Jump to content
Hash, Inc. Forums

Search the Community

Showing results for tags 'bone constraint'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • * Latest Info *
    • Open Forum
  • Animation:Master
    • Animation:Master
    • Featured
    • Community Projects
  • Animation:Master Users
    • New Users
    • A:M Users Groups
  • Learning Animation:Master
    • TaoA:M Online
    • A:M Rigging
    • A:M Rendering
    • A:M Tutorials & Demos
    • Benchmarks
  • Quick Links
    • Hash Inc Store (Direct Link)
    • New Users!
    • Manuals (Download)
    • TaoA:M Videos (Exercises)
    • Quick Start Videos (Intro to A:M)
    • A:M Stills
    • A:M Films
    • A:M FAQ
    • A:M on Facebook
    • Hash Inc FTP Site
    • The Hash Inc Store (Subscribe to A:M for only $79!)
  • A:M Users's A:M User Club Banner
  • Animation:Master's General Discussion
  • Animation:Master's Releases
  • Animation:Master's Topics
  • Live Answer Time's Themes and Notifications

Calendars

  • Community Calendar
  • Hash, Inc Trade Shows & Event
  • Hash, Inc Notes, Important Dates

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Name


Location


Interests


System Description


Short Term Goals


Mid Term Goals


Long Term Goals


Contests Won


Additional Information


FACEBOOK


TWITTER


SKYPE


YOUTUBE


GOOGLEPLUS

Found 1 result

  1. Hi, Having played around with pose sliders and building sub-assemblies I decided to start working on Bone Constraints. Looked easy enough - first mistake. Looked far too easy. Here is the model that I am using It has 1 bone, and all the CPs are allocated to that bone. Previously, I used a pose slider to allow the model rotate around the bone (i.e. along Z), so now want to do it with a bone constraint. Selected the bone and set up the constraints So far so good. I set up an action to test it out and when I selected it, there was just one ring to manipulate the model as I had hoped. However, I then tried dropping the model into a choreography and when I selected the bone it could be manipulated in all orientations. Is there something that I need to set to enable the constraint in the choreography - like surely you've turned on 'enable bone constraints' or something like that Oliver
×
×
  • Create New...