sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Decided to doodle


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This guy is inspired from the witch from T.W.O. Not done yet. There is creasing around the nostrils I need to fix and a whole lot of other things I want to add. Crits are always welcome though.

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Ah! Now I can see.

 

I like the face.

 

If you were going to pursue rigging that my suggestion would to model him in a more neutral expression. Right now he's in one extreme and it will be tricky to get him to extremes on the other end.

 

But it's good looking face.

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Love it!

 

Great stuff, Jirard! I'll second Robert's recommendation of making the face a neutral pose.

Unless that *is* the neutral pose. But I can't imagine how it could frown any more than it already is, which probably means that what you have there is not really the neutral pose.

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Thanks guys

This is the static pose :unsure:. I may have pushed the elderly look too much. I will upload it when I finish. I used the Zevel plugin and kinda made it too patch heavy. Here is 1 more pic

pic1.JPG

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Thanks Paul

I am liking the stuff u have going on in your thread also.

When I started to model this guy I knew he would be patch heavy cuz I wanted a lot of detail. It seems that he has to many patches in the face though.

Here is a pic and one variation of the head. Anyone see where patches or splines can be deleted and not lose detail?

patch.JPG

oldface.mdl

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