of AM Paint - click on Create Decal Tiles It runs through that fine but when I click on "Start Projection Paint" - the screen turns white Has anyone run into this problem - not sure what I am doing wrong - any help would be appreciated. Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 332 views
normally i can grab the end of my characters arm and move the whole thing but for some reason, i can move one arm freely, and the other arm i have to move the upper arm of the arm and the lower part of the arm independently. its as if some option was accidently triggered, but i cant begin to guess how. im using the default character build that came with the AM software. i have yet to understand how the build works, or how to reproduce a similiar rig
Last reply by eptigo, -
- 3 replies
- 388 views
Hi - I have played around w/ materials a bit from my last practice model and have a basic understanding of how it works. I have a couple of questions - I need practice modelling as well so I modeled a small dinosaur which I will use to work on materials and textures. What I am going for is for the dinosaur to have an alligator skin look - I am going to put the dinosaur in a short humerous animation - so I am not going for photorealistic, but I still want an alligator skin look. I also want to have green stripes going down his back - which is where I am getting confused. Is the skin texture (alligator look) done w/ materials and the stripes done w/ a decal? Also…
Last reply by flashawd, -
hey every one im new to everything but im learning it at school and i love it already i just perchised it
Last reply by phatso, -
- 2 followers
- 4 replies
- 617 views
I copied the head of "Fat Guy" onto an re-rigged body. The old rig wouldn't work with the v13's Rig. I re-rigged the body, and it works, however the face is another problem. Using basic face bones and groupings for the face, but the face distorts when I added an action from the library. So I copied and pasted with bones from the first model, but as you can see the face is a bit messed up. Even when I create new bones, and attach them, the face distorts when I apply an action. Is there too many bones? Not enough?
Last reply by KenH, -
- 1 follower
- 12 replies
- 1.1k views
Hi - I am thinking of buying A:M Painter and wanted to get some imput from anyone that has bought it and uses it. Can you flatten a model or portion of a model and apply a decal within the painter program - or is the flattening done in Animation Master? Any pros and cons of the program - I would appreciate any input. It is an inexpensive program, so I will probably just buy it and try it out. Thank you - Eric
Last reply by flashawd, -
- 5 replies
- 637 views
I wanted to know if you could hand draw an animation then use animation master to play them like a flip book.
Last reply by Rodney, -
I'm having trouble making my character jump from one platform to the next. I made a jumping action sequence in action. In choreography I made a path from one pad to the next, I gave the character a constraint to the path, drag and dropped the action sequence onto the character but when i pressed play the character did the jumping sequence still on the first pad then popped onto the next. Can anyone help me?
Last reply by Masna, -
- 5 replies
- 575 views
I am having an issue when I attempt to either import or open an AVI 15 second clip that I created with Windows Movie Maker: Error with AVI file. The file does not contain a video stream. Any basic rules or suggestions to start off with? Thanks, z
Last reply by itsjustme, -
- 1 reply
- 305 views
I was wondering if anyone knows of a place that has a complete tutorial/production journal with all the steps of creating an animated short. That's all EDIT *sigh* another thing... copy keyframe and paste mirrorred is jsut not working for me.... everytime I do it, it only affects the toe bones on my character.... I've tried in chor and action, tried everything it seems like. thanks!
Last reply by itsjustme, -
- 1 follower
- 9 replies
- 670 views
how do you make a texture look bumpy, or rough, in a 3d fashion way? i've seen it before, i just don't know how to make it. how do i do it?
Last reply by NancyGormezano, -
- 1 reply
- 309 views
Hello! I'm trying to import some 3ds files. The result is very bumpy models. Why is that? I'm I doing something wrong when importing?
Last reply by Tralfaz, -
- 1 reply
- 290 views
I know I post a new topic at least once a day.. just wanted to say thankyou! to everyone that has answered- I am learning so fast, mostly because I get quick and accurate responses from everyone So my newest questions: 1. I need to know how to restrain my bones on my character from going past (ex.: elbow overextending, head turning all the way around) I think once I can get that done, my model will really be animatable. 2. in what window (model, action, etc.) can I add constraints in, so that every time I import my model into an action or choreography, I don't have to add them in again? Thanks!! EDIT 3. I just applied materials to my model for …
Last reply by itsjustme, -
- 2 replies
- 224 views
This is a visual tutorial Red ball with simple black and white decal Key color not set both colors show. Key color set to black, black portion does not show Key Color set to white, white color does not show This was done in v14a keycolor.mov
Last reply by phatso, -
- 1 follower
- 6 replies
- 227 views
Can anyone link me too any good materials tutorials? - I am trying to figure out the basics of creating them. Here is a link to a really good one, but a little advanced for me at this point. http://www.colins-loft.net/free/mats/Demon_Skin_Material.htm Thankyou - Eric
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 282 views
how do you make it so that anywhere you look at an image, it always faces you?
Last reply by Dhar, -
In choreography and action whenever I move a bodypart and then pause and move another body part and press play the body parts move simoltaneously. Does anyone know how to fix this?
Last reply by Masna, -
- 11 replies
- 545 views
practically every time i try to import a texture into my project, it says: "Exception #019 in the "Jpeg" image to open." and about after half a dozen of these most of my current textures are gone. on top of that, the program quits very easily if i'm not careful, or even careful at times. it will easily freeze, in which i would need to forcefully quit, here is the data that the system gives me when i send the error report: szAppName : Master.exe szAppVer : 12.0.0.0 szModName : hungapp szModVer : 0.0.0.0 offset : 00000000 and i can't even render anything anymore.... i always get an exception #010, what a pain. this issue occurs in EV…
Last reply by Ravager, -
- 3 replies
- 283 views
anyone know where I can find a simple full-body rigging tutorial, not just how to put an already made skeleton into something? If not, can someone tell me which constraint I should use to make feet not go through the ground? thanks !
Last reply by itsjustme, -
- 5 replies
- 475 views
First off, thanks to Robcat for giving me the link to answer my last question. As usual in the learning process, it answered the Q, but brought many more. My most pressing, currently, is that above: Any links for this one? I am REAAAAAly close to getting this one...I may even have it but it's just too late to try it again tonight, and I wouldn't mind finding out that there is a tutorial that addresses this one, as well. Thanks, in advance. Mr. Bill
Last reply by robcat2075, -
- 5 replies
- 579 views
Hello all: I am animating a character with a stem and a wheel at the end of it...no legs. I am making 'walk' cycles for him and am having to do all but the arms in every keyframe. In other words, it won't let me make any significant moves of the stem body, and the hips (other than up and down, of course) if I want to mirrorcopy to another keyframe. What happens is: My character becomes a lump on the floor with a head and a wheel. My character has been specially modeled and so has its own rig. So, is there any way at all to use mirror copy with a character like this?
Last reply by robcat2075, -
- 4 replies
- 362 views
Hello again... now i try do simple physcis practice.. i try shaggy throw ball on frying pan..... but ball come through pan.. first i have problem to shaggy keep hold on pan. now its move his arm with. any idea how i can make that. and what i do wrong now... or link where is tutorial or viedo.. Physics_test.prj
Last reply by yoda64, -
- 5 replies
- 269 views
so my problem now is I'm applying a smartskin in a model window, but when I open up a new action or choreography, my smartskins don't seem to be working. any ideas? thanks!
Last reply by breakthelocke, -
Chessboard
by Hodari- 1 follower
- 4 replies
- 309 views
Hello. Here my Chessboard model. not good but start anway. mayby some day i can make shaggy and rabbit play the game and move chess pawn. (sorry my english language is not good) (dont know is this right place put file in share....) All comment where i do wrong is welcome... Chessboard.mdl
Last reply by Luuk Steitner, -
- 1 follower
- 2 replies
- 381 views
So I want to have a force blow some hair on a model, but I also have some smoke particles in the same choreography I DO NOT want to have that force effect. is this possible... and how? Thanks for any help that can be offered...
Last reply by Moonsire, -
- 2 replies
- 371 views
Im having trouble with bones. The bones worked fine in choreography until suddenly i pressed the bone button but all I can do is adjust the bone size. Can anyone help me? Did i press a wrong button or something? Please help me if you can.
Last reply by Masna, -
- 5 replies
- 276 views
how do i make it so a particle is rotated the way i want it to be??? like if the particle is vertical, and i want it to be horizontal, you know... something like that. thx
Last reply by johnl3d,