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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 2 replies
- 418 views
I installed Steffen Gross's autosave plugin and I notice it's making date based directories but they are all empty - the plugin instructions page says I have to turn it on in plugins properties, but for the life of me I can't find where the plugins properties tab or window is supposed to be. Thanks in advance. (Version 13t on windows if that makes a difference)
Last reply by Bugle, -
- 1 follower
- 9 replies
- 946 views
http://www.digitalproducer.com/pages/jack_...tion_master.htm I tried this tutorial about 7 times now, I follow it word for word and I keep hitting the same snag over and over, I sail smoothly through it then I hit the part where I'm supposed to see the inside of my pumpkin through the eyes; nose and mouth. I keep reading over and over and try different things but it just doesn't want to work. One thing I don't get, is the face supposed to be the color of the inside of the pumpkin? Or is it some "window" effect through the facial features I need to create? Knowing that would help a great deal. I really wanna do this thing properly, I've been at it for so lon…
Last reply by Telvak, -
- 1 reply
- 439 views
are there any default character model templates i could download anywhere? id build them myself, but its so trouble some theres the tarzan and jane models, but they seem to be a bit complex i was hoping for something simpler, but not too simple, something rigged with AMs default character bone rig
Last reply by Luuk Steitner, -
- 6 replies
- 792 views
Hi to all and excuse me for the bad english. I would like to know if there is some way to close the holes in the 5 points patches without selecting them. I use also Hamapatch and where this is possible. Thank you Art
Last reply by Fuchur, -
- 1 reply
- 393 views
I was making the pumpkin tutorial and made a mouth that I can't seem to "close to make rendering surfaces", as the tutorial states. I added a picture, any help would be greatly appreciated since all my previous attempts ended up with some grotesquely weird results. I really hope someone can help. Thanks for your time.
Last reply by Eric2575, -
- 1 reply
- 407 views
sometimes when i remove stamps from a decal its like all i can see are the splines and control points its as if the base color is missing, or turned off or something how would i remedy this
Last reply by NancyGormezano, -
- 2 followers
- 7 replies
- 703 views
Hi, I'm trying to have a character sitting in a chair have a thought bubble pop up. Kind of like you would see in a comic book. I can't seem to figure out how to do this. I think for the most part I could just use decals and paste them into the air above the head. But, if I create a round white circle in Photoshop, of course the picture is square and I can't seem to get rid of the background and just leave the circle. When the top bubble appears, I then would insert a model, which I have to create and perform some type of animation on the model. Am I thinking right in using decals or is there a better way to accomplish this. Thanks. Greg
Last reply by greg, -
- 1 follower
- 5 replies
- 799 views
Hi - I am playing around with the dust effect - my character jumps and lands with both feet - the dust is too "round" looking - is there a setting in there that would disperse it a little different like swirl - so it doesn't look like a perfect round ball of dust? Thanks - E
Last reply by flashawd, -
- 5 replies
- 734 views
It seems like such an easy thing considering i have already made myself a nice rendition of a small airlane. Now I have been tasked with producing some teaching aids for a map reading course and I was simply taking a contour map image of a hill, rotorscoping it, then applying what I rotoscoped as a decal. Well it doesn't seem to like that. I did a test with a photo just for practice and it worked fine. But now that I am trying to actually do what I thought I could, no luck. The decal just disappears. I am using A:M 11.1
Last reply by bulpup, -
- 2 replies
- 576 views
here's a screenshot of my problem-- I apply a hair length map, but where I want there to be NO hair, there's still little tiny hair bumps-- is there a way to get it down to 0% in those areas? In my hair length map, those areas are pure black. Thanks!
Last reply by breakthelocke, -
- 1 follower
- 7 replies
- 692 views
Hi! I'm taking a visual effects class where MAYA is used for examples. The teacher allows us to use any CG program we'd like and I like A:M MUCH more. For our projects, the instructor suggested that we make layered passes of any render (i.e. Specular Pass, Shadow Pass, Diffuse Pass) so that they can be adjusted separately in a program like After Effects without having to re-render the entire composite (Maya can do this). He says this is how the industry is moving. My question is: Can A:M render in separate passes, as described above? Specular pass, Diffuse pass, Shadow pass, Ambient pass, etc. Any help or links to tutorials would be appreciated. …
Last reply by zandoriastudios, -
- 2 replies
- 585 views
Hi hopefully this makes sense without posting pictures. if it doens't, i'll post some. but here's the latest problem of mine: I have a hair material I made, applied it to the eyebrows and ponytail of my character. I imported my character's decals, changed the image to diffuse color etc. the eyebrows worked perfectly, the hair picked up the color. but for some reason, the ponytail part stays pure white. any ideas? thanks in advance!
Last reply by breakthelocke, -
- 3 replies
- 439 views
...HELLO! As you can see from left to right, I have a simple Model inside I've created a simple (50% intensity, BTW...) light, then you can see how its represented in the realtime view and more or less that's how I'd like it appears, and finally what I get when I make a Render instead... And (as always ) I don't know if I'm missing something although I have played whit all the options I have found... Well, the case is that if I add a simple Bulb light inside a model, it seems like if this light be added to the "default" light that any model has, so in real time view I obtain that I wanted to get, but when I render I obtain a double? iluminated object... …
Last reply by Ramón López, -
- 5 replies
- 657 views
is there a decent tutorial for applying decals onto a model, i dont havStart new topice am paint so ...
Last reply by NancyGormezano, -
- 1 follower
- 7 replies
- 822 views
My apologies if this topic has been covered and answered, but I'm way too lazy to do anything more than a cursory search for past posts. I'm using AM 1.1 (2007 version is being rushed to my door by dedicated men in brown as I speak type, so this may be a problem that has already been solved). This is what I'm doing: It's a very very simple animation (on the level of an animated gif, really) made up of about a dozen jpgs with different timings. I strung them together and made up an avi using another program, but wasn't happy with the results. I wanted to add a smoke effect (mostly to indicate time passing between jpg changes), so I decided to try it as an AM proj…
Last reply by Rodney, -
- 2 followers
- 5 replies
- 512 views
Hi Everyone, Firstly, I would like to say although I am a newbie, this appears to be a GREAT forum!!! Everyone seems to be very helpful, considerate, and well wishing. I am really happy I decided to buy A:M! I'm trying to create a very simple model of a bed. At times, I would like to draw a straight line that is perpendicular to another line which results in a 90 degree Angle. I'm sure the method is in the book or has been discussed in the forum, I just can't seem to find a way to do this. Does anyone know how I can do this? Thanks again, Bob
Last reply by Jentham2000, -
Hello All. Can anyone tell me why my Flower Power petals will not generate shadows? It looks like petal1 might be, but none of the other 12 petals do. The Stem and Leaves cast shadows when rendered. Thanks. Mr. Bill
Last reply by Fuchur, -
- 0 replies
- 343 views
I heard there`s something new about how the diplacementmap is handled. Where can I find something about it? Maybe Tut, examplesß Thank you Jake
Last reply by jakerupert, -
- 7 replies
- 1k views
I have a model i'm rigging at the moment, and I just cna't figure out how to get the bottom of his robe to work right-- i'm using simcloth, and applied deflector to his legs and everything, but when I move my guy around in a chor., and try to render the cloth, it gives me an error. any ideas? thanks!
Last reply by breakthelocke, -
- 6 replies
- 669 views
Hello. I have been working on the "Flower Power" Tutorial. I have viewed the video tutorial and gone through the book. I can't get my click-drag to select all the points in, as example, the stem. I am in front view in model screen and I have lathed my spline. It looks fine. However, when I try to group those points together by click-dragging as he does in the video, it only selects visible points. It does the same thing with the rings: I will resize the middle of the top 3 rings, then look at it from a different view and realize that it is oblong. Can anyone tell me why this is happening? Is there a function turned on or off that I am …
Last reply by KenH, -
Hi - I created a small round hair ball creature with eyes for a scene that I brushed and lengthened some of the hairs, and when rendered from the model view it is fine, but when I drop the character in the chor - all the hairs are not brushed or modified - what did I do wrong? Thank you.
Last reply by flashawd, -
- 1 follower
- 14 replies
- 922 views
Hey everyone, This is my first attempt to add AM to live action. I followed the Sam Buntrock CD's, it's a good guide. Homer_in_my_house.mov
Last reply by bighop, -
- 2 replies
- 478 views
Rooky Animator here! I was wondering if anybody could give me tips on how to animate an old looking space ship. If anybody does, help the 14 year old! Thanks!
Last reply by Fuchur, -
- 2 replies
- 381 views
its a bit strange but i cant seem to add more splines in ver 14 after i draw a basic trace on a rotoscope i want to add more points but they dont seem to want to attach...any one having this same issue?
Last reply by sir fen the usa, -
- 1 reply
- 408 views
I'm planning on modeling a robed character based on the atatched scan (if it works....), I could use anyone's advice on how to model and rig this guy--- i'm thinking about actually making the ends of the arms and the end of the bottom of the robe into cloth....but i'm wondering if that might look weird. anyways, any help at all would be great, i'm a noob and havn't started modeling yet. thanks!
Last reply by Fuchur, -
- 2 replies
- 463 views
...Hi! Well, at least I always have found it a little "weird" and I'm not sure if this is resolved in that way for some reason or even if it could be a bug (although I don't think so cause we were talking about be a very old bug...) The case is that it seem to happens in any case, Action, Relationship, etc... but let's say you are modeling, ok? You add CP's, and you can see how it appears listed in the "Project Workspace Window" inside the Splines folder, thats right, but then, if I want to select one of they, and I select it in the PWS window it's not selected in the main preview window so there is no way to know which poit I have selected... And the only real metho…
Last reply by Ramón López, -
- 1 reply
- 672 views
OK here's my Project that frustrated me into putting A:M down for awhile. I was coming up with a new idea for the Exercise 6 The doors stuck. I had everything working great but had 2 problems First I will tell you whats supposed to happen: --Keekat butters his corn, he goes to take a bite and the doorbell rings (you'll kinda figure that out ). Then The bell rings again while he's thinking about how this always happens. This is where the problem occurs and my work stopped, I want to go to a side camera angle (simple) then Have Keekat push out from the table and jump out of the chair to go answer the door. Problems 1. I could never get a 2nd Kinematic c…
Last reply by robcat2075, -
- 2 replies
- 535 views
Hi - I just purchased A:M Paint and everything set up fine. I am in Animation Master v14 and have my model in the window- - Right Click - Plug-ins -3D Painter My model is now in the window of AM Paint - click on Create Decal Tiles It runs through that fine but when I click on "Start Projection Paint" - the screen turns white Has anyone run into this problem - not sure what I am doing wrong - any help would be appreciated. Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 468 views
normally i can grab the end of my characters arm and move the whole thing but for some reason, i can move one arm freely, and the other arm i have to move the upper arm of the arm and the lower part of the arm independently. its as if some option was accidently triggered, but i cant begin to guess how. im using the default character build that came with the AM software. i have yet to understand how the build works, or how to reproduce a similiar rig
Last reply by eptigo, -
I'm having trouble making my character jump from one platform to the next. I made a jumping action sequence in action. In choreography I made a path from one pad to the next, I gave the character a constraint to the path, drag and dropped the action sequence onto the character but when i pressed play the character did the jumping sequence still on the first pad then popped onto the next. Can anyone help me?
Last reply by Masna, -
- 1 reply
- 409 views
I was wondering if anyone knows of a place that has a complete tutorial/production journal with all the steps of creating an animated short. That's all EDIT *sigh* another thing... copy keyframe and paste mirrorred is jsut not working for me.... everytime I do it, it only affects the toe bones on my character.... I've tried in chor and action, tried everything it seems like. thanks!
Last reply by itsjustme, -
- 5 replies
- 774 views
I am having an issue when I attempt to either import or open an AVI 15 second clip that I created with Windows Movie Maker: Error with AVI file. The file does not contain a video stream. Any basic rules or suggestions to start off with? Thanks, z
Last reply by itsjustme, -
- 1 follower
- 12 replies
- 1.4k views
Hi - I am thinking of buying A:M Painter and wanted to get some imput from anyone that has bought it and uses it. Can you flatten a model or portion of a model and apply a decal within the painter program - or is the flattening done in Animation Master? Any pros and cons of the program - I would appreciate any input. It is an inexpensive program, so I will probably just buy it and try it out. Thank you - Eric
Last reply by flashawd, -
- 5 replies
- 817 views
I wanted to know if you could hand draw an animation then use animation master to play them like a flip book.
Last reply by Rodney, -
- 1 reply
- 419 views
Hello! I'm trying to import some 3ds files. The result is very bumpy models. Why is that? I'm I doing something wrong when importing?
Last reply by Tralfaz, -
- 1 reply
- 424 views
I know I post a new topic at least once a day.. just wanted to say thankyou! to everyone that has answered- I am learning so fast, mostly because I get quick and accurate responses from everyone So my newest questions: 1. I need to know how to restrain my bones on my character from going past (ex.: elbow overextending, head turning all the way around) I think once I can get that done, my model will really be animatable. 2. in what window (model, action, etc.) can I add constraints in, so that every time I import my model into an action or choreography, I don't have to add them in again? Thanks!! EDIT 3. I just applied materials to my model for …
Last reply by itsjustme, -
- 2 replies
- 345 views
This is a visual tutorial Red ball with simple black and white decal Key color not set both colors show. Key color set to black, black portion does not show Key Color set to white, white color does not show This was done in v14a keycolor.mov
Last reply by phatso, -
- 1 follower
- 6 replies
- 386 views
Can anyone link me too any good materials tutorials? - I am trying to figure out the basics of creating them. Here is a link to a really good one, but a little advanced for me at this point. http://www.colins-loft.net/free/mats/Demon_Skin_Material.htm Thankyou - Eric
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 437 views
how do you make it so that anywhere you look at an image, it always faces you?
Last reply by Dhar, -
In choreography and action whenever I move a bodypart and then pause and move another body part and press play the body parts move simoltaneously. Does anyone know how to fix this?
Last reply by Masna, -
- 3 replies
- 430 views
anyone know where I can find a simple full-body rigging tutorial, not just how to put an already made skeleton into something? If not, can someone tell me which constraint I should use to make feet not go through the ground? thanks !
Last reply by itsjustme, -
- 3 replies
- 519 views
Hi - I have played around w/ materials a bit from my last practice model and have a basic understanding of how it works. I have a couple of questions - I need practice modelling as well so I modeled a small dinosaur which I will use to work on materials and textures. What I am going for is for the dinosaur to have an alligator skin look - I am going to put the dinosaur in a short humerous animation - so I am not going for photorealistic, but I still want an alligator skin look. I also want to have green stripes going down his back - which is where I am getting confused. Is the skin texture (alligator look) done w/ materials and the stripes done w/ a decal? Also…
Last reply by flashawd, -
- 11 replies
- 821 views
practically every time i try to import a texture into my project, it says: "Exception #019 in the "Jpeg" image to open." and about after half a dozen of these most of my current textures are gone. on top of that, the program quits very easily if i'm not careful, or even careful at times. it will easily freeze, in which i would need to forcefully quit, here is the data that the system gives me when i send the error report: szAppName : Master.exe szAppVer : 12.0.0.0 szModName : hungapp szModVer : 0.0.0.0 offset : 00000000 and i can't even render anything anymore.... i always get an exception #010, what a pain. this issue occurs in EV…
Last reply by Ravager, -
- 5 replies
- 740 views
First off, thanks to Robcat for giving me the link to answer my last question. As usual in the learning process, it answered the Q, but brought many more. My most pressing, currently, is that above: Any links for this one? I am REAAAAAly close to getting this one...I may even have it but it's just too late to try it again tonight, and I wouldn't mind finding out that there is a tutorial that addresses this one, as well. Thanks, in advance. Mr. Bill
Last reply by robcat2075, -
- 5 replies
- 813 views
Hello all: I am animating a character with a stem and a wheel at the end of it...no legs. I am making 'walk' cycles for him and am having to do all but the arms in every keyframe. In other words, it won't let me make any significant moves of the stem body, and the hips (other than up and down, of course) if I want to mirrorcopy to another keyframe. What happens is: My character becomes a lump on the floor with a head and a wheel. My character has been specially modeled and so has its own rig. So, is there any way at all to use mirror copy with a character like this?
Last reply by robcat2075, -
- 5 replies
- 477 views
so my problem now is I'm applying a smartskin in a model window, but when I open up a new action or choreography, my smartskins don't seem to be working. any ideas? thanks!
Last reply by breakthelocke, -
- 4 replies
- 539 views
Hello again... now i try do simple physcis practice.. i try shaggy throw ball on frying pan..... but ball come through pan.. first i have problem to shaggy keep hold on pan. now its move his arm with. any idea how i can make that. and what i do wrong now... or link where is tutorial or viedo.. Physics_test.prj
Last reply by yoda64, -
- 1 follower
- 15 replies
- 1.6k views
Hello, all. I am new to the forum. I have a problem getting a good transition between a walk cycle (as example) action, and the continuation into more choreography. All I have tried so far is to make the character pose and wave at the end of the action. I have been using 'new/choreography action' then starting the continuation from there. Buuuuuuuut...it keeps making all sorts of strange things happen like: changing my character's position, moving his foot in contorted positions, and even switching the moving leg. Can you tell me how to fix this? It must be possible (and easily so) to make smooth transitions into a new action or choreography. What settings am I…
Last reply by robcat2075, -
- 5 replies
- 470 views
how do i make it so a particle is rotated the way i want it to be??? like if the particle is vertical, and i want it to be horizontal, you know... something like that. thx
Last reply by johnl3d, -
- 2 replies
- 485 views
Im having trouble with bones. The bones worked fine in choreography until suddenly i pressed the bone button but all I can do is adjust the bone size. Can anyone help me? Did i press a wrong button or something? Please help me if you can.
Last reply by Masna,