Work In Progress / Sweatbox
Subforums
-
Showcase (57,266 visits to this link)
-
- 530
- posts
-
A:M Stills (86,602 visits to this link)
-
Works In Progress (WIP) (59,168 visits to this link)
-
- 3.1k
- posts
5,153 topics in this forum
-
- 6 replies
- 463 views
This is the character that chases the dice in my vid. Actually, will when I do the animation. I finally finished the modeling and rigging. Fire away with comments and criticisms. Thanks, Scott
Last reply by Fishman, -
- 9 replies
- 929 views
for TV (coming soon)
Last reply by seven, -
- 5 replies
- 365 views
I don't post much of my work, mostly because I'm not very productive, but here is a character I am working on. He will be chased by another character in a 10 second video I want to put in front of my DVD of my daughter's middle school production of "Guys and Dolls". This guy represents the gamblers (I'm assuming that is obvious). I welcome all comments and criticisms. I have rigged him and teested him with a couple of actions and he looks OK. Thanks in advance, Scott Dice_Front0.tga
Last reply by mtpeak2, -
Just having some fun playing with the alpha channel and layers. ball_on_layers.mov
Last reply by robcat2075, -
- 6 replies
- 365 views
The tooncart latly brought me to try to rigg a simple car myself. Following the lines of the bone-tut of Rodger Reynolds , I managed to set up the steering. But when I made a second action for the wheels rolling, in the action only one wheel is rolling, and even that seems to be stopping brievly at the starting-point.. in the chor even none. What have I done wrong? I constrained the other wheels with a roll like constraint. The car is constrained to a path. How can I slow it down a bit to watch its movement better? I enclose the project for anybody interested to help to have a look. Thank you ;>) Jake Something like a rigging -machine for …
Last reply by Gerry, -
New character
Last reply by Mr. Jaqe, -
- 11 replies
- 916 views
OK. Here is one of the models on am working on for a project. Yes. He is all geometry and I am still working out al lot of the details. But, I thought I would give a sneek peek.
Last reply by Zaryin, -
Well, since everyone seems to be starting a thread for their own short films, I might as well throw my hat in the ring. I don't have much that's ready to post just yet, so instead, here's a poster I made back in 2000 when I first came up with the idea: And a similar poster I made a few days ago: Boy... things have come a long way! The final film is going to be about 10 minutes in length and I hope to have a trailer finished by the end of this year and the final film completed by the end of 2005.
Last reply by pixelmech, -
- 1 follower
- 10 replies
- 914 views
I'm not sure why I created this but it looks fun. The only hand animating done was the movement of the model bone. http://christhom.net/images/AM/DC.mov
Last reply by Dearmad, -
- 0 replies
- 393 views
Hey guys, I decided that I want to start animating McKnuckles again... been a long while and thought he needs new lip shapes. Have a lot to do as I only have a smile done!!! http://www.vrcops.com/Vids/HamItUp2A.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 2 replies
- 523 views
Here is what I have done so far. I'm just editing it down to 5 seconds. The first picture is casting a fishline with the bobber entering on the left, then the fish taking the line and the bobber exiting out the left. Dan
Last reply by kashyyyk, -
- 4 replies
- 784 views
If anyone wants it, I made a soccer ball, following Alain's tutorial. This isn't an offical, regulation ball or anything--I just threw it together for my contribution to the "Pass the Ball" project. Soccerball.mdl.zip
Last reply by Robert, -
- 0 replies
- 330 views
Tried simple cloth sim with material on cloth I had trouble with this earlier This with a star wars theme using the wookie on the new cd web.mov
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 271 views
Sort of a self Caricature, and the ball he'll be manipulating....
Last reply by KenH, -
- 7 replies
- 489 views
Someone i know had a schoolproject about future equipments, and he asked for help modelling them... What I had to work from: *He wanted a cellphone with a touchscreen and one button *eye camera attached is the sketch that he made The models that I made are very simple since I didn't want to use to much time on them
Last reply by agep, -
- 31 replies
- 1.9k views
Nothing ground-breaking, but I thought I'd post it on my website since its going on my DVD anyway: http://www.noah3d.com/making_spider.html I can't wait to start some new shots with this bad-a$$! -Noah
Last reply by agep, -
- 10 replies
- 1.1k views
I read somewhere that there is a way to make a spiral, kinda like a screw. Is there a plugin for that or an easy way to do it? See the pic for what I am trying to accomplish.
Last reply by Eric2575, -
I know it's not finished, just looking for C & C...
Last reply by Mr. Jaqe, -
Teddy Bear
by chris- 17 replies
- 1.1k views
Well I posted in Animation:Master area because some of the problems I was having in the Choreography window on render and was asked to post some pics of my model so far. So since the pics are already posted in the forum I thought I might as well post them here as well. The mouth still needs to be added but here it is so far...
Last reply by Rodney, -
- 1 reply
- 467 views
Anyone know where I can get these? I need a police-type car, a truck, and a motorcycle.
Last reply by agep, -
- 25 replies
- 1.5k views
Hi all - Here is a noob decaling question. The attached model has transparency of 40%. I have applied a decal which clearly is darker than the rest of the model(look at the top of the model - here is more transparent than the face which is the decal). I have matched the colors in my paint program to the model's RGB values. I presume because the model is semi-transparent this accounts for the color differences. Am I correct? How do I get around this? Thanks for any thoughts. Doug
Last reply by JoshB, -
- 10 replies
- 684 views
Hey all, I just wanted to share the progress on this character that I'm using for a personal project that I'm working on, based off of a children's book idea that I had. Feedback is welcome... thx- -N
Last reply by reddynamite, -
This suprisingly took me about 8 hours to make (i normally spend a few days on a Project). i am quite pleased with it. but the only thing i need help on is the background. Here is the site i used for a guide. Sci-Fi models and animations Any comments would be appreciated.
Last reply by nerrazzi, -
- 14 replies
- 994 views
Hi everyone, been away for a while but I'm back. Just a quick look at the last thing I was working on... I'm busy making a bell-tower!
Last reply by Zaryin, -
I consider myself 98% finished with the McLaren (puh...), and therefor I post it i showcase. Still to do is some playing with materials (carpaint and rims), and choreography. The paint on this following renders are colins carpaint (the enivronment map should probably not be there?!?). Ifanyone feel like helping me or have ideas withe materials and choreography I'll be happy *edit* updated the image
Last reply by starwarsguy, -
- 5 replies
- 699 views
I am working on a short animation and am doing a run cycle for my character right now. How do I make a run cycle that looks believable? I want him to be running fast, but sort of hopping. He's pretty agile. Even a cycle sheet would be of help.
Last reply by starwarsguy, -
- 1 reply
- 271 views
Spent some more time today trying techniques for compositing shaded dynamic hair. Here's the result so far. New shaded composited hair movie. Total render time on an Athlon 1400 (hair pass and composite pass) was about an hour and a half! Phil
Last reply by Dhar, -
trying to get this together drop2a.mov
Last reply by johnl3d, -
- 1 follower
- 21 replies
- 1.7k views
In light of my coming in 4th for this month's image contest here is the link to a full body turn that I did a couple of weeks ago to see how the model was coming. On this version there was still some texturing to do but you can see a lot of the details. R2 Body Turn (2mb) Here's an early animation I did featuring 2-3-2 conversion. I know the movemtn is jerky bit I just wanted to see how things looked at the time. R2 2-3-2(2mb) Feel free to leave your C&Cs.
Last reply by Zaryin, -
I have been working on this model for weeks or even months. I have add all the detail I can, I have even modeled the interior (even though you dont see it much). but I just cant make the car look real. Can someone please help me and give me some sort of feedback.
Last reply by Zaryin, -
- 44 replies
- 3.2k views
Hi! As usual I got nervous while texturing my cow so I made this car model. It's not finished, I am going to add more detail and maybe some guns. And wireframe:
Last reply by agep, -
- 8 replies
- 649 views
Here is a screen capture of my decal when I hit recall position on the stamp under the decal heading. I've read posts that when I hit recall, the stamp is supposed to line up where I had stamped it. In this shot, they obviously don't line up, but when I render on the model, the decal is where it's supposed to be. Note: I did not create a pose when I applied the decal, I did everything in the eaction window per William Sutton. Second note: I did increase the image size in photoshop also as per William Sutton, although I don't know if that has any bearing. It also confuses me that when I increased the image size in photoshop and then imported the image into AM, on…
Last reply by Eric2575, -
- 3 replies
- 559 views
but thought you might like to see it ,I thought it is funny anyway view
Last reply by Rodney, -
- 24 replies
- 2.3k views
Hi a:m masters! I started making some picture. Here are two of three models. comments please!
Last reply by Grubber, -
- 1 reply
- 290 views
plan on using this idea maybe with this or at least something similar http://www.hash.com/forums/index.php?showtopic=13646 remember this is first render so it needs tweaking drop1.mov
Last reply by steve392, -
- 9 replies
- 1.1k views
NoNo and NaNa welcoming You to the UnderGround.
Last reply by Newbert_Zero, -
- 13 replies
- 862 views
A number of people left me very nice comments on the AMStills gallery, so I thought a few of you may enjoy seeing a slightly re-worked hi-res version of the pic I entered in the March sci-fi contest. (the hi-res version is attached at the bottom of this post) A few comments on its making: The whole thing is really based on a lot of trickery and forced perspective, when it comes down to it. Luckily you can get away with that in stills most of the time! Breaking it down into parts: The lower city - nearly all of the small buildings are simply boxes with beveled tops. For the hi-res version, I went back in and added in some additional geometry t…
Last reply by Rodney, -
- 12 replies
- 1.1k views
This is about 8 hours of work. Nothing on this model is complete it is just for test purposes. opinions are welcomed. Thanks Ghost coat test animation
Last reply by Alexey, -
- 8 replies
- 1.2k views
Well, this thread brings together a lot of other stuff I've posted on these boards, so bear with me. I'm still working on the full version of my "bathroom" scene, which is complicated enough that it requires storyboarding. Since the characters and set are already built, why not do the storyboards in 3D? Well, it turns out there are a lot of good reasons why not, but suffice it to say, 3D storyboarding is only worth doing for judging your characters' relative positioning, along with the corresponding camerawork. As soon as you start moving arms and heads, you're gonna wish you'd just picked up a pencil. On the plus side, 3d storyboards sure look a lot pretti…
Last reply by luckbat, -
- 1 follower
- 2 replies
- 365 views
Having finished me third BB storyboard, I decided to do some animation. I started by giving BB some eyebrows, reducing the sharpness on her cheeks and giving her a proper join on her neckline. What do you Hashers think? I have also notice an anomally under her right eye. There is a 5-point patch there and it normal is pointing in the right direction (as on the other side), but whereas it renders fine in model mode it doesn't when I drop it in a choreography with lights. I get that shadow artifact… I am using AM 11.1e on the PC.
Last reply by gazzamataz, -
- 4 replies
- 570 views
This is part of an idea for the DVD ball in out project but I'm wondering if its too weird I animated Shaggy running and saved it with an alpha channel made a flat plane and added hair using the Shaggy animation as the hair image moved the plane in the chor made ball model and roughly animated it as if the crowd of Shaggys were moving it along that needs tweaking But I'm wondering is this too weird of an idea to finish Have a few other ideas Has a deadline been set for entries? q1test.mov
Last reply by johnl3d, -
- 6 replies
- 793 views
http://www.studio-max.ru
Last reply by kuep, -
- 10 replies
- 906 views
Well gang, I tried but I didn't quite finish it in time (yes I could technically work on it tonight but I wouldn't have enough time to do a good render) I'm going to work on the image some more anyway and finish it in my leisure time so I can enjoy the experience instead of rushing and not being happy about it. Still in the progress of rigging her so I can pose her, and she still needs decals (everything there now is 100% procedurals)... and I had grander plans for the textures in the background that I had abandoned to finish in time for the contest but that I will do now since I don't have a deadline. Oh... and that firestand won't be floating in midair... it'll gets …
Last reply by ectohippy, -
- 40 replies
- 2.6k views
this is a redone version of my jane model from a couple of months ago, i had some free time during spring break so i decided to spend a few hrs redoing this model. the original pic of my friend is at http://www.hash.com/forums/index.php?act=A...e=post&id=65979 any crits would be greatly appreciated, thanx in adv. Pancho oh and BTW, no she is not my girlfriend, she is merely my friend who is a girl!
Last reply by pancho simpson, -
- 5 replies
- 342 views
ok i know that i entered it in the contest but i was just interested what u think of it^^. the only thing done yet is the hair (even though i still have to do eye brows) thx for comments.
Last reply by eruhenon, -
- 1 follower
- 50 replies
- 4.1k views
Have you noticed I have a car fetish? But I digress. So this is my 3rd attempt to model this car. It's one of the favorite things from my childhood, I watched all the episodes as a kid. (And I just bought them all on DVD whoohooo!) It has been extremely difficult due to the converging curves. I suppose I could have made the three components of the front end separate, but I didn't want to. I do want to see if I can cut out the hood. I think I did a good job of keeping spline count down - but I'm not sure how good my approach is, but like I said..3rd attempt so, I've failed miserably twice already! I'm trying to keep Colin's lessons in mind on this one. The "m" is…
Last reply by pixelmech, -
- 0 replies
- 272 views
Posted a simple version of this idea yesterday. here is a slightly better version. if anyone is interested i can post the project 11.1e just notice there is a slightly camera twitch at the end .forgot to keyframe the position movie vga 588k howjump2.mov
Last reply by johnl3d, -
- 3 replies
- 396 views
Greetings, Doubtless in over my head here, am looking for some pointers to get this project underway. I have modified the horse model from the 2004 CD to create this deer. I think I have the bones assigned properly, however the pics show an action that contains problem influences. I would like to "simply" bone this thing so I can manipulate the joints. I don't really care about smartskinning it at this time, but I assume that is where the problem lies. I have not checked other bones, there will probably be lots of this kind of thing. I need to be able to manipulate legs, neck, tail, ears without stray bits moving around, so.. where do I dig to uncov…
Last reply by JoshB, -
- 7 replies
- 678 views
Hi guys, This is my first acting/lypsinc attempt (well actually its the 3rd one but the first two failed miserably). Its not finished yet - the second character is not even timed correctly (i'm a little stuck with him so maybe you have a suggestion) and there's lots of refining to do. mother4.mov Tell me what you think. Any crit is very appreciated.
Last reply by Alexey, -
- 7 replies
- 430 views
I am working on a fight scene and am wondering how you guys might do this? How do you set it up so that they're in unison fighting eachother but not on the same model? How the heck do you animate that!?
Last reply by starwarsguy,