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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,168 topics in this forum
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- 1 follower
- 2 replies
- 569 views
I've been modeling a face using the Cooper face tutorial (which has been very helpful, by the way) over the last few days, however, for some reason my project file won't open today. A:M starts up as always, but right in the middle of loading the project, an error box reading "Error in model file, spline attachement. anchor= 1439 cp= 1318 Atempting to continue." (I didn't misspell those works, A:M actually did ) appears. I click OK but suddenly the program crashes. Anyone know of any means to save a model file embedded in the project file so I can save my work, or at least part of it? Thanks a ton!
Last reply by someawfulbridge, -
- 2 replies
- 530 views
i want to scale a bone precisely (not using the mouse) and also scale related cps and child bones. i expect to do this in the transform/translate area of the property window, but the entire transform section is grayed out, and i can't change the values. what's going on? did this method go away sometime since version 8... am i not seeing the new way to do this... or am i experiencing some kind of bug caused by my version 8 model. answers to anticipated questions: tried in versions 12v+ and 12w the model has been imported a few times scaling by mouse does work, but i want precision she's naked now, but clothes are next thanks! -jon …
Last reply by jon, -
- 1 follower
- 2 replies
- 502 views
I used to use A:M way back when, I think it was around 98 or so. In fact, in Dallas, I started a user group that met at my house from time to time. (Any of you guys still around? Larry? Ken? Jerry?) Since then, I've gotten out of experimenting and mucking around with 3D, but have lately been re-interested in it. Currently I'm waiting for my new A:M 2006 to arrive, and while waiting, I've been looking through the tutorials, reading the forums like crazy, all the while my anticipation building and building. I was curious about something, and I hope this doesn't come across as too stupid a question. But say I have a model, I've rigged it, created some actions/po…
Last reply by Wizaerd, -
- 2 replies
- 685 views
When I export my file to any kind of video format, the sound in the background is distorted with this clock-like sound.
Last reply by John Bigboote, -
- 2 replies
- 409 views
My upgrade arrived today and it's the version with the Yeti on the CD. I already have A:M 2000 (Dennis, but updated to 8.5) on my machine. Do I need to uninstall 8.5 before installing this new version? I have all my old models and related files in a separate work directory away from the program, but I'm assuming there may be some problems pulling files created six years ago into what may be a new file format. Will I need to pull in each old model I want to use, tweak them and resave before doing anything else with them? Will there be anything I should especially look out for, like missing patches?
Last reply by GizmoMkI, -
- 2 replies
- 520 views
Has anyone had this problem....I'm building the model plane, I've been saving my work every so often, now the files in the project work space, but the model window will not open. Did I loose all my work? Any ideas what would cause this? I'm using a Mac, not that it matters.
Last reply by Paul Forwood, -
- 1 follower
- 2 replies
- 454 views
I have some experience with 3d modeling packages and recently got Animation Master. The program is pretty tight!! My question is: Is there a way to have multiple viewports at one time?? I couldn't find anything about that. I work ALOT easier with multiple viewports. THanks!!!!!!
Last reply by KenH, -
- 2 replies
- 631 views
I am new to Animation Master and I am trying to close KeeKat's eyes. However, his pupils still appear when his eyelids are closed. However, I reinstall version 12 from my CD and the eyes seem just fine. Am I installing the v13 installer wrong? Also, I copy the dictionary file over to version 13. THanks See attached thumbnail to see what it is doing.
Last reply by martin, -
Hi everyone Sorry I don't know is look ok of these, but I am trying and I didn't do in the book. Hopefully I still can get credit . thank you Pookney [attachmentid=19664] [attachmentid=19665]
Last reply by Rodney, -
- 2 replies
- 461 views
Can I import a gif file into the chorografy or action, if so , how?
Last reply by seduar, -
I'm following the modeling tutorials in the new David Rogers book, and I'm trying to extrude a cube. Easy, right? Well, when I'm in the front view and I try and extrude the four cps, instead of extruding them outwards, it just makes another square right beneath. When I change to the perspective view the square gets extruded, but it's all cockeyed. Any help or pointers out there? Thanks Sruli
Last reply by someawfulbridge, -
- 2 replies
- 402 views
I know this is going to sound really stupid but is there a problem with hair on ver 13f. I am not new to using this as i spent considerable time in version 12 messing about with it,but for the life of me i can't seem to get it to work in ver 13f. And yes i have tried it in ver 12 v+ again and it works fine. Please can anyone shed some light on this. Thanks Jay ver 12 screen shot [attachmentid=19839] ver 13 screen shot [attachmentid=19840]
Last reply by youngman, -
- 2 replies
- 497 views
Hello - I've created a full model which I'm now trying to split in half at the center spline so that I can copy/flip/attach to rig properly. After deleting the left half, centering the middle spline at 0 along the x axis, at the copy/flip/attach stage a strange occurance happens. The model attaches at the feet. The foot is placed along the 0 y axis, but if I move the model down below the y axis, some of the control points end up at the bottom of the model (see attached jpeg). I've trid to backtrack my work to find the control points that are causing the problem, but when I try to delete them to replace them, they won't delete. Anyone know what's happening here? …
Last reply by cribbidaj, -
- 2 replies
- 540 views
Man, I feel so incompetant on this software. I bought it because of all the help I could get on the forum, though! At any rate, I'm having trouble accessing my libraries. I click on the libraries tabs and they all come up empty. I saw a post from a ways back for copying the data from the cd to the hardrive, but I didn't understand what to do once I got it copied. Help, anyone? Thanks Sruli
Last reply by Sruli B, -
- 1 follower
- 2 replies
- 547 views
does anyone know how to make the camera view look underwater? thx
Last reply by ddustin, -
I'm working on a scene right now and am trying to get a dark fog sort of thing at the bottom of the scene, however when I use the mist volumentric I seem to only be able to make fog thats bright... There is no light hitting the fog, but it renders as a bright splotch. I put the brightness down in the mist settings and then the fog just disappears. Maybe I'm missing something, but I can't get a dark fog.... it either is bright or isn't there at all. Any help would be great, thanks, --Ross
Last reply by rossk, -
- 1 follower
- 2 replies
- 425 views
Help Please... With the Kat model you can start new model and add a action then apply a wav file to the model and then new dope sheet and view time line and move the word to match the sound and the kats mouth will move with the word "Hello" If I try this with a model from the zip file at the hash web site with the george model or bill model ect it does not work and I have to move the mouth with pose sliders and key frame ect why is this and can I set it up to sink eith the bill model the way it does with the Kat model. Thanks
Last reply by Rodney, -
- 2 replies
- 434 views
i want my camera to swing around an object while facing it the whole time, but when i tried, every frame turns the camera further away. i tried going to the last frame and pointing the camera to it but it didnt work...how can i do it?
Last reply by digitalmunkey141, -
- 2 replies
- 451 views
is there anyway to translate the objects pivot point in the Chor? Am I missing something?
Last reply by psyborg, -
Umm my dad bought animation master for me bout a week ago and it seems really cool. I would like to start making backgrounds and got some of the basic understanding to modeling but i am having problems with maching to the rotoscope the lines like keep going hexagonal or somthing like it when i want it straight. This is a very annoying feature so any ways to turn that off or go around that would be greatly apretiated.Thanks in advance for the help.
Last reply by C_eggly, -
- 2 replies
- 526 views
No really, answered my own question. Mods, feel free to delete this.
Last reply by LurkerAbove, -
- 1 follower
- 2 replies
- 610 views
i put a decal on a model and then i was going to put a different decal on the other side but now whenever i try to make a new decal, when i postion it it is just a white square! i tried changing the key color and useing different pictures...how do i fix this?
Last reply by digitalmunkey141, -
- 2 replies
- 476 views
those questions may seems stupid but please for answers -that what friends are for right? QUESTIONS ABOUT Animation Master: 1. Is it possible to take any picture jpeg,bmp,gif which consist a character on it and animate in animation master? Does this character must stand on this picture straight? 2.It is possible to use plugins like zbrush,maxon body paint with animation master? 3.Where can i find dictionary (website) with 3d terminolgy like what relending mean etc? 4.it is possible in animation master to make a game? or walk in animation like in first person prospective like in shooting game? 5.I own old animation stuff on Vhs tapes but the qual…
Last reply by bob14, -
- 2 replies
- 481 views
Here are the steps I follow: 1) New Chor 2) put a model down 3) Drag Frame Burn on to Shortcut to Camera 1 4) In Camera Properties Apply Camera Post Effect is ON 4a) Make sure I'm the Camera1 view. 5) Render to a .tga file I don't see any post effects. Am I doing something wrong?
Last reply by LurkerAbove, -
dope sheet
by eptigo- 2 replies
- 424 views
I want to make my character talk, but ive been having some odd problems with it someone on the forum suggested that i post in the new users section and add pictures or somehting for reference so here i am well, here's my beutiful project, yes i know, im so perfect and great i have to show off (im just kidding) i want to scale these dope thingies in my dope sheet, so ill select about five of them at once and scale by selecting the nob on the left or right corner (right corner in this case) what the??? why is only the top dope scaling???? maybe i can move them ... what??? its moving in the opposite direction (this only…
Last reply by eptigo, -
- 2 replies
- 651 views
hello, i have the following problem: how to change from a reusable action to keyframeanimation without changing the reusable action? e. g. i use the character thom and i drag and drop in the chor "resolute walk" on him. The walk cycle ends at frame 30. then i go to frame 40 and i want him moving his arm. so i change the bicepbone to the place i want to have it. but when i now play the animation the change of the bicepbone affects also the reusable action. i tried also to turn off "hold last key frame" - no results. what do i have to do to be able to use reusable actions together with keyframeanimations without interfeering each other? what i want is a smooth chang…
Last reply by robcat2075, -
- 2 replies
- 557 views
Doing the Tutorial and placing the "2001 rig" onto boneless thom I get the bones that are all sticking out and arn't connected...is this normal? Am I doing something wrong?
Last reply by hoosierinlasvegas, -
- 2 replies
- 678 views
...HI! I wonder how I could make that a bone or an object or anything reacts according with the gain of an audio file, there is an easy & quick way to get this in A:M as I hope? THANKS!!!
Last reply by NancyGormezano, -
- 2 replies
- 535 views
I have 2 paths 1 path that moves the guy like it should, but when i am ready to get it to move again and attach it to the other path, i want the same action it doesnt work right. It works fine except when the second path action starts it only cycles once, insted of constraining to the stride like the other does. I attached the file so you can see what i mean. (it isnt much to lookat) it is in chor1 emotion.zip
Last reply by KenH, -
- 2 replies
- 788 views
I am so sad because i live in the UK and dont know where to find the Animation Master i saw it at the Mac Expo but thought that it might be in the shops cheaper but i looked at the leaflet and it said 299 USD and on the website they only deliver in the USA does anyone know where i can get one possibly on the web or a shop Thank You P.S it so simple not complicated like British Software
Last reply by Stuart Rogers, -
- 2 replies
- 456 views
I just got AM2004 off of ebay and Im trying to get myself familiar with it. But I think I got a pirated version as it did not come with anything but the cd. I will be purchasing a new copy from hash when I get the money. But since I have the program I figured Ill try and learn what I can til I have the cash. I have been trying to do a basic fly through some 3D text and it is really wiggin me out. Are there any tutorial for this? Or should I just start with all the has tutorials and I should be able to figure it out? Any help would be greatly appreciated Blah
Last reply by nimblepix, -
- 2 replies
- 410 views
[attachmentid=21835]Hello Everyone. This is my first post. I have been Hashing for a couple of years now. Here is an image for the season. Thanks
Last reply by davyduck, -
- 2 replies
- 475 views
Hi everyone, I'd like to know if there's any list, tut or something wich explain the difference between some materials like wood, metal, crystal, etc... in A:M terms like refraction, reflection, transparency, etc... My first steps in differencing materials have been applying decals, but, of course, wood does not reflect light the same as a metal does and a generic comparison list would help a lot. Thanks for helping me.
Last reply by loserem, -
- 2 replies
- 482 views
hey im new and i am getting tired of always having to click the key button and key every key frame. i have seen people animate with ought havening to push the key button every time. how do you set it on animate mode?
Last reply by KenH, -
- 2 replies
- 1.3k views
hi, I've been changing some of the shortcut keys so I can work on my laptop which doesn't have the numeric keypad. One key I want to remap but can't seem to find in Tools/Customize/Keyboard tab is the "*" key, which Expands/Collapses the PWS. Is it not exposed or am I missing it? -Jim EDIT: sorry for posting this here and not New Users. I was here looking at the existing Keyboard shortcut list!
Last reply by Fuchur, -
- 2 replies
- 644 views
Hello, I am working on the Flower tutorial and the tutorial talks about using a tilby key or clicking the right and left buttons on the mouse simultaneously to close the leaves. I only have a one button mouse and use control click for a left click. How do I do this with a one button mouse. What is the tilby key? Thanks, Lori Hiatt
Last reply by Lori Hiatt, -
- 2 replies
- 689 views
when i use some models that are already made, in bone mode some of the bones have points that are circled. what do they mean or do? and how can i do the same with my bones in my models? thanks
Last reply by Ravager, -
- 2 replies
- 650 views
how do you make an "eye target"?
Last reply by John Bigboote, -
- 2 replies
- 734 views
Is the server down? All of a sudden when I log on to The community window in A.M. I get a can't find server message. Help
Last reply by BUDDHABUCK, -
- 1 follower
- 2 replies
- 490 views
Hi, I'm new to this forum but have been using Animation master for 2 years. I recently lost my A:M cd while traveling. I have my serial number but can't start the program because, as you all know, you need to have the cd in the drive in order to start. My question is as follows: Is there any file or anything that I can download that will get AM to start even without the cd? Or is there any way to get the cd using my serial # ? Any help would be much appreciated. Thank you! Bruce
Last reply by NancyGormezano, -
- 2 replies
- 503 views
I started to understand pathanimation a bit better by using a very simplistic project. I can slow the object down now by prolonging the chor-action. Also I can alter the speed of the object along the path with the ease-percenntages. But I find this rather indirectly, like an try-and-error-principle. There must be away to get an object to acellerate on a path from start to end at a mathematically exact constant pace I guess? And to steer it lets say go to a certain point on the path accelerating , then continue steadily to the next point and then slow down again till the end? Would you do that with expressions maybe or overlaying actions or mul…
Last reply by DarkLimit, -
- 1 follower
- 2 replies
- 631 views
I shot a mail message to support but I thought I'd cover this base as well. I got a Mac mini from work so that I could work from home. Since my home PC is way old, I wanted to install A:M on the mini. The install of A:M 11 goes OK, but after entering in my info & serial the program just shuts down. System stats are as follows: 1.83 gig core duo 2 gig Ram Mac OSX I checked the FAQ but didn't find anything similar to my situation. Sorry if this isn't the place for this question. Also, I know a mini is hardly the workhorse that should be running A:M but it it's all I got. Any help is greatly appreciated. C.
Last reply by cwaters72, -
- 2 replies
- 512 views
OK, everyone. I have been on this for days now and can't quite seem to get it right. I've searched the posts so that I am not duplicating a previously discussed post issue, but I can't quite find what I'm looking for. I want to create a highly polished surface looking like gold, but the only thing that it will be reflecting is the light from a single stage light, no other objects. I have the surface reflectivity, blend, and filter all set to 100%. I have also tried some polished looking materials. I have tried using the light as klieg, sun, and bulb, different intensities, different positions, but I can't get the light to bounce back into the camera with a s…
Last reply by jmdsbussrv, -
- 2 replies
- 398 views
trying to create a new model, do you make a stright line when adding control points, hit the add key and hold down the shift key while draging the mouse the lines come out with a curve, need help
Last reply by the_black_mage, -
- 2 replies
- 916 views
Ok, I'm sure the problem is on my end, but I thought I'd post here and ask just in case anyone has any helpful information. I have a number of object in .OBJ format, with materials. Import seems to be a bit hit and miss on whether I get any materials in at all, which is pretty understandable. I have texture maps for all the materials but I'm sure there are some odd settings somewhere! Is there anything I should look out for in importing/exporting OBJ files to use in other applications? Any gotchas, or things I shouldn't do? I have Silo and that's what I've been using to twiddle my OBJs. I'm on AM V12 (latest release of that). If AM V13/14 has better OBJ …
Last reply by ddustin, -
- 1 follower
- 2 replies
- 526 views
Hi, Guys...!!! I am new on your site and I am amazed by the skills of some people here... not too sure if this is the right place to be posting this msg Let me introduce myself first : I am Yann, a webmaster and dive instructor, 27 years old. i have many questions about music, web , PC and education... Where i can post my messages... So, thanks a lot!
Last reply by John Bigboote, -
- 2 replies
- 501 views
Old time A:M user here, Has Biased normals replaced porcelain as an option for smoother model surfaces in the current version of A:M? In the old days there was default/normal patch surfaces, which are great for most models, and there was also a Porcelain.mat that would average the surface for smoother surfaces that worked great for some other kinds of models. Maybe a cartoon baby, for example. They were both great and both had advantages and disadvantages. (Don't worry folks, I'm not trying to avoid good modeling technique). The technical manual says that Biased Normals is now the default. Does that mean there is biased and unbiased rendering available now? Or i…
Last reply by Glen Crowell, -
ok i'v noticed when i make a walking seen the model alway look like its powerwalking (very fast) How do I get it to walk slower?
Last reply by bts0, -
- 2 replies
- 435 views
I haven't been on here in awhile (trying to find a new job and move), so i've been absent. But, I remember there used to be a site that had free animation master models (characters, animals, etc..etc) that you could download and use. Does anyone know of or remember that site? I d/l some good models off there and would like to get a Santa Clause one as well. Thanks.
Last reply by Rodney, -
- 2 replies
- 581 views
I've lathed a jar that's supposed to hold a bunch of marbles one of my characters later pours into a dish. I figured either the rigid-body thing or the Newton plugin would do the job. I went with Newton. Marbles are clones of the 32-patch sphere and are used as Dynamic Sphereobjects [sic]. The jar is "Static with Action." I put 24 marbles in a semi-random vertical stack over the jar and ran the simulation. The marbles all pooled at the bottom of the jar in a likeable fashion. So far, so good. Later in the chor I lifted the jar and, to my horror, the marbles all simply fell through the bottom of the jar as if it wasn't there. This included the marbles that…
Last reply by ArgleBargle,