Admin Rodney Posted November 19, 2004 Admin Posted November 19, 2004 Whoa... obviously a story in that one. Will we find out if we tune in next episode? I'm really enjoying your design, layout and lighting. Quote
Xtaz Posted November 21, 2004 Author Posted November 21, 2004 Thx Forwood, Rodney .. More one lighting test Peace Xtaz Quote
starwarsguy Posted November 21, 2004 Posted November 21, 2004 Amazing lighting! How are you doing that again? Quote
Paul Forwood Posted November 21, 2004 Posted November 21, 2004 Beautiful lighting! How many lights are in this shot? Quote
ypoissant Posted November 21, 2004 Posted November 21, 2004 You amaze me. You have, there, a very nice balance of blue sky and yellow sun. It really gives a nice outdoor impression. Quote
Xtaz Posted November 21, 2004 Author Posted November 21, 2004 Kyle, Paul and Yves... I would like thank you for your words... now I see as a character can change our concepts, I only began to do those deepened studies of light, to insert Pzu in a more "real" atmosphere ... Thanks Pzu ... About lights ... i did a smal swf showing the 3 light that i used to lighting 1 - Fakeosity light - using the global illumination and the sun light (mentioned below), I rendered a small piece of the balcony and the wall( pic 1 ), to do the map that I used to calculate the fakeosity ( done using skycast´s lights as default klieg ) ( pic 2 ) pic1 pic2 2 - Sun - here i used a basic sun type, whit 100% shadow darkness, 400% intensity ( because the global ilumination has a high intensity too ), and a pure orange color 3- Global - here i used skycast whit a field map... green and blue ... the skycast´s lights are sun ( whidt = 1000 / Fall off = 20000 / Intensity = 500 ) and VOILA ... Showing lights ..... Is there a way to insert SWF here in the body of message ?????? Thanks again Peace Xtaz Quote
ypoissant Posted November 21, 2004 Posted November 21, 2004 Very brilliant use of ... ... ingenuity. Quote
JohnArtbox Posted November 21, 2004 Posted November 21, 2004 Xtaz, almost missed the develpoment of this strand, great lighting and composition on the lounge and porch scenes. I really like your technique, now I need to go back and reread it all over again. Quote
Paul Forwood Posted November 22, 2004 Posted November 22, 2004 Thank you, Xtaz. That is very useful information. I can see that I am going to have to read Yves' tutorials and learn about skycast and photons. Just gorgeous results! Quote
nimblepix Posted November 22, 2004 Posted November 22, 2004 Xtaz, And to think I almost missed this thread. You are doing some amazing work here Xtaz! Thanks for letting us in on the process. It's inspiring to say the least! DanRJ Quote
Xtaz Posted November 24, 2004 Author Posted November 24, 2004 Hi Hashers !!!! PZU is ALIVE !!!!!!!!!! Peace Xtaz Quote
Xtaz Posted December 18, 2004 Author Posted December 18, 2004 Hi Hashers ... poor Pzu was so alone.... then Pzu has the honor of presenting : ... his heroe .. his best friend...his big brother .. TZU !!!! Peace Xtaz Quote
Xtaz Posted April 15, 2005 Author Posted April 15, 2005 Hi Hashers ... The next chapter in the Pzu´s life is to participate in the Mini Movie Contest ...He will interpret a hunter, trying to catch a rare bird called Sisit ... I attached a pic of them in this message ... and you can see their first movie in MY SITE ( scroll down ) Comments are welcome as usual Quote
Paul Forwood Posted April 15, 2005 Posted April 15, 2005 First class again!! Love the characters, the movement, the lighting and those vibrant Brazilian colours. Nice to see you back here, Xtaz. I was wondering what you were up to. Quote
Mr. Jaqe Posted April 15, 2005 Posted April 15, 2005 AWSOME!! Theese two inspired me... I need a mascot aswell! Quote
jfirestine Posted April 16, 2005 Posted April 16, 2005 His big brother's face looks like Tim Allen... Cool character designs! Nice render too! Can you post a wireframe image, and show us the rigs? Quote
AniMattor Posted April 16, 2005 Posted April 16, 2005 I like his texture. The way you light it, he looks like a clay model. matt Quote
Xtaz Posted April 19, 2005 Author Posted April 19, 2005 Hi again : Paul : Thx for your comments, now im back !!!!! Mr. Jage : Thank you , all animators need a mascot do it !!!! Joseph :I will post wires in next reply, and im using TSM2 to rig both characters AniMattor : thanks ... i tried to use same render type , but it render time is prohibitive , then I opted to use a toon shader I rendered one more scene, now with the almost definitive scenery ... go to my Animation Webpage and check it Comments are welcome ... always Quote
agep Posted April 19, 2005 Posted April 19, 2005 NICE Loved the forest hunting scene, nice light and colors Quote
Admin Rodney Posted April 19, 2005 Admin Posted April 19, 2005 Very nice Marcos! Very expressive animation/walk by Pzu and the jungle set looks great. I'm really looking forward to the next update. Quote
Xtaz Posted May 23, 2005 Author Posted May 23, 2005 Salve .... Thats it !!!!!!! My entry in Mini Movie Contest is DONE !!!!!!!!! Xtaz animations proudly presents the new short " The Hunter " , starring Pzu and Sissit ... CHECK IT IN MY ANIMATIONS SITE Quote
bentothemax Posted May 23, 2005 Posted May 23, 2005 lol, bravo! I like it . . . how did you create the water? Quote
Xtaz Posted May 23, 2005 Author Posted May 23, 2005 Hey Ben !!! Thanks for your comment .... I used Babbage turorial to water .... _____________________________________ For those that use dialed connection I uploaded to my Animations Site a poor quality version of "the Hunter" it has just 2.15 Mb AVI .... Quote
higginsdj Posted May 24, 2005 Posted May 24, 2005 Thoroughly enjoyable. (Just one point for all those posting animations..... for those of us on low bandwidth, poor quality small files are great - far better than not being able to see anything at all.) The only animation thing I'd wish to critique is the pacing of the characters. The steps seemed a little monotonous. Some sneak type steps would have been better ie step - slow - look, step - step back etc where the step pace was varied including fast steps. Also the gun height could have been varied. It's not rivetted in the 'firing' position. The only cinematic thing that bothered me was the discontinuation at the stream to the next shot - the cut felt awkward. ie the hunter is revealed, the bird steps back cautiously out of frame then the camera moves and we have no stream in sight. Cheers Quote
Bruce Del Porte Posted May 24, 2005 Posted May 24, 2005 (Just one point for all those posting animations..... for those of us on low bandwidth, poor quality small files are great - far better than not being able to see anything at all.) File size is always an issue. Can you view a WMV file? Quote
higginsdj Posted May 24, 2005 Posted May 24, 2005 Thats viewable in Windows Media Player 9/10 isn't it? If so - yes. Quote
Bruce Del Porte Posted May 24, 2005 Posted May 24, 2005 David Yes, that's the Windows Media codec. If you are on Windows it should work. I'll make a dial up version for the MM contest. What is the practial size limit for dial up downloading? Quote
Hash Fellow robcat2075 Posted May 24, 2005 Hash Fellow Posted May 24, 2005 First, I love the stuff you do with lighting. I hope you'll be contributing some of your talent to TinMan. I'd prefer faster pacing. Maybe some first person POVs as he peers thru the jungle to give us some sense of him. Or may be they story is told from the perspective of the bird. There are lots of possible angles. Edit: But (not "nut")there's lots of good looking stuff there. Quote
higginsdj Posted May 24, 2005 Posted May 24, 2005 David Yes, that's the Windows Media codec. If you are on Windows it should work. I'll make a dial up version for the MM contest. What is the practial size limit for dial up downloading? For known quality animators - 5mb. For total unknowns - 500kb. For a movie everyone raves about - 10mb (maybe 20 if I can leave the PC to it's own devices downloading for 2-3hours - but disconnects can be a real bitch) Cheers Quote
rusty Posted May 24, 2005 Posted May 24, 2005 Very nice! Three and a half stars out of four (and I'm jaded as hell). I'm embarrassed to say I could not figure out what the bird did to 'down' the victim. I saw the bird hop up then, at the last, jump towards the guy with the gun who looked to be already falling backwards from ???.... or ???. I went through it a frame at a time and saw the two gun shots and the bird dodging (didn't catch this in real time). Perhaps the bird just attacks the guy at the end -- the falling back falsely leading me to believe there was something more then there is. Bushes and trees are not only hard on render times they're also 'busy' and 'hard' on finer story elements which can get lost in the bushes (thank goodness for 'clearings' -- too bad one wasn't available -- smiles). In any event, the above is not really critical to the 'idea' (or perhaps the 'idea' is good enough to over come it) -- clean and simple and, while nothings original anymore, it was different enough and presented well enough to catch me off guard. Of course, like any back seat director I could nit pick it to death but at the end of the day... IMHO very good! Rusty Quote
NancyGormezano Posted May 24, 2005 Posted May 24, 2005 Nice, very nice Xtaz - loved the scenery, good surprise to the story, sound design was excellent and contributed in bringing la selva to life. I viewed the small sized movie and felt like I could still appreciate what you were doing. I'm sure its very beautifully rendered in the larger less compressed versions - muy bueno! (unfortunately I don't speak portuguese) Quote
higginsdj Posted May 24, 2005 Posted May 24, 2005 Hey maybe i should model a "shit" with arms and legs and see if hash uses it for a mascot on the next version of AM. What has that got to do with this topic? Was it supposed to be amusing? If you have a problem with Hash take it up with them and leave us out of it. Cheers Quote
Xtaz Posted May 24, 2005 Author Posted May 24, 2005 David said : The only animation thing I'd wish to critique is the pacing of the characters. The steps seemed a little monotonous. Some sneak type steps would have been better ie step - slow - look, step - step back etc where the step pace was varied including fast steps. Also the gun height could have been varied. It's not rivetted in the 'firing' position. I understand what you are saying ... all actions in movie are characters front steping ... that is certainly a little monotonous ... COPIED .... thanks for you comments Bruce Del Porte said : File size is always an issue ALWAYS !!!! ... some tricks .. use 240x180 / reduce fps to 15 or until 12 / sound must ne 8 bit mono and 11 Khz Good lucky Robcat said : I'd prefer faster pacing. Maybe some first person POVs as he peers thru the jungle to give us some sense of him. Or may be they story is told from the perspective of the bird. There are lots of possible angles. I though in first person view too but the time is short ... the rendeer time was 1:30 / frame .. and about TinMan would be an honor if i can help .... Thanks Robert .... Rusty said : I'm embarrassed to say I could not figure out what the bird did to 'down' the victim this part of film was a very bloody fight... since the film was set free for all the ages, I could not show it Of course, like any back seat director I could nit pick it to death but at the end of the day... me too.... me too Thanks Rusty .... NANCY !!!! what can i say ???? thanks ... thanks... thanks in time ... muy bueno is spanish .. here we say MUITO BOM !!!!!! thanks again Hey maybe i should model a "shit" with arms and legs and see if hash uses it for a mascot on the next version of AM. You dont need model it . photograph yourself and he is ready __________________________________________________________________ Thanks all Quote
Paul Forwood Posted May 24, 2005 Posted May 24, 2005 This is just beautiful, Xtaz. Sure there are a few imperfections but I am sure that you are already well aware of them. I enjoyed it immensely! I hope that this will not be the end of Pzu. Quote
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