Work In Progress / Sweatbox
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Works In Progress (WIP) (59,283 visits to this link)
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5,155 topics in this forum
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Yves Poissant's Primitives page has this to say about the Squared Wy: "Note that this primitive is not completed. There is a 6 point patch in the center and I did not find an elegant and satisfactory way to close it. If anybody finds an elegant solution, I would be glad to hear about it." Here's my offering as to a possible solution. Anyone else have a good one? I think the underlying problem with this shape is that there is not elegant way to do it in the real world. Take a lump of clay and try it, you'll see what I mean. My method is far from elegant, but it works. Then again, does anyone even use any of the primitives besides the cube? -Zev Squared_Wy.mdl
Last reply by lazz, -
- 2 replies
- 513 views
I've never used a cookie-cut map before. But I need to use one on a model I'm making. This model has a whole bunch of these gears on it. With the gears, the model has an insane amount of patches. (15647 to be exact ) However, if I remove the gears, it is only 5567. So you can see why I have to do something else. My computer would burst into flames trying to render it in a scene. So, is there any pointers on cookie-cuts?
Last reply by robcat2075, -
- 2 replies
- 507 views
a short motion test with gratuitous textures. turntexd.mov
Last reply by pixelmech, -
- 2 replies
- 333 views
I'm working on the logo design for one of my trademarks. Surprisingly, had more trouble with the border piece than I did assembling all the lettering! All kinds of squirrely behavior with bias. Not sure why. Anyway, here is what I have so far. It will be a lot more interesting once I add the art deco style decorative elements. Any comments or suggestions will be welcome. I'll likely have some questions to ask about why I might have had trouble with bias handles moving around unexpectedly. For now, I need to get some rest. Bill Gaylord zzzzzzzzzzz...
Last reply by Rodney, -
- 1 follower
- 2 replies
- 441 views
Check it out! Are you getting excited yet??
Last reply by jamagica, -
- 2 replies
- 417 views
Hello all, I have worked of rigging my character for the last week, and thought I was doing well. I finished creating clinched hand movements when I moved to creating smart skin for the characters body. When I went back to test a previously hand clinch poses, I noticed the sliders didn't work. I opened an action and tried to move the fingers individually, but they seemed to be frozen -- only the roll worked. Interestingly, a previous version of the model exhibited the same problem. I can't figure out what is happening. Anyone have any ideas? AD PIV, 3.6 GZ HT using AM 2005 (Orang 11.1h) ArmWIP2.zip
Last reply by aduenez, -
- 2 replies
- 483 views
quicky idea wheat.mov
Last reply by johnl3d, -
- 2 replies
- 310 views
Ok. I am having a lot of problems with finding out how to turn glow on/off during animation. If it is possible, please tell me how . Thank you.
Last reply by Heath_Naylor, -
- 2 replies
- 359 views
I have a klieg shining out of the side of the sub that casts these wierd beams. I just want a smooth diffuse beam. Tried rendering with multi pass and without - both show same funky beams. Tried volumetrics on and off, no difference. Anyone? There is also a plain bulb in the wheelhouse which is not doing what I want. I want the bulb to dramatically illuminate the inside of the wheelhouse with a good amount of light shining through the bulb windows but not through the rest of the hull. Any suggestions?
Last reply by Eric2575, -
- 2 replies
- 305 views
quick example transpose.mov
Last reply by KenH, -
- 2 replies
- 461 views
three materials including one with sprites and it simulates great yeah.mov
Last reply by johnl3d, -
- 2 replies
- 449 views
Hi- I’ve recently purchased A.M. and have realized that as great a product as it is; I’m not going to be able to come up to speed quickly enough for a project I’ve been volunteered for! In four weeks, I’ve got to do a presentation for about 400 school employees showing them the two-year history of the building of their new school. Here’s the A.M. part-I need to show a character walking from the front of the new school straight toward the audience (about a 100 feet or so) and then have the character give a small speech (actually introducing a DVD movie). The character needs to be a cartoon version or caricature of the school district’s superintendent. A f…
Last reply by John Bigboote, -
- 2 replies
- 298 views
using two cameras to generate the tga sequence each doing every other frame as tga then importing sequence in am and outputing qt cameras aimed from two different angles 2camera.mov
Last reply by oakchas, -
- 2 replies
- 294 views
i wanted to try modeling something that looked like an actual real world thing in this case an ipod this one took about an hour first try at getting color maps onto a model so dont yell at me if they are wrong im still new to it i couldnt figure out how to get the look of chrome onto the back of the ipod so i just guessed with some color and specularity tell me what you guys thing feedback and tips are very much welcomed jay
Last reply by thejobe, -
- 2 replies
- 530 views
Here are some Voice Changer files to use with the Voice Changer software Rusty mentioned over in the main AM forum. See here. I have attached three. There are more. Let me know if you want me to post them. You need the software to test them out. Thanks again Rusty! WomanX.zip
Last reply by pwaslen, -
- 2 replies
- 273 views
This is a continuation of a thread from the v11.1 forum because for some reason I was unable to upload a file from there. So this is a really simple animation, 80 frames, 240 x 240, of a tumbling die. However, rendering got progressively buggier as I went, for reasons I've detailed on the thread at http://www.hash.com/forums/index.php?showtopic=16586 I'm uploading version 2 of the project. If anyone wants to poke around it I would be much obliged. Okay, uploading doesn't seem to be working here either.
Last reply by Gerry, -
- 1 follower
- 2 replies
- 504 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by Sevenar, -
- 2 replies
- 391 views
I tried to make a fantast-style mushroom, something that looked like a fairy or pixy would sleep under. This is what I came up with. The texture is just one I thru onto it.
Last reply by Balthazar, -
- 2 replies
- 560 views
I've been looking for a model of a panda bear for a website project. Anyone have one they'd be willing to let me use? I thought there was one on the A:M disc, but I can't find it, and the old "Panda on Fire" project isn't up on the FTP mirror anymore. (If an actual panda isn't available, a regular bear may be ok, I'll just have to re-texture it.) Thanks! Sev
Last reply by Sevenar, -
- 2 replies
- 308 views
trying to see if newton works with actions...thom volunteered..results mixed thomtest.mov
Last reply by steve392, -
- 2 replies
- 482 views
distortion example using distortion as action object demodist.mov
Last reply by Zaryin, -
- 2 replies
- 394 views
mtpeak2 posted a water like qt the other day and this idea came from that simbiot ocean water material if any interest will post project wwalk.mov
Last reply by johnl3d, -
- 2 replies
- 432 views
ok.... You can see in screen cap 2, the circles that make up the leg are fine til it gets to the point circled in red. In screencap 1 the worst areas are circled. Any thoughts on best way or if this is even necessary to correct are appreciated. Thanks Roger
Last reply by Eric2575, -
- 1 follower
- 2 replies
- 1.1k views
Boolean cutter great for cartoon efects [attachmentid=14511] cutter.mov cutter.zip
Last reply by KingSalami, -
- 2 replies
- 317 views
Used the turbulence sine to combine two darktree simbiots corals on simple model
Last reply by johnl3d, -
- 2 replies
- 565 views
Here you can find my (free) animated stamps made with A:M to add to your mails... for the fun !!! My animated "e-stamps" There are in .gif format !!!
Last reply by p6r, -
- 2 replies
- 587 views
With the characters on the xtra cd and all the regular stuff you can really crank things out..but its late so here's a shaded version devil_shaded.mov
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 665 views
gimme some feedback on this porsche i modeled
Last reply by howboring, -
toon render artifacts
by Guest william40- 2 replies
- 373 views
Hello, Ok. Something wierd here. Does anyone know why I am getting artifacts on my cookie cut map(hair) in toon render? Help! Bill
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- 1 follower
- 2 replies
- 463 views
Hi, Here is my most recent render of the USS BB-33 Arkansas. i haven't finished the modeling, decaling and texturing yet because i haven't been able to find any close-up images of the front and middle of the ship. Comments appreciated.
Last reply by Kamikaze, -
- 2 replies
- 501 views
I'm quickly putting together a promotional brochure for our project to show a producer on Friday. I know it's a long shot but the last time I saw this guy was 16 years ago and he remembered me and the stuff I showed him then! I'm hoping a few of the other animators will come with me for support. Will let you know how it goes - good or bad
Last reply by NancyGormezano, -
- 2 replies
- 695 views
Just finished ..... Very simple, but I like simple. Its for a local market. Right click save as: http://www.darknutproductions.com/media/ROS.mov
Last reply by NancyGormezano, -
- 2 replies
- 502 views
http://www.barkerfamily.plus.com/flash/handshake/index.htm i have finished the opening part of the movie but there is still loads to do. Once the sun it at its highest then its just shaggy running so no more to see at the moment. please note that there is no preloader required, so no waiting time at all as i have used a progressive download for the music and some of the video. you will need a flash 8 player in order to watch it.
Last reply by barkest, -
- 2 replies
- 388 views
Here's a simple volumetric shined on a fan. If you want to see the movie, just download it and set the .mov to loop. It was easier and faster to do it that way, and it shows the effect really well. Tell me what you think of it. Fan.zip
Last reply by MattWBradbury, -
- 2 replies
- 498 views
Hi folks - Here's something that I just modeled for Cigar Wars - a film being produced by Rock Noise Animations. A simple, low spline Doctors/Forensics bag. ..d
Last reply by robcat2075, -
- 2 replies
- 704 views
Hello, The other they i wanted to make something quick but realistic so i came up with this. The seting up took me about 35 min. and rendering about 15 min. This is my first try to make something realistic. Any comments or critics are welcome... Tankx, JuLy
Last reply by Korken, -
- 2 replies
- 562 views
This model intermittently has good cookie cutter eyelashes just not on every render. Usually if I go to the decal section and change the decal to color and then back to cookie cutter it seems to work again. I'm using 12i. Any suggestions? Thanks
Last reply by Williamb, -
- 2 replies
- 408 views
Here's my most recent project (and my 1st posted animation). Its ment to be a mech that can be stacked and stored easily, and can transform on demand. Comments appreciated Transforming_Mech.zip
Last reply by DanCBradbury, -
- 2 replies
- 353 views
Just found my cd's for Magix Music maker 7 I got at a half price book store for $15 and tried my own creation and then added it to a animated material animation in AM this is the first draft of my 8sec wonder Its a wmv file to save space [attachmentid=11724] ..for $15 it looks like it could be fun TG intro.wmv
Last reply by johnl3d, -
- 2 replies
- 397 views
Hey everyone! I made my first test mini movie. Its called, "What is that?" Theres no sound yet but I'm working on it. I made this around September. I finally posted it my website. Here is the link below: http://www.freewebs.com/bluetn100/videos.htm Tell me what you think about it.
Last reply by rossk, -
- 2 replies
- 364 views
I decided to add a decal twice to a model and one of the times have it a normal decal..(used same decal with different name) the other color the jpg shows the color-color on the left and the normal-color combo on the right [attachmentid=11915] Looks like more depth on the right here's the project with the tga decals but the fish decals are on the cd was going to animate but it's late [attachmentid=11916] Looks like if applied correctly this could be useful..will have to read the postings on this instead of tinkering blue.zip
Last reply by johnl3d, -
- 2 replies
- 531 views
When I bought AM and saw the cool Chewbacca model (great job whoever did that), it reminded me of something I've always wanted to see: Chewie playing some chess and ripping some poor sap's arms off. I know, not terribly original, but I still want to do it. So of course, my next step was to build an opponent. And who better than the greatest rebel pilot who ever lived, the TRUE hero of the rebellion (not that twiggy blond brat, somebody hand him a samich!), a real man who doesn't eject when the going gets tough....PORKINS! Actually, as an aside here, I was very sad when William Hootkins died not too long ago, and was really weirded out too, as there's a good chance…
Last reply by Dhar, -
- 2 replies
- 669 views
Since it is the season... I did this quick and dirty to replace a Festival Of Trees (FOT) graphic that turns out not to be as original as it was shopped to them. My mom wants a video for the big FOT get together with all of the other FOT folks around the country. Still need titles and may shorten, length it. But in the meantime, my new NLE is in and now better supports WMV-HD output and SmartSound. So, Merry Christmas 9MB WMV-HD Christmas Tree
Last reply by gsellis, -
Some new models in the works
by Guest william40- 2 replies
- 360 views
Hello all, I need some hash love. I have been swamped with a game project and it just wrapped up, so I thought I would post my new "in the works" web site. You will find a gorilla model that I just started working on a night ago. A wip of my undead asrtonaunt and a few little drawings..... Take a look.....I will have some animation up in the next week. http://www.hennesproductions.com/ Cheers, William
Last reply by Eric2575, -
- 1 follower
- 2 replies
- 634 views
Finally getting back to my Cluedo project, I am near to finishing the Hall scene. The only thing I'm lacking is a grandfather clock that I haven't built yet. The 3D scene itself will be used properly for some short animations, but for my purposes the interactive part will be done in Macromedia Director using QTVR. (Off-topic: for those who don't know what that is, QTVR is Quick Time Virtual Reality. A panoramic wrap-around image is used as the background and by sliding the image left and right it looks as though you are in a virtual scene. Hotspots will be used to represent clues and other things.) What I need to know is how to create panoramic scenes using A:…
Last reply by DCLeadboot, -
- 2 replies
- 304 views
Here is a start on the Mascot of my trademark Arty-Joke Productions. It will be an artichoke, of course. (I can hear some of you moaning!) He'll be a stand-up comic when I finish with him. Any constructive criticism is welcome. Thanks! Bill Gaylord
Last reply by oakchas, -
Hair Help
by Guest jandals- 2 replies
- 292 views
I've decaled a character's head with an image that drives hair length. But it doesn't quite go to zero. In the places where the image goes to 0,0,0 RGB there are still little stubs of hair showing. Does anyone know a work-around or know a way to get zero-length hair? I have made sure that my blacks are really 0,0,0. Rhett
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- 2 replies
- 368 views
i have a tripod modal that needs nulls in it it has bones all ready but i want some nulls in to make it easier to animate any help with it will be much appreciated hears the modal [attachmentid=13196] tripod3.zip
Last reply by MMZ_TimeLord, -
- 2 replies
- 514 views
This is a new image I've been working on as part of a redesign of my site. (January is turning out to be a slow work month.) "Trails" took a bit over 24 hours to render on a single 1.8Ghz G5, with 16-pass oversampling. It's lit with five dub lights and the practical below the peak of the roof. The clouds are a seperate layer, to simplify things, and because I wasn't sure how much work I'd need to do on them in Photoshop. (I ended up applying a half-pixel gaussian blur, but that was it.) Each cloud is a tube with something like 50 cross-sections. I ran my Punk&Bloat AppleScript on them twice, and crossfaded between the two action files between frame 0 an…
Last reply by modernhorse, -
- 2 replies
- 397 views
I was digging around the old hard drive and found an old DXF model of "AL". I had played with him before back in the version 8 days, but it was just too much work to remove all the extra splines that resulted from polygon models. Low and behold someone posted a link to "AccuTrans-3D" and I decided to save a quads copy of "AL" and import him and see how much work there was to do. Sure enough it made it bearable. So I've done some significant cleanup. Split his mouthline and given him an inside to his mouth, cleaned up the face, touched up the ears (A LOT) and completely merged his jacket with his biceps and forearms and his pelvis with his thighs and calves.…
Last reply by Dhar,