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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,140 topics in this forum
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Hi, I must be missing something VERY basic. How do I create a rendered version of a frame of scene/choreography? I have a choreography, I don't want to render the entire choreography just a single rendered frame from within the choreography Make sense? Oliver
Last reply by robcat2075, -
- 2 replies
- 1k views
A while back I had to create a box and add subdivisions to it. It took some time. So I created some subdivided boxes with a bevel on the edge. This is certainly not the best way to create a beveled box I'm sure....But may save some "spline time" It's a lot easier to erase splines than adding them in. Also, the "Split patch" wizard comes in handy. Bevel box sub divisions.mdl
Last reply by Rodney, -
- 6 replies
- 1.2k views
Hey Guys, I'm in this version 18. And on PC. There has been a consistent crash that has happened when I copy a group of splines/ cps and paste them in the same model. It doesn't happen every time, but I would say it does happen about once or twice a day. Has this been fixed in later V18 version. Thanks
Last reply by NancyGormezano, -
- 2 replies
- 1.2k views
I'm running latest version of A:M in MacOS 10.9.5 on a 2014 Macbook Pro. Importing targa files seems to be my best option for using rotoscopes and decals in the modeling window (jpg won't import). The images do not display correctly in the modeling window. Only part of the image is viewable. This makes it very difficult to place decals correctly on a surface, though once I do apply them after considerable effort, the decals render correctly. Modeling using the images as rotoscopes is impossible. My graphics were set to OpenGL3 initially, but I changed them to OpenGL. This gave me about 50% better viewing, but it still is not a viable option. Does anyone ha…
Last reply by cribbidaj, -
- 18 replies
- 2.4k views
I want to create an array of windows or objects in a circular form, is the duplicator wizard the way to do it and if so where can I find an explination for its use. I have just renewed V18 after a having with V13 since release.
Last reply by Rodney, -
- 1 follower
- 1 reply
- 1.2k views
I thought I read somewhere that this was possible, but now I can't find it. I want to swap the selection... unselect the current selection, but select the current unselected CPs. An alternative would be a way to add the current selected CPs to the hidden CPs (as opposed to adding the unselected CPs with Shift-H). I can select the "other" CPs and do a Shift-H, but it's a lot more work, and I'll be doing this a lot as I attach decals to surfaces of a somewhat crude NASCAR Camping World Truck Series race car. (It'll be whizzing around a race track, so it doesn't need to be perfect.) Here, I've hidden most everything other than the right side of the truck, and I've cli…
Last reply by nemyax, -
- 1 follower
- 10 replies
- 1.6k views
Hi, I've been working my way slowly through Barry's great Video Tutorials and then trying them out in practice and have come across something that I don't understand. It is to do with constraints where the enforecement is less than 50% Rotate-00 shows the 'home position'. All 4 bones are pointing straight up. The 'control bone' is on the left and the other three bones are all constrained to orient the same as the control bone as follows: Going from left to right, the first bone is enforced with 100%, the next bone is enforced 50% and the last bone on the right is enforced by 40% Now, rotate the control bone by 45 and all bones seem to be behaving. …
Last reply by robcat2075, -
- 1 follower
- 12 replies
- 3.1k views
Evening All from windswept, dark and wet West Cork (Ireland), Maybe it is the weather, but the computer beckoned today and I hauled myself into learning AM again. Nothing difficult but I am again banging the sore head against a harder wall than before. Been trying to cut a hole in a model and had varying levels of success - so much so I decided to get back to basics and see if I could fathom what I was doing wrong. Did a very simple outline, used an 8-sector lathe and formed a simple 3-d model. Cut a hole in either side and then started filling in 5 point patches. To me (uninitiated) both holes were created exactly the same way. The First Hole: All 5 p…
Last reply by Rodney, -
- 6 replies
- 1.5k views
Hello everyone, i need help with AM V18 Licensing. I got a Master.lic file from Hash, added it to my AM folder as directed and got this Message Wrong Host for License (-4) Thoughts??
Last reply by robcat2075, -
- 12 replies
- 1.6k views
Hi, I'm back - and starting at the very beginning. Decided to start with cylinder type models, but the results are not consistent. The problem is with the top surface using planar decals. Looking at the attached photo you can see 2 poor quality decals and I can't work out what I'm doing wrong and 2 that are OK For each, I started with the right hand outline, did the flip/copy/attach and then used the lathe. The breadboard (bottom left) probably had the most complex shape and yet turned out really nice. The only other one which turned out OK is the middle one which was a basic cylinder - nothing complex at all. No doubt I'm making a really basic mis…
Last reply by LenseOnLife, -
- 6 replies
- 1.8k views
Hi, The geriatric is returning to AM after a break of about 5 years. During the interval I've created a big library of models using SketchUp (free version) and there is really only Collada DAE or STL export options available in SketchUp for me. The DAE also has an option to include texture data in the export. So the question that just about everyone must ask - is there any way of converting DAE to any of the AM import formats (without breaking the bank)? OR Is it possible to re-texturise / paint the STL imported model? Any help will probably allow me keep a bit more of the ever thinning thatch on top of the brain cells, Cheers, Oliver
Last reply by Rodney, -
- 1 follower
- 1 reply
- 804 views
Is the Community pane working in v18n? I have changed my name and p/w, tried to login/join, but it keeps saying bad password.
Last reply by Rodney, -
- 2 replies
- 907 views
Hey Guys, I'm Back I was wondering if anyone can tell me the total I would pay for a subscription? I know they are using paypal now and was not sure if it added anything to the $79.99. David
Last reply by thumperness, -
- 1 reply
- 917 views
One of the easiest ways to combine Choreographies is to create a third (empty) Chor and import the others into it. As a cautionary note, saving that Chor will result in one that is truly merged and combined so make sure you save your originals. For realtime organization and planning of Projects consider creating Choreographies with themes. For instance you might have one Chor named 'Characters' that has all of the actors needed in a particular storyline. Similarly, a Chor named 'Props' can be populated with all manner of props. As you need these resources simply drag and drop from the Character Chor into the active Chor you have set up for with a camera for that s…
Last reply by robcat2075, -
- 21 replies
- 2.2k views
hi all as you know in other topics, i actually haven't the time to play with this wonderfull software to be clear i go make animation with, i bought it for because i think it is the software power but to be clear also, the render seems to be old, gives me the watch of plastic or else. no way to change to blender which is too complicated for me but perhaps do you use in animated shorts some external renderer wich don't consume to much time to render some frames ? anyway i go soon learn it and i am happy to be of yours, because of the good persons i met here and the software abilities regards
Last reply by stefff285, -
- 7 replies
- 1.2k views
hi all i go make my cartoon right now but i don't understand the use of render server and render slave - how to export a project to theses programs ? - if i understood, i export so to render server which makes run render slave ? under wine on linux i canno't directly run render slave thanx a lot for all, you are gentle people and i like it regards stéphane
Last reply by stefff285, -
- 12 replies
- 1.6k views
Need a little help guys... I've got a character for a local commercial - 7 second intro, that he's supposed to "fist bump" the owner at the end of his intro. I've set up the lip-synch anim for the VO, and now I want to do the body action and fist bump. I would typically work in the action window for his movements, but since he's got to interact with a live action character, I figured I'd have to work int he Choreography window w/ a Camera Rotoscope playing the live action video. I've set up a cho, imported the video clip as a Camera Rotoscope, I set the start point at 0:00 and the end point at 7:17 on the rotoscope. But when I advance frames, the video roto ju…
Last reply by TheToadStool, -
- 3 replies
- 928 views
Just purchased your yearly subscription. Windows 64 bit type in my shiny new activation code and get this... Bad return data from webserver (no status) (-134) no such file of directory (erno:2) I deactivated my anti virus and it still does it. Help please
Last reply by Jason Simonds, -
- 4 replies
- 1.3k views
Hello - I'm not a new user but I have a new user question. When modeling, the user is able to select a cp either by clicking on that particular cp or by using the "G" key and grouping a couple of cps. After these cps are highlighted (they turn green) the user can hit the "T" key and rotate the model ... ...and those selected green cps should now be the center axis for the "turn" action to rotate around. That is what I remember... but now when I click on a cp and use the "T" command the model rotates haphazardly and the software does not use the selected cps as the center axis for "turning".. Can anyone explain where this is going wrong? Many thanks, To…
Last reply by Tom, -
- 3 replies
- 983 views
It used to be that if you would customize which panels were open, and their location, then quit the app. It would remember where they were when you relaunch the app. However, with v18, that doesn't seem to be the case. Each time I either quit the app, or it crashes (which is still quite frequent - very disappointing), the panels are always restored to their default location. Is there a way to get the software to remember which windows I want open and where? Thanks, Tommy
Last reply by Fuchur, -
- 1 follower
- 7 replies
- 2.1k views
Hi guys, I'm just getting back into A:M after a few years off. I'd like to review a list of updates, advancements and additions that have happened to this very organic software over the past few years. Is such a list available? If so, where can I find it? thanks, Tommy
Last reply by TommyDAQ2, -
- 1 reply
- 1.3k views
Okay you know this stuff already right? Because I'm a big fan of Right Clicking I sometimes forget about the ease of double clicking in the Project Workspace and use alternative ways that often add a few extra steps. The primary exception to the rule in double clicking in the Project Workspace is the top container (Project). As you are already in a project double clicking won't create a new project. In fact it won't do anything. When clicking on Image, A:M will prompt you to open an image. The same goes for double clicking on Sound. A:M will prompt us to load a audio file. Double clicking on a Material will create a new (default) material, ready and waiti…
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 3.2k views
So I'm finally starting to wrap my head around modeling with patches, and now I'm digging into various texturing techniques... https://youtu.be/dVVwayFoPMQ Question: when you apply an image per patch (i.e., by selecting a patch, right-clicking on it, then choosing 'Add Image') can the UV's be adjusted for each patch to better position/size the image? Thanks! Bryan
Last reply by bcgreen24, -
- 2 replies
- 1k views
Is there any way to keep 'Copy-Flip-Attach' from crashing A:M? It crashes every time I try it... Thanks! Bryan Never mind-- in case it helps anyone in the future: I had the pivot point around which the flip was going to be done too close to the center line of the model I was flipping... Thanks! Bryan
Last reply by pixelplucker, -
- 3 replies
- 1.1k views
Question: how do I assign multiple materials to a single model? For example, a 'skin' material for a human character's body, and an 'eye' material for the eyes? Thanks! Bryan
Last reply by bcgreen24, -
- 1 follower
- 6 replies
- 2k views
First of all, let me say that A:M is pretty amazing-- the very first thing I've tried to model (after being away from 3D art for over 5 years and never having used A:M before) is actually coming out way better than I expected. On the other hand-- it also has some major issues. So-- as the attached images show, I have some weird stuff going on with my topology, and when the model is rendered, it has nasty creases all over it. I'm looking for some pointers on how to manage topology in A:M, and, more importantly, how to go back and fix things after the fact. Can someone point me to some good tuts on this, or where I should look in the manual for guidane? Thanks! …
Last reply by bcgreen24, -
- 5 replies
- 1.9k views
please at first accept my apologies, i don't want to go to blender but export animation done under animation blender TO blender cycles of course .X seems good but i go to find x import in blender and go to animate under animation master someting for demoscene so then ^^^^ kindly regards stéphane
Last reply by stefff285, -
- 1 follower
- 10 replies
- 1.6k views
All CG in this video was done in Hash AM http://www.cleanercube.com
Last reply by jason1025, -
- 6 replies
- 1k views
I requested the trial a few days ago and have not heard anything back with the id number requested of me. Is there something else I need to do? Thank you.
Last reply by Jason Simonds, -
let's begin 1 2
by stefff285- 1 follower
- 72 replies
- 6.3k views
helllo allo so then i begin my first tutorial and i have a problem after having made my workflow as said on a video in fact the 3d view doesn't appear at all as on this shootscreen perhaps a very nooooob error from me ? regards and thanx by advance stéphane
Last reply by stefff285, -
- 1 follower
- 26 replies
- 4.5k views
hi all due to the fact i own do animated movies in 2d actually and too that i am under linux (ubuntu 14.04 xfce) i am in trouble about buying you your software and i have severals questions to ask - only splines ? - does it export in lwo format ? it would be great for demomaking process i take part of - is it possible to export to other renderers ? - is is so better than the 2006 version i try actually (bought in 2006) and why ? blender i great too, that's why the annual version would be cool for me but i prefer asking you why this one, why animation master ? thanx by advance stéphane
Last reply by stefff285, -
- 17 replies
- 3k views
hello, i have a question on the fire tutorial. rendering the smoke with a normal background everything runs fine rendering the smoke without a background with an alphachannel in the first instance looks fine too but as soon as i import the rendered clip (w alphachannel) into after effects the sprites show up with the pictureframe i added some screenshots appreciate your help w background.tiff w alphachannel.tiff in after effects.tiff
Last reply by Fuchur, -
- 1 reply
- 986 views
Just signed up for trial - none of the links work. No idea where help/support link is... so hopefully someone else can verify the issue? Tim
Last reply by Fuchur, -
- 2 replies
- 1.4k views
Working on a model, part of the models points are now a light blue/gray, and I can't pick/choose them, did I lock them, somehow?
Last reply by ovni1, -
- 2 replies
- 1.2k views
I have a burning question okay maybe not burning. When making a body part like arms and legs for a biped character what is the ideal lathing settings for them? I mean something like a character you will use for a simple animation or for a comicbook like say Largento's? I hope that made sense thank you.
Last reply by Dpendleton77, -
- 1 follower
- 17 replies
- 2k views
I would like to be able to control the Enforcement of a percentage Pose from a on/off Pose. Is it even possible? I am constructing a character who is talking trough the corner of his mouth. Witch corner he is talking trough is varying depending on angle to the camera. I am planning to use Dope Sheet to quickly make the basic lip sync before fine tuning it. I am going for this approach: I make two percentage poses for all phonemes, one for each side (Right A I, Left A I, Right E, Left E, Right O, Left O etc.) and form the expressions of the mouth. Then I make a percentage Pose for each phoneme (A I, E, O etc.) In these poses I control the poses above (Pose A I at…
Last reply by Visping, -
- 1 follower
- 5 replies
- 1.7k views
I would like to use dope sheets when animating my character. But as my native language is not english I would like to make my own dictionary in swedish. I think I can just replace the dictionary.dic with a swedish dictionary. But there is a problem: I do not recognize the way the phonemes are written. What phonemic alphabet is used in Animation Master? I can tell it is not the IPA by International Phonetic Association. Does anybody know of any documentation that explains the way phonemes are to be written in the Dictionary.dic to work properly in Animation Masters dope sheet? phoneme 'f/oU/n/i/m phonemicist f/oU/'n/i/m/I/s/I/st phonemicize f/oU/'n/i/m/I/,s/aI/z pho…
Last reply by Rodney, -
- 6 replies
- 1.2k views
I was gone for awhile taking classes in another software and I find myself wanting to dive back into Animation master and I see a sub-forum with this my curiosity is peeked. Question so there was a certification in this at one time or is this in the planning? I could not look in the forum as it was marked private. Thanks. TaoA:M (The Art of Animation:Master) Online
Last reply by Dpendleton77, -
- 1 follower
- 8 replies
- 3.4k views
Anyone have a 3D heart model they could donate. My attempts are not smooth. I have attached a shape for roto. and a reference someone made in another package.
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 1.5k views
WOW! Hello folks. I've been away from the forum for a while, and things have sure changed up while I've been gone. I'm using version 15.0J+ There have been a couple of new versions released. Is it possible to purchase a new CD version or is the only way to upgrade the yearly download option? Although I haven't been animating, I've been using A:M as an artistic tool to create "photo" borders. Before I left I was fairly confident in my modeling skills but stalled out learning rigging. I've decided that I want to attempt to animate a short piece, and to do this I'm gonna need to call upon the generosity that I've always found with the members of this forum.I'll n…
Last reply by Shelton, -
- 14 replies
- 2.4k views
Hi, everybody. been a while. I recently upgraded to win 8 and need to recover my version 16. how do I go about this? thank you
Last reply by robcat2075, -
- 1 follower
- 26 replies
- 3k views
I cant get simulate spring systems to not be greyed out. please help. WHat is the trick?
Last reply by Fuchur, -
- 2 replies
- 2k views
So I finally got around to installing my AM v18 update, thought I would check out some of the tutorials however they just pop up a "404 not found" error when launching the tutorial. Are you supposed to just download them from the website instead? As rusty as I am I thought I might benefit from a refresher.
Last reply by Fuchur, -
- 7 replies
- 1.9k views
Hello, when does one animate the model bone in a choreography?. say a character spins on his heels, would that be the model bone doing the main rotation and the bones making it look real or..? i dont like the idea of 'leaving the model bone behind' when the animating just the bones, however whatever constraints are on the model seem to become less than useful if the model bone is used to move from a to b (not including paths here) anyway am mighty confused about this. and what about a somersault. ? or blocking out a scene.
Last reply by Clipping Path Specialists, -
- 4 replies
- 974 views
Greetings all, been a couple years since I was here and wanting to get back to my 3D fun, quick question, what is the net render thing I keep seeing? Or getting additional Rendernodes???? Whats this all about?
Last reply by robcat2075, -
- 23 replies
- 2.3k views
Is there a quick way to redirect the flow of two splines at an intersection? For example, to go from the left state to the right (and vice versa) in the screenshot below: I haven't been able to find a solution that doesn't involve detaching and breaking stuff.
Last reply by pixelplucker, -
- 1 reply
- 858 views
Hi, I've installed the 2008 Skeletal Rig into one of my characters (as best as I could). However, it's a really complex rig with lots of constraints and other things going on with it. Other than the install instructions, are there any other instructions, or tutorials on how to use it properly? Other than that, is that the most up to date character rig publicly available for AM? Thanks! Tommy
Last reply by markw, -
- 1 follower
- 12 replies
- 1.6k views
Hi folks, I decided to play around with A:M v18 (I've been an on/off A:M user for many years) and I'm faced with the same dilemma when I buy a subscription: should I use the Windows version or the Mac version? I'm primarily a Mac person, but I have Windows 7 installed under BootCamp as well. I've had stability issues with the Mac version of A:M in the past. In general, what is the consensus with stability regarding OS X vs Windows version? I don't want to start a platform war! I use both (and Linux), but I'm just looking for a recommendation since I have a choice. Also, it's not explicitly mentioned, but is the Mac version of A:M 64 bit? Thanks folks! -Sean
Last reply by seancwall, -
- 21 replies
- 2.1k views
Did you know... There are more than 12 different ways to add a spherical shape or model into a project in A:M? (and there are a few more when we consider the variations on those). Here are some basic approaches: - Double Click on a Sphere in the Library - Drag and Drop a Sphere from the Library to the Choreography window - Drag and Drop from anywhere in your computers file system or desktop into A:M - Use the Primitive Wizard - Import a Sphere Model (via one of the many different ways possible) - Import a Sphere Prop (STL, 3DS, OBJ, etc.) - Borrow the Sphere from another project (copy/paste from Model to Model) - Use the Duplicator Wizard (also very u…
Last reply by Clipping Path Specialists, -
- 1 follower
- 11 replies
- 1.5k views
The Copy/Flip/Attach command is mirroring my half-model across the XZ plane instead of the YZ plane. How do I fix this? It doesn't happen for all models, but it does for this one. On a related note, is there a real instancing-based mirror mode? The face-icon mirror mode (although useful for gluing points to YZ) doesn't cut it, because it only mirrors transforms.
Last reply by Clipping Path Specialists,