New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,164 topics in this forum
-
- 2 replies
- 452 views
Hi! I am a long time user of A:M but sometimes even we have newbee-questions So: How do you set the pivot of a model to a new position? When I model a character and rig it and than I want to reset the pivot of the model (in the model-window) to a new position so that for example the feet of my character are at the 0 / 0 / 0 point. I could translate the geometry and after that the bones with a translate-comment on the highest hierachy-level, but I wounder if there is a way to just set the model-pivot with a number-input like "Set new pivot to 50 cm lower."? Thanks for your time and your answers *Fuchur*
Last reply by Fuchur, -
- 3 replies
- 569 views
I'm having a strange problem with a model - I modelled it on my laptop using AM v11.1i and it looks like this - (see "strange") but the original model (created in AM11.0t) looks like this on my desktop (see "Thomas") I only need an answer - I must have phrased my question wrong in my original thread that got deleted - but do I need to delete the hair material shortcut and re-apply or should I start the hair all over again? Apologies to Hash if I say anything wrong, I've been off the forums a few years and may say the wrong thing the wrong way. Alf
Last reply by Bruce Del Porte, -
- 5 replies
- 707 views
I appologize if this question is in the wrong place, but I couldnt find the info through several searches. I currently use version 12, and am seriously considering upgrading to 13. I was just curious what the new features are in 13 and if you guys thought it was worth the money to upgrade??
Last reply by KenH, -
- 1 reply
- 493 views
I have some problems and therefore question with the use of multiple chor actions: 1) Multiple chor actions are used for better structuring a scene, correct? 2) When I create a new choreo action, the first key frames are always automatically drawn at the beginning of the whole choreo (starting that way long before the action's chor range; see attachment). Can't I have the action really only start at the exact frame the action is meant to begin? 3) Do I have to start every chor action with a full keyframe on all bones to get my desired action? An unkeyed bone - due to the effect from my previous question - gets his "history" from the first choreo frame! …
Last reply by Bendytoons, -
i have a prob, im working of flower power and when it says open the attributes of the stem the little arrow isent there any ideas?
Last reply by C-grid, -
Hey, Im curious as to how you get involved in working on TWO i would love to help but i would obiously need to concentrate on working in certain areas before i get involved. Do you have to show a certain proficency or what? Thanks Geoff
Last reply by Rodney, -
- 4 replies
- 508 views
So I'm not fully comprehending what in the world this problem is. I've been running through the tutorials in the book. They've really been helping me out, but I got a problem. On lesson 5, where you learn how to create loops such as walking, running, sitting, and etc. Well, I was pasting the final frames, you know, where the mirror pasting is put, and I made a mistake. I accidentally placed a mirrored paste, when I wanted a normal paste. So I quickly did undo, and tried to paste... It wouldn't work, I don't know what it is. For some reason, it just wont let me paste on the final frame. I tried deleting the frame, and so on. I'm working within the time line setup up of man…
Last reply by Rodney, -
- 8 replies
- 746 views
I have a decal applied to the floor. And it repeats over and over abot 20x20. My problem is when it renders it realy starts to blur as you get closer to the camera. I thought i read something about antiailising. Is this what I need? If so where are its controls? Please someone help. I'm at work working on this right now. Help before the next hour or so is crucial. Thanks for yalls help.
Last reply by clonewar12345, -
- 1 follower
- 1 reply
- 529 views
Dear Animation Masters, I am using Zbrush to make models and texture them as low rez poly cages, creating displacement maps to add detail and would like to import them into AM and use the displacement maps. Are there any plugins around that are recommended for this process? Also, I have spline models in IGES format, would they import as spline objects in AM using a plugin? Thanks for any suggestions, Sincerely, Michael Angelo
Last reply by noober, -
- 0 replies
- 303 views
hey no need to post ne thing here this is a test A_wing.prj
Last reply by Geoff, -
- 3 replies
- 386 views
I have the 2007 version of A:M. Using 13.0s. On the extras disc, there is a Penguin.mdl. When I bring that into my choreography, 1/2 his body is in the ground. Do I need to "pull" him up or is there a setting to make the "floor" non penetrable?
Last reply by Steven547, -
- 2 replies
- 465 views
I've been practicing the walk cycle, and then I decided to try making a hop cycle for rabbit, but can anybody give me a idea of how I would set up the stride length for a hop, or how I would gauge it correctly? I've been experimenting, and I've gotten the animation action to look good, but the stride length is somewhat hard to gauge what I need to base it on. I keep seeming to end up with rabbit either hopping way too fast across the screen when I set up the choreography of it, or if I slow it down, every time he lands he slides forward a bit.
Last reply by Lee, -
Woohoo, should be here Monday, I can't wait.
Last reply by Lee, -
- 3 replies
- 523 views
Hi everyone! when im doing the distortion mode is there any way i can change the default number of points i can select to distort the model?. On another topic, when i do the scale mode (example im doing a banana), is there any way i can close the top/botom of the banana by using the scale mode?
Last reply by T-Dogg, -
- 1 reply
- 396 views
Is there an auto save feature on animation master?
Last reply by Rodney, -
- 1 reply
- 414 views
OK, now im getting ashamed of asking a lot os q´s , i bought the book "Complete guide to animation master" and on some point it says that to make a perfect sphere i have to use the porcelain material, but i cant find it, does any1 knows where it is?
Last reply by robcat2075, -
- 0 replies
- 353 views
Hi, another question....being a noob and all, is there any way to loop a video decal, you see, im doing this 10 secs animation and on the background i aplied a video decal, wich is only 2 secs, is there any way to loop it to 10 secs?
Last reply by chuchi_disturbed, -
I'm having trouble getting the right results using the flatten command, and its mostly because of the instructions in the manual. It says "To correctly orient the pivot, click on the Red handle at the end of the Green Axis (to orient the pivot around the X axis) and drag in the direction of the arrow in the image below until the Properties panel shows -90° rotation in the X axis." But the properties panel doesn't tell me anything!
Last reply by heyvern, -
- 1 reply
- 305 views
Hey guys, Im back with another question thanks for the help with the las question i asked i was able to get my canyon model built. Now i am having trouble getting a model to load up into A:M that i got from another A:M user. It will load but say there are a bunch of compnents missing so i worked on it saved the project and when i loaded it back up the model i was putting bones in that i got from the other user wouldnt load up. Please help. Thanks Geoff
Last reply by Geoff, -
- 2 replies
- 341 views
Is this a bug or something I'm not doing right? I am trying to make the distortion toolbar visible. I went to Tools-Customize and picked the Toolbars tab. I clicked the check box for "Distort." The distort toolbar appeared. I clicked "OK" and the distort toolbar vanished. I tried it several times and even re-installed the software. No joy. Why won't it stay? Running version 13.0s on an Intel Macintosh.
Last reply by BrainLock, -
- 1 follower
- 2 replies
- 373 views
I'm working on rigging a character and noted that most models have a folder called "relationships" that define bone/null constraints. In an Anzovin tutorial I went through, I made a new action to define bone constraints but it was all outside the model in the end. What is a good resource to learn about constructing a model's constraints internally with relationships? Almost there! Chris =)
Last reply by SplineSoup, -
- 2 replies
- 436 views
]HEY I RECENTLY BROUGHT THE LATEST VERSION OF A:M BUT I'M HAVING TROUBLE WITH ROTOSCOPING. I'M TRYING TO MODEL OVER FACES I FOUND ON THE INTERNET, AND ALSO ON CHARACTERS I DREW AND SCANNED INTO A:M BUT THE PICTURES DON'T SHOW UP IN THE PROGRAM FOR ME TO MODEL OVER. NO MATTER WHAT I DO I CAN'T GET THE PICTURES TO APPEAR ON THE GRID TO BEGIN TO MESH THE SPLINES OVER LIKE THEY DO IN THE DEMOS AND TUTORIALS. PLLLLLEEEEAAAASSSSEEEEE HELP!!! [THANX
Last reply by clonewar12345, -
- 2 replies
- 478 views
hi, can some1 tell me the diference between add mode and add lock mode and when i need to use add lock mode and add mode... i find they are the same exept for the 2 points only in lock...
Last reply by chuchi_disturbed, -
- 4 replies
- 650 views
Hi, i have a problem using the distortion mode, when i distort something and then i go back to modeling mode i can only select control points by clicking one by one, but then i cant un select them, why is that?
Last reply by chuchi_disturbed, -
- 4 replies
- 512 views
Ok...apologies for this "simple" task I'm sure, but I'm having trouble understanding this. I've read the other posts and probably need it explained in "dummy" fashion. I have a character that moves his left leg. Then, later in the animation, he moves his right leg. However, when playing back, the left leg moves AND the right leg slowly moves at the same time. What am I missing here? It has to do with the keyframes right? Or am I thinking of something else? I want the leg or body part to move first, THEN the other to move after that, not during. Thanks for any assistance. Steven
Last reply by Dhar, -
- 1 follower
- 10 replies
- 943 views
Hello, I'm trying to change the ground for a rendering, and I also wanted to change the sky color...any ideas? I must be missing this in the manual. Thanks, Andy
Last reply by kalibur, -
- 2 replies
- 648 views
Hi all, I just wondered that in A:M there was a way to add titles and credits to my films as i am using Microsoft movie maker for them at the moment. Elliot
Last reply by AJS007, -
- 1 reply
- 408 views
So maybe I'm blind. But could someone show me were the image contest are held? Thanks Shane
Last reply by goodguy20k, -
- 2 replies
- 442 views
is there a method that i could use for selecting empty groups in the project work space?
Last reply by C-grid, -
- 3 replies
- 543 views
Just wondering why I'm getting a sandy look from my lighting when I render. I haven't done anything here but import Keekat.
Last reply by oakchas, -
- 1 reply
- 357 views
need help in setting the piviot point at x=0
Last reply by Rodney, -
- 1 reply
- 339 views
is there some sort of Animation Master back up file thing that saves the last file that you have been working on every 10 minutes or so
Last reply by heyvern, -
- 1 follower
- 5 replies
- 1.3k views
Hi Folks ... I added some audio to Keekat and everything appears OK in preview (choreography). When rendered, the audio appears to have shifted over time, and finishes befor the character. After the first render I noticed the problem. My initial thoughts were based on frame count (FPS) as I've seen similar converting NTSC to PAL videos. Also, I remembered that I'd originally created the project at 24 FPS (in v11.1) and then loaded it into 2007 defaulted at 30 FPS. So I checked everything and I reset 2007 to 24 FPS in Options and in the render setup of the .mov But ... the file sizes were the same and I still have the audio finishing early. …
Last reply by frosteternal, -
- 11 replies
- 1.1k views
i just installed A:M last night and i'm already having problems whenever i try to shade render a charecter, it doesn't work right. the parts that shouldn't show show, like the toung or teeth, and ther's no hair on the charecter with the entire model looking transparent instead of solidly shaded. also in order to even start A:M i have to have the disk in the computer. i'm wondering if this is normal. and finaly i have no idea how to get anything from the extras dvd. please help
Last reply by Fuchur, -
For now I'm stuck with the 2002 version of this software, and I need to make some text. It would be tedious to model each letter from scratch, not to mention challenging, so I hoped there was a text option somewhere. There isn't. I've heard about some Wizard Font plug-in that provides text, so I looked it up on Google, hoping it was freeware I could download....no luck. Can somebody help me out?
Last reply by Distress, -
- 11 replies
- 1.1k views
Hi, i bought animation master v 10 and installed in my pc wich has windows xp, the question is that im going to buy a mac next month, and dont know if i can use the same disc to install on windows and mac....can someone help?
Last reply by jon, -
- 15 replies
- 1.1k views
HELLO! Well, at first I thought that in A:M there must be some feature that let you have a proyected surface over other surface subordinating the last one to the first one, or something like that... ehm, well, I really don't know if I can explain it in english... but sure you know how NURBS works, isn't? You can have a curve subordinate to another surface so you can deforme that surface and the proyected curve automatically follows it and is deformed consequently... And well, as Spline systems are a little "similar" to NURBS in a certain way... I wondered if I was missing something and that feature can be done or even be emulated in some easy way with A:M, really it'd be …
Last reply by Ramón López, -
- 18 replies
- 1.2k views
Hello, I've been off this forum for quite a while and it hasn't half changed! I'm going to consider myself a "newbie" as I'm reminding myself of AM v11 and its features. I wanted to ask a couple of questions but firstly couldn't work out where to post! OK, question 1 - modelling in v11 (orangutang) I created some 5 point patches on a face model I'm working on and then added Porcelain - some of the patches turned black. I can't remember if I have to delete the material shortcut and re-apply or re-create the patch. (I have checked the direction of normals) Question 2 - are there any good tutorials on relationships and creating sliders for poses / constraints in …
Last reply by KenH, -
An AMV combining different artisits work and swicthing between scene. We would pick a song, then each do a little animation for it... still need to get my copy of AM back from my teacher though...
Last reply by clonewar12345, -
- 5 replies
- 626 views
I am trying to make an animated electrocardiogram with a darkish green background with the 'blip' animating a normal sinus rhythm. I want the blip to glow and leave a trail that fades as the blip travels along the "path" just like you see in the movies. I have tried sprites constrained to a path placed in a tube shaped like a normal sinus rhythm, but even with collision detection on I cannot keep them in the tube. I was thinking of applying a material that would travel along the length of the tube, but am at a loss as to what or how. I remember John had something of this effect when he rendered a box as lines with something tracing the box lines and glowing. Could …
Last reply by grandma, -
- 10 replies
- 1k views
I'm sorry if there's already a helpful link or something that I've missed, but I've been studying eye anatomy to make realistic looking eyes, and I've noticed other 3d projects with usually simple irises but they're illuminated.....light fades around the edges. An example would be the character Tak. I just want to know how other people are doing it, maybe it'll save me a missed shortcut. I like the look of those eyes.
Last reply by Dhar, -
- 3 replies
- 487 views
I'm trying to do exercise 5, except I'm customizing the animation some. Since I have many keyframes, I'm looking for a convenient way to quickly mirror a range of time without having to cut/paste-mirror each frame, so I can quickly and easily preview the animation after making minor tweaks to it. Does anybody know how to do this? The closest I've come, is that I've figured out how to copy/paste a range of control-points in the timeline window. Thanks for any help!
Last reply by c-wheeler, -
- 1 reply
- 430 views
I've had this idea for awhile, and it used to be for authers. But why not have a website were artists, writers, and storyboarders (did I get that last one right?) can come together and share ideas. People could collaborate on projects and make shorts for the world to see, and maybe have a show case were companies could view peoples work and perhaps offer jobs.
Last reply by the_black_mage, -
- 0 replies
- 390 views
Have a 3d high quality gun that I could use, When I start out, I plan to use premade objects to learn, then move on to modeling. Preferebly a berreta/DE/.45
Last reply by Mr. C, -
- 2 replies
- 571 views
i wanted to try using decals on my character but i guess im not too good at making character decals they call it skins or something right? how do you set up the skins on the decal before its applied to the model? how do you compensate for this stretching effect that im getting when the build reachs the edge of the skin thingy? help?
Last reply by AJS007, -
- 3 replies
- 532 views
I was wondering if anyone knows how to creat a star environment, like for space shots with ships and etc. A long time ago I saw that there was a way to do it but have no idea how to and cant find his instruction
Last reply by eptigo, -
- 1 reply
- 442 views
I'm going through the animation exercises, and one of the biggest things that would be helpful to me is if there was a way to visualize which bones are keyed when. Something like, if a bone has any sort of key during the current frame, it changes color. You might even have the color depend on what kinds of keys exist during the current frame (translation, rotation, etc). It would make it so much easier to find and delete keys, and to figure out which bones are keyed in the current frame. Does anybody know if such a feature exists? Thanks for any help! Edit: After doing some searching, I found some instructions on how to set this up in V14, but they don't seem applica…
Last reply by KenH, -
- 1 follower
- 6 replies
- 717 views
Hey everyone I'm sure I missed something but How do you make charecters solid, meaning that if one charecters cross pathes with something they wond go through it. Also if a charecter goes to pick something up that it attaches to them when they pick it up and detaches when they set it down.
Last reply by the_black_mage, -
- 1 follower
- 5 replies
- 826 views
I am very new to the program i got it for Christmas and am just getting around to getting really involved in the program. I am trying to make a terrain for a movie im trying to do but i am really confused i have done some tutorials but i cant ever get anything to extrude the way i want. If it helps in answearing my question i am trying to make a canyon. Please help and thank you. Geoff
Last reply by clonewar12345, -
- 1 follower
- 4 replies
- 574 views
Hello, I'm still working out of the David Rodgers book. I set up a choreography, put in some model buildings, etc. Saved it, embedded the files. When I go to open it up.....nothing. The computer keeps asking me to find stuff. Do I have to put(or copy) all the models, decals, etc, into one project file when I make something? Thanks, Andy
Last reply by Dhar,