Work In Progress / Sweatbox
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The FILMAKA staff and jury were blown away by the quality and the quantity of the submissions. Now after the success of its first season, Filmaka has launched its 2nd Season and this month's Feature Film Competition theme is "Help Wanted" . Uploading for entries will be closed by July 2nd '08. Make a film not more than 3 minutes in any language based on the given theme and upload through your Filmaka account. Every month up to 20 winners will receive $500 each and $1000 for a follow up film and proceed to the jury level to compete for $3000 and $2000 in addition to participation in the Final level to win a Feature film contract and $5000. From the producers and fina…
Last reply by Hemant, -
Company looking for a modeler, this is a paying gig!
by Guest william40- 0 replies
- 342 views
Hi All, A friend of mine is in need of a modeler to create a sign their company. This is for real and is a paid gig. The job involes taking an illustrator file(post script) and creating a sign model that may be used later to create the vacumme form template. In the short term the model needs to be created and movies rendered of it turning around. THIS MUST BE AN ACCURATE MODEL. I would do this, but I am full up on other modeling gigs. If you are interested, please email me at the address below with a link to some samples of work you have done. william@hennesproductions.com Cheers, William
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Ok, I did a pretty good job of attaching the hand, I need to attach the arm now and so I have to make a hole for it. This is my least favorite part as I have a good chance of screwing up the geometry I already have. I have taken 2 screenshots, one for reference of the way the arm is now, and another with blue lines and dots where I think the new splines and cp's should go. Do you think I am pretty much right on the money, or would you do it differenty? Roger[attachmentid=18351][attachmentid=18352]
Last reply by Roger, -
- 0 replies
- 341 views
a1blobbies.mov Did 100 frames with yellow then red then blue then green color side note as I reported on first alpha only one fluid renders in final render right now I used the tutorial project added the fluid source called "smoke" in the second box and it was the only fluid that rendered in final render even though it shows fluid in quick render and wireframe
Last reply by johnl3d, -
- 0 replies
- 340 views
Posted a simple version of this idea yesterday. here is a slightly better version. if anyone is interested i can post the project 11.1e just notice there is a slightly camera twitch at the end .forgot to keyframe the position movie vga 588k howjump2.mov
Last reply by johnl3d, -
- 2 replies
- 340 views
Ok. I am having a lot of problems with finding out how to turn glow on/off during animation. If it is possible, please tell me how . Thank you.
Last reply by Heath_Naylor, -
- 0 replies
- 340 views
When I copy a branch and paste it to make a tree, all the properties of the copied hair are lost as well as any grooming. Is there a way to copy and still keep the copied properties of the hair?
Last reply by Eric2575, -
- 0 replies
- 339 views
Here is an example of modelled pantiles, Simon.
Last reply by Paul Forwood, -
- 1 reply
- 339 views
tried a darktree in v13 worked fine [attachmentid=13547] might try a few more v13darktree.mov
Last reply by Zaryin, -
- 2 replies
- 339 views
Okay I was in photoshop and decide to play with a few filters and got some interesting results that I saved. Now tonight I decide to add them to a couple of spheres and put them into an small animation. decal.mov Not sure what else to do with the "decals" so here they are with the project file v15alpha (testing it for volumetrics) decal.zip
Last reply by NancyGormezano, -
- 2 replies
- 338 views
using two cameras to generate the tga sequence each doing every other frame as tga then importing sequence in am and outputing qt cameras aimed from two different angles 2camera.mov
Last reply by oakchas, -
- 2 replies
- 338 views
i wanted to try modeling something that looked like an actual real world thing in this case an ipod this one took about an hour first try at getting color maps onto a model so dont yell at me if they are wrong im still new to it i couldnt figure out how to get the look of chrome onto the back of the ipod so i just guessed with some color and specularity tell me what you guys thing feedback and tips are very much welcomed jay
Last reply by thejobe, -
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- 338 views
Removed
Last reply by ddustin, -
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- 338 views
EDIT: Disregard this post, I don't know what happened, but I was working on the torso with everything else hidden, got it the way I wanted it, then saved, then unhid, and somehow all the cp's on the face were in different locations, it didn't even look like a shape anymore, tried to revert, no dice, tried to undo, no dice, so now it is off to a new model. I started working on this head yesterday, and have this so far. [attachmentid=12462] I still have to do some tweeking, and smoothing, which brings me to what I need help with. I placed the porcelain mat onto my model in PW window, and it smoothed it out very well. However, when I render from a cert…
Last reply by Odog2020, -
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- 337 views
haven't done much lately because of a new job so here is a combo...the images used are on the cd..... the "fish" uses expressions for its movement which also control the image changes..should have done more with the lighting but its late fish.mov fish.zip v15beta trying to get back into gear No I was not drinking...just diet coke
Last reply by johnl3d, -
- 1 reply
- 336 views
Hello Hashers, Been playin with this idea for awhile as my normal disclaimer no real reason for doing it other than to help on my learning of AM this time "Pose sliders" (on/off and %) mainly. The same thing can be accomplished other ways. The lowdown on the Rig. File contents (zip) appx 30 KB 1- Sun Rig model (Sun Rig x9) 1- Sun Rig Constraints action Load model and action into your project. drag model into your Choreography and drag action file into/onto the Ssun rig model in the Chor. I used a Bulb light but can be changed if you want. Poses Sun position along path (position sun along sun path) Sun scale (small to big) Sun path…
Last reply by KenH, -
- 1 follower
- 0 replies
- 336 views
I'm done with my SW movie, it's at a little over 11 minutes long. I still have to do all the voices and music, touch up scenes that don't look good and all that. The movie is is based on immortals like in Highlander, but in the Star Wars universe. I created a new trailer for the Star Wars short. Trailer It's MPG and is a little over 15 MB. It has some extra scenes and FX from the last trailer. I added SW music just so there is something until I create and add in my own. I may need some voices for charctors, most likely voice overs and those in helmets. I'll post if I do. Dan
Last reply by kashyyyk, -
- 1 follower
- 2 replies
- 336 views
I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
Last reply by Shelton, -
Please move or delete this post
Last reply by Flog, -
- 0 replies
- 335 views
From a person who does not drink coffee...Ken's other post got me going ctube.mov V13 project file ctube.zip
Last reply by johnl3d, -
- 1 reply
- 334 views
just another idea http://johnl.inform.net/pages/invasion.htm
Last reply by Zaryin, -
- 1 reply
- 334 views
this is very rough will fix later howto.mov
Last reply by johnl3d, -
- 1 reply
- 333 views
think this will help see qt next post project larryb.mov
Last reply by johnl3d, -
- 1 reply
- 333 views
two materials translate y and rotate y over time [attachmentid=13400] had to render something while watching the news [attachmentid=13401] again.mov v13again.zip
Last reply by Zaryin, -
- 2 replies
- 331 views
some one asked about animating a tube along a path for an escape route here is a half tube done with a pose slider escape.mov
Last reply by jamagica, -
- 1 reply
- 331 views
Did a simple sweeper test using a path, an outline to sweep and a model to duplicate [attachmentid=19655] swept the outline E shape then duplicated the screw 15 times and got this [attachmentid=19656] since all the screws were one sweeper object easy to color and the same for the outlined shape project v13e [attachmentid=19657] look at the placement of the swept objects...it does not matter where the path is but swept object will treat it as the base relating to 0,0,0 testsweep.zip
Last reply by Kamikaze, -
- 1 reply
- 330 views
Just wanted to say this will be a great toy... Got this tonight and had to try it even though I'm 3/4's asleep from my cold meds So my first attempt ..a little rough as usual....is a big Thanks So easy even I figured it out...weird how it interpreted the script path
Last reply by NancyGormezano, -
- 0 replies
- 330 views
Soon the terror will roam the land!! http://home.comcast.net/~pyglesias03/claw.avi
Last reply by Eric2575, -
- 1 reply
- 329 views
you could animate a bug going under a rug with animated displacement map quick try bug.mov
Last reply by KenH, -
- 1 reply
- 327 views
Tried a quick plant test as in the demo 20 minutes to model and render stem, leaves,and flowers each done in separate pass with sweeper added some random darktree material rendered [attachmentid=13717]
Last reply by MMZ_TimeLord, -
- 1 reply
- 327 views
did a quck study of these three [attachmentid=17894] except for hair collision this quick test looks good hat is cloth a.mov
Last reply by NancyGormezano, -
- 2 replies
- 327 views
injury.mov injury.zip Sorry thom
Last reply by John Bigboote, -
- 0 replies
- 326 views
Here's a shaded version [attachmentid=14844] Made double wall...and small blobbies otherwise they will show through the sides.....................this is with die on contact off and no bounce V12 [attachmentid=14845] I made half of the bowl tranparent Hope this helps blobbowl.mov blobbowl.zip
Last reply by johnl3d, -
- 0 replies
- 326 views
Hi Someone requested a version of my Sig Frog that can talk. So I made a version with a moving mouth with phonemes. I also added moving and blinking eyes and rigged the fingers. This was fun to do. Attached is a movie of the frog doing the famous I've got a secret dialogue. There is a part where the left hand gets jittery. For some mysterious reaon the left hand flipped around on me at one frame. I checked the curves on the elbow and the hand and everything looked ok. I fixed it up with a few keyframes. I am using the 2001 rig from thom. I used IK arms. anyone know why this happened? Thanks for looking. Let me know what you think of the frog. frogsecr…
Last reply by dborruso, -
- 0 replies
- 326 views
Hello Hashers, Since I thought it would be a good idea to at least get semi-reaquainted with A:M during the night, I decided to create something I'd seen on TV. So what better then a simple character like Elemental Hero Clayman, from some TV show I can't remember the name of on CN. I didn't exactly recreate the character, but seeing as I had nothing but a free hand to go by, I'm averagely pleased with the result. Now, I have no, and I mean none whatsoever, competance within the field of rigging. I tried one, failed, tried again, failed, tried a thrid time while reading the tutorial word by word... I guess it's not in my blood, not that modeling seems to be eithe…
Last reply by Mr. Jaqe, -
- 1 reply
- 325 views
rough idea just doodling tunnel.mov
Last reply by johnl3d, -
- 2 replies
- 325 views
This needs a little tweaking with the blobbiness setting but almost looks okay blobt.mov blobt.zip v14
Last reply by Mr. Jaqe, -
- 1 reply
- 324 views
Had not tried v13 hair so I put together this tree using a hair image and added some force changes for movement [attachmentid=17502] nothing too exciting [attachmentid=17504] included the image 13hairtree.mov 13hairtree.zip
Last reply by cuboos, -
- 0 replies
- 323 views
The local Futures Foundation asked me to come up with artwork for their fundraiser "Taste of Technology"— a silent auction and wine tasting event. This would be used on postcards, posters, and a huge banner. So this is what I gave them. And, it was a pretty big hit as well.
Last reply by gschumsky, -
- 0 replies
- 323 views
Admin, please remove this double post anomaly, thanks
Last reply by iGeek, -
- 1 reply
- 323 views
the decal I zipped to get the size down is here [attachmentid=11242] [attachmentid=11243] large frame of output [attachmentid=11244] awindows.zip spaceb.mov
Last reply by DanCBradbury, -
- 1 reply
- 323 views
Just testing out some hair ideas and it seems to render alot faster than it did before on my slow 1.7 P4 these frames were between 3-4secs which to me seems fast for the amount of hair involved [attachmentid=12749] project file 12q [attachmentid=12750] In case I'm not on till next Year Happy 2006 to all atrees.mov trees.zip
Last reply by rossk, -
- 1 reply
- 323 views
If you have ever watched slow motion water drops the tail end has a long spout of water that then collapses and a large drop falls to the water. I was playing with the idea and using blobbies to form the drop at the end but the results need a lot of tweaking as you can see from this post. I only colored the blobbies so I could see what looked right or wrong. Mostly wrong blobt_1.mov
Last reply by Darkwing, -
- 3 replies
- 321 views
This effects were done here with animated materials ..the animation being done in the chor. Nice character from xtra cd materialmushroom.mov
Last reply by johnl3d, -
Hair Help
by Guest jandals- 2 replies
- 320 views
I've decaled a character's head with an image that drives hair length. But it doesn't quite go to zero. In the places where the image goes to 0,0,0 RGB there are still little stubs of hair showing. Does anyone know a work-around or know a way to get zero-length hair? I have made sure that my blacks are really 0,0,0. Rhett
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- 1 follower
- 0 replies
- 319 views
I have been asked to post a request for a dog model. We are in the final editing stage of our children's video, and how it happened I don't know, but we have overlooked the animated dog. Anyway the director asked me about modeling the dog and I can but I am animated the last sequence and they want the dog ready asap. Soooo, is there any one that has model a dog, preferably a lab, but any dog can be used. (and they are willing to pay) Steve
Last reply by Shelton, -
- 1 follower
- 1 reply
- 319 views
This was going to be an entry for the Heroes contest in Jan. but I won't have time to model the ninja turtles before then. This was the first time I've used IBL in A:M, and the first time I've used AO at all.
Last reply by Dhar, -
door_jam2.mov Fairly early version of Ted opening the door (the model has changed a bit as well since this). For the moment he doesn't get much further than the doorknob...but the main timing and action so far seem pretty decent.
Last reply by nibble, -
- 1 follower
- 0 replies
- 316 views
Hey guys...I'm revisiting my animation guy. I'm now adding a mouth and am going to add eyes with pupils. I'm trying to go for the "lowman model" look.
Last reply by jamagica, -
- 0 replies
- 315 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575,