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- African grey?
- By Fuchur,
934 topics in this forum
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- 10 replies
- 1.2k views
Does anyone have insight into this? Here is the outline of an X I have made. All the corners are Peaked CPs. X_outline.mdl If I use the Y key to add a CP on a spline, that should be a default CP with zero bias. If I add a CP on one of the short splines ( see A) and smOoth it with the O key it behaves as I expect, the two new spline segments are as straight as the old one. If I add a CP to one of the long legs of the X and smOoth it, it gets a twist to it (see B ) The default behaviour for a CP with zero bias is that its bias handle should be parallel to a line drawn between its two neighboring CPs but that is not happening in case B. Any …
Last reply by Rodney, -
- 6 replies
- 1.2k views
Is it possible to edit a decal stamp ( a long time ) after it has been applied ? It is only as I get to a closeup shot that I find that there is a patch on a face cheek that the stamp missed. A bit of a clanger on my part. Rather than go back and redo it by flattening the model and starting over again, can it be done abother way ? Any help greatly appreciated. Thank you simon
Last reply by robcat2075, -
- 6 replies
- 1.2k views
My computer died and I haven't subscribed for years. Do I need a disk in the drive? Does a new subscription mean I have to start all over? I do still have my subscription serial number. Does that still apply. Its a long story, but 2 years ago I got mugged and had a fractured skull. I have a bit of memory loss. But I'm doing good enough now to come back to A:M. Miss u guys!!!!!! and girls!
Last reply by itsjustme, -
- 4 replies
- 1.2k views
Hi guys, quick question. Can any of you tell me where to find the tree plugin? I think it was called treez or ztree, anyway looked all over and can't seem to track it down. Thanks
Last reply by johnl3d, -
- 14 replies
- 1.2k views
Just wondering if anyone can say if a 64bit version of A:M is likely in the future for us Mac people?
Last reply by robcat2075, -
- 11 replies
- 1.2k views
I am about to upgrade to V17 and presently run an Imac. My understanding is that 64bit is not available for the Mac as yet (?) but wondered what the advantages of 64bit over 32 bit are ? The reason for the question is that, if the benefits are worth while I was thinking of getting a PC laptop with W7 64bit and either getting my brother ( techy to the extreme ) to make it dual boot with OSX or use it to render work made and animated on the Imac. I hope this is not an inappropriate Question. regards simon
Last reply by markw, -
- 10 replies
- 1.2k views
Hi friends ... I have a tree model ( attached ) it is a PROP/OBJ. The PNG transparency works great in the shaded view... but not in rendered image. both version v17/18 any tip ??? Tree_am.zip
Last reply by Xtaz, -
- 5 replies
- 1.2k views
Hey guys just reporting this ( is there a forum for errors and bugs for AM I am unaware of - or how do we submit these to Steffan ? ) Any hoo, Mac AM, running on Yosemite - when I import in any bitmaps as rotoscopes or decals they come in garbled as jpegs / pngs, the old tga seems to work some what and somewhere in this routine also causes crashes - especially when you want to delete an image . . . any clues ?? When you toggle between OPENGL & OPENGL3 in the options, its refreshes the image . . . then crash . . . just converted image to TGA and so far no crash . . . yet . . . it feels like I'm running AM through a virtual OS running on my Mac . . . I think I nee…
Last reply by markw, -
- 11 replies
- 1.2k views
I must be remembering incorrectly but... I thought when we hid Control Points in a Model or Project and saved the files they remained hidden when the file was opened again. Apparently I just imagined that because a test in an earlier version behaves the same as current version. I must be thinking of Locking CPs. Any thoughts or redirections? I've been using hidden CPs in some experimenatal ways but if they return to visible state when a file is reopened (after saving) that defeats a key part of the experiment.
Last reply by Rodney, -
- 5 replies
- 1.2k views
A random test had me using the Muttiple Models on a Path wizard and unfortunately I get a crash each time I attempt it. Perhaps someone can verify? Create a simple model (to be placed on the path in the chor). In the Chor window create a Path In the PWS select the Path and Right Click (the only option should be Multiple Models on a Path) Follow the instructions and select your model and apply. At this point A:M crashes for me. Edit: Figures... as soon as I post I thought to check to see if the v18 MMoP.hxt file worked in v19... and it does. So, that would be the workaround if the v19 MMop.hxt is corrupted. The file that isn't working is dated 2/6/18 a…
Last reply by fae_alba, -
- 5 replies
- 1.2k views
Hello, Is there a way to baked surface for a selection and not on the whole object?
Last reply by Malo, -
Dopesheets
by Rodney- 1 follower
- 5 replies
- 1.2k views
With the recent talk of Copy/Pasting poses I thought I'd revisit Dopesheets... For years I've wanted to put together a tutorial on the extended use of A:M's Dopesheet and have consistently failed to do it. The attached isn't much improved from that but rather than throw it away it might be of use to someone. Key points/takeaways: - Dopesheets are a powerful tool - Dopesheets are useful for more than just lipsync/phonemes - There are lots of things we don't know about A:M (lots of features we don't effectively utilize too) - It's vitally important to use numbers instead of letters when accessing some aspects of the Dopesheet workflow Standard di…
Last reply by Rodney, -
- 9 replies
- 1.2k views
The subject of Desired Gamma came up and I was unable to get my software to cooperate at the time, so, I made an attempt at a video explanation of the little I know that I am posting here along with the Projects used and renders. One thing I still don't think I got across in the video is that if you are working with 2.2 gamma images, the gamma correction can get re-applied automatically with each iteration causing the image or portion of image (and colors) to lighten. Anyway, here is the video and Project files. Hopefully, it is helpful. Desired_gamma_testing.mp4 Desired_Gamma_testing.zip
Last reply by robcat2075, -
- 6 replies
- 1.2k views
Confession time. I've been using Macs for some while but havenot been formally introduced to them. This would not normally be a problem but, does any Mac user know where the "insert" key" is ? On a PC, if memory serves, its actually marked as "Insert" On a Mac no. ( at least on this one ). The reason for the question is that I am preparing an animatic using the Tangram shapes and its getting tedious having to key each one using the mouse. When the mouse hovers over the Make Key buton in the chor it suggests that the shortcut is the "Insert" button on a keypad. If I can find that on a Mac keyboard it could speed things up a bit. Thank you. simon
Last reply by Simon Edmondson, -
- 2 followers
- 8 replies
- 1.2k views
I-
Last reply by Shelton, -
- 1 follower
- 5 replies
- 1.2k views
This model was sculpted and retopoed in 3DCoat and then exported as an .obj. Then imported into A:M. In the last step several faces across the object disappeared. First I thought "flipped normals", but this does not seem to be the case. I have looked at the object in both Blender and Messiah Studio, and here everything seems okay. Anybody have an idea on whats going on? And off course how to repair, without destroying the underlying UVs of the object?
Last reply by pixelplucker, -
- 10 replies
- 1.2k views
The function of "Clone CP Weights" is to copy the CP weights from one model to the exactly matching CPs in a target model. Question: What is the purpose of the checkbox for "Reassign target model CPs"? If I uncheck it, no CP weights get changed, which is the same as not using the plugin at all. @yoda64 I did watch the tut by @itsjustme but I didn't see it address that questions.
Last reply by robcat2075, -
- 4 replies
- 1.2k views
Just a question. Its another segment of the pc landscape that might be something to try. I know development resouces for AM are very very limited but just wondered. I run a linux box at home besides my windows ones and just thought it might be a way for more sales. I have no idea of the effort required but figure if Valve with its STEAM portal is pushing into Linux it might be a thought. Speaking of Steam ---- I still think AM on Steam would be a really good thing if you could figure out a yearly sub mechanism out with them. rich
Last reply by Vertexspline, -
- 6 replies
- 1.2k views
Modeled a column for my Guardian set and got to the difficult part of having the rounded divets on the ends of the fluting. I could have just faked it, but I went ahead and worked it out. This might not be the best solution, but this worked for me.
Last reply by Wildsided, -
- 8 replies
- 1.2k views
I got a one year subscription to 18 F last friday and have been using it over the weekend. I wondered if anyone else is have a few glitches with it ? The first one I noticed was that it crashed out if the maximum resolution was used for the maps in a z buffer render ? It came with a message saying Memory allocation failute 11 ( I think ) If a lower z buffer was chosen it was OK. but the maximum crashed each time it was tried. The second glitch came when trying to "save animation as" after rendering a sequence. The dialogue box would appear but non of the buttons woulld respond when clicked on. Tried exiting the program, restarting, importing sequence…
Last reply by Simon Edmondson, -
- 4 replies
- 1.2k views
Hello. I just returned to the A:M Forum because something weird happend to my 3D viewport. A red font apeared on my screen (I don't even know what I pressed, but it suppose was a big mistake and I know it has to do with keyfreaming). I think this is a very stupid question but how do I get that off? I would be glad if you could explain to me. If I'm not very clear, here's the thing Im talking about.
Last reply by robcat2075, -
- 6 replies
- 1.2k views
Have a problem I've not encountered before and wondered if anybody else has and if they might have a solution ? This is a screen grab of the scene with a quick render in place. It shows the composition including the two figures. However, when I render it to file from the same camera, with no other changes, this is what comes out. A close up of one figure. Any help you can offer will be gratefully received. A bit of a puzzle! simon OSX 10.85 on a 2.3Ghz Mac mini with 4Gb of Ram AMV17g SSE3 PS I tried restarting it altogether, twice, but not change.
Last reply by robcat2075, -
- 1 reply
- 1.2k views
Hello, So I have been working on updating AMfilms. I know it's been some time that it's been not working at all we bought a new site.. Well updated version. We are working threw that last items for the move. But you can see it here. Your password may have been lost(I know mine was). What is done. Moved videos to the new format. Updated/moved old site(the old one still works. What needs to been done. Fix uploads of video. Move thumbs to the new naming format. Delete spam users Fix image sizing. You can check it out here. https://www.hash.com/clipshare/
Last reply by Jason Simonds, -
- 1 reply
- 1.2k views
While reading Martin's post from earlier today, Stolen Smells, I followed the link to YouTube, and then happened upon the Hash CG History channel on YouTube (very cool, if you haven't checked it out), and it reminded me of a project I had worked on in a day gone by... TBT Circa 1998 - Review and Herald New Releases 1998 conference! https://youtu.be/sHgrs2pu6Z8 I had worked on a video to announce all the books that would be released that year by the Review & Herald Publishing Association, and a live action Book Store Manager would be meeting some Interesting Characters! The T-Rex (in the linked video) was one of the interesting characters! There we…
Last reply by Rodney, -
- 5 replies
- 1.2k views
Hey Everyone. Has anyone done some .obj imports enough to notice a speed difference. It could be me, but it seems a little slower in V18. Could be me. Thanks William
Last reply by mulls, -
- 3 replies
- 1.2k views
Some reason my user name and pw not working on the Hash store. Anyone else having problems? thanks
Last reply by pixelplucker, -
- 1 follower
- 5 replies
- 1.2k views
I'm attempting to add parts to a model in a choreography using multiple actions, each action containing many action objects. When I add the first action, all the objects within it appear in the chor. But if I add another action, the previous one disappears. I read the manual about action objects and assumed the problem was related to "Hold last frame", "Transition to next action" and "Blend method". I thought the best combination was ON, ON & ADD. However I can only see one of the actions if the "Hold last frame" of the other is turned OFF. What am I missing?
Last reply by R Reynolds, -
- 6 replies
- 1.2k views
Hello Hashers- I have a choreography with multiple windows open and they have thin red borders inside (see pic). When I click inside the window, the red borders disappear and then come back. Simple question....What are the red borders signifying? Thank you in advance. (I'm sure it is simple but could find no info in manuals or online) Tom
Last reply by createo, -
- 3 replies
- 1.2k views
Having spent the last few days trying to get some maps applied it seemed like a good idea to test them out in a scene. When I did I got a strange result. The two figures in the same scene rendered completely differently, even though the settings are the same This was the initial result, with the maps in place. ( also found a problem with the hair around the right ear ). Notice the difference between Bill and Doris? I went back into the properties panel to make sure the settings were the same, aside from the colour. Got the same result The above was all in V17g Opened the cho file in V18p and embedded everything needed, saved as 001B before testing aga…
Last reply by ChuckGram, -
- 2 replies
- 1.2k views
This is such a basic thing I wonder if there's a particular reason that it can't be done... We can scale and translate Rotoscopes, but we can't rotate them. This would come in very handy when you have rotos that aren't oriented correctly in an image. Is there an in-app workaround that I just don't know about? Is this something that could be implemented easily?
Last reply by robcat2075, -
- 7 replies
- 1.2k views
I had created an action and placed a rotoscope to use as some movement reference. Saved my project, and when I came back and opened it a day later I found that the Rotoscope was not retained in my action file. This meant that my scale and translate settings (that I had not written down) were gone. This may have always been the case since I can't remember ever opening a rotoscope in an action window, but I was hoping that someone knew if this is an error or just the way it is. I did find that I could use Rodney's suggestion here to solve the issue, but it seems like a silly thing to not be able to hold the rotoscope settings. Thanks,
Last reply by robcat2075, -
- 5 replies
- 1.2k views
Is it possible to copy the key frames from one character in a chor and post them onto another using the same rig. If so what is the proceedure ? Have tried selecting all of character A's keys in the PWS and pasting on B's but it beeps to suggest not possible ? regards simon
Last reply by Simon Edmondson, -
- 6 replies
- 1.2k views
Having some bother with Toon render in V17g. ( OSX 10.85 ) At the weekend I succesfully rendered the same chor with Toon and non toon renders, then composited them together. That was at 720 HD. As the project overall will be at 1080HD I went back to try it at that res This was the non toon render When I reset the chor so that only the figure was visible and tried to Toon render it, with the same setting as used for all the other chors in the project, It crashed everytime. I've tried it about 20 or so times now, trying different variations of toon setting but without success. I just tried it with non toon and it worked but, without changing anything e…
Last reply by Simon Edmondson, -
- 8 replies
- 1.2k views
I'm imported a OBJ as prop... the AO seems not work with it .. can anyone confirm it?
Last reply by Jason Simonds, -
- 9 replies
- 1.2k views
So I suspect this is another Mac only bug but has any one else found that in v18 & v18a in Bones Mode that none of the bones are coloured? Also a strange inverted representation of the model's bones, composed of circles? Before I file a bug report I thought I would see if others have had problems too. Here's some screen shots of what I consistently see in v18.
Last reply by robcat2075, -
- 6 replies
- 1.2k views
Take it easy... I know what you thought when you read the subject.... My question is about another kind of action, like photoshop one I would like to create a sequence of steps then reproduce them in another projects. Is this possible anyway ???
Last reply by Rodney, -
- 9 replies
- 1.2k views
Hi guys, this will be another feature in A:M v18 (l). Hope you like it... it is a more specialized one but it is a nice little helper and may suit some of you well. This feature is inspired by a friend of mine (thanks Ralf G.) who uses another software and asked for something like that in Animation:Master. Hope you like it and find it useful too . See you *Fuchur* grid_images.mp4
Last reply by Rodney, -
- 0 replies
- 1.2k views
Among the things we'll be looking at over the next few weeks at LAT is rigging. Steve Shelton has made this wonderful dragon and we'll try to figure out the best way to bring this non-typical, non-biped creature to life. Live Answer Time is Saturday at Noon CDT!
Last reply by robcat2075, -
- 6 replies
- 1.2k views
Hi, I always model the clothes as part of my model. I would like to add some clothes to the model I'm working on. I'm having a 2 brain cell moment and can not find any info on doing this. can someone point me in the right direction... Is this done using sim cloth? Thanks
Last reply by Rodney, -
- 2 replies
- 1.2k views
In addition to the Hash gift certificates for the top three entries in the Sci-Fi image contest, the top ten entrants will be receiving the a DVD of Mark Largent's all-A:M-made "The Wobbling Dead," an animated puppet parody of the AMC series "The Walking Dead." Now you have no reason not to dust off that sci-fi entry you didn't quite get finished, polish it up and jump into the fray. Contest deadline July 6 Don't be a lazy zombie! If you wake up on July 7 and find out only 9 people entered you're going to kick yourself!
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 1.2k views
Another quick question: since A:M is patch-based-- can it import polygonal models? Thanks! Bryan
Last reply by robcat2075, -
- 4 replies
- 1.2k views
Hi, What I'm after is a still shot of matter spiraling into a black hole. 3D streaks of...lets say dust or clouds. Lets just consider a cube (instead of the entire spiral)...if only there was a material that would fill it with 3D clouds but, to my knowledge, materials don't work that way, they apply themselves to flat patches and can have bump or perhaps even displacement for depth. Like the above, what I'll probably do is just whack out the sides and ends of the cube so I have two patches and, instead of a material (and longer render times), I'll just apply a cookie cutter image of my cloud streaks and then apply a deformation map to give them a 3D look (from t…
Last reply by pixelplucker, -
- 4 replies
- 1.2k views
I have heard alot about it,but never really knew what it was for ,surfing on youtube ive seen alot of programs exporting from one program to another and back,and I saw John Bigboote had just posted something about it for v17 ,and is it new in v17? ( Most videos were just timelapsed and did'nt explain anything)
Last reply by Fuchur, -
- 1 follower
- 3 replies
- 1.2k views
It's been a while since I've done this - I have a string of tga files (0000 - 0600) and want to apply them as a moving decal. As I recall, I only have to apply the first in the series, and the rest will follow automatically. It doesn't seem to be working - the image stays frozen on the first frame. I've put a few of them in the decal folder, thinking perhaps they need to be there and not just in the images folder, but that is not working either. I made an action, wherein the object the decal is applied to moves slightly, but still no luck. I've looked for the subject in the techref manuel but can't find it. Perhaps also someone could let me know where it is in the m…
Last reply by Douglas Ferrin, -
- 8 replies
- 1.2k views
Does anyone know where A:M stores the Custom Colors from a Model's Surface Properties? Thanks!
Last reply by robcat2075, -
- 1 reply
- 1.2k views
Imagination Technologies has come out with a couple of real-time raytrace graphics cards including the Caustic R2500. They are a bit expensive at the moment, but I expect they will come down over time. Is there any interest at Hash in adding support for these in the future? It would provide a great capability for previewing animations. You can read about them here: http://arstechnica.com/gadgets/2013/01/she...y-tracing-card/ -Vance
Last reply by robcat2075, -
- 9 replies
- 1.2k views
I am aware that AM toon render can control the thickness of the line. Can you also control that line so that it is possible to taper it from one end to the other? (see attached graphic which shows a line created in a graphics program and some curtains which were rendered in AM) Thanks for any feedback! Tom
Last reply by Tom, -
- 4 replies
- 1.2k views
Okay, here's a weird one. I've been messing around with getting my puppet horses set up and decided to add dynamic constraints to the tail. It shows movement in the real time preview, but then when I go to render, it renders the first pass correctly, but all the other passes render the tail in its original position and the result is the tail stays in place. Here's a quick render, showing what I'm talking about. See the ghost tail that's in a lower position? I'm not sure if this is the fault of motion blur or multi-pass. To make things even more bizarre. Doing a quick render in the model window shows no tail at all. So I rendered it again with single…
Last reply by John Bigboote, -
- 3 replies
- 1.2k views
Have started trying to model a Trial motorbike for use in the current project. They all seemto have spoked wheelsrather than the alloy type used by road racersa nd production types. What might be the best way to model the spokes ? I recall someone suggesting using "render as lines" to a similar question in the past. Have tried that but, it came out as a solid disc. Deleted the rim part, leaving the splines behind, and they don't show up as lines,although that is selected under properties. Does Toon render have to be engaged for that to work or, am I missing something ? ( again ) Thanks simon
Last reply by Simon Edmondson, -
- 2 replies
- 1.2k views
I have never seen this tool tip text before. It appears while doing a shift-Q render.
Last reply by nemyax,