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Hash, Inc. - Animation:Master

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Posted

Thanks everyone!

 

Unfortunately I haven't had alot of time to work on this lately. I have been fixing things little by little and added a few things, as time permits. I'll have some time over the weekend, so I hope to get alot of it done.

Posted

Here's an update. I've been mainly working on the 4 story apartment. I've beveled most of it, except the fire escapes. I've added the fire escape ladders and remodeled the windows, with bevels, still need to remodel the door. I hope to have all that done today and start on the other buildings.

 

I'm getting shadow problems from the fire escapes, I don't know why, maybe because it's not beveled yet, it is double thick. Raytraced there is no issue, it's just the z-buffer shadows. I may have to rethink the settings in the main light. I'll have to check to see if this is an issue in v15.

set3.jpg

  • Hash Fellow
Posted

That looks good Mark!

 

I think the large shadow area on the left need some sort of fill so it's not so dark and less flatly shaded.

Posted

Another update. Working on the small apartment. Rebuilt the porches, railings and stairs, and added new windows. Slowly rebuilding the whole set where it needs beveling. The roof needs beveling, but I'm not sure if it needs it.

 

Next will be the penthouse apartment on the right. The apartment on the left is going to be a nightmare, alot to do on that one.

set5.jpg

  • Hash Fellow
Posted

Hard part is going to be finding THE camera location because this set looks good from many angles.

  • Admin
Posted

Great set to have the characters running through. :)

 

I need to simply my big ideas into a workable plan and posting these images helps me do that.

 

Thanks Mark!

Posted

Mark, ---WOW! indeed . very awesome scene/set you have been making . Very inspiring. A great looking city scene for any character to run around in for sure.

 

 

Rich

  • Hash Fellow
Posted

If you want an extra texturing detail to add... water/rust stains dripping down from the corners of ledges and where metal has been bolted to brick walls.

Posted

I finally got to work on the apartment on the left. The building is not beveled (brick part), I'm getting lazy, but I don't think it will be a problem. I still need to work on the tall apartments on the right, but they shouldn't need too much detail. I also need to do something with the background buildings, but that shouldn't be too bad. I'm pretty much down to minor details. Once I get all that done, I'll rig all the windows and doors.

 

All the apartments have rooms and walls, do you need me to furnish them?

 

Sorry it's taking so long, but there was alot to do. Hopefully I'll have it done in a week or so.

set7.jpg

  • Hash Fellow
Posted
All the apartments have rooms and walls, do you need me to furnish them?

 

I don't think that's necessary.

Posted

Hold on a second...I stopped paying attention to this ages ago, figured it wasn't for me, but I just popped in, saw an extraordinary set that looks like its from Rear Window and now has me wondering, is this what you guys are doing this year? Like Bus Stop, only on the Rear Window set?

Posted
Hold on a second...I stopped paying attention to this ages ago, figured it wasn't for me, but I just popped in, saw an extraordinary set that looks like its from Rear Window and now has me wondering, is this what you guys are doing this year? Like Bus Stop, only on the Rear Window set?

It is extraordinary, isn't it? Begun by Paul F, continued (and by the looks soon to be finished) by mtpeak2. It's been an honor following the set's progress. Top notch work. It will be very exciting working on a piece for it. What do you say, are you in?

Posted

Ok, I got a few loose ends to take care of and the background buildings to do, then I can rig the windows and doors.

 

After that, I need to tidy up the PWS abit and it's all yours. Hopefully I can get most of it done today. :yay:

set9.jpg

set8.jpg

Posted
Ok, I got a few loose ends to take care of and the background buildings to do, then I can rig the windows and doors.

 

After that, I need to tidy up the PWS abit and it's all yours. Hopefully I can get most of it done today. :yay:

 

sincere applause from the audience.

beautiful.

Posted

Thanks everyone!

 

Background buildings done. Still need to rig windows and doors and clean up the PWS. Robert mentioned stain textures, which I still need to do as well.

 

The set is one model, I'm debating on splitting it up and assembling it in an action. At 854x480 it rendered in 44 secs, so I'm not sure if splitting it up will lower the render times. Patch count comes in at 27306.

set_final.jpg

Posted

I didn't put glass into the model on purpose. Adding glass has probably pushed the render times up due to the reflections. Night shots, with multiple lights will add significantly more render time.

Posted
There is no reflections set on the glass.

 

An environmentmap should help to create the illussion of reflection without too much of a rendertimehit...

See u

*Fuchur*

Posted

I'm sorry for sounding like a total fanboy, but ... WOW! I'm in awe on every update. Top notch work!

 

One thing about the night render ... the flowers are gone.

Posted
Hold on a second...I stopped paying attention to this ages ago, figured it wasn't for me, but I just popped in, saw an extraordinary set that looks like its from Rear Window and now has me wondering, is this what you guys are doing this year? Like Bus Stop, only on the Rear Window set?

It is extraordinary, isn't it? Begun by Paul F, continued (and by the looks soon to be finished) by mtpeak2. It's been an honor following the set's progress. Top notch work. It will be very exciting working on a piece for it. What do you say, are you in?

 

I doubt it. But it is an extraordinary set, I love it. Rear Window was always one of my favourites so that just adds to this set. But it's a spectacular show of skill and talent and I tip my hat to both Paul and Mark

Posted

I've been testing the renders in v13t (1:03), v14c (1:04), v15j+ (1:07) and v16b 64 bit (:44) At 5 passes. The hair flowers do not render the same in these versions (v15 and v16 render the same).

 

So, my question is.....How many people participating are using v13 or v14?

  • Hash Fellow
Posted
I've been testing the renders in v13t (1:03), v14c (1:04), v15j+ (1:07) and v16b 64 bit (:44) At 5 passes. The hair flowers do not render the same in these versions (v15 and v16 render the same).

 

So, my question is.....How many people participating are using v13 or v14?

 

make sure your v16 test is v16b

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