New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,169 topics in this forum
-
- 1 follower
- 2 replies
- 610 views
When I watched the video tutorial for Exercise 5: It's a Pitch the narrator on the video ended up having trouble with bones moving that were not suppose to move. The narrator pointed out that whenever bones are not moved on a particular keyframe their position is not remembered at that keyframe. My question is... After manipulating some of the bones on a keyframe would it be a good idea to press the Force Keyframe button at the bottom of the screen if you wanted to make sure everything is anchored (or keyed)? Would forcing keyframes assign keys to all the bones regardless if they were moved or not?
Last reply by Ralph, -
- 2 replies
- 532 views
How can I set the Choreography window to have the same scale as the Modeling window. I created a building that was 50 feet tall in the Modeling window and when I put it in the Choreography window it was so big I could not see the edges.
Last reply by bubba, -
- 2 replies
- 514 views
Doesn't A:M automatically update instances of a model when the basic model is modified? Should it? Or Not?
Last reply by bubba, -
- 2 replies
- 492 views
I know I can align CP points to a common grid point, but is there an "easy" way to align whole objects. Most vector graphic applications have an Align/Distribute function. Thanks.
Last reply by robcat2075, -
- 2 replies
- 495 views
Having initially had problems with sound files ( thankfully fixed due to forum users advice ) I have completed the animation first part of a little project I'm working on and want to fine tune it using the f curves ( ?). I'm not sure if that is the correct term for them ? What I mean is the way of changing the curve that flows through the timeline to affect the interpolation method of the keyframes set. To get a hold, constant speed or the normal spline. I have never done this before and wondered if anyone could point me to the relevant section in the Tech reference/ TAO/ forum archives to try and learn a bit more about it ? I am using V16. Thank y…
Last reply by Simon Edmondson, -
- 2 replies
- 524 views
There was an option in older versions of AM to set the patch color of something - this was a quick and dirty way to get a "textured" model without creating a material - I used it to get a rough idea of what things would look like. Do they still have patch materials or no? I can't find them. I thought you could just make a selection, right click, and that would be an option - at which point you would get the color picker to pick the patch color. Its been a while since I've used it, the last version I can remember it being in was v12 or v13. Maybe it was just moved.
Last reply by Fuchur, -
- 2 replies
- 558 views
Hello I'm currently getting back into AM and as such have a fresh install. I have found however that should I have a cylinder and i shift to shaded view , its all blocky and chunky , and there used to be a way to make it smoother, however going through my option menu nothing springs out , I am currently using version 15.0i
Last reply by Master chief, -
- 2 replies
- 628 views
I have been working on a practice choreography out of the David Rogers book. I initially set the time to be 5 seconds so that the flower sack action which is one second long, could hop across the screen 5 times. But the range setting for the choreography property keeps changing to 25 seconds. I change it, save the project, re-open it and the setting is back to 25 seconds. A:M 16 beta3
Last reply by John Bigboote, -
- 2 replies
- 524 views
Ok heres my problem , I'm trying to create a ship design for the EVE ship design contest. on of the requirements is that the model is all white with black lines, I have finished my models set the surface to white and the lines to black , but no matter what settings I try it always shades parts of the model with Grey. I tryed using the wireframe mode but that just causes AM to crash. Any suggestions or help ?
Last reply by John Bigboote, -
- 2 replies
- 521 views
I am trying to add an Action to a mechanical gear I made. I created the model and added a bone - starting at the very center of the gear and extending to the edge of one of the teeth. When I try to move the end of the bone 90 degrees the model starts to turn and go off-axis. How can I constrain the model so that it turns (rotates) in only one plane and direction?
Last reply by bubba, -
- 2 replies
- 513 views
Seems like I recall there was a way to tile decals, and you could choose whether you'd want to flip them horizontally and/or vertically, but I can't for the life of me figure out how to do it. I made a small decal for a road surface, and I want it to repeat for the length of the road. Is there a way to do that without having to place a million different stamps? thanks, Tommy
Last reply by John Bigboote, -
- 2 replies
- 537 views
I've got a long, flow-y robe-like skirt that has a trail that drags along the ground. Is there any way to do this with cloth? I've been experimenting around and always just end up with the cloth catching repeatedly on the ground.
Last reply by robcat2075, -
- 2 replies
- 657 views
I was doing some digging through the shortcuts in AM, looking for the Hook CP. It appears that there isn't one that we can customize. I say this because I use a Magic Mouse and with the magic mouse, you can't left click and then right click simultaneously, so I was thinking, oh, if I can just change it's command so that I hold down a key and click, that would work. So if there is a way to do this that I missed (cause digging out my older mouse and connecting it for one click is a bit of a pain) please let me know. If not, perhaps it could be added to the development of AM to be able to customize the Hook CP command. Thanks
Last reply by Darkwing, -
- 1 follower
- 2 replies
- 620 views
I cant see any of my crowed in the flock. I think there is a trick to see them. I think you have to turn on particles but I dont know how?
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 610 views
Hi Folks I am not good with expressions attached is a model I made. The numbers need to spin like a counter adding up to 103. That means the right needs to spin the fastest, the middle needs to spin a slower and the first digit needs to spin the slowest. Eventually the number needs to land on 103 for my project. I made some expressions. currently to animate the dial you need to rotate bone 4 in an action. Thats the fist digits bone. Although this can kind of fake what I need however the rotation of the 2nd and 3rd digits rotate from clockwise to counter clock wise at some points. so you loose the illusion if you spin too slowly. In my fantasy I w…
Last reply by jason1025, -
- 2 replies
- 491 views
In the project I'm working on, I want to set up a follow spot for the figure as it leaps about. I tried to set up an aim at constraint on the spotlight body but it didn't seem to follow the target, even though that was selected under properties. Could someone kindly explain how to achieve this? Working in the latest iteration on an I mac. Thank you in advance. simon
Last reply by Simon Edmondson, -
- 2 replies
- 714 views
Thank you to everyone for there help these past few weeks. and a happy New Year. simonMessage.mov
Last reply by HomeSlice, -
- 2 replies
- 540 views
Can two 5 point patches share some of the same CPs?
Last reply by Fuchur, -
- 1 follower
- 2 replies
- 779 views
Hi everybody, Well, I'm back once again! I'm picking up where I left off after finishing exercise three, and I really want to get through the entire AoA:M this time. Actually, I'm working in a much less stressful job now, so it should allow me more time to work on my animation skills. I just want to say, the A:M community is one of the nicest bunch of people I've had the pleasure of talking to online, so I'm glad to be back. -Sean P.S. - TWO is looking awesome!!
Last reply by robcat2075, -
- 2 replies
- 619 views
On the 1st wk of next month, i am organising a workshop and it is going to be focused on modelling shapes, pliz can any body tell me types of shapes that will be good for beginers to learn with. thz
Last reply by Rodney, -
- 2 replies
- 592 views
I just spent the last several days making the dust for the left leg in a five step walk. Is there anyway to copy the keyframes from the left leg to the right? I know I have to off-set the start and change the x,y,z starting co-ordinates, but that my only take several hours not several days.
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 601 views
RC02 works Great Just need to make sure the ip address of the server is up to date on all messengers.
Last reply by jason1025, -
- 2 replies
- 552 views
What are the system requirements for running the latest version of A:M on Mac OSX? Am I just dense, or is this information very difficult to find at the Hash Store or here at the forums. I'm already running one subscription on a Mac running Tiger, but am wondering when Tiger is no longer supported.
Last reply by Meowx, -
- 2 replies
- 541 views
I'm not sure if I'm blind or something, but where can I find the info on a model after I'm done with it. I'm required to tell my superior the vertex amount and.... well, don't know where that would be. Or if there is one... Or I might end up counting them...
Last reply by omtay, -
- 2 replies
- 1.2k views
Discovered while messing with something else... this is made with a grid combiner, animated in the chor. The actual mesh never moves. DomePanels.prj Dome.mov
Last reply by John Bigboote, -
- 2 replies
- 777 views
Just wanted to verify that I'm not doing something wrong here before I throw up an AM Report. I'm using the Mac version of v16 and can't get spring systems to work. In an action, selecting "simulate spring systems" does absolutely nothing. In a choreography, the option is grayed out. I hopped back to v15 (same project, same actions, same chor) and "simulate spring systems" works perfectly fine in both acts and chors. I also tried creating a brand new action in v16; same result. Anyone else have this issue? Thanks!
Last reply by Meowx, -
- 2 replies
- 634 views
I know that when you rotate a camera, the sprites in the choreography rotate with the camera, always facing it. Is there a way to get sprites to not rotate to face the camera at all?
Last reply by captainrex, -
- 2 replies
- 615 views
I would like to make a wireframe render of my object but i do not want the teal background of AM. I would like it to be white with the wireframe to be black. I tried to change the background color under the camera settings but it still gives me a teal color. Can that be achieved? Thanks. Pierre
Last reply by pierrotsc, -
- 2 replies
- 955 views
Does anyone know the best tutorials for photo real skin using material and pictures.
Last reply by UNGLAUBLICHUSA, -
it looks funny but its real .... please where and how can i remove a constrain from a bone.
Last reply by petokosun, -
- 2 replies
- 743 views
I have an object that has a decal applied to it. I would like to know if it is possible to make it fade away over a period of time. should i use an action? Should i set that up in the choregraphy? I am kind of lost on this one. Any help pointing me in the right direction would be appreciated. Thanks. Pierre
Last reply by pierrotsc, -
- 1 follower
- 2 replies
- 534 views
I'm having a problem with a model I'm working on, some of the points in the model are unselectable(ghosted). I don't know if there is a button or feature that locks the points. Any assistance will be appreciated!
Last reply by ovni1, -
- 1 follower
- 2 replies
- 627 views
not the right forum but you've made my sky, http://www.hash.com/forums/index.php?s=&am...st&p=352938 i've this meteor crashing down, followed by a "time lapse"ish sequence where the entire sky is cast over, lightning strikes, clouds move left->right. while my resources are pathetic and by no means just, it's clear this is one of them Coincidences and i want it, just don't know where to e-mail!
Last reply by dblhelix, -
- 2 replies
- 509 views
I downloaded the bevelled prims off Yve's site since for some of the work on my buoy I figured it would be simpler to take an existing primitive and work it over to get the structural members of the buoy that I need. I tried scaling the cube primitive to get a long, thin bar but I ended up with something that looks more like a dog bone. I don't think the bevels were reacting well to scaling. Is this something I would probably be better off modeling from scratch?
Last reply by Roger, -
- 1 follower
- 2 replies
- 762 views
hi! this is a bit outrageous, but i'm wondering whether you remember writing about your bus stop project and feathers? someone complimented you on your materials in particular, you answered in generous detail, and then there was talk about the way feather "hairs" cling together; of every hair having more "hairs". i seem to remember an image of a white feather, but all of this could be faulty - i could be connecting details here that were not connected. on a couple of occasions i've done searches for this, coming up with nothing, so this is a bit of a last resort. have to ask.
Last reply by dblhelix, -
hi all ok i am running a windows platform with the v16a version and i bought the extra cd.there is no direct link to the library but i do want to put these in my library. i did copy and paste the cd into the v16 folder but still doesnt show up in the libray can anyone help on this subject. thanks mike
Last reply by markw, -
- 1 follower
- 2 replies
- 757 views
First off... I'm new to making 3D things. Classes in 3D start in the fall, and I spent a bit of the summer trying every trial available to me. Including, Maya, 3ds max, Shade12, Wings, blender, ProjectMessiah, Modo, Milkshape, Moment Of Inspiration, AC3D, Silo, Hexagon, SketchUp, Houdini... and probably some others I don't remember. I don't know of a trial for Animation Master so that's why I'm asking this silly question... and maybe perhaps making a feature suggestion for a future update. I've noticed Collada import and export is now in blender, wings, mirye shade, google sketchup, sidefx houdini, and luxology modo for sure. Is Collada import and export in Anima…
Last reply by Paul Forwood, -
- 2 replies
- 679 views
Hi. I need to use V 15 for something and can't remember how to transfer license to it, then back to 16. Could someone please tell me how. Thanks Much
Last reply by Douglas Ferrin, -
- 2 replies
- 643 views
I just was reading a hand modeling tutorial here the other day, but for the life of me cannot find it again. I believe it was a PDF of modeling a simple hand tutorial. Ive searched all over the forum, anyone happen to have a link? Thanks!
Last reply by knipple, -
- 1 follower
- 2 replies
- 632 views
now what am i doing right (in racking up a fresh batch of newbie points); light affects model but not a prop. last time it was about light lists, so now i tried every option and ended up having to create a whole new light to believe that this is so. the prop does not receive light. and no, it's not black. the chor is saved as from another chor, prj from another prj that already rendered just fine. only thing i've changed is "lens" from 30 to 50, so that's hardly the solution. how do i troubleshoot this one?
Last reply by robcat2075, -
- 2 replies
- 579 views
I have finished my flower and I'm now working on getting the bones installed. I'll get it posted once it's finished. I'm learning alot about how to get around in the interface, dealing with groups, parent child relationships, etc.. All good stuff.
Last reply by mouseman, -
- 2 replies
- 643 views
So I am going through all my "pre-flight" checks (so to speak) before starting trying to animate with this thing. I was looking at the bones that make up the spine and were a little concerned that they all seemed to be rotated just a few degrees off-center of the y-axis. Is this cause for concern? I have managed to get them more or less squared up, except for one. It still looks a little off to me. I took a screen grab looking up from the bottom. The pelvis and first spine bone look absolutely square, the 2nd spine bone and head look like they are still off a little bit.
Last reply by Roger, -
- 2 replies
- 615 views
So I am working on smartskin to adjust the area where my penguins flippers connect to her body. I am selecting the torso bone and doing New > smartskin. Problem is when it jumps to the 90 degree rotation. I understand this is normal, however, I can't see the bone to move it back and it seems to *really* distort the model. Should I keep my model in shaded wireframe mode while doing this, or would just wireframe make seeing the bone easier?
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 990 views
was there some smart solution to rendering cloth in stills? once again i know i've read something about this on a couple of occasions and now can't find anything in searches. something about preroll, how not to render animation and use the last tga, but a different solution? i'm just dreaming?
Last reply by dblhelix, -
- 2 replies
- 765 views
I have put a character on a path every moves fine but the arms. In my action window arms move but not in the choreograph. What am I doing wrong. Thanks.
Last reply by Kimberly, -
- 1 follower
- 2 replies
- 763 views
i'm working with a modified Gala. did something to her hair, it suddenly displayed double layers intricately woven into the geometry. decided that the fastest way to solve this was to make new hair model from the original Gala by deleting all but the hair. dragged the new hair model onto Gala v. 6 in a model window, styled it and of course it didn't work. in chor, the hair model now trails 20 cms behind Gala 5cms to the side. due to many versions, opened the original to compare with current Gala, both are positioned the same. opened current new hair model to compare its position to hair placement on original and current Gala, no problems. …
Last reply by dblhelix, -
- 2 replies
- 974 views
hi people, does any one know a tutorial that teaches head modelling.
Last reply by mouseman, -
- 2 replies
- 698 views
I brought a rotoscope in to help me make the side pieces for the top of my treasure chest. Now that I'm done with it, how do I get rid of it? I tried right clicking and deleting, tried hitting the delete button, nothing is working so far.
Last reply by Roger, -
- 2 replies
- 772 views
Heya all, any advice on the best way to do moving eyeballs? Either make the "white" of the eyes one with the rest of the face (no blinking on this model) and just have the "iris" move around or creat the eyeball and iris as one and have the entire globe rotate. Any ideas would be welcome. Thanks, Rich
Last reply by robcat2075, -
- 2 replies
- 601 views
Here's recurring situation... I had four Netrender nodes running (0,1,2,3) , then for some reason #1 got stuck on "Trying to close" so i just closed it manually. Now i have nodes 0, 2, and 3 running but if I try to start a 4th node I get this message Is there any way to get back to four nodes without restarting the computer entirely?
Last reply by robcat2075,