Work In Progress / Sweatbox
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A:M Stills (86,467 visits to this link)
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Works In Progress (WIP) (59,022 visits to this link)
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A cartoony model of my son...
by Guest william40- 17 replies
- 1.4k views
I have been working on finishing up some models I have been working on. So, what better place than to get working on a cartoony model of my son. I plan on using him in animation that I boarded out. comments always.... William
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- 1 follower
- 2 replies
- 533 views
gimme some feedback on this porsche i modeled
Last reply by howboring, -
- 1 follower
- 1 reply
- 242 views
Hey guys, I finished modeling the unhatched egg...now I have the rig started. I'm using a format I haven't used before, but it seems interesting and efficient (jason osipia?). I learned this through other people's project files and stuff.... the actual rig on the egg is standard. (IK legs, FK Arms). I realized I made a mistake on the decal after I put it on...I wrote "right forearm rotate" twice and I didn't write "right bicep rotate" at all...gotta fix that I'll also post up a shot of the model in it's neutral pose again...
Last reply by Kamikaze, -
- 2 replies
- 464 views
With the characters on the xtra cd and all the regular stuff you can really crank things out..but its late so here's a shaded version devil_shaded.mov
Last reply by johnl3d, -
- 9 replies
- 775 views
Here's a tiny WIP I built tonight for a project. Any critiques are welcome.
Last reply by Gerry, -
- 5 replies
- 625 views
My first scene, took a long time to render but i guess it was worth the wait. I was testing particle sprites and different materials. The scenes only 4 seconds and it took almost 2 hours to render Does anyone have any rendering tips? Anyway enjoy the scene. Scene Vid - Please view once or download Picture of Sub-Rocket
Last reply by cwazykid, -
- 12 replies
- 998 views
This is the last steps of the project that began in this thread: http://www.hash.com/forums/index.php?showtopic=16959&st=0 Beware that there is mature content in this movie. I put a larger version, the first on was a widescreen stamp DesertPool002.mov
Last reply by KNBits, -
- 3 replies
- 531 views
hey people my sister was asking me for awhile to make her a spider i didnt think i could do it before so i put it off but since i finished that guy i said hey if i can make him i can make a crummy spide so i did she loved it by the wayspider
Last reply by thejobe, -
- 6 replies
- 3.2k views
This is the movie I needed render help on a couple weeks ago. Unfortunately it's still large, 13megs, but it's two minutes and has sound. I could probably get it smaller, maybe with better audio compression. There are a number of rough edges but considering the circumstances I'm pretty happy with it. I may tweak it a little and re-render it for the reel but for now this is it. However crits are welcome. ISD Games promo movie
Last reply by Gerry, -
- 1 follower
- 11 replies
- 847 views
I have always struggled with modeling organic faces so I'm just doing a bunch to practice. Here's my latest. He started out as a monkey but evolved (forgive the pun) into this guy. Give me your thoughts. face.mov
Last reply by gschumsky, -
- 3 replies
- 270 views
trying to play with distortion in 12h but poses not working correctly so did a very quick test in 11.1 again this was very quick test with two animated distortions one on ship and one on alien but the animation was hurried dist.mov
Last reply by johnl3d, -
- 26 replies
- 2.4k views
Hey Gang, I had posted under the game developer's forum that we had finished production on our first videogame (Mac and Win), and began shipping earlier this week. Anyway, some people had asked to see some screen shots of the game, so without furhter adeu... Btw, modeling and animation was done by some of the coolest people here in the community. The characters were modeled by Jim Talbot, and props by Doug Horning, Steve Howson and myself (and some off the handy-dandy Hash CD's). Animation was done by a slew of people, including David Higgins, Robert Holmen, Paul Forwood, Gregg Wren, Ed Lynch, Alonso Soriano and myself. We designed and built the game in …
Last reply by Aragorn23, -
Mechanical 1 2
by Eric2575- 59 replies
- 5.3k views
This is my first attempt at a car. Had to take a break from modeling my T-Rex. Didn't know where to start, so I started to model the view most people would see if they ever got close to one in real life. It shouldn't be hard to figure out which car this is - I hope And yeah, I know the lighting sucks.
Last reply by dreamin3d, -
Wow I havent posted here in a while. anywho- Yea, i soo wish i owned this car. Then again, I soo wish i owned a license . but anyways. umm, I've been modeling this off and on for the past 3 days or so, I figured id post it for comments or any suggestions on modeling and such. I still consider myself an amateur, but whatever. Its the 2007 XK Jaguar. I'll try to keep updating it as regularly as I can, but in the meantime here's what Ive got so far. The actual car can be found here: http://www.seriouswheels.com/2007/2007-Jag...io-1024x768.htm
Last reply by lazz, -
- 3 replies
- 317 views
Hi I was playing around with making a metal material today. Then I thought it would be fun to apply it to one of the first models I made in A:M a long time ago, Robbie the Robot. I'm pretty sure I did him from a tutorial but I have no idea where the tutorial came from. Anyway, I started playing with a ground material and stuff and just had some fun. Thought I'd post the result here for folks to take a gander at. Hope you like it.
Last reply by jamagica, -
- 1 follower
- 13 replies
- 783 views
Ok....here's a new little model I'm making: the unhatched egg... After seeing this WIP you'll get the picture that I'm into simple characters, but mechanical ones.... After this I'll be adding feet, more detail on the "cage" and add some lights that are shining on him at all times (to incubate him)... this is going to be an interesting model
Last reply by jamagica, -
- 1 follower
- 3 replies
- 483 views
I am working on a project for my squadron a little morale buster from the Co. It needs alot more to get this better and I have been away from AM for too long. http://phantomfighters.nrgservers.net/pftest1.mov
Last reply by PF_Mark, -
- 5 replies
- 592 views
Best to right click and download so that the animation can be looped. Thanks go to Mark Skodacek for very kindly offering to rig this character with his always evolving rig and doing a fantastic job. Oh and the character was created by George Laban. George is testing out the rig also. McSpookemWalk
Last reply by rhinthell, -
- 10 replies
- 695 views
Here is a link to a clip for a case I'm working on. This truck driver was pinned in his truck and drown in the process. The pathologist indicated he lived 30 - 60 seconds. Bubbles are all sprites with negative values for gravity The clip is 55 seconds and 10 Mb. I was at a loss as to what to have the poor fellow do for 55 seconds. Drowning Clip David
Last reply by KingSalami, -
- 3 replies
- 417 views
Well, here goes my attempt to actually post something, hopefully it works. This guy started out as just a very simple attempt at organic modeling. He's really simple, and some people will notice I borrowed ideas from the "Killer Bean" character. I was just trying to make an egg have arms and legs as a way to practice using 5 point patching. He just kept evolving. The sunglasses were an attempt to make eyes, which I screwed up, and then realized my mistake would make really neat sunglasses so I just went with it. I figure he'd make a great bad-ass super hero, in world populated with egg people, and his only weapon would be a sledge hammer.
Last reply by jamagica, -
- 2 replies
- 438 views
Here you can find my (free) animated stamps made with A:M to add to your mails... for the fun !!! My animated "e-stamps" There are in .gif format !!!
Last reply by p6r, -
- 1 reply
- 280 views
I just through this together in a few minutes. I'm not sure why I'm posting this, but what the heck. Someone might find it useful. lights.mov
Last reply by johnl3d, -
- 0 replies
- 285 views
testing out an idea morph1.mov
Last reply by johnl3d, -
- 2 replies
- 228 views
Used the turbulence sine to combine two darktree simbiots corals on simple model
Last reply by johnl3d, -
- 3 replies
- 274 views
found a floor plan on internet for castle simplified it a little in PS setup work path and exported as ai used ai wizard to import ai extruded twice (used sweeper but unnecessary) add image to group (whole castle) instant castle fast shot so scroll it manually this is just a rough idea probably would work better is done by sections castle.mov
Last reply by heyvern, -
- 1 follower
- 2 replies
- 939 views
Boolean cutter great for cartoon efects [attachmentid=14511] cutter.mov cutter.zip
Last reply by KingSalami, -
- 5 replies
- 415 views
This helmet model, Helmet Fly-by (Windows Media, 851 KB) Helmet Fly-by (QuickTime, 1.12 MB) goes with the inline speed skate: http://www.civicreflections.com/SkateFlyBy_QT.mov (1.2 MB.) I'm having trouble getting a compression setting that doesn't mess up fast motion in QuickTime-I've given up for now. Guess I can't put off much longer the part between the helmet and the skates. Curtis
Last reply by cstanton, -
- 7 replies
- 380 views
Someone asked about sweeper and v12. I did three shapes and then rendered
Last reply by thejobe, -
- 5 replies
- 624 views
I just threw this guy together today based loosly on some drawings that a friend of mine did. I'm sure he'll go through a couple of revisions. I know I need to give him some arms and a way to get around. Plus I need to seriously texture him, but it's a start.
Last reply by DarkLimit, -
- 26 replies
- 1.8k views
Hi fellow hashers. I have here, fresh off the printing press, a cartoonish run cycle. "Cute" was sort of what I was going for---tell me what you think! Thank you very much! Josh. The tail is not animated. For some reason the target isnt working. I'll have to rig it myself For latest update go to page 2 Click here to watch LoopFRONT Click here to watch LoopSIDE Model credited to Ken Heslip, thanks for making this awesome model public Ken!
Last reply by rhinthell, -
- 1 follower
- 47 replies
- 2.6k views
Hello all. Just upgraded to SynthEyes 2006 and decided to fool around a bit. This is definitely not final, for obvious reasons, but I thought I'd share it anyway. No snide comments on the awful walk cycle, please. frankensteinShaggy_small.mov
Last reply by arkaos, -
- 7 replies
- 668 views
so...after discussion various cloud making methods for ages, i sat down for...4hours or so and ended up with these things thats 23 planes >_<, all with displacement maps. first one look pretty good, second attempt looks..dunno whats going on there. might be the position of the light..might have something to do with the toon shader (i just dont like normal render >_< ). thing took 26min to render so its kinda hard to figure out stuff like that.. ill try to render a small vid of it overnight.....hopefully ^^
Last reply by Roughy, -
- 3 replies
- 515 views
It tries animation of the tentacles of the whole body of the alien one the rest of the animation is approximate http://www.webalice.it/zeus1972/assets/mul.../tentacol33.avi
Last reply by nimblepix, -
- 3 replies
- 277 views
quick idea...notice small problem with g++ forgot expression when project saved will have to check and report flower.mov
Last reply by steve392, -
- 11 replies
- 885 views
Yeah, I knew this one would catch a few eyes...sorry, no real cell phone. Just warming up after my vacation (3 weeks no AM....UGH!) Cheers, Eugene
Last reply by steve392, -
- 11 replies
- 442 views
really rough only had about 45minutes fnt.mov
Last reply by johnl3d, -
- 3 replies
- 514 views
Hi there, for quite some time i am working on an picturebook for children which i wanna do in partly in AM. One element is a medeival castle, which is abandoned and haunted. This is the first step towards my castle. What do you think? Regards, Heiner
Last reply by KingSalami, -
- 1 reply
- 347 views
hi there.... is there anyone can tell me where to find a good source for human roor skitchs thans alot jin
Last reply by gonzo3d, -
- 9 replies
- 720 views
hey guys working on a new chracter, this one is alittle bit more human also wanted to try the low splinage method ive seen on here before but its really not that low still tring to figure out how to make his arms, got to think how i want them to look but hoping to get him all riged up and have some good motion come out of him. tell me what you think
Last reply by thejobe, -
- 3 replies
- 438 views
Pull toy started out as AI file (illustrator) Thanks for looking... teddy bear button has no threads because I was happy to learn how to use bone cutter boolean thing. Then I realized, I didn't need to holes, because thread would be there... word...
Last reply by KingSalami, -
- 7 replies
- 595 views
Hey guys a few weeks ago I was going on and on with posts when I finished my model. More fun to animate than to set up! Anyhows, this is one of the same vids, but from the back side... I was messing with trying blur settings out... I set the multi pass to 5 and then blurred it in a QuickTime export. http://www.vrcops.com/vids/BackR2PB.mov Mike Fitz www.3dartz.com
Last reply by John Bigboote, -
- 10 replies
- 537 views
I've been working on a three minute short for our booth at a trade show next week. My attempts at rendering have all failed, both rendering a QT movie and Targa files. I'm open to suggestions at least in theory but time is extremely short. I'm going to set up a render to an .avi file and let it run overnight. Tomorrow morning I'll know if it's been successful. But I need a backup plan. My back is seriously to the wall and if anyone with rendering facilities can help out a fellow hasher in his time of need, this is the time! I'm flying out of Charlotte NC Sunday night the 11th but I need to have it in time to finish up the sound. It's now 10pm Tuesday i…
Last reply by Gerry, -
StrongMan
by Guest jandals- 5 replies
- 492 views
Muscle-man type. A bit of a brute. Most of the detail I've worked on is in his face. The rest of him will (hopefully) get it's detail from texturing rather than modeling parts of his costume.
Last reply by Dhar, -
- 1 follower
- 11 replies
- 639 views
Well, you read it right..I'm trying to model a face...I'm using the "Mr.Incredible" references because I want to start w/ a simple nose...and I don't want to have to make references myself for a face (too lazy) I still have to shift some CP's to get rid of some creases that are easy to wash away....:
Last reply by iGeek, -
- 2 replies
- 299 views
ok.... You can see in screen cap 2, the circles that make up the leg are fine til it gets to the point circled in red. In screencap 1 the worst areas are circled. Any thoughts on best way or if this is even necessary to correct are appreciated. Thanks Roger
Last reply by Eric2575, -
- 6 replies
- 306 views
I saw this asked here quick example model from xtra cd decal on fading card just substitute your brain for the one there ask questions or tell me in I misunderstood or if fade is too quick Basically used gradient combiner to make card transparent with a pose another pigeon brained idea from the tinkering gnome very quick hand scroll to see it better fadeaway.mov
Last reply by johnl3d, -
- 4 replies
- 537 views
***Latest Update about 4 posts down**** Hey Everyone I've got a walk cycle up for comment/critique, be harsh that's how I learn! This is a work in progress and is currently in the "step"/blocking phase. Tell me what ya think, and thanks! Download onto your Hard Drive and loop in your multimedia player please-needed to keep the size down. walksteppedkey_0.mov
Last reply by Luxo, -
- 11 replies
- 835 views
Hey guys, I've spent the last day or two tinkering around with the idea of a low-res BB batman for fun. Anyway, I couldn't find many great reference images, so the majority of the work has been guessing. Meh, I'm not losing much sleep over it either. I know there are a couple hard angles and other kinks to work out, but I don't intend to render this guy at 800 x 600 at all. ...Tommorrow, the utility belt.
Last reply by KingSalami, -
- 9 replies
- 796 views
Hello chaps, It just struck me that it's been almost 2 or 3 months since I last posted any work here and that I've mainly been commenting other peoples stuff. However, a new school year means new inspiration, so here goes. Here's my attempt at a semi-realistic human, male head. The forehead and backhead is still under work, so is his nose and his mouth(I don't like his mouth at all, it doesn't look good):
Last reply by Mr. Jaqe, -
- 7 replies
- 626 views
I modeled this while in an airport during a layover. Does it get any easier than modeling in A:M?
Last reply by .:shortdog:.,