Work In Progress / Sweatbox
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5,143 topics in this forum
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- 3 replies
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I added a shrimp to the Fish Animation. [a bit hard to see in this frame, but...] It was hard to align on a Path, so I slaved it to a Null and dragged the Null across the scene. After rendering the scene out, I added six more and translated them all to the same Null. But only the first seems to want to move. For this iteration, I'll add more Nulls, but for the future, can a Null control more than one object?
Last reply by Kelley, -
- 2 replies
- 203 views
I wanted to know if there is a way to change the two colors of the timeline in project workspace. There is the white and off-white making it hard to tell the limitations of the choreography. It is difficult to tell the difference.
Last reply by Rodney, -
- 0 replies
- 202 views
okay here's a tree [attachmentid=13791]
Last reply by johnl3d, -
ArchColumn
by Muff- 2 replies
- 202 views
[attachmentid=17420][attachmentid=17419][attachmentid=17418] Trying to figure out what to do with it - as in build onto? But its a start.
Last reply by Dhar, -
door_jam2.mov Fairly early version of Ted opening the door (the model has changed a bit as well since this). For the moment he doesn't get much further than the doorknob...but the main timing and action so far seem pretty decent.
Last reply by nibble, -
- 1 follower
- 1 reply
- 202 views
This was going to be an entry for the Heroes contest in Jan. but I won't have time to model the ninja turtles before then. This was the first time I've used IBL in A:M, and the first time I've used AO at all.
Last reply by Dhar, -
- 0 replies
- 201 views
Here is an example of modelled pantiles, Simon.
Last reply by Paul Forwood, -
- 2 replies
- 201 views
Ok. I am having a lot of problems with finding out how to turn glow on/off during animation. If it is possible, please tell me how . Thank you.
Last reply by Heath_Naylor, -
- 0 replies
- 200 views
Hi Someone requested a version of my Sig Frog that can talk. So I made a version with a moving mouth with phonemes. I also added moving and blinking eyes and rigged the fingers. This was fun to do. Attached is a movie of the frog doing the famous I've got a secret dialogue. There is a part where the left hand gets jittery. For some mysterious reaon the left hand flipped around on me at one frame. I checked the curves on the elbow and the hand and everything looked ok. I fixed it up with a few keyframes. I am using the 2001 rig from thom. I used IK arms. anyone know why this happened? Thanks for looking. Let me know what you think of the frog. frogsecr…
Last reply by dborruso, -
- 2 replies
- 200 views
I have a volumetric light in this scene but it's not even ,it has more than one beam and don't look good ,is there a way to change or use ordinary lighting to get this effect ,Im trying to get a dark bg with a light over the table lighting the charectors faces and hands.I am not good with lighting as you can see any advice would be helpfull cheers Steve
Last reply by steve392, -
- 4 replies
- 199 views
I just made another model for fun and am having a problem with heirchy (or however you spell it) The pics are posted below of the bone's points and the actual PWS display....My problem is I want to create a bone that makes both the eye and the thigh move forward, the the end point is facing down, so how would I do this? I know what you're thinking. Use fall off..for some reason, even if I hide everything but the eye, the fall off still effects the leg a bit..So, in conclusion, I want the "thigh" bone to control the eye and the thigh, along with the eye control the eye, lol EDIT: The leg isn't connected to the eye, just so you know
Last reply by jamagica, -
- 1 reply
- 199 views
If you have ever watched slow motion water drops the tail end has a long spout of water that then collapses and a large drop falls to the water. I was playing with the idea and using blobbies to form the drop at the end but the results need a lot of tweaking as you can see from this post. I only colored the blobbies so I could see what looked right or wrong. Mostly wrong blobt_1.mov
Last reply by Darkwing, -
- 1 reply
- 198 views
Just testing out some hair ideas and it seems to render alot faster than it did before on my slow 1.7 P4 these frames were between 3-4secs which to me seems fast for the amount of hair involved [attachmentid=12749] project file 12q [attachmentid=12750] In case I'm not on till next Year Happy 2006 to all atrees.mov trees.zip
Last reply by rossk, -
- 3 replies
- 197 views
I have been advised to 'consolidate' a .prj with one .mdl and textures. I found it under Projects, but it's greyed out. How to turn it active? As this is a first for me, any additional tips are welcome. Thanks. ps: I've gone into 'My Controls' in an attempt to change the name above my avatar to simply KELLEY. The entry under the avatar changed, but not above. Is there a dialog box I've not found?
Last reply by Kelley, -
- 2 replies
- 197 views
Last night I modified the demon sprite by selecting some of the mesh in the head and extruding it up to form a helmet, then added the lenses. When I looked at him in the Choreography, the helmet was there. as expected, until the head section moved away from its default posirtion. 'Looey' runs down a length of road and the helmet follows behind. How is it that the model can come apart? I've never seen this before. I closed out, did a re-start...but it didn't help.
Last reply by Kelley, -
- 1 follower
- 1 reply
- 197 views
An experiment from Live Answer Time several weeks ago... Example PRJ: LetterTransform.zip Live Answer Time session:
Last reply by pierrotsc, -
- 2 replies
- 196 views
Hi, I am a High School student. I am having a problem with my action in the Choreography window. Everything is fine in the Action window, he will along the path. My character is our schools mascot. I am just trying to make “Rebel Man” walk along a simple path. The problem is he follows the path in the Choreography but his feet do not move. I already tried removing the action from the Choreography and dropping it back in. I also already checked my Crop Range and the Chor Range. I would greatly appreciate any help. Thank you for your time, Sav_edge56 Rebel4WIP.prj
Last reply by 927822, -
- 1 reply
- 196 views
this is very rough will fix later howto.mov
Last reply by johnl3d, -
- 0 replies
- 195 views
[attachmentid=14712] [attachmentid=14711] simple constraints one per box boxtest.zip boxtest.mov
Last reply by johnl3d, -
Step 1 make an oval path (oval)-stretched circle-name it Step 2 make outline of link (circle) name it adjust sizes Step 3 Choose path and then right click-plugins-sweeper choose extrude the link outline ok we now have a link-default name sweptobject Step3a depending how you made path you might have to adjust the link model to get it to orient right on path when you duplicate...remember use front view for drawing outline or positioning dup model ..position to center is reflected in position from path Step 4 Make chain path straight line (my link was ~100 chain path ~900 I chose 12 duplicates) roll each step 90 make sure you picked sweptobject ok - now chain.. …
Last reply by johnl3d, -
- 3 replies
- 194 views
I rigged a simple mechanical model to rotate two arms. This model will be multiplied in an action 10x. Is there a way to move the rigged arm on one of the instances and have that carry over to the other 9 instances? The arms should all move in tandem. One bone at a time is very tedious.
Last reply by Eric2575, -
- 1 reply
- 193 views
Was setting up an idea in v13 and got side tracked Maybe I need some sleep..sorry [attachmentid=13652] 13alpha [attachmentid=13653] forgot to mention nothing moves but the material...two used here tank.mov tank.zip
Last reply by dre4mer, -
- 1 reply
- 193 views
Tried a quick plant test as in the demo 20 minutes to model and render stem, leaves,and flowers each done in separate pass with sweeper added some random darktree material rendered [attachmentid=13717]
Last reply by MMZ_TimeLord, -
- 0 replies
- 192 views
[attachmentid=17882][attachmentid=17883] Made use of my "Columns" that I had previously posted to make this 'gathering Pagota', or whatever it could be. NOTE: IVE updated my "cockpit" post which includes a 'better' and longer concept of flight. -But not a whole lot longer due to file size and posting.
Last reply by Muff, -
- 2 replies
- 191 views
some one asked about animating a tube along a path for an escape route here is a half tube done with a pose slider escape.mov
Last reply by jamagica, -
- 1 reply
- 191 views
Spent some more time today trying techniques for compositing shaded dynamic hair. Here's the result so far. New shaded composited hair movie. Total render time on an Athlon 1400 (hair pass and composite pass) was about an hour and a half! Phil
Last reply by Dhar, -
- 2 replies
- 191 views
quick example transpose.mov
Last reply by KenH, -
- 1 reply
- 191 views
Was to be explosioning sprites...material on CD.... put getting late so here's what got rendered [attachmentid=11072] oh here's the project file [attachmentid=11073] popcorn.mov popcorn.zip
Last reply by phnxpyre, -
- 0 replies
- 191 views
Okay one last beta blobbie idea [attachmentid=16157] it needs some tweaking but its late so thats up to you [attachmentid=16158] blobtransfer.mov blobtransfer.zip
Last reply by johnl3d, -
- 0 replies
- 191 views
swarm.mov swarm.zip I was playing with displacement and Heath mentioned material effector
Last reply by johnl3d, -
playing with v11.1 hair and notice that gravity can be varied in chor ...interesting...anyway leaves minor stem and fruit are one strand of hair will post project later htree.mov
Last reply by johnl3d, -
- 0 replies
- 189 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575, -
- 1 reply
- 189 views
Still playing with dup wizard this time with a few blcoks made and duplicated with the wiz I applied some metal and glass materials on the the new 12 cd and did a quick render adupbox.mov
Last reply by johnl3d, -
- 1 reply
- 189 views
Here is what ive drawn for a female hero for the movie!JUST A SKETCH! it will be sooon
Last reply by the_black_mage, -
someone asked about a dome on a building here is a simple example project in next response
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 188 views
I found some files of martial arts wizs that display the talents of some respected stunt people in hollywood before they became so hot they don't need reels of their work anymore... I'm not sure if their is a law against rotoscoping to someones actions on video, but it's good practice for me, since I stink at animation... Maybe I should just make an online comic-book instead of trying to flesh things out in animation. By no means am I finished with it--having problems with getting the hands to stay put--FK. I'll post the reference vid in the next post Check out the result I rendered out... HSM1Lg_Prog001.mov
Last reply by entity, -
- 0 replies
- 188 views
EDIT: Disregard this post, I don't know what happened, but I was working on the torso with everything else hidden, got it the way I wanted it, then saved, then unhid, and somehow all the cp's on the face were in different locations, it didn't even look like a shape anymore, tried to revert, no dice, tried to undo, no dice, so now it is off to a new model. I started working on this head yesterday, and have this so far. [attachmentid=12462] I still have to do some tweeking, and smoothing, which brings me to what I need help with. I placed the porcelain mat onto my model in PW window, and it smoothed it out very well. However, when I render from a cert…
Last reply by Odog2020, -
- 1 follower
- 2 replies
- 188 views
I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
Last reply by Shelton, -
- 4 replies
- 187 views
It needed to be longer to loop properly but it was getting late [attachmentid=20610] [attachmentid=20611] project file does not contain the free darktree materials and the start pic is on the cd for darktree go here http://www.darksim.com/html/downloads.html sweep.mov 13sweep.zip
Last reply by johnl3d, -
- 0 replies
- 187 views
Never mind, shutting down AM and restarting did the trick.
Last reply by Eric2575, -
- 2 replies
- 187 views
injury.mov injury.zip Sorry thom
Last reply by John Bigboote, -
[attachmentid=20995] Applied eye material to light and add a few primitves in a timely manner while messing with the material settings and got this. When I went to save the project it said I was denied access and it appears that it did not save..weird eyelight.mov
Last reply by mtpeak2, -
- 0 replies
- 186 views
As most of you know, my colleague and I have been working very diligently on ELZ, and despite my breakdown of sorts due to massive discouragements, I am back in the game and for the most part better then ever. The following vid is where we are at today with the opening of ELZ. Now do note, the dedication at the beginning is someone my colleague knows, and I had a lengthy discussion making sure he understood what it meant! Also, the girl is not dead if you are thinking that, because I did. Also, the flaming meteor shot is just filler and thus it is in low quality and not complete. It will be replaced by one or more different shots that don't take as long to render! B…
Last reply by Darkwing, -
- 1 reply
- 185 views
I threw this together is a hour and it might show especially the trailer part which is controled by a pose slider [attachmentid=10097] [attachmentid=10098] this was done with the v12 cd so you might not find all the decals on the truck if you are using v11.1 trialexp.zip trialexp.mov
Last reply by arkaos, -
- 0 replies
- 185 views
forgot about sweeper [attachmentid=13690] swept in 12 rendered in 13 [attachmentid=13691] sweep.zip
Last reply by johnl3d, -
- 2 replies
- 184 views
played with a image I had ..altered the coloring in photshop then applied as a color, ambiance, and specular decal then with a pose changed the percentage of these factors then animated the change got this try.mov
Last reply by johnl3d, -
- 1 reply
- 183 views
Last reply by Bendytoons, -
- 2 replies
- 183 views
Okay I was in photoshop and decide to play with a few filters and got some interesting results that I saved. Now tonight I decide to add them to a couple of spheres and put them into an small animation. decal.mov Not sure what else to do with the "decals" so here they are with the project file v15alpha (testing it for volumetrics) decal.zip
Last reply by NancyGormezano, -
- 1 reply
- 182 views
Swept a small ball across a cube then put some streaks on the ball and got this this should do it for awhile sweep3a.mov
Last reply by jamagica, -
- 0 replies
- 182 views
I've fiddled with layering actions and came up with this: Pseudo Thom Walk Please right click and save the file before playing. It's by no means perfect, but it does contain the main bits I intend to cover in the final reel.
Last reply by nyahkitty,