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- African grey?
- By Fuchur,
919 topics in this forum
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- 2 replies
- 417 views
Working away on a scene in a chor with two figures and having a minor, if irritating problem. Working in Skeletal mode. If working on A and I click just off the bone, it is reverting to the model bone, and then won't allow me to select the intended bone in the window. It has to be selected in the PWS. or I don't click exactly on the intended bone and it selects Figure B instead. Again, it won't allow selection in the window, the shortcut to model has to be chosen in the PWS. Is there a way to isolate the selected model so you can only work on it, until you need to change selection? I've deactivated them in the past and that works but, this scene …
Last reply by Simon Edmondson, -
- 1 follower
- 2 replies
- 607 views
I think I saw that the simcloth feature was introduced with A:M V12. I have the 11.1i upgrade to AM:2004 (Orangutan). Since this seems to make it technically AM2005, I am wondering if there is a simcloth plugin that would be compatible with my version. Simcloth seems like it would be a very useful feature for my current goal of using my old A:M for concentrating on efficient 2-D animation, emphasizing storytelling rather than virtuoso animation technique. I'd also be interested in hearing ideas and experience from anyone focusing on 2-D animation with A:M. Regards, -SB
Last reply by sb4, -
- 6 replies
- 580 views
Having a strange problem I've not encountered before. running V15 on OSX 10.68 Built a simple set for the current short, all straight lines. They were all scaled in the respective axis to make sure they were straight and level, then peaked. Model was saved. When I open the model in the next session the splines have reverted to non peaked. Redid that and re saved. This happened several times yesterday. Today the problem recurred, so it was reset again. This is what it looks like in the model window. But, when I go to the chor The model looks like this Has anyone else had this trouble and, if so, how can you fix it ? regards …
Last reply by steve392, -
- 1 reply
- 466 views
Today via Skype I got to visit with forum member Roger. We were trying to ascertain why he was having so much trouble accurately placing new key frames in relation key frames he's already made. What we discovered was that A:M was not updating the view window to match what the time counter was indicating. It looked normal if you just hit play, but if you scrubbed the time control forward or back it would stop with the last frame you scrubbed through and not draw the current one. For example if you were trying to get to the frame where a bouncing ball has just touched the ground you would have to scrub to the frame after that before you would see the ball actual…
Last reply by strato, -
- 1 reply
- 999 views
Imagination Technologies has come out with a couple of real-time raytrace graphics cards including the Caustic R2500. They are a bit expensive at the moment, but I expect they will come down over time. Is there any interest at Hash in adding support for these in the future? It would provide a great capability for previewing animations. You can read about them here: http://arstechnica.com/gadgets/2013/01/she...y-tracing-card/ -Vance
Last reply by robcat2075, -
- 10 replies
- 3k views
Hi, Im new to A:M. Infact i havent started yet. I have some experience with other programs, Autodesk and 3D coat. I want to make a Unity game and wounder it that is possible with A:M? All the post ive searched seams to look like its no way to export from A:M to fbx? Is this so, and is this going to be implemented in the future? This is really importent for me to know before i go any futher with A:M. Sins Dyrwoolf
Last reply by JohnArtbox, -
- 1 follower
- 10 replies
- 1.4k views
After seeing Soulcage's wonderful renders and lusting after GPU rendering speeds, as well as some of the non-character tools in other packages I finally spent a couple of days on the export and render pipeline from AM to Blender and it's cycles GPU renderer. Bearing in mind that my knowledge of blender is minimal at best, it was surprisingly easy. I exported the model as an obj file and then exported the matching mdd. In Blender I imported the same. turned on the cycles renderer and pressed go. RomanJump.mov
Last reply by JohnArtbox, -
- 8 replies
- 683 views
lighting.mov right click then
Last reply by johnl3d, -
- 0 replies
- 467 views
I'm using the 3d connexion space navigator with the "Anywhere" driver and noticed the Zoom and Pan up/Down seemed to be transposed. Zoom functions as Pan up/down and Pan up/Down functions as Zoom. Not a big deal but just didn't notice it before. Anyone have the regular space mouse driver? This might be specific to the anywhere driver. Anywhere Driver is here: http://www.3dconnexion.com/supported-software/anywhere.html Curious. Thanks
Last reply by pixelplucker, -
- 1 follower
- 3 replies
- 646 views
Yippee! The paperback version of "The Spiral Slayers - Book One: Encounters" will be available on Amazon in 5 to 7 days. Versions for Nook will appear in February. Work on "TSS - Book Two: Countdown Armageddon" is well underway, estimated publication is for the Fall or 2013. Get a sample at http://www.amazon.com/The-Spiral-Slayers-E.../dp/B008STATCO/ See the Animated Book Trailer at http (created with A:M) at //www.youtube.com/watch?v=zQ3Gk4Fto0o Happy New Year! Rusty
Last reply by ptiversen, -
- 1 follower
- 1 reply
- 406 views
May this year bring awesome inspiration, improved expertise and awesome animation to you and A:M! Rusty (User since 2002)
Last reply by ptiversen, -
- 2 replies
- 448 views
Animating in an action window, I am working on a sneak got a little carried away and introduced an action object. I'd like to save the animation on the action object as a separate file , to be later brought into a chor. Is that possible and, if so, how do you do it ? regards simon
Last reply by Simon Edmondson, -
- 3 replies
- 553 views
When I first upgraded to V17 I happened to mention to the very nice sales guy that I was getting a new notebook in a week so I was going to wait until it came in. He said 'no, go ahead, put on your current notebook and when the new one comes in we'll just switch it to that'. I KNEW I SHOULD HAVE WAITED. I've followed the instructions, sent them the numbers but, I've trying for days and I cannot get anyone to send me a new activation number and...I'm sick in bed and I need it.
Last reply by rusty, -
- 2 replies
- 386 views
John, thanks for the idea of using mirrors--saved my ass!! Currently I have a cube of mirrors surrounding my 'energy spheres'--I thought that the cube would need to be constrained with the camera but that looked weird. It looks good now but I was wondering if a sphere shape would work better but that would distort the energy spheres huh. Anyway great tip!!
Last reply by rusty, -
- 0 replies
- 380 views
Good attempts John...Thanks but not what she wants. I've posted some my attempts on You Tube I think they're close but anymore ideas would be awesome! http://www.youtube.com/user/zRusty1?feature=mhee Rusty
Last reply by rusty, -
- 2 replies
- 448 views
I just stumbled across a new keyboard shortcut I'd never known about, so I don't know if it's new or just under-documented. If you select a cp on an object, then hit slash to select the object, the pivot is automatically set at the physical center of the selected cp's. BUT, if you then hit Ctrl-Z, the pivot moves to the first cp you selected! This is fantastic, never seen it before but holy crap! Another great one I learned from the Barry Zundel tutorials, is a version of hitting Y to create a cp at the midpoint of a spline. BUT, if you click just a tiny bit PAST the end cp of a spline and hit Y, a new cp shoots out the end of the spline exactly half the distanc…
Last reply by robcat2075, -
- 1 follower
- 15 replies
- 1.9k views
Hi, I'm trying to persuade some people into getting A:M. I remember a video that demonstrated A:M; it gave an overview of the software, it showed how intuitive it was, showed how you can just drag/drop an image onto a model, showed examples of people's work. Does anyone know where this can be found? Thanks, Rusty
Last reply by Rodney, -
- 9 replies
- 1.5k views
Hi, It's unfortunate that AM changes the windows display settings...V14 did not but I guess for some reason V17 has to? I thought AM set them back upon exiting but for some reason I stuck with out the 'transparency' of the window frames (whatever that is called). This should be a trivial point but I guess I've gotten spoiled. How do I change them back? Cheers, Rusty
Last reply by robcat2075, -
- 9 replies
- 1.1k views
Hi, I've already Emailed Support and Stephan directly, but yesterday when I went to renew my sub there was an error at purchase confirmation that read as though the order hadn't been accepted. I tried another couple of times and got the same error. Giving up I went back to my account summary and saw I'd been charged for 3 subscriptions! I later got order confirmations for all 3 subs but I only need 1 and it's my wife's credit card I need this sorting as quickly as possible so she doesn't get annoyed at me. Plus it told me the orders hadn't been accepted so it's not like I deliberately bought 3 subs. Anyway the 3 order numbers are 8277, 8278 and 8279. I have act…
Last reply by themike38, -
- 2 replies
- 590 views
Hi all im back again, this time to stay.lolllll i was longhauling all over north america (truck driver) and now have a home and a place to relax.i have aquired an illness which forces me to be home and so i bought the full cd version of am. ok my question is, is that it just arrived today but am reluctant to install it. the reason is because at home i have a state of the art computer that i bought specificly for animation master and adobe after effects and such. now i have to go back into the hospital for several months and i want to install am on my laptop while im in the hospital, but when i come out i want it on my main computer, can this be done or no. any help in …
Last reply by mtpeak2, -
- 4 replies
- 500 views
Hi, I also noticed that the pallet locations I took the time to arrange across my dual monitors went away!?! Anyone else seeing anything like this? Can't think of anything I did that might revert them? Weird! Thoughts? Rusty
Last reply by rusty, -
- 1 follower
- 1 reply
- 365 views
I noticed in 17c the same project rendered AO considerable slower. In 17a rendered 8:53 i think and 17c 37 minutes. Has anyone played with AO in 17c? Steve reset it again and it has not finished yet and it is now 1:30 hours per frame.
Last reply by robcat2075, -
- 0 replies
- 775 views
Note: The link below is a direct link to the download. It will initiate the download. The Soureforge site: http://sourceforge.net/projects/wings/ In case anyone wanted to try out the version wings 3d that exports polygon based models to hash mdl. files here is the link
Last reply by jirard, -
- 2 replies
- 359 views
Hi, Can anyone tell me if there have been any changes since V14 related to: * Hash's project and model files--specifically are they still text format * Hash's library and especially the library files Thanks, Rusty
Last reply by rusty, -
- 3 replies
- 668 views
Hi, Plugins: Wanting to update my existing plug-ins (I had everyone I think) and check for new ones: is there a master list maintained somewhere? Tutorials: Is there a master list of these? Thanks, Rusty
Last reply by rusty, -
- 4 replies
- 580 views
Hi old frineds, This is Rusty and since the return of NetRender I'm upgrading from V14c. Can anyone pointout any new features added since 14c or links to same or links to tuts on these. I kind of remember some kind of water function being added to 15 but that's about it. Thanks for any help! Rusty PS: I'm sure most of you have seen my new book (paperback due out by end of year) and the book trailer I created in AM V14c: http://www.amazon.com/The-Spiral-Slayers-E.../dp/B008STATCO/
Last reply by rusty, -
- 9 replies
- 1.2k views
Hi everyone, I was wondering if there were any other import plugins other than the ones that come stock with Animation Master. Thank you for your replies
Last reply by Kombowz, -
- 3 replies
- 549 views
I see we are being tempted with v17b now but the link for it's not working
Last reply by Jason Simonds, -
- 5 replies
- 650 views
So v17b, is there a problem with the EXR.iio plugin? I get a warning on launching A:M that it won't load. If, as I have, I swap the plugin for the one from v17a it launches perfectly.
Last reply by rekh, -
- 5 replies
- 534 views
Reference: [bug]6102[/bug] I'm wanting to explore a few of the reports filed away in A:M Reports in order to better understand what the user was/is looking for and so that in v18 they will be more likely to see what they are looking for. Obviously my exploration will stop short of any coding or programming... but in the exploration who knows what might be found! Report 6102 looks like one worth exploring because it is likely the reporter hasn't yet fully explored the Snap to Feature tools in light of other tools currently available in A:M. General Data: 6102 DJBREIT moderate beta0 Modeling 3/26/2012 Windows 7 64-bit Sevice Pack 1 i7 960 3.20…
Last reply by Rodney, -
- 0 replies
- 354 views
If you haven't logged in to the A:M Community in awhile you should drop in and check it out. This is a place where new users visit often so meet with them and welcome them to the A:M Community. Online See who else is online. Initiate a private chat with anyone listed by double clicking on their name. Note: You can have both a public and a private chat ongoing simultaneously if you want to do that. This is especially useful during scheduled chats, interviews and discussions where you and others don't want to interrupt the public chat. Chat Drop in and chat! Post your questions. Share resources and experience. Let everyone know what you are wor…
Last reply by Rodney, -
- 2 replies
- 510 views
Okay, whose got the scoop on this one. These additions sound very useful. Very useful indeed! Downloading now to begin the experimentation. Thanks Steffen and Hash Inc! If you haven't already got it: Download v17.0b!
Last reply by Xtaz, -
- 1 reply
- 507 views
Guys n Gals, Is there a place where one can find a list of all A:M CD that show what the CD art is for each version?
Last reply by Rodney, -
- 3 replies
- 673 views
Hi guys and gals... some of you may know it already but now it is placed officially on the hash.com-website: Since 1998 there was no demo-/trial-version of Animation:Master available... In 2012 this has changed: Now there is a trial-version of A:M again! The "new" trial-version is a fully functional version of Animation:Master v17 (32 or 64 bit) which will run for 14 days. So if you have a friend who always wanted to test out A:M or you wanted to show A:M to somebody else before, you may want to tell him/her about this exciting news . For more informations on how to get a trial-version, please read the instructions on this page: A:M Trial Reques…
Last reply by Rodney, -
- 8 replies
- 806 views
Just curious I have v 17 on my 32 bit system and thinking about getting he v 17 64 bit for my laptop would the 64 bit be faster then the 32 bit are they run about the same ?
Last reply by Kamikaze, -
- 19 replies
- 1.6k views
Hi Elm, As far as I understand it (please correct my if I am wrong Jason) there are two version available: - A:M Subscription for 1 year ($79.99) - Never expiring version ($299.00) Both are download-products today. (only manual + ExtraDVD can be selected to be shipped with the never expiring version). Both are software-dongled to one computer per license. > Infos on hash.com: A:M Versions See you *Fuchur* Hey guys, I'm a long time Hasher going back to 1998. I want to pick up the full version that never expires but how do I do this if its download only now? How do I get a CD burned so that as I upgrade my hardware I can continue to…
Last reply by Rodney, -
- 1 reply
- 560 views
To everyone at "Hash" Gene SPLEENGENE ANIMATIONS
Last reply by robcat2075, -
- 9 replies
- 574 views
Does anyone have a Thom Model or anything with the 2001 rig constrained to the basic BVH motion data? Constraining a character to BVH data has been on my list of things to do for quite awhile now and since I haven't got around to doing it yet I'm hoping someone already has one set up and ready to go. I'll post any Actions I modify from the BVH data to the 2001 rig in the A:M Exchange forum. Now that Robert has clued me into Baking Actions as a means to reduce the complexity of animation I'm all set to do some pose ripping. Alternately, if anyone has any character constrained to BVH data I'd be interested in testing that too.
Last reply by Rodney, -
- 4 replies
- 649 views
is the support@hash.com still the correct place to correct activation issues. Normally they response quickly. I replaced my main hard drive with a SSD. Now i get an error (-4) or the key has already been used (when I try to reenter my key)
Last reply by Phil, -
- 3 replies
- 427 views
Can someone confirm that Sweeper is working for them in v17a? It isn't sweeping as desired here. It's probably a stray setting but I believe I've tested everything and still don't get a standard sweep. It appears to be lathing instead of sweeping. Edit: Isn't it always the case... doesn't work until you post to the forum and then... BAM! It's working fine. False alarm. Not sure what I was doing on this end but all appears to be working now.
Last reply by Rodney, -
- 6 replies
- 787 views
Hello- I was revisiting the Lite Face Rigging and I wondered if anyone has ever posted a tutorial video showing the best approach? The pdf file (which has a tutorial printed out) is very nice but I personally seem to have the information to sink in quicker when I see someone actually SHOW things in real time.... many thanks for any links of video face rigging tutorials. Tom
Last reply by Simon Edmondson, -
- 2 replies
- 448 views
I installed 32 bit AM but now I am getting the activation screen again with AM 64. I was able to activate but I don't remember this happening last time with v16.
Last reply by Roger, -
- 6 replies
- 431 views
I want to do a small scene where snow falls and lands on the objects in the scene. How would you go about this?
Last reply by Gerry, -
- 0 replies
- 359 views
This is just a ultra simple look at what the Repeat and Seamless settings do for images in A:M. Note that the default setting for images is to Repeat only once so the Seamless setting doesn't do much with that. Once there are two more more images repeating however then the Seamless setting will flip the images so that the textures/images match up for seamless tiling. In this way you could use A:M to perfect seamless textures but of course there are other paint programs out there that are designed specifically to do that. http://www.screencast.com/t/Ol1FdmJ3ym
Last reply by Rodney, -
- 11 replies
- 861 views
http://www.hash.com/forums/index.php?showtopic=15282 I was trying to read up about using Compositer within AM and found some mention and links to a tutorial by Homeslice. He mentioned a tutorial by Davis Rodgers which I followed up with the link above, only to find that there were a number of missing images. Has the info been moved elsewhere ? regards simon
Last reply by robcat2075, -
- 7 replies
- 557 views
Hello- I just purchased a web licenses for V. 17.a. I started a project and rendered a scene that was 130 frames long as an avi. When I loaded the avi into After Effects to do some tweaking... the length of the avi turned out to be only 64 frames long (?) I tried rendering a QuickTime movie but it also only rendered about half of what I had told the Render engine to do. I am a long time user of AM but can't figure out if I'm missing something simple. Any suggestions are welcome! Thanks! Tom
Last reply by Rodney, -
- 13 replies
- 809 views
Hey Animation Master. As owner of versions V8.0 & V11.1 I thought to buy the newest version of the AnimationMaster. So I linked to the webstore and filled in the chart formula and waited for a few weeks. Now I'm here with V16.0 and I'm glad all over. How come your version V17.0 is out since 4 august 2012 and I bought the latest pack 24 august? sincerely yours, madfox.
Last reply by Madfox, -
- 1 follower
- 8 replies
- 3.3k views
http://store.makerbot.com/replicator2.html Check out this new 3d printer--$2000 :yay:
Last reply by pixelplucker, -
- 15 replies
- 876 views
This is just a placemarker and a reminder for me to investigate the TaoA:M exercise(s) that deal with Lipsync. At the core of my exploration is a desire to determine what effect having the complete dialogue as one audio file might have on the experience. The dialogue is: "I've got a secret. Can you keep a secret? Didn't think so." The problem: The dialogue length is set. There is no way (in A:M) to adjust the timing/pacing or to adjust the delivery of the performance for the character in the sequence due to the audio file's fixed length. Questions: Could separating the one audio file into three separate audio files resolve the issue? Is the…
Last reply by Rodney, -
- 14 replies
- 860 views
I'm trying to refine my workflow a little and am curious... Can we bake Patch Images into the images that result from Baking Surfaces? As far as I can tell they aren't considered part of the surface that gets baked. As they are defined by the patches themselves they'd be especially useful in defining regions for decal images created by the bake. So I'm curious to know know if they actually can or cannot be included in the bake. I'm not seeing a way to accomplish that here. As a workaround there is always the tried and true methodology of a simple screen capture and decal placement. Having patch images in the bake would skip those manual steps for p…
Last reply by Rodney,