Work In Progress / Sweatbox
Subforums
-
Showcase (57,364 visits to this link)
-
- 530
- posts
-
A:M Stills (86,679 visits to this link)
-
Works In Progress (WIP) (59,281 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 2 replies
- 305 views
quick example transpose.mov
Last reply by KenH, -
- 0 replies
- 305 views
Removed
Last reply by ddustin, -
ArchColumn
by Muff- 2 replies
- 305 views
[attachmentid=17420][attachmentid=17419][attachmentid=17418] Trying to figure out what to do with it - as in build onto? But its a start.
Last reply by Dhar, -
someone asked about a dome on a building here is a simple example project in next response
Last reply by johnl3d, -
- 0 replies
- 304 views
This is the profile of common "spur gear". The edge where a gear tooth will contact the tooth of a neighboring gear has a special curve called an "involute," designed to allow the gear teeth to smoothly slide over each other as their gears turn on their axes. This curve varies depending on how many teeth a gear has (and other factors) but the tooth overall tends to have six landmark points that are easily distinguished, which I have marked in red... A spline made with six points per tooth can approximate this shape. Here I have fit six points to one tooth and used the Duplicator wizard to copy that around the remainder of the gear... …
Last reply by robcat2075, -
- 2 replies
- 303 views
Here is a start on the Mascot of my trademark Arty-Joke Productions. It will be an artichoke, of course. (I can hear some of you moaning!) He'll be a stand-up comic when I finish with him. Any constructive criticism is welcome. Thanks! Bill Gaylord
Last reply by oakchas, -
- 1 follower
- 0 replies
- 303 views
I'm done with my SW movie, it's at a little over 11 minutes long. I still have to do all the voices and music, touch up scenes that don't look good and all that. The movie is is based on immortals like in Highlander, but in the Star Wars universe. I created a new trailer for the Star Wars short. Trailer It's MPG and is a little over 15 MB. It has some extra scenes and FX from the last trailer. I added SW music just so there is something until I create and add in my own. I may need some voices for charctors, most likely voice overs and those in helmets. I'll post if I do. Dan
Last reply by kashyyyk, -
- 0 replies
- 302 views
Thought I'd try the alpha here is a test with a volumetric light with turbulence for under water effect [attachmentid=12947] [attachmentid=12948] water.zip
Last reply by johnl3d, -
- 1 reply
- 301 views
Just wanted to say this will be a great toy... Got this tonight and had to try it even though I'm 3/4's asleep from my cold meds So my first attempt ..a little rough as usual....is a big Thanks So easy even I figured it out...weird how it interpreted the script path
Last reply by NancyGormezano, -
- 1 reply
- 300 views
think this will help see qt next post project larryb.mov
Last reply by johnl3d, -
- 1 reply
- 300 views
rough idea just doodling tunnel.mov
Last reply by johnl3d, -
- 1 reply
- 300 views
two materials translate y and rotate y over time [attachmentid=13400] had to render something while watching the news [attachmentid=13401] again.mov v13again.zip
Last reply by Zaryin, -
- 0 replies
- 300 views
This model came about when late in the month I decieded to try and enter the Hash mascot contest and the only thing that was occupying my mind at the time was Steve Erwins death ,and I had been googling stingrays, I hope no one thought it was in bad taste, I did worry about that. It semed to be a model I could somewhat attempt (spline layout is horrific) , I'm not much with non mech models and weak at mech modeling..........The boneing is terriable, I did what I could just enough to get it to a pose I could live with. I did learn alot about materials when doing the texturing and had a version that used decals done with 3D painter (what a great program!!!) but went with th…
Last reply by Kamikaze, -
- 0 replies
- 299 views
Soon the terror will roam the land!! http://home.comcast.net/~pyglesias03/claw.avi
Last reply by Eric2575, -
- 0 replies
- 299 views
Here's a shaded version [attachmentid=14844] Made double wall...and small blobbies otherwise they will show through the sides.....................this is with die on contact off and no bounce V12 [attachmentid=14845] I made half of the bowl tranparent Hope this helps blobbowl.mov blobbowl.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 298 views
Alright...I'm starting over and decided to model a jaguar..here's my problem-->I'm stuck at connecting these two holes...I tried making a five point patch as outlined but it created this HUGE crease...trust me..not even porcelain or bias values could help.. How should I arrange the CP set so it's "good"?
Last reply by jamagica, -
- 2 replies
- 297 views
using two cameras to generate the tga sequence each doing every other frame as tga then importing sequence in am and outputing qt cameras aimed from two different angles 2camera.mov
Last reply by oakchas, -
- 0 replies
- 297 views
EDIT: Disregard this post, I don't know what happened, but I was working on the torso with everything else hidden, got it the way I wanted it, then saved, then unhid, and somehow all the cp's on the face were in different locations, it didn't even look like a shape anymore, tried to revert, no dice, tried to undo, no dice, so now it is off to a new model. I started working on this head yesterday, and have this so far. [attachmentid=12462] I still have to do some tweeking, and smoothing, which brings me to what I need help with. I placed the porcelain mat onto my model in PW window, and it smoothed it out very well. However, when I render from a cert…
Last reply by Odog2020, -
- 1 reply
- 297 views
Did a simple sweeper test using a path, an outline to sweep and a model to duplicate [attachmentid=19655] swept the outline E shape then duplicated the screw 15 times and got this [attachmentid=19656] since all the screws were one sweeper object easy to color and the same for the outlined shape project v13e [attachmentid=19657] look at the placement of the swept objects...it does not matter where the path is but swept object will treat it as the base relating to 0,0,0 testsweep.zip
Last reply by Kamikaze, -
- 1 reply
- 296 views
just another idea http://johnl.inform.net/pages/invasion.htm
Last reply by Zaryin, -
- 1 reply
- 295 views
Since I reported a slight problem with alpha8 and cloth I decided to try the ztree plugin in alpha and got this this includes an set of eyes on the cd as well what can i say its late just having fun ztreev12.mov
Last reply by steve392, -
- 1 reply
- 295 views
did a quck study of these three [attachmentid=17894] except for hair collision this quick test looks good hat is cloth a.mov
Last reply by NancyGormezano, -
- 1 follower
- 2 replies
- 295 views
I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
Last reply by Shelton, -
- 1 reply
- 294 views
this is very rough will fix later howto.mov
Last reply by johnl3d, -
- 0 replies
- 294 views
[attachmentid=12334] just fast trial of idea bottles.mov
Last reply by johnl3d, -
Please move or delete this post
Last reply by Flog, -
- 2 replies
- 293 views
i wanted to try modeling something that looked like an actual real world thing in this case an ipod this one took about an hour first try at getting color maps onto a model so dont yell at me if they are wrong im still new to it i couldnt figure out how to get the look of chrome onto the back of the ipod so i just guessed with some color and specularity tell me what you guys thing feedback and tips are very much welcomed jay
Last reply by thejobe, -
- 0 replies
- 293 views
testing rigging fo eyes for a character pose for left and right pose for up and down pose for pupil size/shape [attachmentid=12204] this is 1st test eyetest.mov
Last reply by johnl3d, -
- 1 reply
- 293 views
Had not tried v13 hair so I put together this tree using a hair image and added some force changes for movement [attachmentid=17502] nothing too exciting [attachmentid=17504] included the image 13hairtree.mov 13hairtree.zip
Last reply by cuboos, -
- 2 replies
- 293 views
Okay I was in photoshop and decide to play with a few filters and got some interesting results that I saved. Now tonight I decide to add them to a couple of spheres and put them into an small animation. decal.mov Not sure what else to do with the "decals" so here they are with the project file v15alpha (testing it for volumetrics) decal.zip
Last reply by NancyGormezano, -
- 2 replies
- 292 views
some one asked about animating a tube along a path for an escape route here is a half tube done with a pose slider escape.mov
Last reply by jamagica, -
- 2 replies
- 292 views
injury.mov injury.zip Sorry thom
Last reply by John Bigboote, -
- 0 replies
- 291 views
Hello Hashers, Since I thought it would be a good idea to at least get semi-reaquainted with A:M during the night, I decided to create something I'd seen on TV. So what better then a simple character like Elemental Hero Clayman, from some TV show I can't remember the name of on CN. I didn't exactly recreate the character, but seeing as I had nothing but a free hand to go by, I'm averagely pleased with the result. Now, I have no, and I mean none whatsoever, competance within the field of rigging. I tried one, failed, tried again, failed, tried a thrid time while reading the tutorial word by word... I guess it's not in my blood, not that modeling seems to be eithe…
Last reply by Mr. Jaqe, -
- 0 replies
- 290 views
just playing around in PS and got this decal that i used for this wall the zip is the tga file weirdbrick.zip
Last reply by johnl3d, -
- 1 reply
- 290 views
the decal I zipped to get the size down is here [attachmentid=11242] [attachmentid=11243] large frame of output [attachmentid=11244] awindows.zip spaceb.mov
Last reply by DanCBradbury, -
Hair Help
by Guest jandals- 2 replies
- 290 views
I've decaled a character's head with an image that drives hair length. But it doesn't quite go to zero. In the places where the image goes to 0,0,0 RGB there are still little stubs of hair showing. Does anyone know a work-around or know a way to get zero-length hair? I have made sure that my blacks are really 0,0,0. Rhett
-
- 1 reply
- 290 views
If you have ever watched slow motion water drops the tail end has a long spout of water that then collapses and a large drop falls to the water. I was playing with the idea and using blobbies to form the drop at the end but the results need a lot of tweaking as you can see from this post. I only colored the blobbies so I could see what looked right or wrong. Mostly wrong blobt_1.mov
Last reply by Darkwing, -
- 0 replies
- 289 views
The local Futures Foundation asked me to come up with artwork for their fundraiser "Taste of Technology"— a silent auction and wine tasting event. This would be used on postcards, posters, and a huge banner. So this is what I gave them. And, it was a pretty big hit as well.
Last reply by gschumsky, -
- 1 reply
- 289 views
Just testing out some hair ideas and it seems to render alot faster than it did before on my slow 1.7 P4 these frames were between 3-4secs which to me seems fast for the amount of hair involved [attachmentid=12749] project file 12q [attachmentid=12750] In case I'm not on till next Year Happy 2006 to all atrees.mov trees.zip
Last reply by rossk, -
- 1 reply
- 288 views
you could animate a bug going under a rug with animated displacement map quick try bug.mov
Last reply by KenH, -
- 1 follower
- 0 replies
- 288 views
I have been asked to post a request for a dog model. We are in the final editing stage of our children's video, and how it happened I don't know, but we have overlooked the animated dog. Anyway the director asked me about modeling the dog and I can but I am animated the last sequence and they want the dog ready asap. Soooo, is there any one that has model a dog, preferably a lab, but any dog can be used. (and they are willing to pay) Steve
Last reply by Shelton, -
- 3 replies
- 287 views
This effects were done here with animated materials ..the animation being done in the chor. Nice character from xtra cd materialmushroom.mov
Last reply by johnl3d, -
- 1 reply
- 287 views
Tried a quick plant test as in the demo 20 minutes to model and render stem, leaves,and flowers each done in separate pass with sweeper added some random darktree material rendered [attachmentid=13717]
Last reply by MMZ_TimeLord, -
- 0 replies
- 287 views
talked with Gene and came up with this [attachmentid=16104] Sent him the project file displace.mov
Last reply by johnl3d, -
- 0 replies
- 286 views
Admin, please remove this double post anomaly, thanks
Last reply by iGeek, -
- 0 replies
- 285 views
In case some one wants to play [attachmentid=22503] Here is a v13 project file...model not rigged but has animated darktree included in zip [attachmentid=22504] Not suitable for a Thankgiving's day feast CREATURE.mov CREATURE.zip
Last reply by johnl3d, -
- 0 replies
- 284 views
Thoms right shoe is on/off pose...his left percentage [attachmentid=15223] v13alpha10_project [attachmentid=15224] grouppose.mov grouppose.zip
Last reply by johnl3d, -
- 0 replies
- 284 views
Threw regular lights out of chor added three new lights a sun a kleig with volumetrics a lensflare [attachmentid=15349] [attachmentid=15350] av13lighttest.mov v13lighttest.zip
Last reply by johnl3d, -
- 0 replies
- 284 views
Hi Someone requested a version of my Sig Frog that can talk. So I made a version with a moving mouth with phonemes. I also added moving and blinking eyes and rigged the fingers. This was fun to do. Attached is a movie of the frog doing the famous I've got a secret dialogue. There is a part where the left hand gets jittery. For some mysterious reaon the left hand flipped around on me at one frame. I checked the curves on the elbow and the hand and everything looked ok. I fixed it up with a few keyframes. I am using the 2001 rig from thom. I used IK arms. anyone know why this happened? Thanks for looking. Let me know what you think of the frog. frogsecr…
Last reply by dborruso, -
- 1 reply
- 283 views
Hello Hashers, Been playin with this idea for awhile as my normal disclaimer no real reason for doing it other than to help on my learning of AM this time "Pose sliders" (on/off and %) mainly. The same thing can be accomplished other ways. The lowdown on the Rig. File contents (zip) appx 30 KB 1- Sun Rig model (Sun Rig x9) 1- Sun Rig Constraints action Load model and action into your project. drag model into your Choreography and drag action file into/onto the Ssun rig model in the Chor. I used a Bulb light but can be changed if you want. Poses Sun position along path (position sun along sun path) Sun scale (small to big) Sun path…
Last reply by KenH,