mtpeak2 Posted September 6, 2011 Share Posted September 6, 2011 Thanks Nancy! No fake or real AO. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 6, 2011 Share Posted September 6, 2011 Looks great, Mark! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted September 6, 2011 *A:M User* Share Posted September 6, 2011 Awesome Mark. I could use some of this on Cupid's Sick Day city set. Great work Steve Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 6, 2011 Share Posted September 6, 2011 Thanks guys! Quote Link to comment Share on other sites More sharing options...
mouseman Posted September 7, 2011 Share Posted September 7, 2011 I love seeing your finishing (texturing and lighting) skills! So awesome! Quote Link to comment Share on other sites More sharing options...
largento Posted September 7, 2011 Share Posted September 7, 2011 Greatness. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted September 12, 2011 Share Posted September 12, 2011 Wow, that is beautiful. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 12, 2011 Share Posted September 12, 2011 Awesome work. Quote Link to comment Share on other sites More sharing options...
Vertexspline Posted September 16, 2011 Share Posted September 16, 2011 That's a really nice looking scene and nice lighting and render-----kudos. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 16, 2011 Share Posted September 16, 2011 Thanks everyone! Unfortunately I haven't had alot of time to work on this lately. I have been fixing things little by little and added a few things, as time permits. I'll have some time over the weekend, so I hope to get alot of it done. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 17, 2011 Share Posted September 17, 2011 Here's an update. I've been mainly working on the 4 story apartment. I've beveled most of it, except the fire escapes. I've added the fire escape ladders and remodeled the windows, with bevels, still need to remodel the door. I hope to have all that done today and start on the other buildings. I'm getting shadow problems from the fire escapes, I don't know why, maybe because it's not beveled yet, it is double thick. Raytraced there is no issue, it's just the z-buffer shadows. I may have to rethink the settings in the main light. I'll have to check to see if this is an issue in v15. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted September 17, 2011 Share Posted September 17, 2011 Jeez, The preview looks like a photo and the actual image isn't that far from it. Excellent work. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 17, 2011 Author Hash Fellow Share Posted September 17, 2011 That looks good Mark! I think the large shadow area on the left need some sort of fill so it's not so dark and less flatly shaded. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted September 17, 2011 *A:M User* Share Posted September 17, 2011 Mark this looks wonderful! Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 18, 2011 Share Posted September 18, 2011 Here's another update. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 18, 2011 Share Posted September 18, 2011 Nice! Great stuff, Mark. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 18, 2011 Share Posted September 18, 2011 Another update. Working on the small apartment. Rebuilt the porches, railings and stairs, and added new windows. Slowly rebuilding the whole set where it needs beveling. The roof needs beveling, but I'm not sure if it needs it. Next will be the penthouse apartment on the right. The apartment on the left is going to be a nightmare, alot to do on that one. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 18, 2011 Share Posted September 18, 2011 looking wonderful Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 18, 2011 Author Hash Fellow Share Posted September 18, 2011 Hard part is going to be finding THE camera location because this set looks good from many angles. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 24, 2011 Share Posted September 24, 2011 Getting closer! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted September 25, 2011 *A:M User* Share Posted September 25, 2011 Holy Cow that looks great! Steve Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted September 25, 2011 Share Posted September 25, 2011 Fantastic! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 25, 2011 Admin Share Posted September 25, 2011 Great set to have the characters running through. I need to simply my big ideas into a workable plan and posting these images helps me do that. Thanks Mark! Quote Link to comment Share on other sites More sharing options...
Vertexspline Posted September 25, 2011 Share Posted September 25, 2011 Mark, ---WOW! indeed . very awesome scene/set you have been making . Very inspiring. A great looking city scene for any character to run around in for sure. Rich Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 25, 2011 Author Hash Fellow Share Posted September 25, 2011 If you want an extra texturing detail to add... water/rust stains dripping down from the corners of ledges and where metal has been bolted to brick walls. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 26, 2011 Share Posted September 26, 2011 I finally got to work on the apartment on the left. The building is not beveled (brick part), I'm getting lazy, but I don't think it will be a problem. I still need to work on the tall apartments on the right, but they shouldn't need too much detail. I also need to do something with the background buildings, but that shouldn't be too bad. I'm pretty much down to minor details. Once I get all that done, I'll rig all the windows and doors. All the apartments have rooms and walls, do you need me to furnish them? Sorry it's taking so long, but there was alot to do. Hopefully I'll have it done in a week or so. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 26, 2011 Author Hash Fellow Share Posted September 26, 2011 All the apartments have rooms and walls, do you need me to furnish them? I don't think that's necessary. Quote Link to comment Share on other sites More sharing options...
Darkwing Posted October 1, 2011 Share Posted October 1, 2011 Hold on a second...I stopped paying attention to this ages ago, figured it wasn't for me, but I just popped in, saw an extraordinary set that looks like its from Rear Window and now has me wondering, is this what you guys are doing this year? Like Bus Stop, only on the Rear Window set? Quote Link to comment Share on other sites More sharing options...
mouseman Posted October 1, 2011 Share Posted October 1, 2011 Hold on a second...I stopped paying attention to this ages ago, figured it wasn't for me, but I just popped in, saw an extraordinary set that looks like its from Rear Window and now has me wondering, is this what you guys are doing this year? Like Bus Stop, only on the Rear Window set? It is extraordinary, isn't it? Begun by Paul F, continued (and by the looks soon to be finished) by mtpeak2. It's been an honor following the set's progress. Top notch work. It will be very exciting working on a piece for it. What do you say, are you in? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 2, 2011 Share Posted October 2, 2011 Ok, I got a few loose ends to take care of and the background buildings to do, then I can rig the windows and doors. After that, I need to tidy up the PWS abit and it's all yours. Hopefully I can get most of it done today. Quote Link to comment Share on other sites More sharing options...
Bill White Posted October 2, 2011 Share Posted October 2, 2011 Ok, I got a few loose ends to take care of and the background buildings to do, then I can rig the windows and doors. After that, I need to tidy up the PWS abit and it's all yours. Hopefully I can get most of it done today. sincere applause from the audience. beautiful. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted October 2, 2011 Share Posted October 2, 2011 Fantastic, as usual, Mark! Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted October 2, 2011 Share Posted October 2, 2011 Top job, Mark! It looks great! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 2, 2011 Share Posted October 2, 2011 Top job, Mark! It looks great! Very very cool! *Fuchur* Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 2, 2011 Share Posted October 2, 2011 Thanks everyone! Background buildings done. Still need to rig windows and doors and clean up the PWS. Robert mentioned stain textures, which I still need to do as well. The set is one model, I'm debating on splitting it up and assembling it in an action. At 854x480 it rendered in 44 secs, so I'm not sure if splitting it up will lower the render times. Patch count comes in at 27306. Quote Link to comment Share on other sites More sharing options...
Walter Baker Posted October 2, 2011 Share Posted October 2, 2011 WOW! Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted October 2, 2011 Share Posted October 2, 2011 I didn't put glass into the model on purpose. Adding glass has probably pushed the render times up due to the reflections. Night shots, with multiple lights will add significantly more render time. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 2, 2011 Share Posted October 2, 2011 There is no reflections set on the glass. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 2, 2011 Share Posted October 2, 2011 There is no reflections set on the glass. An environmentmap should help to create the illussion of reflection without too much of a rendertimehit... See u *Fuchur* Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted October 2, 2011 Share Posted October 2, 2011 There is no reflections set on the glass. Good move. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 2, 2011 Share Posted October 2, 2011 with a 10% reflection set, it renders in 1min 3sec. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 2, 2011 Share Posted October 2, 2011 Testing a night shot. Quote Link to comment Share on other sites More sharing options...
mouseman Posted October 3, 2011 Share Posted October 3, 2011 I'm sorry for sounding like a total fanboy, but ... WOW! I'm in awe on every update. Top notch work! One thing about the night render ... the flowers are gone. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 3, 2011 Share Posted October 3, 2011 I guess I had hair turned OFF. Quote Link to comment Share on other sites More sharing options...
Darkwing Posted October 3, 2011 Share Posted October 3, 2011 Hold on a second...I stopped paying attention to this ages ago, figured it wasn't for me, but I just popped in, saw an extraordinary set that looks like its from Rear Window and now has me wondering, is this what you guys are doing this year? Like Bus Stop, only on the Rear Window set? It is extraordinary, isn't it? Begun by Paul F, continued (and by the looks soon to be finished) by mtpeak2. It's been an honor following the set's progress. Top notch work. It will be very exciting working on a piece for it. What do you say, are you in? I doubt it. But it is an extraordinary set, I love it. Rear Window was always one of my favourites so that just adds to this set. But it's a spectacular show of skill and talent and I tip my hat to both Paul and Mark Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 8, 2011 Share Posted October 8, 2011 I've been testing the renders in v13t (1:03), v14c (1:04), v15j+ (1:07) and v16b 64 bit (:44) At 5 passes. The hair flowers do not render the same in these versions (v15 and v16 render the same). So, my question is.....How many people participating are using v13 or v14? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 8, 2011 Share Posted October 8, 2011 This topic should also be moved to the community project forum. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 8, 2011 Author Hash Fellow Share Posted October 8, 2011 I've been testing the renders in v13t (1:03), v14c (1:04), v15j+ (1:07) and v16b 64 bit (:44) At 5 passes. The hair flowers do not render the same in these versions (v15 and v16 render the same). So, my question is.....How many people participating are using v13 or v14? make sure your v16 test is v16b Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 8, 2011 Share Posted October 8, 2011 V16b 64 bit, as stated in my post. Quote Link to comment Share on other sites More sharing options...
thekamps Posted October 8, 2011 Share Posted October 8, 2011 I am back to ver14. I plan on just animating a room/window so I am not sure if the hair/flowers will be an issue for me. Quote Link to comment Share on other sites More sharing options...
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