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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,157 topics in this forum
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- 7 replies
- 596 views
ok iv been experimenting with the boolean cutter and know can make some pretty good looking impact scars now, what i need know is the ability to apply a secondary material to the model so that the inside of the part that is cut away shows the secondary material. ie i blow up a metal wall and the freashly showing metal has a differat texture than the normals wall
Last reply by Rodney, -
- 6 replies
- 553 views
Hi, I am trying to create a usable walk cycle action using my own character rather than the rabbit, but the feet are slipping in the action? I've included a small frame-by-frame video below for reference. Walk.zip I tried searching the forum and found some excellent walk tutorials, but I haven't found a specific post where this issue is addressed. I wonder if anyone can point me in the right direction? Thanks
Last reply by robcat2075, -
- 7 replies
- 542 views
I've added a Simcloth material, but "simulate spring systems" doesn't get the simulation going. Am I pressing the wrong button or something?
Last reply by TigerGuy, -
- 6 replies
- 341 views
Hi, I've used animation master for a number of projects, and feel relatively comfortable with modeling and animating objects. Recently I have run into a problem when I try and copy and paste a model inside the same object. For example, I'm making an auditorium with about 200 chairs in it. I created the original chair then copied all the points and splines and pasted it next to the original chair. I kept this up and then started doing it by rows of 15 chairs. after creating about 7 rows with 15 chairs in each my computer takes forever to copy even one chair. If I click somewhere to begin creating another point, it pauses for about 2 min before reacting. Are ther…
Last reply by Rodney, -
- 1 reply
- 221 views
OK i have a object that glows which shines a near prefact circular glow onto the floor , i was wondering if there was any way to make that glow stretch across the floor with out modifying the item actually emitting the glow
Last reply by robcat2075, -
- 13 replies
- 6k views
After very carefully placing the second decal, I realized that my targa file somehow did not keep the transparency mask I made for it in photoshop, so the "transparent" mapped white over my previous decal. I have a feeling the answer might lie in the "spherical" decal application method, but since I don't know how that works, I figure it can be part of the same question if it's the answer.
Last reply by NancyGormezano, -
- 4 replies
- 375 views
OK on the side of my main projects i have a project designated for stuff i just come up with bout 12 models in various stages of compilation. when i was trying to come up with a set of materials that would look like a cool shield when AM crashed , now ever time i try and load said project AM auto-crashes , i know theres not much of a chance getting it back but i hope theres a shot.
Last reply by largento, -
- 7 replies
- 477 views
Happy New Year All April 2008 I purchased a one-year subscription for Animation Master. I am trying to create my first short animation music video with five characters, 3D backgrounds and various musical images. I am looking for someone to help or get involved
Last reply by TheSpleen, -
- 4 replies
- 643 views
Heya! I've been using Hash for years, and still pick up on pretty simple stuff that I've been overlooking from time to time. One thing I've never bothered to look into is how to do a fully seamless decal. That is; usually you decal the front, then decal the back, and you'll get a seam down the side (unless you make the texture line up absolutely 100% perfect by hand). Normally, I've just worked around this, but now I really do need to do it properly. Is there a way to flatten an entire model (not just one side/area)? Could I use alpha channels/transparent backgrounds to "fade" one decal into the other? Thanks a bunch!
Last reply by heyvern, -
- 1 follower
- 15 replies
- 1.3k views
Hello, all. I am new to the forum. I have a problem getting a good transition between a walk cycle (as example) action, and the continuation into more choreography. All I have tried so far is to make the character pose and wave at the end of the action. I have been using 'new/choreography action' then starting the continuation from there. Buuuuuuuut...it keeps making all sorts of strange things happen like: changing my character's position, moving his foot in contorted positions, and even switching the moving leg. Can you tell me how to fix this? It must be possible (and easily so) to make smooth transitions into a new action or choreography. What settings am I…
Last reply by robcat2075, -
- 5 replies
- 604 views
I have an elaborate choreography with several different characters walking and talking, one is even flying. As one character walks near another, I want him to wave hello to the other. But, when I try to apply the keyframes for the hand, that hand removes itself from the walk cycle and no longer swings by his side, from that frame on. Is there a way to throw in this quick series of keyframes and then return that hand to the walk cycle?
Last reply by Rodney, -
- 5 replies
- 556 views
Hi all, I want to create a simple action to place on a treadmill model so that the treads rotate around. Unfortunately, the treads are not perfectly round so using muscle mode and rotation isn't going to work. Any ideas for me? Thanks, Mike
Last reply by nimblepix, -
- 11 replies
- 665 views
hi everyone. i'm in need of some serious help as it seems as though i've fallen at the first hurdle. no...not even the first hurdle. i've tripped over at the start line! i've just bought and installed a:m v15 and its not letting me actually open it! it keeps saying to insert the cd into the drive. its already there!!! this is my first pc and as a result my knowledge of everything to do with computers is at best very limited! if anyone has any help they could offer i would be forever grateful. have i installed it wrong? i couldn't find an obvious serial number on the box or cd so i just entered what i thought was the erial number, would this be it? thanks in anticipat…
Last reply by matt_stanford, -
- 3 replies
- 457 views
Hi all Is the Animation Master 2006 book by David Rogers a good resource for those of us who are new to A.M in additon to the great information you can find on these forums. Thanks!
Last reply by Rodney, -
- 10 replies
- 729 views
well, i put a skelliton in my model, and i was all done rigging it up, i opend the action window and the pose slider window and made sure i clicked on the action window first so i can see some thing in the pose slider window and lo and behold theres still nothing in the pose slider window, u know, it supose to say, hands rig,setup, ect. whats wrong with this picture? and please dont say do it all over again its my 3ed one, it takes a long time! ths paul
Last reply by LIGHTBEING, -
- 2 replies
- 246 views
ok i know that its going to take a sprite based effect to pull of the plasma bullet effect im going for , what i want is to have a spining gloing bullet shape followed by 2 rotating plasma trails , thats the part i cant figure out , i though i could use 2 splines but have yet to get them to actualy work with them
Last reply by Master chief, -
- 1 follower
- 2 replies
- 312 views
Cant find the feature focus page
Last reply by jason1025, -
- 3 replies
- 371 views
Im trying to use the Translate to constraint to pick up a pencil and draw with it but whenever i try to use the constraint thing, it shifts before being constrained to the hand how do i fix this? ---- should i be using a different method where there are 2 pencil objects, one visible and one invisible and when the hand reaches to pick up pencil, the visibility flops from the stationary pencil to the one attatched to the hand?
Last reply by robcat2075, -
- 1 follower
- 24 replies
- 1.7k views
Hey, i really dony quite understand the concept of rotoscoping, does anyone, by any chance, have a tutorial that could help me all about rotoscoping and how to do/use it.
Last reply by AMkyle, -
- 5 replies
- 593 views
ok iv been doing some pretty good materials over the holidays but one still eludes me , which its the water one, the best that i came up with was a ball that had what looked like a liquid form on the bottom and then become encased in it but not flow like water should , can some one post the settings to make water flow as if from a hose please.
Last reply by robcat2075, -
- 3 replies
- 441 views
I imported the 2001_skeleton to a robot I modeled, adjusted the bones and assigned points to the bones, but when I open a new Action to check the model's movements all the bones below the pelvis disappear. Any ideas?
Last reply by mtpeak2, -
- 1 follower
- 1 reply
- 500 views
I see a lot of how do I questions and try to answer a lot of them but if you want a quick answer to most of these questions you can search the forum and find them and many times a lot of different answers the search in the upper right next to help click then more search option then you can narrow your search from there Just another method to get a quick answer
Last reply by Caroline, -
- 13 replies
- 1k views
I have created a 3d model of a fatty acid in a chr using diffferent colored sphers and cylinders and I want to make 2 more of these but they take alot of time. I thought I just export one into a mdl file then import that file and save time. When I Export the multy objects fromt he chr into a model it loses he colors how can I keep hte colors? I should have created this is an action but I aleady but alot of hours into just on fatty acid model and I need more for my assignment.
Last reply by heyvern, -
- 1 reply
- 358 views
OK as many of you know i import models from 3dmax (game 3d designer) to work with them in AM , this however has a effect similar to a blender as 3D uses polygons while AM uses splines , and during the conversion process AM assigns splines based on the polygons points and while the outcome resembles the original models it does have the aforementioned blendered effect. one thing that might help clean it up would be the ability to select several current CPs and then make a line between them automatically possible removing the previous line segments. is there a hot key command or something of the such that will do this or will i need to use the old fashioned manual method?
Last reply by robcat2075, -
- 4 replies
- 353 views
i need to make a authentic looking spider web any ideas?
Last reply by Rodney, -
- 24 replies
- 1.2k views
I just got Animation:Master 2004. And I know everyone is going to tell me to look through the tutorials. But my question is... what do I do after that? I want to know how to create my own animation, whether still frame or music video, but I'm a complete newbie. I know next to nothing about animation but I really want to know how to design cool things. Could someone tell me how to do this? I was looking at Thom in the wireframe mode and I moved all his segments around and everything. Which project do I go to to make things like him? How do I create segments? Can someone please help me with this gigantic challenge? If you could, it would be greatly appriciated.
Last reply by robcat2075, -
- 10 replies
- 1k views
Hi! In the ideal, I'd like to render a scene at 13200 x 10200 pixels, by my calculations, but A:M crashes when I set a render at that resolution. Is there a way to only render a portion of a size like this, and then piece the parts together in a program like Photoshop, later? I feel that if I try to move the camera and render only parts of a scene, the perspective would change for each section. Any help would be greatly appreciated. Tim
Last reply by Gerry, -
- 4 replies
- 366 views
I'm back. Bought A:M at Siggraph in 2006 and started then. Now I am back giving it another shot and more time. I do have some selfish reasons for restarting my A:M education as I need to create some FX for a short I'm working on and the 2D aspect of AE is killing me. I'll be stiching together a 3D face of one of my actresses (like the girraffe tutorial) and using it as a base for some 3D sludge that comes out of her pores. Wish me luck. I was just rereading some of the posts and It still seems to be a friendly place. One quick question, Will I have better luck using the newer version or will the 2006 version serve my purposes untill I can upgrade? …
Last reply by largento, -
- 6 replies
- 903 views
HI!- I've always added Hair to my characters by creating a group and dropping the hair.mat onto it...now, I want to try using a decal with an alpha to control where the hair emanates from. I've realized i have NO clue on how to do this... I've read Holmes hair tutorial which covers using decals AS the hair (feathers) but I want to use the decal as the emitter... I've done a search too. Do I--- Apply the decal, change it's type to 'other' and then apply the hair to the decal? How does the hair know the decal is controlling it? Where do I put the hair material? Thanks for any help-
Last reply by John Bigboote, -
- 0 replies
- 313 views
Alright, so anyways, im still working on the fighter modeling tutorial, and im coming across a really anooying problem. I cant see the scaling box, i did before a second ago, when i decaled the left side, but then i made the decal again and i cant scale it at all. any help please? this is a photo of the decal thats showing, if i put my mouse on it, yes i can move it, but i cant scale it. Edit: alright i was messing around a bit and it seems i can see the scaling box, on the left view (numpad 4) but not on the right side (numpad 6). also on numpad 4 i cant exactly see the little control points on the scaling box, and the only was i can s…
Last reply by AMkyle, -
- 1 follower
- 8 replies
- 995 views
Alright, so anyways i was modeling, and ive notced that my Control Points are black, and my lines are white, and this gets insanely annoying, expecially for when i was modeling an eyeball (black and white) lol. Also one other thing, my graph seems to be really small when im zoomed, out. Im doing Excersise 10, the fighter modeling one, and the thing that you have to zoom out far, it just makes the graph looks like very many Teeny Tiiiny small square, and it really gets in the way, does anyone know how i can enlard these graphs?
Last reply by AMkyle, -
- 4 replies
- 441 views
Alright so anyways, on the characters, when im trying to move their bones, or pose em, on choreography, there is this huge bone at their feet getting in the way. I saw it a while ago, then didnt see it, and now im seeing it again. Heres a picture of it do you see that large black bone right at his feet, it is really blocking the view from bottom view, side views, top view, birds eye, and even camera view. and if i accidentally click on it, it rotates my whole character. Can anyone lend me a hand?
Last reply by AMkyle, -
- 1 follower
- 6 replies
- 665 views
The issue occurs when I use the render mode and depending on the detail involved, it will cause the program to show a 'not responding' message at the top of AM program's title bar (where the project name is listed). This issue also occurs in renderring lock mode, however, it works perfectly fine when renderring to a file. Working with AM v15.0 I disabled desktop composition. System Alienware Custom M17 Notebook Video/Graphics Card: Dual 512MB ATI Mobility Radeon™ HD 3870 - CrossFireX™ Enabled! Processor: Intel® Core™2 P8400 2.26GHz (3MB Cache, 1066MHz FSB) Chassis: 17-Inch WideUXGA 1920 x 1200 LCD (1200p) with Clearview Technology Operatin…
Last reply by Paul Forwood, -
Expressions
by TNT- 3 replies
- 453 views
How can I write an expression that will keep the "Y" position of one CP exactly centered between two neighboring CP's "Y" positions? "(Y1 + Y2)/2" I want to try to control a few individual CP's so that an area will not crease. Thanks,
Last reply by TNT, -
- 4 replies
- 446 views
Alright so anyways, im using my laptop with the subscription on, and i think this character is coming out very nicely, looks smooth, awsome eyes i made with help from a tut and some stuff just learned recently from some awsome people here. Anyways, i just am having a blockage, i cant figure out how to model some spline's into making some shoulders, some legs, and arms. Does anyone have a tut or just some hints you can give me on how i can creat the arms, legs and shoulders??? Im most stuck on the shoulders btw. Just cant seem what'll fit for this guy. Anyways, heres a snapshot of him (in render mode) Character_in_progr…
Last reply by AMkyle, -
- 1 follower
- 11 replies
- 766 views
Hiya am a beginnner to this so please bear with me, i want to use a live video as a background, could you give me some advice to this using version 13 as it seems difficult to ad it and when using a rotoscope or layer it doesent seem to work. pete
Last reply by Rodney, -
- 1 reply
- 375 views
How do I slow an action to a halt?
Last reply by robcat2075, -
- 4 replies
- 439 views
Alright, anyways i got my subscription to work without the weird clock problem. So i tried modeling something out to fit my style. Anyways i came out with some cartoony looking eyeballs. But i want them to look good. How do i get the textures on and stuff. Also how can i make a black pupil on the eyeballs. and then how can i color it.??? Heres the picture of the eyeballs in progress
Last reply by AMkyle, -
- 2 followers
- 8 replies
- 930 views
Anyone know a good tutorial to model a simple building? Thanks.
Last reply by jweinrub, -
- 13 replies
- 645 views
Hey, im really confused. if there is anyway to make it come back or something, but when i go render to file, or anything that brings up that list of types of renders, its got all of em, exept for Final render, which i cant find and want to use. Also another problem, when i have a test render of the frame im on, on. then i go to the real render, it pops up an error box and the only button on it exits out of AM. The last problem i have is with my subscription i bought, it is not letting me on. it says system clock set back -30 but i dont get that, is it talking about the computerss clock down at the bottom right of the screen? and if so why is it doing th…
Last reply by heyvern, -
- 1 follower
- 3 replies
- 547 views
Hi folks There was a thread with a hasher documenting a way to attache a grid within a grid for added resolution on particular patch. I cant seem to find it. and I also cant figure it out on my own. Could someone please let me know what the link is?
Last reply by rusty, -
- 1 follower
- 1 reply
- 426 views
Hello Newbies I just finished the Tank tutorial that can be found here http://www.patchwork3d.de/html/deutsch/wha...eating_tank.htm Although I am not new to AM I have much to learn and I feel this tank tutorial covers Some very important features like UV mapping decals.
Last reply by TNT, -
- 5 replies
- 708 views
Hi; I am a full time performer. I present live shows in schools and churches around the country. I would love to add animation to my abilities. Unfortunately I can't draw to save my life, I can barely write legibly. Can someone with my limited art skills create watchable animations with hash? Thanks, and merry Christmas! Jedlie
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 489 views
Greetings everyone, Merry Christmas to all. Have a question, I was checking my normals to make sure they were all facing correctly when I ran up on at least 2 that wont flip. Any ideas on how to get these guys to flip around? Wally
Last reply by Walter Baker, -
A:M on EEE?
by Bryce- 10 replies
- 691 views
I use to use A:M on my desktop a lot back when I first got it, then I started slacking off. Recently, I found Anim8or and started playing with that and decided I wanted to install A:M again. Problem is, my EEE doesn't have a CD-ROM. I'd like to know if there is a legitimate way of running A:M without the CD (aside from a volume license). If A:M and Anim8or shared any format, it'd be a non-issue, but I'd prefer to use A:M. Like I said, its been a while since I used it. I have "Sorserez" version CD. (Old, I know.) My brother and I bought it at a computer show because the guy giving the demo showed how simple everything was. I don't remember exactly why I stopped using …
Last reply by Fuchur, -
- 5 replies
- 513 views
Is it necessary to have Photoshop to develop my own cartoons in A:M ?
Last reply by John Bigboote, -
- 6 replies
- 579 views
Once you have brought an image into the library, how do you turn it into a model that you can manipulate ?
Last reply by Rodney, -
- 5 replies
- 535 views
I lost my tutorial disk and can not figure out how to bring my cartoons into the program. Can anyone tell me how?
Last reply by John Bigboote, -
- 0 replies
- 303 views
Last reply by vanatoru, -
- 8 replies
- 570 views
Ok, I should have been paying more attention to Dylan at Momentum, rather then dreaming about the beautiful Stephanie Giles ( Work Experience chick - while I was doing my " internship" ) . . .Ahem. Can some one give me a quick break down of key frame animation in AM. For instance when I create a walk cycle according to the AM book, how to I translate this to another action ? Also on walk cycles, if I have a walk cycle, how do I loop it JUST USING KEY FRAMING in choreography ? I have got this to work when I constrain it to a spline path - the cycle loops properly - when I adjust the keyframes - the walk cycle is accelerated - or 25 frames are stretched into say 3…
Last reply by KenH,