Work In Progress / Sweatbox
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A:M Stills (86,996 visits to this link)
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Works In Progress (WIP) (59,621 visits to this link)
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5,158 topics in this forum
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it started out with me wanting to make some wings... then someone said 'sphinx' sophie was conceived! [attachmentid=9457] challenges: balance between chibi and paedo-creepy (beware baby bratz!) push the stylistic (as little detail/realism as possible) articulated wings (scary!) wish me luck! -jon
Last reply by jon, -
- 4 replies
- 685 views
Here is the link to my new page showing my future project... I have modeled Dino... and Bo is a "nude" Harold !!! Bo & Dino The project will (or would) be an educational one with a flipping book (pictures + text) and small games along the adventure of Bo.
Last reply by DanCBradbury, -
- 5 replies
- 506 views
Tell me what you think, the blue parts are supposed to have a glow to them, but it just isn't strong enough, I don't know why...
Last reply by Gene, -
- 1 reply
- 566 views
This is my work about a person named Damarwulan warrior from Java island. It's WIP and needs some input from all of you. Regards fadhli This is wireshade in Choreo
Last reply by Fadhli, -
- 1 follower
- 20 replies
- 2.1k views
Well, I haven't posted here in a WHILE, I just started using A:M again recently. This is a character that I've been working on, keep in mind that I don't have much modeling experience; I just got A:M on Christmas and haven't used it in a while like I said. Comments welcome.
Last reply by Aragorn23, -
- 2 followers
- 25 replies
- 2.5k views
The piano model was done by Dylan Perry and the "piano seat" I think was done by Roger Reynolds and I yanked the chandelier model off from the Thanksgiving dinner scene. Bellagio Fountains Less than 7 mb wmv file.
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 992 views
After a lot of projects for other creators, I really wanted to focus on something of my own. It's a story entitled: hunted Check out my site: HUNTED | CONCEPTS web page Now, there isn't much there yet (Only two links have anything in them) and there isn't much 3D in there yet, and any 3D right now (real simple blocks) is Cinema 4D. Don't fret, the final image will be created in A:M, and I could've done these simple 3D scenes in A:M. I actually just used C4D because I was helping another artist who was using C4D at the time. Can't wait to get into A:M and get started on the first final concept art piece, "The Gestation Chamber". …
Last reply by trajcedrv, -
- 1 reply
- 657 views
Here's the inner workings of a combined cycle power plant. The final animation will fly around the parts. I just added the grid, which I think is much better than the flat background I tried first.
Last reply by ZPiDER, -
- 12 replies
- 1.4k views
I got it !!! A whole animated book !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I give a saved action to each added page and I use an "opening" action or a "closing" action to the covers... If you want to discover my animated book, here is a link to the zipped AVI file : Animated book (1.5 Mb) (Only 640 x 480 to test the legibility of the texts !) (If you understand french, don't really read the texts because there are stupid... It was only to see the result !!!) With this animated book (opening cover, closing cover and the possibility to add as many pages as desired), I have some educational projects and why not commercial projects... …
Last reply by Nosferatu, -
- 6 replies
- 929 views
The prototype for this model (including the texturing) is hanging in my garage. shovel renders I toyed with the idea of simply using a photo of the blade to decal the texture but I've been forcing myself to use more complex materials because I'd like to think that dealing with the pain of tweaking procedurals, builds character. I did use colour samples from my reference photos in the materials.
Last reply by gonzo3d, -
forgotten astronaut
by Guest william40- 6 replies
- 906 views
Ok, this is another image I started for the "mars" contest. But the art gig I was working on at the time did not allow me the time to finish it up to meet the contest deadline. So here is the "wip". Lots to still do.. like seaming the model together. The sphere in the bottom left is where his helmet goes. Comments always welcome. Thanks William
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A cartoony model of my son...
by Guest william40- 17 replies
- 1.9k views
I have been working on finishing up some models I have been working on. So, what better place than to get working on a cartoony model of my son. I plan on using him in animation that I boarded out. comments always.... William
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- 1 follower
- 2 replies
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gimme some feedback on this porsche i modeled
Last reply by howboring, -
- 1 follower
- 1 reply
- 381 views
Hey guys, I finished modeling the unhatched egg...now I have the rig started. I'm using a format I haven't used before, but it seems interesting and efficient (jason osipia?). I learned this through other people's project files and stuff.... the actual rig on the egg is standard. (IK legs, FK Arms). I realized I made a mistake on the decal after I put it on...I wrote "right forearm rotate" twice and I didn't write "right bicep rotate" at all...gotta fix that I'll also post up a shot of the model in it's neutral pose again...
Last reply by Kamikaze, -
- 2 replies
- 635 views
With the characters on the xtra cd and all the regular stuff you can really crank things out..but its late so here's a shaded version devil_shaded.mov
Last reply by johnl3d, -
- 9 replies
- 1.2k views
Here's a tiny WIP I built tonight for a project. Any critiques are welcome.
Last reply by Gerry, -
- 5 replies
- 916 views
My first scene, took a long time to render but i guess it was worth the wait. I was testing particle sprites and different materials. The scenes only 4 seconds and it took almost 2 hours to render Does anyone have any rendering tips? Anyway enjoy the scene. Scene Vid - Please view once or download Picture of Sub-Rocket
Last reply by cwazykid, -
- 12 replies
- 1.3k views
This is the last steps of the project that began in this thread: http://www.hash.com/forums/index.php?showtopic=16959&st=0 Beware that there is mature content in this movie. I put a larger version, the first on was a widescreen stamp DesertPool002.mov
Last reply by KNBits, -
- 3 replies
- 693 views
hey people my sister was asking me for awhile to make her a spider i didnt think i could do it before so i put it off but since i finished that guy i said hey if i can make him i can make a crummy spide so i did she loved it by the wayspider
Last reply by thejobe, -
- 6 replies
- 3.5k views
This is the movie I needed render help on a couple weeks ago. Unfortunately it's still large, 13megs, but it's two minutes and has sound. I could probably get it smaller, maybe with better audio compression. There are a number of rough edges but considering the circumstances I'm pretty happy with it. I may tweak it a little and re-render it for the reel but for now this is it. However crits are welcome. ISD Games promo movie
Last reply by Gerry, -
- 1 follower
- 11 replies
- 1.3k views
I have always struggled with modeling organic faces so I'm just doing a bunch to practice. Here's my latest. He started out as a monkey but evolved (forgive the pun) into this guy. Give me your thoughts. face.mov
Last reply by gschumsky, -
- 3 replies
- 432 views
trying to play with distortion in 12h but poses not working correctly so did a very quick test in 11.1 again this was very quick test with two animated distortions one on ship and one on alien but the animation was hurried dist.mov
Last reply by johnl3d, -
- 26 replies
- 3.1k views
Hey Gang, I had posted under the game developer's forum that we had finished production on our first videogame (Mac and Win), and began shipping earlier this week. Anyway, some people had asked to see some screen shots of the game, so without furhter adeu... Btw, modeling and animation was done by some of the coolest people here in the community. The characters were modeled by Jim Talbot, and props by Doug Horning, Steve Howson and myself (and some off the handy-dandy Hash CD's). Animation was done by a slew of people, including David Higgins, Robert Holmen, Paul Forwood, Gregg Wren, Ed Lynch, Alonso Soriano and myself. We designed and built the game in …
Last reply by Aragorn23, -
Mechanical 1 2
by Eric2575- 59 replies
- 7k views
This is my first attempt at a car. Had to take a break from modeling my T-Rex. Didn't know where to start, so I started to model the view most people would see if they ever got close to one in real life. It shouldn't be hard to figure out which car this is - I hope And yeah, I know the lighting sucks.
Last reply by dreamin3d, -
Wow I havent posted here in a while. anywho- Yea, i soo wish i owned this car. Then again, I soo wish i owned a license . but anyways. umm, I've been modeling this off and on for the past 3 days or so, I figured id post it for comments or any suggestions on modeling and such. I still consider myself an amateur, but whatever. Its the 2007 XK Jaguar. I'll try to keep updating it as regularly as I can, but in the meantime here's what Ive got so far. The actual car can be found here: http://www.seriouswheels.com/2007/2007-Jag...io-1024x768.htm
Last reply by lazz, -
- 3 replies
- 475 views
Hi I was playing around with making a metal material today. Then I thought it would be fun to apply it to one of the first models I made in A:M a long time ago, Robbie the Robot. I'm pretty sure I did him from a tutorial but I have no idea where the tutorial came from. Anyway, I started playing with a ground material and stuff and just had some fun. Thought I'd post the result here for folks to take a gander at. Hope you like it.
Last reply by jamagica, -
- 1 follower
- 13 replies
- 1.2k views
Ok....here's a new little model I'm making: the unhatched egg... After seeing this WIP you'll get the picture that I'm into simple characters, but mechanical ones.... After this I'll be adding feet, more detail on the "cage" and add some lights that are shining on him at all times (to incubate him)... this is going to be an interesting model
Last reply by jamagica, -
- 1 follower
- 3 replies
- 677 views
I am working on a project for my squadron a little morale buster from the Co. It needs alot more to get this better and I have been away from AM for too long. http://phantomfighters.nrgservers.net/pftest1.mov
Last reply by PF_Mark, -
- 5 replies
- 832 views
Best to right click and download so that the animation can be looped. Thanks go to Mark Skodacek for very kindly offering to rig this character with his always evolving rig and doing a fantastic job. Oh and the character was created by George Laban. George is testing out the rig also. McSpookemWalk
Last reply by rhinthell, -
- 10 replies
- 1.1k views
Here is a link to a clip for a case I'm working on. This truck driver was pinned in his truck and drown in the process. The pathologist indicated he lived 30 - 60 seconds. Bubbles are all sprites with negative values for gravity The clip is 55 seconds and 10 Mb. I was at a loss as to what to have the poor fellow do for 55 seconds. Drowning Clip David
Last reply by KingSalami, -
- 3 replies
- 626 views
Well, here goes my attempt to actually post something, hopefully it works. This guy started out as just a very simple attempt at organic modeling. He's really simple, and some people will notice I borrowed ideas from the "Killer Bean" character. I was just trying to make an egg have arms and legs as a way to practice using 5 point patching. He just kept evolving. The sunglasses were an attempt to make eyes, which I screwed up, and then realized my mistake would make really neat sunglasses so I just went with it. I figure he'd make a great bad-ass super hero, in world populated with egg people, and his only weapon would be a sledge hammer.
Last reply by jamagica, -
- 2 replies
- 622 views
Here you can find my (free) animated stamps made with A:M to add to your mails... for the fun !!! My animated "e-stamps" There are in .gif format !!!
Last reply by p6r, -
- 1 reply
- 395 views
I just through this together in a few minutes. I'm not sure why I'm posting this, but what the heck. Someone might find it useful. lights.mov
Last reply by johnl3d, -
- 0 replies
- 404 views
testing out an idea morph1.mov
Last reply by johnl3d, -
- 2 replies
- 361 views
Used the turbulence sine to combine two darktree simbiots corals on simple model
Last reply by johnl3d, -
- 3 replies
- 460 views
found a floor plan on internet for castle simplified it a little in PS setup work path and exported as ai used ai wizard to import ai extruded twice (used sweeper but unnecessary) add image to group (whole castle) instant castle fast shot so scroll it manually this is just a rough idea probably would work better is done by sections castle.mov
Last reply by heyvern, -
- 1 follower
- 2 replies
- 1.2k views
Boolean cutter great for cartoon efects [attachmentid=14511] cutter.mov cutter.zip
Last reply by KingSalami, -
- 5 replies
- 625 views
This helmet model, Helmet Fly-by (Windows Media, 851 KB) Helmet Fly-by (QuickTime, 1.12 MB) goes with the inline speed skate: http://www.civicreflections.com/SkateFlyBy_QT.mov (1.2 MB.) I'm having trouble getting a compression setting that doesn't mess up fast motion in QuickTime-I've given up for now. Guess I can't put off much longer the part between the helmet and the skates. Curtis
Last reply by cstanton, -
- 7 replies
- 593 views
Someone asked about sweeper and v12. I did three shapes and then rendered
Last reply by thejobe, -
- 5 replies
- 963 views
I just threw this guy together today based loosly on some drawings that a friend of mine did. I'm sure he'll go through a couple of revisions. I know I need to give him some arms and a way to get around. Plus I need to seriously texture him, but it's a start.
Last reply by DarkLimit, -
- 26 replies
- 2.5k views
Hi fellow hashers. I have here, fresh off the printing press, a cartoonish run cycle. "Cute" was sort of what I was going for---tell me what you think! Thank you very much! Josh. The tail is not animated. For some reason the target isnt working. I'll have to rig it myself For latest update go to page 2 Click here to watch LoopFRONT Click here to watch LoopSIDE Model credited to Ken Heslip, thanks for making this awesome model public Ken!
Last reply by rhinthell, -
- 1 follower
- 47 replies
- 3.8k views
Hello all. Just upgraded to SynthEyes 2006 and decided to fool around a bit. This is definitely not final, for obvious reasons, but I thought I'd share it anyway. No snide comments on the awful walk cycle, please. frankensteinShaggy_small.mov
Last reply by arkaos, -
- 7 replies
- 1k views
so...after discussion various cloud making methods for ages, i sat down for...4hours or so and ended up with these things thats 23 planes >_<, all with displacement maps. first one look pretty good, second attempt looks..dunno whats going on there. might be the position of the light..might have something to do with the toon shader (i just dont like normal render >_< ). thing took 26min to render so its kinda hard to figure out stuff like that.. ill try to render a small vid of it overnight.....hopefully ^^
Last reply by Roughy, -
- 3 replies
- 737 views
It tries animation of the tentacles of the whole body of the alien one the rest of the animation is approximate http://www.webalice.it/zeus1972/assets/mul.../tentacol33.avi
Last reply by nimblepix, -
- 3 replies
- 431 views
quick idea...notice small problem with g++ forgot expression when project saved will have to check and report flower.mov
Last reply by steve392, -
- 11 replies
- 1.2k views
Yeah, I knew this one would catch a few eyes...sorry, no real cell phone. Just warming up after my vacation (3 weeks no AM....UGH!) Cheers, Eugene
Last reply by steve392, -
- 11 replies
- 753 views
really rough only had about 45minutes fnt.mov
Last reply by johnl3d, -
- 3 replies
- 744 views
Hi there, for quite some time i am working on an picturebook for children which i wanna do in partly in AM. One element is a medeival castle, which is abandoned and haunted. This is the first step towards my castle. What do you think? Regards, Heiner
Last reply by KingSalami, -
- 1 reply
- 489 views
hi there.... is there anyone can tell me where to find a good source for human roor skitchs thans alot jin
Last reply by gonzo3d, -
- 9 replies
- 1k views
hey guys working on a new chracter, this one is alittle bit more human also wanted to try the low splinage method ive seen on here before but its really not that low still tring to figure out how to make his arms, got to think how i want them to look but hoping to get him all riged up and have some good motion come out of him. tell me what you think
Last reply by thejobe,