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Ask questions. Share experiences. Outline goals and aspirations.
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939 topics in this forum
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My apology if the following linked resource has been posted before. There is a lot of misinformation about copyright and fair use out in the wild and I recently read an article that attempted to shed some light on the subject. I haven't vetted the article itself nor examined it for links more appropriate for 3D animation but the article did reference some publications that can and do speak for themselves. One of those publications primarily concerns itself with the plight of the documentary filmmaker, who navigates an increasingly difficult arena of copyright laws and limitations but many aspects of fair usage they claim as self evident cross pollinates into common …
Last reply by Rodney, -
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I mentioned this briefly in the plugins topic but want to separate it because I think it is one of those 'features' anyone with time and patience can create. There also could be potential benefits in the realm of plausible/physical based rendering/lighting, etc. Furthering the initial questions I find myself wondering if a variant of the spinning light trick, used for global illumination might be shoehorned in such a way as as to create environmental data used for positioning, lighting and... more esoterically... heat. (This even harkens back to a very old posit on albedos... not taken seriously... which interestingly is now at the fore in physically based rendering…
Last reply by Rodney, -
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Autodesk has gobbled up yet another company. This time the makers of the Arnold renderer, Solid Angle. Here's an interview delving into the decision to sell to Autodesk (the owner and originator of the Arnold renderer) courtesy of MIke Seymour at FXguide: https://www.fxguide.com/featured/autodesk-buys-arnold-2/ Two primary takeaways: - This will be the first time Autodesk has an in house high end renderer (other renderers have been licensed. Ex: Mental Ray/NVidia) - According to the article "Rendering is certainly one of the hottest areas in 3D right now". This no doubt ties in with Autodesk's longer term plans for render in the cloud. Recent deals l…
Last reply by Rodney, -
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The current forum banner (over the Latest Info forum) is a single frame from a 500 frame sequence rendered straight out of A:M with one exception; it was resized (to a lower resolution) in an image utility called Irfanview. Where I have the option I prefer to use images rendered directly out of A:M; this is something of a 'purist' view. I would relate this to what most would assume is the approach of PIXAR which is to forego any compositing, post production etc.; what comes directly out of the renderer is what will be used. This is the A game of animation. The ideal environment in which to produce. The B game is what most of us tend to use if for no other reaso…
Last reply by Rodney, -
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I don't really need one of these but I WANT ONE. xhttps://www.youtube.com/watch?v=9Pl7xM6atCQ I don't see an anticipated price yet. Sold only through resellers a this point. 96TB of capacity on the desktop up to 2600MB/s speeds RAID 5/6 Specifically designed for use with data from 4/5/6K cameras. For those with the need you can sign up to win a free one here: http://textseagate.com/nab/signup/
Last reply by Rodney, -
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I just returned from seeing the new movie and... This is an impressive movie on many levels. What perhaps surprises me most is that I didn't think I would enjoy it as much as the original animated version that is such a classic. No spoilers here except to say the film remained faithful is significant ways to the animated film. I was surprised by that too. Two other things that was a bit wary of going in but turned out to be just fine and well executed: - The film intentionally exaggerates scale on and they work that element like it's almost a character itself. As such it enhances the experience in significant ways and enlarges our view of the jungle especi…
Last reply by Rodney, -
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I'm not sure this is actually news as Apple hasn't supported/updated Quicktime for Windows in a long time but... some folks are even recommending an uninstall to avoid exploits that might take advantage of the static code and critical flaws. Ref: LINK The bigger question becomes one of what format to use instead of .MOV format when that is a primary format for A:M (at least the 32bit version). According to a recent Ruetuers report even the US government has an opinion: The warning does not apply to QuickTime for Apple's Mac computers.
Last reply by Rodney, -
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TED Talks presents a talk with PIXAR's Danielle Feinberg on Lighting in PIXAR films. Well worth the watch (especially for those that had their dreams of being artists crushed as young children): LINK Note that is you see a download link that allows subtitles don't opt for the subtitles as the download appears to fail. Download without subtitles instead or simply stream the playback.
Last reply by Rodney, -
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- 606 views
Anyone tried out the newly released Vivaldi 1.0 browser? It has some nice features: https://vivaldi.com/features/ I've just now downloaded but not spend much time looking into it. So far so good. The webpanels and moving back and forth in time should be quite useful.
Last reply by Rodney, -
- 1 follower
- 3 replies
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I've been testing out various aspects of A:M that I don't use much and this is one. It's interesting that Chuck Gram mentioned 'Arnold' in another topic and I was wondering if he was watching what I was rendering while he posted! Here's a random STL file downloaded from Thingverse (I had visited there due to Paul Harris's post about 3D printing an animatronic eye setup). The background image (and environment map) is also a random image from the internet. It's from an abandoned theme park (one of Disney's as I recall). Initial chrome Material is from the A:M Library. About the only things that are my own are the lighting and the red eyes which is a little lathed s…
Last reply by blixien, -
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Here's a site that let you play back youtube video frame by frame and at various speeds. I'm guessing there are some other sites that do the same or similar but this one caught my attention. I'll link with a video to one of Robert Holmen's animations because it's well worth reviewing. Note that linking into the video with frame and timing set is by the parameters added at the end of the link. In this case Time (t) and Speed (s) added as &t=0&s=0.25. http://rowvid.com/?v=pDqKABYtDB0&t=0&s=0.25
Last reply by Rodney, -
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For those of you that like to composite imagery rendered out of Animation:Master... BlackMagic Fusion 8.0 is out of Beta and available for Mac and PC. (The Linux release is still in development) https://www.blackmagicdesign.com/products/fusion The program is free for commercial and non-commercial use. The full studio version ($995) adds stereoscopic rendering, project management etc. and has also been released. The manuals are well suited to get you up and running quickly as are the quickstart and introductory tutorials. And of note, many of the features in Fusion are available in Animation:Master but are optimized from the standpoint of an image and ef…
Last reply by Rodney, -
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I've brought a wav audio file into choreography for lip-syncing and have synced the actions to the file, but when I play the action the sound plays faster than the wav file I've synced the actions to. The time code/frame tells me the wav file is 72 frames in length, but on playback, the sound does not sync with the frame count. It plays much faster. How can I sync the syncs?
Last reply by robcat2075, -
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Their 'realtime' render hardware is surely more advanced than mine but... Here's the latest and greatest from Unity 3D who is demo'ing their latest beta via a short video titled 'Adam': http://unity3d.com/pages/adam
Last reply by detbear, -
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I have this old reference Keyboard shortcuts are they all still the same in V18
Last reply by Maniac, -
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Very interesting. xhttps://www.youtube.com/watch?v=7d59O6cfaM0 Kudos to the demo team at Microsoft research who thought of excellent ways to show off the potential while adding new 'features' all the way to the end of the video. I can think of several downsides to such technology but it's hard to deny the potential.
Last reply by robcat2075, -
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Well worth the watch but set aside some time as the interview runs approx. 1 hour and 45 minutes, including a fairly long intro outlining the 'Design by Hand' project headed up by Cooper Hewitt. Part 1 xhttps://www.youtube.com/watch?v=00hDSOCQy4s Part 2 xhttps://www.youtube.com/watch?v=VmUzwM89Fdw John Lasseter, twice fired from Disney Studios recounts the history of animation which culminates in him leading the Disney Studio into the current age of computer animation.
Last reply by Rodney, -
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The 2D animaiton software used by Studio Ghibli (of japanese anime fame) is going open source according to a recent press release. Other than that I don't know much about it. From their site: So... six days away. Here's the press release: http://www.toonzpremium.com/#!news/aawrs Here's a video of Toonz Harlequin 7.1 in action. I'm not sure what is different from that release and the one going open source. xhttps://www.youtube.com/watch?v=-jjeh1USIlY
Last reply by Rodney, -
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Introductory pricing for 48 hours... $39 vs $60. Aaron continues to put together some of the most direct, accessible and... reasonably priced material on drawing and animation available. This time he tackles human anatomy. https://creatureartteacher.com/product/drawing-human-anatomy/ Here's the promo video: xhttps://www.youtube.com/watch?v=uOcrsSbYteA The primary reason I think Aaron's approach is superior to many available is his experience with a variety of art mediums but specifically his foundation in animation which brings it all together. Description of content from his site: In this comprehensive 9.5 Hour video course, animator, dir…
Last reply by Rodney, -
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Hi there, every once in a while (mostly in my holidays) I return to A:M and try to make it really work for me. Still dreaming of an animators career, doh. However, one point where I still have huge problems with are Normal and Displacement maps. While mighty and powerfull I was never able to make them really work for me. When I render in A:M I only get unpredictable results, which by far not what I expect. Therefore it woud be nice, if you could tell me what to look for when using this kind of maps. Info about where you do the maps, how you export, what type of Normal adn Displacement maps you us would be also cool! Thanks in advance!
Last reply by Fuchur, -
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Long time forum member and A:M user Mark Largent (Largento) is prominently interviewed about his A:M production "Stalled Trek: Amutt Time" for "Fan Film Friday" on the Axanar Productions blog. Give it a read! Interview Part 1 Interview Part 2 (includes discussion of A:M!)
Last reply by robcat2075, -
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(Moderator update: A work-around for this problem has been found. See post # 26) SO I'm sure that there is a place for this topic but I don't have time to go hunting. Here's my problem: So applied for the AM 18 trial version, downloaded it and followed all the instructions and it is telling me that I need an activation code??? I sent a message to support to see if I can get that resolved. In the interim and because I just did some serious upgrades to my machine, I thought I would try to get one of my older versions to work. When I say older I mean v11,12, or 13. Umm yeah, no matter what I effin do, they won't run. Even when I go through the "compatibility troubleshoote…
Last reply by robcat2075, -
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*Some corrections updates have been applied to this topic since first posting* This is kind of a 'yikes' for me... I've reported on the project management solution known as 'Tactic' by Southpaw Technologies and even explored it a little as I thought it was well worth looking into. In recent times Southpaw had been pushing a tailor made VFX setup of Tactic designed with filmmaking in mind. The 'yikes' of this post is that I just saw the news that Toonboom Animation Inc. has purchased Southpaw** and is rolling out their own version of Project Management named Toon Boom Manager. https://www.toonboom.com/products/manager news release: https://www.toonboo…
Last reply by Rodney, -
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Got this program free from SharewareOnSale Thought it might be on interest Called AbstractCurves
Last reply by johnl3d, -
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- 9 replies
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I saw Zootopia on Thursday night. I went in with mixed feelings, but really enjoyed the movie. I was amazed at the number of characters and what it would take to rig them. From a technical aspect I think Disney did a great job. Steve By the way I go to all the 3d animated films, well I did not go see Norm of the North
Last reply by Rodney, -
- 1 follower
- 1 reply
- 831 views
Nothing to do with A:M - not even CGI, but a beautifully made and inspiring stop motion short by estian artist Anu-Laura Tuttelberg. Partly done in wet clay, thus the main character had to be completely re-modeled for every frame. No lamps were used in the shooting, only the existing daylight coming through the windows in the studio. https://vimeo.com/89515712
Last reply by Simon Edmondson, -
- 1 follower
- 5 replies
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I'm nowhere near ready to render anything for my movie, but I have been trying to figure out what makes the most sense for a renderfarm: raw performance or performance per watt? Hypothetical renderfarm 1: Xeon-based renderfarm with high GHz high-dollar Xeon cpus (say, 4 8-core Xeons on a quad socket motherboard). Total cost: Probably in the range of $3000-$4500 Hypothetical renderfarm 2: Lower performance AMD cpus with a much lower power requirement (the 25w Kabini quad core at 2ghz comes to mind) --- for an equivalent number of cores, you could do 8 motherboards each with one 25w cpu for a total of 200 watts, compared to 500 watts for the Xeon system (mini…
Last reply by John Bigboote, -
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I don't know enough to suggest how useful this may be to those who are interested in the gaming aspect of 3D but it's newsworthy so... In short, Amazon has recently released their Lumberyard gaming engine for free. It's based on Cryengine (and will diverge further as times goes on But let's let others more knowledgeable delve into the details: https://www.fxguide.com/quicktakes/lumberyard-free-is-the-new-black/ I saw that the FBX plugin is expected to be updated in short order and that may provide a path for A:M Users to move assets toward Lumberyard, moreso than what is currently available. If you are into game development it should be of interest if for no other re…
Last reply by John Bigboote, -
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They make this sound like a bit more of a caper than it really is (I'm not sure that the shape of the bust of Nefertiti was a big secret) but now you can get her in inconvenient polygon form, ripe for your retopology experimenting. Artists Covertly Scan Bust of Nefertiti and Release the Data for Free Online
Last reply by Rodney, -
- 1 follower
- 6 replies
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Do anybody know the story behind the small animations running next to the abort button when rendering in A:M? Some very nice animation in all of them. Are they made by the same person, are they made specifically for the render window, etc.?
Last reply by John Bigboote, -
- 1 follower
- 8 replies
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Net Render draws lens flares with other settings than set in scene. The error has been reported to Mantis, but as usual it is not possible to upload pictures/files, so this post is primarily to upload the attached picture.
Last reply by John Bigboote, -
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tried loading a sound into project even tried one from data it does not play ....windows 10 issue?
Last reply by Rodney, -
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- 647 views
xhttps://vimeo.com/93206523 Watch this Was linked to the free FutureLearn animation course
Last reply by John Bigboote, -
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Long-ago forum member Zachary Brewster-Geisz's acting career continues to edge upward. Behold, a very favorable mention in the Washington Post review of "A Midsummer Night's Dream". Zach, seen reclining below...
Last reply by itsjustme, -
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While cleaning out the storage are of the theater room, I found an old PC. Not being sure about the PC, I placed a monitor and power cable on it and started it up. It is an XP box and much to my suprise I found several acts and scenes from TWO. After investigating the machine it is one that I set up for Steve Sappington to use Web Render on. It was fun seeing some of the TWO files. Steve
Last reply by Shelton, -
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- 722 views
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Last reply by John Bigboote, -
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Last reply by Tore, -
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http://monocle.com/film/culture/new-generation-animators/
Last reply by Tore, -
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Anyone that is interested in having a 2D animation program, may want to check this link out: http://digicel.net/SpecialOffer.htm The Lite version is only $20 right now and the Studio version is $89.99. They are offering the educational discount to everyone, I'm not sure how long this will last, so if you're interested you better go grab it now.
Last reply by detbear, -
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Steve Jobs was pretty good at presenting. Most corporate heads are not. Wanna see a painfully long stretch of mirrored posing and mechanical delivery? Skip ahead to 2:00 and watch the CEO of General Motors talk to a crowd... Mary Barra CES Keynote Speech
Last reply by robcat2075, -
- 6 replies
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I don't know much about this but saw it and didn't want anyone to miss out if interested. Apparently there is a free online animation course from Futurelearn. Here's the write up: https://www.futurelearn.com/courses/explore-animation I don't have specifics but according to the article I gleaned this from the course is free for the next month only. It appears to be part of a bid to get more interest going in online classes after a $200K investment from Creative Skillset.
Last reply by fae_alba, -
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Strangely interesting... xhttps://www.youtube.com/watch?v=XahbqLdCVhE
Last reply by Rodney, -
- 2 followers
- 17 replies
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I was watching a retrospective documentary that was an extra on the final Clone Wars release and part of it was dedicated to something I found interesting. At a certain point, Lucas realized that in order to keep on schedule, they needed to forego the storyboarding stage and go straight to pre-viz. Lucas went to his guys at ILM and a team was put together to create a piece of software called "Zviz" that would make it easy to create a pre-vis version of the episode first. The tool would not only allow you to import and animate assets, but you could create assets and most importantly, shoot and edit the material. Using Zviz on a laptop, directors could set up or change …
Last reply by John Bigboote, -
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For those of you wanting to move your A:M work into the communal online world and perhaps eventually make a few $ in the process here's a platform that is in early stage of fielding and yet considerably mature underneath the hood. https://www.otakhi.com/pages/overview Here's a current look at the repository: https://www.otakhi.com/pages/home.php This would be for those of you that like to use code as a key component is three.js (javascript) but the platform states that writing javascript is "purely optional**" as the modular approach is designed to be drag and drop. My guess would be that a trip through a program such as Blender would be required to get y…
Last reply by Rodney, -
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Shhhhh... keep this on the lowdown. Recently I was plugging Don Bluth's effort to get his traditional animation project off the ground and this relates to that in a way. How? Way back when, at Don's Masterclass one of the attendees was Keith Osborn who near the end of the course showed me a few secrets of a then hush hush project; Warner Bros Road Runner and Wile E. Coyote when they were first making the move to CG. The highlight of the animation was Keith's work with smears, duplicate limbs, etc. which were all pretty hard to do in most software in that timeframe. Well, seeing ample opportunity to spread the word on his approach and technique, Keith has publish…
Last reply by Rodney, -
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Who better to demonstrate the Dreamworks pipeline for making Animated films than the penguins of madagascar. Learn it. Live it. Love it. Then... go make another animated movie. xhttps://www.youtube.com/watch?v=5CbG0d_tnSg
Last reply by Fuchur, -
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I have applied decals many times. Now I have one that applies fine when I have the patches that it touches selected and the others hidden. When I bring back the other patches, however, the decal becomes spotty on one of the patches where it was fine before. I have tried to apply the decal with the entire figure showing, but when I do that, the patch that rejects the decal will not cover. I have found normals and flipped normals, and everywhere I could find anything about normals I tried to do something. Please tell me what is going on and why the decal will not apply evenly and continue to stick. Thanks.
Last reply by robcat2075, -
- 5 replies
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I'm still receiving reports that the like system isn't working for folks. The issue on my end is that I don't see any setting that is restricting the use of likes. If you would be so kind... Please like this post and comment if you cannot get it to work with the nature of the error. You can comment if it works as well but that will be assumed by the number of likes. Added: I don't see the 'like' option (presumably) because I'm the originator of this post.
Last reply by robcat2075, -
- 3 replies
- 877 views
https://www.facebook.com/aescripts/videos/956695491034110/ AE Scripts has a new hand-drawn cel animator that lives within After Effects... Looks like they have a cool 'decal' mode that tracks to CGI renders like AM would render... If I am seeing it correctly. Have not looed into price yet.
Last reply by Rodney, -
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Hi A:M Folks! I'm new to these forums, so I apologize if this has been answered before. I bought Animation:Master out of high school around 2004 and have used it sporadically over the years ever since. (I even managed to get it working on Linux when I stopped using Windows.) Recently, though, when I went to look for it for a new project, my CD was nowhere to be found. To my horror, I realized that I may have accidentally thrown it out with the wrong pile of stuff during an epic cleanup session. (It was very epic cleanup.) Anyway, my question is, being that A:M requires the CD in the tray to load, what is Hash's policy about replacing lost CDs? As I said, it wa…
Last reply by Rodney,