Work In Progress / Sweatbox
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I've been working on this for a few days in spare moments. Thanks to Agep for his help with the modeling. Here's a wire and render screenshot [attachmentid=14224] Here's a closeup in panavision resolution (cropped) [attachmentid=14225] I've had some difficulty with decaling >> look here Right now I have a bit too much specularity in the keys but it is a "new" typewriter, and I haven't aged it yet. Other critiques appreciated... though I am just beginning on this, so I know quite a bit more needs to be done... and help on the decaling issues at the link above would be helpful too.
Last reply by oakchas, -
- 1 follower
- 7 replies
- 781 views
TOC - The Open Conspiracy [attachmentid=14219] [attachmentid=14220] The inspiration to this animation is from a book by the author H G Wells - http://en.wikipedia.org/wiki/H.G._Wells. The book is called The Open Conspiracy. And you can find it here: http://www.mega.nu:8080/ampp/hgwells/hg_cont.htm You can find more of his books here: http://etext.library.adelaide.edu.au/w/wells/hg/ In the book The Shape of Things to Come he predicted World War II and he also has predicted World War III in that book. The book ends in this way: Most known is he for this: War of the Worlds, Orson Welles, And The Invasion from Mars He…
Last reply by ZachBG, -
- 1 follower
- 10 replies
- 1k views
Hey everybody. Whats goin on? I haven't posted much lately, last thing I was doing was working on my "jaguar xk" car but my computer crashed and I lost the file. Kindof a bummer, but I'll get over it. So, I was gettin kinda tired with just modeling and wanted to get to animating. So I made a basic character that'd be pretty easy to animate. Its all rigged and stuff but just with the TSM2 rig (no smartskin or fan bones or nuthin). I figured I'd put it up here for comments and critiques and if you guys want it later I could donate it to the forum or the next CD or somethin. K. Cool. Lemme know what you think. Later-
Last reply by itsjustme, -
- 1 follower
- 0 replies
- 382 views
-Moved to WIP-
Last reply by lazz, -
- 24 replies
- 2k views
Here's a sampling of my 'movie set' for a first animation, [if this looks to be CP heavy, well, I've been a polygon modeler for over 10 years] and my first two characters. All they will have to do is walk down a long, straight alley, down a set of steps, across a courtyard and emerge on the street near where the tank is parked. Then cross the street. Simple. [Yeah. Right!] Will they talk? In the process of learning to install bones, I'm sure I'll do the "Can You Say That?" tutorial, and by the time they can walk...well, maybe. I expect the boning procedure will not be a short one. I approach 'bones' with great trepidation. Tried them in Carrara. Never did get i…
Last reply by 3DArtZ, -
- 3 replies
- 408 views
did another spin with sweeper and some darktree textures [attachmentid=14197] the material didn't animate as fast as I thought it would 1com.mov
Last reply by arkaos, -
paperface - hello world! [attachmentid=14188] [attachmentid=14189] paper01.mov
Last reply by the_black_mage, -
- 8 replies
- 751 views
Hello everybody, This will be my official complaining, excuse-making, whining, and technical support thread for a mini film I'm working on for---who woul'da thunk it---the mini film contest! Nothing to comment or critique now---I might post some storyboards soon though---this is just a public announcement, a placeholder, so I can get my butt off the chair (well, on the chair) and get working on it! Working Title: 'The Date' Synopsis: Thom arrives at his prom date's door with flowers ready to whisk her off into the night, but where is she? Style: Old Fashioned 'Chaplinesque' Length: 50 seconds to 1:35 Status: storyboarding. So yes, p…
Last reply by Avi, -
- 11 replies
- 704 views
Last night I did a final render of my project and when I played the movie I noticed that one of my characters limbs (left arm) was moved about 5 cm to the right from where it was supposed to be in every frame. Before I composed the final render I rendered it out in shaded mode to make sure everything looked okay, and all was as they should be. I ended up having to move the arm back to it's correct position in every keyframe and also the fingers went all wonky. Thusly I had to re-position all 5 fingers in about 25 keyframes (125 fixes...took a while). I saved the project, then did a render in shaded mode. All was correct. Then I rendered in "final" mode with "shadow…
Last reply by arkaos, -
- 13 replies
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I'm working on rain, and came up with what seemed a clever solution. the rain is streaks, and the splashes on the chair are a flock of rain drops. After much frustration I finally got it working...until I closed and reopened the file. Now only one drop in the flock shows up. I know flocking has been a source of frustration to others, but anyone have advice. Is this just not a playable feature right now? Also anyone ever get Flock Surface constraint to work? I am attaching movie and file rain.mov Rain.zip
Last reply by Paul Forwood, -
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- 15 replies
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I was just trying to teach myself how to rig a character (again) and decided to start out with a simple model. It's just a Box with boxy legs. It's not very refined, the jump aspect I think needs the most work. The knee targets will *pop* when extended fully and I think that's my problem. Here it is, enjoy. Updated 2-5-2006, 2MB Sorenson3, quicktime http://renderwild.com/3d/26rig_test_anim.mov
Last reply by TacoBallZ, -
- 5 replies
- 329 views
Hullo, Started this recently, I dont have alopt of spare time to do it but Its not needed for a few weeks so progress will develop slowly. I aim to make this as photo realistic as is possible. As you will see, splines need smoothing, spline reduction too etc etc! Some images...
Last reply by nixie, -
- 14 replies
- 823 views
was playing around with new displacement and ambiance occlusion last night and rendered this little animation. For some reason looked a lot better when i was doing quick render test and the animation is a bit rough but I'm not going to mess around with it anymore. The sound is scrat from ice age.
Last reply by Paul Forwood, -
- 8 replies
- 687 views
Hi everyone! This is an animation that I did for the January 10 Second Club. Please give me your feedback and critiques! Thanks!!! http://media.putfile.com/10_sec_jan_entry Nat
Last reply by Zaryin, -
- 0 replies
- 330 views
Parrot: -No more Hawaiian Pineapples [attachmentid=14096] [attachmentid=14097] CLICK TO READ USA TODAY parrot10.mov
Last reply by fredfrid, -
- 2 followers
- 70 replies
- 6.2k views
I've been doing some experiments in duplicating my pencil style (Dark Lead sketchbook) in A:M http://www.hash.com/forums/index.php?s=&sh...ndpost&p=158839 I have an idea for a short involving a Troll, some fairies in a cage, and bass fishing....
Last reply by Rodney, -
- 5 replies
- 502 views
Hello with all, I present my new mascot. I must still texture it, bones etc... but I wanted to present it to you. Oups, sorry for my bad English. Best Regards,
Last reply by Thierry, -
- 2 replies
- 306 views
I was digging around the old hard drive and found an old DXF model of "AL". I had played with him before back in the version 8 days, but it was just too much work to remove all the extra splines that resulted from polygon models. Low and behold someone posted a link to "AccuTrans-3D" and I decided to save a quads copy of "AL" and import him and see how much work there was to do. Sure enough it made it bearable. So I've done some significant cleanup. Split his mouthline and given him an inside to his mouth, cleaned up the face, touched up the ears (A LOT) and completely merged his jacket with his biceps and forearms and his pelvis with his thighs and calves.…
Last reply by Dhar, -
- 12 replies
- 641 views
They were the first intelligent life… Forged in the fires of the early universe twelve billion years ago... Please drop by and take a look at our most ambitious project to date at our ‘The making of ‘The Spiral Slayer’ trailer: The Making of The Spiral Slayer Trailer With some of the most talented artists we’ve ever worked with check out: = how we’re doing the special effects. = concept art = models (characters models, wardrobe design, space ships and aliens!) = some of the animatic = some of the finished work = how we’re managing the project = the processes we’re employing = the tools sets we’re using. = Listen to the musical scores b…
Last reply by oakchas, -
- 5 replies
- 665 views
Checked out the forums today and saw this. He he he
Last reply by teh1ghool, -
- 3 replies
- 402 views
hey, Here is a link to a new project. http://www.dustinproductions.com/files/d-light-test.m1v it's primarily a lighting test. The truck is not to scale, the wheels don't rotate etc. I made the shadow catcher environment using a satellite shot and the sweeper plugin. David
Last reply by ddustin, -
- 1 follower
- 17 replies
- 1.4k views
Ok, I'm serious about getting this thing done. Rodney, I'm taking your suggestion, and I'm going to concentrate on just getting the first installment done. Then I'll worry about trying to generate interest, and how the heck I'm going to distribute this thing. (I've got some ideas along those lines though). Here's the basics of the story as it stands so far: Our two main characters for this installment are travelling from Edo (Tokyo) to Satsuma. The journey is going to have 3 -4 legs, and each one could be traversed using a different form of transportion, giving us a good opportunity to show off the steampunk side of the storyline. Our two main characters…
Last reply by Rodney, -
A BlackBird - You are free to use it - if you like to! Perhaps adding some better sounds to it. You are welcome to download birdmodel01.zip to help me with the rigging. [attachmentid=14035] [attachmentid=14036] [attachmentid=14037] birdmodel01.zip bird01.mov
Last reply by fredfrid, -
- 6 replies
- 426 views
This turned out way better than I had any right to expect. I'm working on a large, beaux arts style, arch that needs a keystone with a classical human figure carved in it. Looking for inspiration on the Web, I came across a free 3D model of a nicely proportioned and posed female figure, unfortunately in 3DS format. After waiting almost 8 hrs. for it to import into A:M (47,000 patches, 8.3 Mb model) I knew that I couldn't add any new splines to the model since finding patches and aligning normals took a LONG time. All I could do was apply aaver's normal map material and render out a rotoscope. Using the rotoscope as a guide, I built surrounding splinage to smooth…
Last reply by nixie, -
- 23 replies
- 1.9k views
Parrot: -Parrot [attachmentid=14012] [attachmentid=14013] Simple - Yes! but less is more and small is beautiful - hoping on some good response - some nice comments! To give you a clue: http://www.oup.com/us/catalog/general/subj...a&ci=0199279403 Humans never run out of things to say. We explain, we cajole, we gossip, and we flirt--all with the help of language. But how in the space of several million years did we evolve from an ordinary primate that that could not talk to the strange human primate that can't shut up? Everyone of us have got some ideas - illusions? - we have to express. We believe in something - parrots do not belive in …
Last reply by fredfrid, -
- 12 replies
- 1.7k views
Please visit this link to follow up my earlier posts. http://www.hash.com/forums/index.php?showtopic=11946&st=0 Hi all, It's been a while. And finally I got some time to return to this project. I'm kinda stuck with visualising. I've changed the character to a more realistic way. But I doubt if its going with the painted BGs. I'm posting the character and BGs with a composite too. Any suggestions are most welcome. Satyajit
Last reply by satyajit2000, -
- 10 replies
- 953 views
This site I joined about maybe 2 years now has interviewed me about my work..... I thought I would share it... and to mainly thank the hash community for ur help over the years.... thanks to the guru's @ #hash3d........... SITE : http://www.3dvalley.com/index.shtml Interview : http://www.3dvalley.com/interviews/robert.shtml ~DL~
Last reply by trajcedrv, -
- 1 follower
- 3 replies
- 410 views
I've started once again on a generic anime figure, as part of my Steampunk Samurai Saga. I've only got the head so far:[attachmentid=13993] I think he needs another spline ring around the eyes, and around the mouth. (Actually, the spline from the corner of the nostril should go around the mouth, I think). Also, the ear is still rough. I need to add more detail to it. Other than that, how is it looking so far?
Last reply by arkaos, -
Hi Hashers! My last character - GarryK - for an advertising movie - test render with "Ambiance Occlusion" P4 2,8G RAM400 1G AM13Alpha5 720x576 - 30min There is no light source - only HDRIMAP Illumination Thank
Last reply by Dhar, -
- 6 replies
- 395 views
Parrot: -Money, money, money [attachmentid=13978] [attachmentid=13979] [attachmentid=13982] parrot08.mov
Last reply by 3DArtZ, -
- 1 follower
- 4 replies
- 693 views
Wow, it seems a loooong time since I last posted! Here is a young girl character I've nearly finished for our pilot film - yes, it's still going ahead I've managed to get everybody together in one place to record the voice track next week (please!!) and most of the modelling is now finished. Several people want to animate on it so, hopefully, we shouldn't be too far off now MelSpin Animation (Mov)
Last reply by modernhorse, -
- 3 replies
- 346 views
Parrot: -What´s your handicap? [attachmentid=13968] [attachmentid=13969] parrot06.mov
Last reply by fredfrid, -
- 1 follower
- 18 replies
- 888 views
Well, after loosing the last model, I took a few days away from the computer and started with a new idea. I just started with the head and will try to get the ear and hair tomorrow. I worked hard on getting the eyes in and with Colin Freeman's advise I actually got the thing in on the second try. This is the first model I have been able to shut the eyes properly. I have a lot of clean up. One thing I noticed and maybe why I get spline heavy is a spline one at a time. Some of the other models updated lately look wonderful with so few spline. How do they do that? Will up date as I go Steve
Last reply by Shelton, -
- 3 replies
- 285 views
Sorry in photoshop and got an idea for a displacement map using chrome filter and a few others any way I tried two ideas with a material on two large single patches added a material then to finish the scene on one more patch [attachmentid=13958] project file with front decal and the two darktrees [attachmentid=13959] v13disp_a.zip
Last reply by johnl3d, -
- 3 replies
- 316 views
Parrot: -To be or not to be [attachmentid=13945] [attachmentid=13946] parrot05.mov
Last reply by 3DArtZ, -
- 3 replies
- 649 views
I rendered this scene with v13 r5 with pixel displacement and global ambience. I discovered that Global ambience is key to having realistic looking clouds. I don't know how I lived without pixel displacement - I used it on the canyon walls and clouds. I know v13 is beta but I must say that decals with pixel displacement sometimes cause patches to tear. You can't see it in this picture because the trees cover it up but there is a tear in the canyon wall just below the rocks. The higher the displacement value, the greater the tear. Anyone know how to fix this? These are my global ambience settings: Global ambience type = color ambience color = white …
Last reply by ericsh6, -
- 5 replies
- 468 views
I am currently working on Bender from Futurama. I am still very new to AM and don't know much about complicated modeling. Which is why I started with Bender, he's mainly lathes and extrudes. What I need help on is his feet (I have figured out all of my other questions). The issue Im having with his feet is that when I try to put a surface over the bottoms it warps the rest of the foot-cup (pic 2 below). I have tried extruding the bottom circle and then making it smaller, but that makes "smooth" lines which bows out the bottom of the foot. Any help would be much appreciated
Last reply by DanCBradbury, -
- 1 follower
- 5 replies
- 349 views
Parrot: -Comments? [attachmentid=13936] [attachmentid=13937] parrot03.mov
Last reply by 3DArtZ, -
- 4 replies
- 309 views
I was just playing with some of the new features and did this project Imported a model and action deleted all the lights in chor in the chor properties turned on IBL tried a quick render got interesting result did simple animation with first have just staight then the second half turned on toon render both look similar but then these are all default settings ( pattern on ground from material ) scroll to see toon lines on second half [attachmentid=13917] project file ..model from extra cd look there for one decal [attachmentid=13918] ibl.mov ibl.zip
Last reply by Gene, -
- 1 follower
- 10 replies
- 1.1k views
Hi guys, Iv been away recently, busy with university work. I began working with a couple of third year students, helping with their final year films. Its a two minute short set in medievil times - The plague is rife, Death is visiting everyone in the village and the King is next on his list! Unfortunatly, Its not being produced in AM. If it were up to me it would, since this other package is a pain in the rear end most of the time! When It's my turn, I hope to be able to make my film in AM. But - I managed to model the body collector in my favourite proggy though. I exported it as .x thanks to the great obsidion games plugin. Because it was to end up as polys, …
Last reply by nixie, -
A parrot. [attachmentid=13901]
Last reply by fredfrid, -
- 1 follower
- 5 replies
- 470 views
For anyone who is even the slightest bit interested, I have added new images to the 'Pics' section of my Bella Bear website. Any comments appreciated, the pictures are all new! Bella Bear
Last reply by gazzamataz, -
I'm almost finished with renovating an old unpublished headmodel of myself . This was an nice texturing exercise and an exercise in modeling something non-mechanical I do not like the texture on the ear at the moment. Hopefully if I find the time in the near future I'll try to rig the face and try to do an lip-sync Comments and crits are highly appreciated Regards Stian [attachmentid=13888]
Last reply by dre4mer, -
- 2 followers
- 11 replies
- 1.7k views
I was experimenting with the Newton Physics in v13 Alpha and found that it is working much better than before. In the attached movie clip you can see several oddly shaped objects falling on top of each other. The lighting is done with Ambient Occlusion and took 33 minutes to render. To set up a sequence like this make any object like a ball and throw it into the choreography. Next you are going to have to set which objects will be used in the simulation. To do this click an object you want to use in the simulation. Go to Plug-in Properties, then Newton Dynamics, and turn Use in Simulation to On. Then you are going to set whether it is a static object or a dynamic obj…
Last reply by the_black_mage, -
- 1 reply
- 407 views
I figured the best way to start in 3D animation is to animate a character that's already in 3D. Johnny here was actually the original concept DNA Productions had for what is now known today as Jimmy Neutron. I based him off the pilot episode design (see my avatar). I want to animate his robotic dog next, and so I was wondering if there was a free dog skeleton lying around that could use to save some time. Maybe on the Extras CD?
Last reply by trajcedrv, -
- 10 replies
- 1.1k views
Hey guys. I had some free time so i made bender. Took about an hour to model and render. Let me know what you guys think
Last reply by DanCBradbury, -
- 15 replies
- 1.1k views
Hi all! Tell me what you think about my Chainring Flashlight, all crits are welcome! And how should I get the LED to look more realistic? //Korken [attachmentid=13823]
Last reply by Korken, -
- 5 replies
- 652 views
Hi guys, if you like check out my first animation on the AM Films site, "Crazy 4 Daisy", and let me know!!!
Last reply by rago, -
- 14 replies
- 1.1k views
Here is Day 1, I hope you have as much fun looking at a disembodied head as I did creating it. Actually that damn eyebrow ridge was a pain in the A$$!! Pupils are modeled, and the teeth are splines rendered as lines. Larger pic http://renderwild.com/3d/03daxter0.jpg Wireframe
Last reply by TacoBallZ, -
- 5 replies
- 460 views
I'm not going to say it's anything special, but it sure as hell is fun. I was playing around with it at work (shh don't tell my boss) and here is something I came up with. Tried to go for a eerie flourescant look. Ambient Occlusion is using a greenish color with a light blue klieg light focusing on the subject. The room is not really a room, but more like two intersecting planes.
Last reply by pdaley,