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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,161 topics in this forum
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- 1 reply
- 687 views
I have mentioned previously that I was going to be working on makong my own Star Wars The Clone Wars Models. Right now, I am in need of some blueprints. I have been searching nonstop for blueprints to a lot of ships. Does anybody have blue prints to theses ships or know where to find their blueprints: Venator-Class Star Destroyer, AT-RT (Not the one from Revenge of the Sith, but the one from the clone wars episodes), AT-TE, Acclamator Star Destroyer, Banking Clan Frigate, Hyena-Class Droid Bomber, Vulture Droid Fighter, and the clone wars AAT (From the Clone Wars Episodes). Any one of these found would be very helpful. Thanks for your help.
Last reply by Meowx, -
- 6 replies
- 547 views
OK i recently posted a post with a test of a helicopters main roter , now i have been testing some spin speeds and have gotten mixed results , apparently the blades need to spin The right way or every one dies. my questions is that in order to get some of the good spin speeds i have to rotate 4000+ degrees a second and that number is getting pretty big like 12000+ 8-9 minutes into the animation, i heard a while back there was a way to make a item rotate X amount of time by using some pose option but the only ones i could find where on of or 0-100% . any one know how to do this?
Last reply by Rodney, -
- 4 replies
- 1.1k views
OK last knite i decided to try and make a rotor blade for a helicopter it looks OK i guess , just wondering if any of you have any idea to make it better rotor1.mov
Last reply by robcat2075, -
- 2 replies
- 405 views
all right , i have a bubble with a nice looking plasma effect to it. what i need to know is is there a way that i can set it to invisible but have some sort of object cause it to show up , even if its just a on/off , but variable would be nice , my objective is a bullet impact being deflected
Last reply by johnl3d, -
- 1 reply
- 413 views
OK second question for the day , i currently have a rather complex model that has many different colored sections with lots of colors, it has go to the point where the list of groups for each color has gotten a mile long , is there a way to say put all groups on leg 1 into a folder and all groups from leg 2 into a different one
Last reply by Gerry, -
- 8 replies
- 654 views
OK on a model I'm working on a have a motorcycle of sorts that has a rather unique wheel design and i managed to find a real life version of said wheel i can get a model part to look like the wheel but when it comes to actually making like like a wheel color wise I'm failing horribly , does any one happen to have a texture file or mat that would work well , its a high tech wheel from the future to make it specific
Last reply by heyvern, -
- 11 replies
- 949 views
Hi Everyone New question about Anzovin TSM plugin. Im using a Mac and AM ver. 15 (subscription) I downloaded and placed the files in the correct location and when i start AM I get the following error. Instructions say AM can only use 6 files in the HXT folder (but there are a lot more than 6 there) Is anyone else able to use this plugin and if so how did you get it to work?
Last reply by robcat2075, -
- 9 replies
- 1.5k views
Typically, the initial mesh I plot out looks just fine. Of course, I have to move it around to get it looking right, and once I do, crinkles and creases start showing up from some angles - even though the splines look perfectly smooth. How do I fix/avoid this?
Last reply by Meowx, -
- 6 replies
- 760 views
Hi forks I can't get the Patch group mode (shift+p) to work, is it only me? The cp's do not take on 15e please help
Last reply by robcat2075, -
- 1 reply
- 350 views
i have been coming up with quite a lot of cool looting materials thanks to the help of my fellow form goer's but i have reached an impasse, i have loaded a darksim material that creates and effect that looks like circuitry , i want to get a particular color to glow but there is no option to set just the colors to glow that i know of. i was going to try simply placing a second object under neath and having the part i need glowing be clear , but i cant find that option either . any ideas.
Last reply by robcat2075, -
- 8 replies
- 1.6k views
Quick question, i wish do make a bot that can fold up into a sphear to roll around to move, is there a way that i can take the sphear that comes with the library and cut it into 4 parts and still have the 4 parts keep its shape so that when moved together they form a round sphear again? i have tryed som basic cutting methodes but the remain parts allway warp due to not having the CPs if deleted
Last reply by GAngus, -
- 7 replies
- 648 views
I got it to work once. Then I created a more elaborate path and all I end up with are wacky things that don't seem to follow the path at all. Is there a tutorial somewhere? Does it not work with bias changes on the path? -vern
Last reply by heyvern, -
- 5 replies
- 818 views
OK i have been my self trying to get my "tentacle" to work and i noticed a problem , when a material is applied and the tentacle extends the material simple grows it dose not stretch , is there a setting i can use to stop it from doing this or is this going to require a lot of extra work to manually set
Last reply by NancyGormezano, -
- 1 reply
- 412 views
I know I'm doing something wrong, but could anyone make some suggestions. Thanks. Ben.
Last reply by thekamps, -
- 1 follower
- 7 replies
- 713 views
Hello, I just got a one year subscription, and when i try to do flocking, for example if i right click, select flocking, then birds, it creates the flock, but when i drag a model to 'Shortcut to Birds' the models don't show up. This is the same with crowds and swarms. Also, I cannot create volumetric effects, when i right click, choose volumetric effects, then any effect, the wireframe circle shows up, but nothing can be seen in shaded mode. Please help, thanks.
Last reply by guy123, -
- 5 replies
- 543 views
So I was reading a bunch of older post's and it talked about excersize 11.5 making a face. I was just wondering if anyone know's where that excersize went? I can't find it anywhere. Ben.
Last reply by Ben28, -
- 3 replies
- 481 views
I spent 3-4 hours attempting to model a face for a character of mine, and made pretty decent headway. I've got about a quarter of the way around, and things are pretty smooth. However, I attempted to put hair on it and quickly discovered that the normals, every single one, face inward, towards the center of the head, rather than outward, where hair would be desired. My question is, do I have to select all 200+ patches individually and flip them, or is there another wat that shall take much less time? I ask because, knowing my luck, it shall happen to me time and time again.
Last reply by heyvern, -
- 8 replies
- 789 views
ok iv come accross a bit of a problem, in one scene im working on a tiny "Hackerbot" jumps onto a large for lack of a better word tank , its then supposed to extend a cable to conect to the tanks cpu to take it over , how ever iv come accross a problem where extending the cable will cause it warp/no longer be round as it has to bend and twist through the tanks armor , im currently using a set of 8 circles attached by 4 lines to make the tube. is there a better way to make this work? Note: the effect im looking to try and create is similar to the sentinals legs from the matrix
Last reply by heyvern, -
- 4 replies
- 557 views
So I'm working through the flower tutorial. After drawing my line with 7 control points, and clicking the lathe, I wanted to adjust them. Every time I try to group a line of cp's it's always leaving one or two control points out. and therefor cause my stem to disform. Does anyone know what I can do about this so it'll change the way it groups?
Last reply by Ben28, -
- 2 replies
- 404 views
Just a question is there a way to render textures in not final mode , im trying to get texture to move/line up and it would work faster if it didnt take 5 mins to render one frame
Last reply by Fuchur, -
- 6 replies
- 885 views
i was fooling around with some skin texturing in A:M and i can't get it to look photoreal. Can A:M produce photo real graphics or do i need to invest in another program? i have seen some amazing images done with A:M so maybe it's the images i am using. if it's me and not the program what could you all recommend to me to make the skin textures look more realistic?
Last reply by Gerry, -
- 5 replies
- 789 views
Exactly, can it be fixed? Or is it one of those things that you can't and just have to fuss over?
Last reply by heyvern, -
- 5 replies
- 683 views
I have some old models that were built by John Markus years ago (unfortunately it seems his website has disappeared). They have some rudimentary mouth poses, but are not built with the Preston Blair phoneme set. I customized several new characters using one of his models as a starting point, so they all have the same mesh, skeletal rigging, and pose sets. Since attempting phonemes and dopesheets recently, I'm now wondering... if I build a set of Blair phonemes for one model, can I copy/paste those poses into the other models, and will they then work? Or is it going to be less simple than that? Here's a sample of what I originally did with them, back…
Last reply by paradymx, -
- 1 follower
- 4 replies
- 653 views
I've run into a problem. I've started working on an animation and I want a character to speak. However, I cannot get a dope sheet to appear. I know I've done this before, because I've done the "Can You Say That" exercise, but that was a long time ago. I've looked in the manuel and watched the video on how to make a character speak, but all they say is to click in the action window and hit "New Dope Sheet." But that option simply won't show up. I right click in the action window and scroll over to new. I can get a light, camera, volumetric effect, and a bunch of other stuff, but not a dope sheet. I'm stumped. (I'm using the 2006 version from a disk on a PC, if that makes a…
Last reply by GizmoMkI, -
- 1 follower
- 8 replies
- 1.1k views
-Hi guys, -I have circled my problem in my pic, I copy and flipped half of my model and the model on the left shows the outcome which looks odd and nothing like the original half [ one on the right ]- -Any ideas?
Last reply by DarkLimit, -
- 5 replies
- 716 views
i want to know how to know if the lip poses im making are the right poses
Last reply by HomeSlice, -
- 1 reply
- 370 views
simple question is there a way to add a CP to a curved live with out it changing the lines shape?
Last reply by robcat2075, -
- 1 follower
- 17 replies
- 1.6k views
As I understand it, one should be able to import a sequence of images into A:M and treat them like a movie. I'm seeking to bring in a previously rendered sequence to A:M Composite to merge with other layers but each time I import a sequence on my Mac, all I end up with is a PWS stuffed to the gills with individual pictures that can only be referenced or manipulated one at a time. 3 layers of 300 frames each suddenly becomes an all day head-to-the-desk-tedious task. I think I've seen a screenshot of how this theoretically should work and a sequence ought to import as a single object with the individual pictures nested inside of it. A:M can do this, right? Am I having a pro…
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 489 views
ok i need to find a way to make it so that Unit A can fire 15 or more "bullets" at unit B in some easy way and hopefully not have to have 300 bullets on the screen at once to be used when needed , or do i have a lot of work ahead of me
Last reply by SplineSoup, -
- 6 replies
- 665 views
When I try to do some things, Animation Master will close out on me. This gets really irritating, especially when I'm in the middle of a project. Is there any way to fix this?
Last reply by Master chief, -
- 4 replies
- 555 views
Greetings all, Well I have a new situation and not sure how to fix it (if it can be) without having to start all over again. I had modeled 1/2 of my ladies dress and then was going to COPY/FLIP/ATTACH but (not paying attention of course) I hit SNAP TO MIRRORED POINTS which at some point later looked right. So now my main seem down the middle won't move, when I HIDE her to just see the dress you see what i get. Close the model and reopen I get this Repair message and haven't got a clue. Any ideas folks????
Last reply by jirard, -
- 1 reply
- 384 views
ok i need to put together some buildings that are more than just blocks of sorts and was wondering if any one had any hint/tips to make them easyer to work with or construct
Last reply by Rodney, -
- 2 replies
- 569 views
I'm having a problem with the toon shader which when I render it, I get these weird shadows and lines in the background of my walls. Here's a picture to show what I'm talking about. :)
Last reply by robcat2075, -
- 2 replies
- 473 views
How do I save a model I work on to "my Libary"? Example. Say I make a air plane or baby's head. How do I place said model in my library folder so I can drag and drop in choreograph mode? And thanx to all for answering my painful questions.
Last reply by Hazard6211, -
- 6 replies
- 575 views
I experience lag when I drop in a complex model such as Chewie. I run on a 64 amd duel processer. With 1G of ram. Now my question is I run on a low end video card. If I invest In a new vid card will that fix the lag issue. And what card would you suggest? Not a huge problem now I just got the program 4 days ago.
Last reply by rusty, -
- 1 reply
- 313 views
Hello all, I am following along with the online tutorial for FW-190 fighter. I can not seem to get the measurements to match up to what is shown in the start of the tutorial. I do not know how important this but I press on making sure the scale matches in the different views when I put a new rotoscope. My second issue that makes me wonder if the part I am stuck on has something to do with it is after I create the six point spline for the first wing I group select it, go to top view using the number pad on the keyboard, move the selected spline and click the extrude button. After I do this the extruded portion goes off in the exact opposite direction from what is shown i…
Last reply by robcat2075, -
- 1 reply
- 444 views
I am wondering when you create a model how do u attach nulls to it and get them to work.
Last reply by Rodney, -
- 2 replies
- 328 views
I have a path and a character that walks on the path and blended a pose at the end. So far all is good. I have a camera that isn't tied to the path and I manually moved the camera to follow the character. When the character reaches the end of the path, if I move the camera after that point in time the character will slide on the end of the path and not stay where he was. Is there a way of keeping the camera move independent from from the character on the path?
Last reply by pixelplucker, -
- 2 replies
- 541 views
Hi everyone, I need a quick an answer as possible as I don't have much time for this project. My problem is that when I add an image in my chor. it receives lighting from the sun, rim etc. which distorts all of it's colors. Is there way to have it not receive lighting? Thanks, Jared
Last reply by Masna, -
- 8 replies
- 858 views
why wont a custom model take two actions we made a custom model and it wont do more than one action...
Last reply by heyvern, -
- 2 replies
- 535 views
How do i get a character that i create to move his mouth to a dope sheet?
Last reply by Rodney, -
- 4 replies
- 601 views
Hi people, i was just wondering how much is too much? ive looked at some of the pre-made models that are floating about and they are mostly around 2-3k patches... mine usually end up with around 10k patches ive noticed a little lag... does it matter how many patches my models contain if i can deal with the lag?
Last reply by heyvern, -
- 1 follower
- 9 replies
- 1k views
What are the chances of an Animation Master get together in the Dallas,Texas area?
Last reply by robcat2075, -
- 2 followers
- 3 replies
- 899 views
Exercise 5 Take a walk I did not save the action file into the library. I found it in the catalog menu. Is there a way to copy it to the actions library? HELP PLEASE? ref
Last reply by pixelplucker, -
- 6 replies
- 522 views
OK In a part of my movie and giant explosive uncovers an obelisk, now i have been able to create the bas geometry for it but when trying to add the glyph as i would call them it causes two much distortions and there are open patches . i need to know if there is a way to add the glyphs an easier way with out having to use a Boolean cutter to do so
Last reply by heyvern, -
Can anyone help me? I am trying to rig a face but all i can get is the jaws to rotate. I am trying to make an action where someone is talking since my phenomes and dope sheets aren't working. plz respond ASAP
Last reply by HomeSlice, -
- 5 replies
- 666 views
so i finally got the phenoms added and we have tryed like 9 models and none of there mouths wil move ive looked at all the tutorials i reall really need help!!
Last reply by johnl3d, -
- 2 replies
- 400 views
Hi All, My first flick. So tell me what you think and lots of advice, please. 1st.....................It is to fast, don't know how to slow it down??? 2nd....................The red strobe light stays on through the whole thing, needs to be off until frame 22, ON thru 27 then off again ( it is a bone and I can't figure out how to Aim At the holomap ) ??? 3rd....................The 3 colored lights inside should be flashing through the whole animation??? 4th....................I created a action for a spinning decal in the front circle but don't know how to get it in and working??? I know this is a lot to ask but would love to hear all your opinions and advi…
Last reply by Walter Baker, -
- 1 reply
- 485 views
I am using v.12, and I have tried saving several models and keep getting an error that saying "Exception #005. Saving. Attempting to continue, but this object may have saved incorrectly" ...and it does save incorrectly, when I try to re open it, the name appears in the objects section, but no model opens. has anyone ever gotten this error, and do you know what causes it???
Last reply by KenH, -
- 13 replies
- 732 views
Hey, you know how if you click and drag on the ruler it creates a line and an arrow for placement reference? The arrow is showing up on the left hand side but the line isnt, that seems useless. does anyone know how to fix it? (also when i drag it down or up it basically turns everything white in a straight line, for example if i drag up from half way and go allth e way up, the upper half of the screen will turn white, but hwne i relese it goes back to normal but still no marker.... help plz -Tony EDIT: correction, it only not shows up on the side veiw... but i kinda need that veiw
Last reply by Tanvarian,