sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

This guy is inspired from the witch from T.W.O. Not done yet. There is creasing around the nostrils I need to fix and a whole lot of other things I want to add. Crits are always welcome though.

  • Replies 33
  • Created
  • Last Reply

Top Posters In This Topic

  • Hash Fellow
Posted

Ah! Now I can see.

 

I like the face.

 

If you were going to pursue rigging that my suggestion would to model him in a more neutral expression. Right now he's in one extreme and it will be tricky to get him to extremes on the other end.

 

But it's good looking face.

Posted

Love it!

 

Great stuff, Jirard! I'll second Robert's recommendation of making the face a neutral pose.

Unless that *is* the neutral pose. But I can't imagine how it could frown any more than it already is, which probably means that what you have there is not really the neutral pose.

  • Admin
Posted

Love the level of expressiveness you've got on this guy Jirard.

You haven't lost your touch with creating 3D caricatures.

Very nice!

Posted

Thanks guys

This is the static pose :unsure:. I may have pushed the elderly look too much. I will upload it when I finish. I used the Zevel plugin and kinda made it too patch heavy. Here is 1 more pic

pic1.JPG

  • 2 weeks later...
  • 2 months later...
Posted

Decided to work on this model a little more.

the hat is a model I found on the forum from Largento. Thanks

The lighting setup is a modified version of Jasons Default Cho.

klm0.jpg

K0.jpg

  • *A:M User*
Posted

I really like this character! I love the tie texture. He really looks great! The weird thing is, I just man a man that could pass as his twin!

 

 

Steve

Posted

Thanks Paul

I am liking the stuff u have going on in your thread also.

When I started to model this guy I knew he would be patch heavy cuz I wanted a lot of detail. It seems that he has to many patches in the face though.

Here is a pic and one variation of the head. Anyone see where patches or splines can be deleted and not lose detail?

patch.JPG

oldface.mdl

Posted

He is looking awesome. It looks like you can get rid of some splines on the top of the head and in the chin area.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...