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- African grey?
- By Fuchur,
938 topics in this forum
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- 7 replies
- 1.3k views
Proving my modeling skills have room for improvement I am making a unicycle and wondered if anyone had suggestions as to how to set it up for animation afterwards ?. Still over producing splines at the moment but hope to try it out tomorrow. I was thinking of constraining the characters feet to the pedals and their bottom to the saddle then perhaps using Eular for the wheel ? Any help gratefully received. Thank you. simon
Last reply by Simon Edmondson, -
- 7 replies
- 1.3k views
I had created an action and placed a rotoscope to use as some movement reference. Saved my project, and when I came back and opened it a day later I found that the Rotoscope was not retained in my action file. This meant that my scale and translate settings (that I had not written down) were gone. This may have always been the case since I can't remember ever opening a rotoscope in an action window, but I was hoping that someone knew if this is an error or just the way it is. I did find that I could use Rodney's suggestion here to solve the issue, but it seems like a silly thing to not be able to hold the rotoscope settings. Thanks,
Last reply by robcat2075, -
- 9 replies
- 1.3k views
Not sure if this is an ATI thing or something with the last couple of updates but when I move a ruler guide I get poor refresh and mouse trails. It clears as soon as I let go of the guide. Anyone else have this?
Last reply by pixelplucker, -
- 5 replies
- 1.3k views
Hey Everyone. Has anyone done some .obj imports enough to notice a speed difference. It could be me, but it seems a little slower in V18. Could be me. Thanks William
Last reply by mulls, -
- 8 replies
- 1.3k views
I'm imported a OBJ as prop... the AO seems not work with it .. can anyone confirm it?
Last reply by Jason Simonds, -
- 5 replies
- 1.3k views
Hey guys just reporting this ( is there a forum for errors and bugs for AM I am unaware of - or how do we submit these to Steffan ? ) Any hoo, Mac AM, running on Yosemite - when I import in any bitmaps as rotoscopes or decals they come in garbled as jpegs / pngs, the old tga seems to work some what and somewhere in this routine also causes crashes - especially when you want to delete an image . . . any clues ?? When you toggle between OPENGL & OPENGL3 in the options, its refreshes the image . . . then crash . . . just converted image to TGA and so far no crash . . . yet . . . it feels like I'm running AM through a virtual OS running on my Mac . . . I think I nee…
Last reply by markw, -
- 1 reply
- 1.3k views
I do not know what is going on with AMFILMS right now so I took it down. I'm really busy for the next 2 weeks but I'm going to try to put some time into it. After the paid update that was sold as fixing the uploads we now getting porn spam. I'm not 100% sure how right now I thought it was the the super easy password the company used with out removing my admin log in so I did not know but that was not it.
Last reply by Rodney, -
- 8 replies
- 1.3k views
Hi. I just upgraded to version 18 and I am trying to import a video to use as a rotoscope for compositing. It appears that version 18 no longer supports .mov files. Is that the case? When I try a .avi file I get an error message that the file is corrupted or not a type supported. The same files work perfectly in version 15 (which I know is a big gap as far as versions go.) Any suggestions? Thanks in advance for your help.
Last reply by robcat2075, -
- 2 replies
- 1.3k views
This is such a basic thing I wonder if there's a particular reason that it can't be done... We can scale and translate Rotoscopes, but we can't rotate them. This would come in very handy when you have rotos that aren't oriented correctly in an image. Is there an in-app workaround that I just don't know about? Is this something that could be implemented easily?
Last reply by robcat2075, -
- 5 replies
- 1.3k views
on the Choreography and choose plugins>SimulateSimcloth. Why does the orange cloth fall through the green deflector object? BrontoNeckTest05.prj
Last reply by serg2, -
- 2 followers
- 7 replies
- 1.3k views
My next "It Can't Be Done" series will be on Simcloth in A:M. (I'm going to award myself a book by Martin Hash for suggesting that topic. ) Cloth seems to be one of those things that people find very enticing when they see it but very frustrating when they try it themselves. I think a series that builds up the knowledge base from the basics to the useful tricks would be a good thing. Here is your chance to suggest particular cloth things that you would like to see solutions for. i probably won't get to this until July, after the Image contest so you have time to think about what you want to see. tJRN4-A5I5E And if you didn't cat…
Last reply by detbear, -
- 11 replies
- 1.3k views
I must be remembering incorrectly but... I thought when we hid Control Points in a Model or Project and saved the files they remained hidden when the file was opened again. Apparently I just imagined that because a test in an earlier version behaves the same as current version. I must be thinking of Locking CPs. Any thoughts or redirections? I've been using hidden CPs in some experimenatal ways but if they return to visible state when a file is reopened (after saving) that defeats a key part of the experiment.
Last reply by Rodney, -
- 1 follower
- 6 replies
- 1.3k views
Having learnt a lesson with the Teddy Bear now trying to CP weight his partner. It is a very long, tedious, involved process. Would it be possible to make a feature request ?I have read a few tutorials on how to do it but may have missed something ( ?) The process appears to be that you select the cp's in muscle mode and then add %values to vary the weighting ? Two factors make it a bit tedious for me, 1. When you select a bone in the dialogue window the same bone does not always show up the selection box below ( see screen shot ), so you then have to scroll through a long list to make sure the correct one is listed. That gets a bit tired after awhile.…
Last reply by Simon Edmondson, -
- 0 replies
- 1.3k views
One of the things I enjoyed while in Japan was discovering books and magazine devoted to Animation:Master. I think I once told the (rather humorous) story about how my family was on vacation and my father in law and I stepped into a bookstore and because it turned out to be an 'adult' bookstore I didn't really find much of anything worth buying except a few random kids books but once back on the road he revealed he had purchased a video. Curious to see what he had purchased I inquired and immediately went into shock upon seeing the cover of the video... he'd purchased the Haruwo video by Shao Guee that I had a (small) part in subtitling/translating into English (I was …
Last reply by Rodney, -
- 10 replies
- 1.3k views
Does anyone have insight into this? Here is the outline of an X I have made. All the corners are Peaked CPs. X_outline.mdl If I use the Y key to add a CP on a spline, that should be a default CP with zero bias. If I add a CP on one of the short splines ( see A) and smOoth it with the O key it behaves as I expect, the two new spline segments are as straight as the old one. If I add a CP to one of the long legs of the X and smOoth it, it gets a twist to it (see B ) The default behaviour for a CP with zero bias is that its bias handle should be parallel to a line drawn between its two neighboring CPs but that is not happening in case B. Any …
Last reply by Rodney, -
- 4 replies
- 1.3k views
Hello All- Just thought I would upgrade to the 64bit version of AM and try using version 17.0g. Overall the speeds are great however I discovered when I try to render avi movies I get an error message, "AVI file create stream error". Also discovered that there are no options to render QuickTime movies in this version. Does anyone know if there is a fix for the avi rendering or if QuickTime rendering is planned for the future? Many thanks! Tom
Last reply by robcat2075, -
- 6 replies
- 1.3k views
My computer died and I haven't subscribed for years. Do I need a disk in the drive? Does a new subscription mean I have to start all over? I do still have my subscription serial number. Does that still apply. Its a long story, but 2 years ago I got mugged and had a fractured skull. I have a bit of memory loss. But I'm doing good enough now to come back to A:M. Miss u guys!!!!!! and girls!
Last reply by itsjustme, -
- 6 replies
- 1.3k views
Confession time. I've been using Macs for some while but havenot been formally introduced to them. This would not normally be a problem but, does any Mac user know where the "insert" key" is ? On a PC, if memory serves, its actually marked as "Insert" On a Mac no. ( at least on this one ). The reason for the question is that I am preparing an animatic using the Tangram shapes and its getting tedious having to key each one using the mouse. When the mouse hovers over the Make Key buton in the chor it suggests that the shortcut is the "Insert" button on a keypad. If I can find that on a Mac keyboard it could speed things up a bit. Thank you. simon
Last reply by Simon Edmondson, -
- 4 replies
- 1.3k views
From Tom, in another thread... I'm not sure what AVX is. Are you checking "Import as an animation or a sequence of images" when you choose your targa series?
Last reply by Tom, -
- 4 replies
- 1.3k views
I have heard alot about it,but never really knew what it was for ,surfing on youtube ive seen alot of programs exporting from one program to another and back,and I saw John Bigboote had just posted something about it for v17 ,and is it new in v17? ( Most videos were just timelapsed and did'nt explain anything)
Last reply by Fuchur, -
- 10 replies
- 1.3k views
AM automatically assigns a model bone when you make a model. Is there a way to scale it in proportion to the model itself rather than accept the default size ? I have tried to change the size under properties but, although the new figures are accepted in the dialogue box, the apparent scale does not change in the view window. ? I ask because, when in an action or chor window and I zoom to fit the model using ctrl,shift, Z it zooms to include the model bone rather than just the model itself ? regards simon Imac/OSX 10.68/ AM16
Last reply by Simon Edmondson, -
- 1 follower
- 3 replies
- 1.3k views
It's been a while since I've done this - I have a string of tga files (0000 - 0600) and want to apply them as a moving decal. As I recall, I only have to apply the first in the series, and the rest will follow automatically. It doesn't seem to be working - the image stays frozen on the first frame. I've put a few of them in the decal folder, thinking perhaps they need to be there and not just in the images folder, but that is not working either. I made an action, wherein the object the decal is applied to moves slightly, but still no luck. I've looked for the subject in the techref manuel but can't find it. Perhaps also someone could let me know where it is in the m…
Last reply by Douglas Ferrin, -
- 2 replies
- 1.3k views
Having a spot of bother with V17g under OSX 10.85 Several things really. If I do a test render, I get a little window offering up a composite. Must have turned something on by mistake, but don't know what ? That was irritating before but, now its giving me the composite window but not rendering the file requested. I changed the scene slightly, did a render to jpg, that doesn't appear where it was supposed to ( desktop ) and the composite window appears with the scene as it was, including the camera effects turned off in the render window ( apply camera effects to render ) ? Its worked well for several months but, in the past few weeks, has devel…
Last reply by Simon Edmondson, -
- 5 replies
- 1.3k views
We were discussing bullet physics in the Hangout today and I thought I'd see how it works on the Mac. Seems to be a problem with it. The properties box has a number of string errors and just trying to run the simulation with the default settings crashes the application every time. Here's what the properties box looks like: To be honest, I'm not sure this a feature I would ever make use of, but I'll do up a bug report when I get some free time.
Last reply by robcat2075, -
- 6 replies
- 1.3k views
I used to animate dynamic constraint for hands and lag parametr in RollLike constrant for rayhairs. Letters written in TVP
Last reply by pixelplucker, -
- 6 replies
- 1.3k views
Is it possible to edit a decal stamp ( a long time ) after it has been applied ? It is only as I get to a closeup shot that I find that there is a patch on a face cheek that the stamp missed. A bit of a clanger on my part. Rather than go back and redo it by flattening the model and starting over again, can it be done abother way ? Any help greatly appreciated. Thank you simon
Last reply by robcat2075, -
- 4 replies
- 1.3k views
Just a question. Its another segment of the pc landscape that might be something to try. I know development resouces for AM are very very limited but just wondered. I run a linux box at home besides my windows ones and just thought it might be a way for more sales. I have no idea of the effort required but figure if Valve with its STEAM portal is pushing into Linux it might be a thought. Speaking of Steam ---- I still think AM on Steam would be a really good thing if you could figure out a yearly sub mechanism out with them. rich
Last reply by Vertexspline, -
- 2 replies
- 1.3k views
Working in V15, OSX 10.68 I'm trying to help a textiles student on the course I'm doing. She has some very elaborate designs which I decaled onto a very simple planar model of the 4metres x 2metres x 2 metres space. Her designs are 50cm by 50 cm, so I applied them once, and asked it to repeat them across the surface seamlessly. Unfortunately it came out with this effect. Rather than repeating them laterally and vertically it mirrored them symetrically. Is there a way around this or would I have to apply them all singley as separate stamps ? Any help gratefully received Simon I did a test with a simpler decal. G Test project.prj
Last reply by Simon Edmondson, -
- 5 replies
- 1.3k views
Hello, Is there a way to baked surface for a selection and not on the whole object?
Last reply by Malo, -
Dopesheets
by Rodney- 1 follower
- 5 replies
- 1.3k views
With the recent talk of Copy/Pasting poses I thought I'd revisit Dopesheets... For years I've wanted to put together a tutorial on the extended use of A:M's Dopesheet and have consistently failed to do it. The attached isn't much improved from that but rather than throw it away it might be of use to someone. Key points/takeaways: - Dopesheets are a powerful tool - Dopesheets are useful for more than just lipsync/phonemes - There are lots of things we don't know about A:M (lots of features we don't effectively utilize too) - It's vitally important to use numbers instead of letters when accessing some aspects of the Dopesheet workflow Standard di…
Last reply by Rodney, -
- 5 replies
- 1.3k views
A random test had me using the Muttiple Models on a Path wizard and unfortunately I get a crash each time I attempt it. Perhaps someone can verify? Create a simple model (to be placed on the path in the chor). In the Chor window create a Path In the PWS select the Path and Right Click (the only option should be Multiple Models on a Path) Follow the instructions and select your model and apply. At this point A:M crashes for me. Edit: Figures... as soon as I post I thought to check to see if the v18 MMoP.hxt file worked in v19... and it does. So, that would be the workaround if the v19 MMop.hxt is corrupted. The file that isn't working is dated 2/6/18 a…
Last reply by fae_alba, -
- 3 replies
- 1.3k views
Some reason my user name and pw not working on the Hash store. Anyone else having problems? thanks
Last reply by pixelplucker, -
- 4 replies
- 1.3k views
Hi guys, quick question. Can any of you tell me where to find the tree plugin? I think it was called treez or ztree, anyway looked all over and can't seem to track it down. Thanks
Last reply by johnl3d, -
- 2 followers
- 8 replies
- 1.3k views
I-
Last reply by Shelton, -
- 6 replies
- 1.3k views
Have a problem I've not encountered before and wondered if anybody else has and if they might have a solution ? This is a screen grab of the scene with a quick render in place. It shows the composition including the two figures. However, when I render it to file from the same camera, with no other changes, this is what comes out. A close up of one figure. Any help you can offer will be gratefully received. A bit of a puzzle! simon OSX 10.85 on a 2.3Ghz Mac mini with 4Gb of Ram AMV17g SSE3 PS I tried restarting it altogether, twice, but not change.
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 1.3k views
For the life of me I can't remember how to move a bone in real time, letting each frame be a keyframe. I feel like my memory is going to wrack and ruin. Could someone give me a nudge. I'd very much appreciate it. Thanks. Doug
Last reply by nimblepix, -
- 2 replies
- 1.3k views
I have never seen this tool tip text before. It appears while doing a shift-Q render.
Last reply by nemyax, -
- 4 replies
- 1.3k views
I've just noticed that most of the time A:M tells me how many Frames Per Second I currently have. But sometimes it tells me how effective it would be as a sun block...
Last reply by Fuchur, -
- 4 replies
- 1.3k views
A fine New Year to you all...
Last reply by robcat2075, -
- 9 replies
- 1.3k views
Hi guys, this will be another feature in A:M v18 (l). Hope you like it... it is a more specialized one but it is a nice little helper and may suit some of you well. This feature is inspired by a friend of mine (thanks Ralf G.) who uses another software and asked for something like that in Animation:Master. Hope you like it and find it useful too . See you *Fuchur* grid_images.mp4
Last reply by Rodney, -
- 3 replies
- 1.3k views
I have no idea why this doesn't work. 🤔 Anyone know what has gone wrong? I can make the copy I need by making a whole new selection on screen, but why doesn't selecting it with the Groups work? PRJ: Gremlin67HatchOnly.prj clip4391CopyPasteTrouble.mp4
Last reply by Malo, -
- 9 replies
- 1.3k views
Happy Holidays to all of you!
Last reply by robcat2075, -
- 3 replies
- 1.3k views
This may sound strange, my apologies if it does but, does anyone have any advice on how to animate a figure on the diagonal? By which I mean, If the direction of travel is perpendicular and in straight lines then it is very straightforward ( pardon the pun ), I have two figures already done but, the third is coming in at an angle to the target and I am having trouble getting the movement working because its not perpendicular to the view angle. I'm sure I've done this before but, the afternoon tea has not dispelled the clouds.. Any advice gratefully received. simon
Last reply by Simon Edmondson, -
- 6 replies
- 1.3k views
In general i do not have a bigger problem with such things but this is very unpolite if you ask me:https://itunes.apple.com/de/app/animation-master-for-ipad/id692083504?mt=8
Last reply by pixelplucker, -
- 1 follower
- 5 replies
- 1.3k views
This model was sculpted and retopoed in 3DCoat and then exported as an .obj. Then imported into A:M. In the last step several faces across the object disappeared. First I thought "flipped normals", but this does not seem to be the case. I have looked at the object in both Blender and Messiah Studio, and here everything seems okay. Anybody have an idea on whats going on? And off course how to repair, without destroying the underlying UVs of the object?
Last reply by pixelplucker, -
- 3 replies
- 1.3k views
Having spent the last few days trying to get some maps applied it seemed like a good idea to test them out in a scene. When I did I got a strange result. The two figures in the same scene rendered completely differently, even though the settings are the same This was the initial result, with the maps in place. ( also found a problem with the hair around the right ear ). Notice the difference between Bill and Doris? I went back into the properties panel to make sure the settings were the same, aside from the colour. Got the same result The above was all in V17g Opened the cho file in V18p and embedded everything needed, saved as 001B before testing aga…
Last reply by ChuckGram, -
- 6 replies
- 1.3k views
Hi, I always model the clothes as part of my model. I would like to add some clothes to the model I'm working on. I'm having a 2 brain cell moment and can not find any info on doing this. can someone point me in the right direction... Is this done using sim cloth? Thanks
Last reply by Rodney, -
- 6 replies
- 1.3k views
Having some bother with Toon render in V17g. ( OSX 10.85 ) At the weekend I succesfully rendered the same chor with Toon and non toon renders, then composited them together. That was at 720 HD. As the project overall will be at 1080HD I went back to try it at that res This was the non toon render When I reset the chor so that only the figure was visible and tried to Toon render it, with the same setting as used for all the other chors in the project, It crashed everytime. I've tried it about 20 or so times now, trying different variations of toon setting but without success. I just tried it with non toon and it worked but, without changing anything e…
Last reply by Simon Edmondson, -
- 7 replies
- 1.3k views
I'm trying a test on the mix files while waiting on something else. Working in V18 under OSX 10.11.6 Have set up the models to use 50% of underlying colour, they render as a quick render in a model window but, when I try to render them out in a chor, just the alpha channel is there, no lines. Is there a setting I might be missing? Thank you simon
Last reply by robcat2075, -
- 9 replies
- 1.2k views
I am aware that AM toon render can control the thickness of the line. Can you also control that line so that it is possible to taper it from one end to the other? (see attached graphic which shows a line created in a graphics program and some curtains which were rendered in AM) Thanks for any feedback! Tom
Last reply by Tom,