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- African grey?
- By Fuchur,
917 topics in this forum
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- 13 replies
- 1.4k views
During Live Answer Time today, >Renumber CPs came up. We found it does change some CP numbers, but for what purpose? Who asked for it and can you explain its intention some?
Last reply by Malo, -
- 3 replies
- 891 views
My old workstation finally died on me and I am no a new system. How do I go about getting AM to run on the new system? Thanks
Last reply by pixelplucker, -
- 1 reply
- 951 views
Hi there, working quite a while with A:M, I noticed that there is quite some areas where undo will not work at all. First and foremost if you make changes to the bias handles of a CP, Undo will not take those changes made back. Also when you work on a model with a Decal applied. If you delet something, take the changes back with undo, the undo will not restore the deleted and restored CP in the stamps. Cheers Heiner
Last reply by robcat2075, -
- 13 replies
- 2.2k views
Kudos to Steffen for the recent improvements in OBJ texture importing in v18p. Thanks! And to make this something of a useful topic... here's something related to consider... There are a gazillion models out there on the internet to play with but I recently tested some of the Models donated to the Sweet Home 3D community. The process is pretty straightforward: download the library of models, open them in Sweet Home 3D, export as OBJ, import into A:M. The models page: http://www.sweethome3d.com/freeModels.jsp The program download: http://www.sweethome3d.com/download.jsp What is particular useful with the program is how you can use it to recolor/…
Last reply by Rodney, -
- 8 replies
- 1.3k views
Hello Hashers- In the past I have not gotten into designing materials much because there is a such a wealth of materials already available designed by others to choose from, and Dark Tree is also amazing... ...however I am trying to teach myself how to think like a Materials designer and I realized that I have no idea how to design a material for a barber pole. The idea of designing a spiral color wrapping around a cylinder is beyond me..and designing two alternating colors is again bewildering. Does anyone have an idea? Thanks! Tom
Last reply by NancyGormezano, -
- 3 replies
- 1k views
Have started trying to model a Trial motorbike for use in the current project. They all seemto have spoked wheelsrather than the alloy type used by road racersa nd production types. What might be the best way to model the spokes ? I recall someone suggesting using "render as lines" to a similar question in the past. Have tried that but, it came out as a solid disc. Deleted the rim part, leaving the splines behind, and they don't show up as lines,although that is selected under properties. Does Toon render have to be engaged for that to work or, am I missing something ? ( again ) Thanks simon
Last reply by Simon Edmondson, -
- 9 replies
- 1.1k views
I've often made use of the ability to hide CP's in the object so they don't show in the cho when animating, hiding the rest of the body when checking two figures hand positions in a dance sequence for example. I wondered if there was a way to set that up using pose sliders so as to get a timelapse effect ? What I want to do is to hide parts of a house and have them revealed over time so as to get a time lapse effect. It would be possible to do it with iterated models, substituted as the the chor progressed (?) but I wondered if it was possible to hide the cps viapose sliders or another mechanism ? simon
Last reply by Simon Edmondson, -
- 30 replies
- 2.2k views
Building a townscape for the new. Happy Families, project I'm hoping to set up the lighting this evening. In 3ds max ( many moons ago ) there was a "sun" seting so you could specify where the location was and what time of day, then the software would produce a sun effect for those settings. Working in V17, is there an equivalent in AM or, is there a global illumination setting. If so, could somebody kindly point me in the direction of the info on how to set it up and use it? What I'm after is a single light source, giving a, very rough, approximation of daylight. Rather than have to introduce lots of lights. simon
Last reply by Rodney, -
- 1 follower
- 4 replies
- 2.5k views
I was just going through some of the old Character Rigging tutorials that Raf Anzovin compiled for Animation:Master back in the early 2000's and remembered that Anzovin Studios, which currently produce a set of killer rigging/animation plug-ins for Maya, began by programming for and working with A:M. Does anyone know if The Setup Machine can still be found anywhere for A:M or if it even would still work? If not, has anything come along since then that assists with the rigging process for humanoid and non-humanoid characters? Just puzzling...
Last reply by Wildsided, -
- 16 replies
- 1.9k views
Just curious if anyone has the zevel plugin made by spider? His webpage isn't active.
Last reply by pixelplucker, -
- 3 replies
- 785 views
I was just about to launch a bug report because every time I tried to create a preview icon in A:M I was being shown the desktop. I then thought perhaps it best to post to the forum to see if others were seeing the same thing. Then I thought about how unstable my entire system has been of late (I haven't restarted my computer in a long time) Then I thought that resetting A:M should be tried before anything else (yes, and especially before reformatting my harddrive!) And it worked. Now I can create preview icons. Note to self. Here's what I think contributed to the problem AND what might also relate to some other problems, especially when working with older fi…
Last reply by Rodney, -
- 1 follower
- 11 replies
- 2.7k views
Howdy all! I'm looking for a good way to create an animatable hangman's noose for an upcoming project, but am stumping myself with how to texture the rope, ideally with some displacement to indicate the twisting structure. Either a procedural or image map solution would be fine, I think. Any tips or pointers to existing work that I can pick apart would be greatly appreciated! Chris
Last reply by SplineSoup, -
- 1 reply
- 1.5k views
Wow... I missed this until this morning. I have never noticed this feature and would like to get a bit more info on it if possible. I never noticed this "Wizard" before. Does this somehow render individual aspects of a scene? Will it render out just the shows in a scene for instance so that they can be layered into an editor such as After Effects. Anyone know how this works/ what it does exactly? Thanks. Kevin
Last reply by yoda64, -
- 0 replies
- 865 views
When Simcloth appeared I set aside the old cloth system and it's been years since I've used the Cloth Wizard. It's definitely something I need to find time for experimenting.
Last reply by Rodney, -
- 1 follower
- 29 replies
- 2.1k views
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Last reply by robcat2075, -
- 0 replies
- 738 views
This relates to Tore's post on Scene lengths. Assuming a local variable isn't the cause... Can anyone tell me why this Chor Length defaults to 70? Recommended test: Open Project Crack open Chor (keyframe/dopesheet mode) in PWS Adjust Chor length to 50. Save Reopen I would expect the Chor length to adjust to the longest Chor Action (normal behavior) or stay at 50 (optimal). I can't see why it comes back as 70. If it doesn't open/stay at 70 for you then perhaps there is a local variable stored that is a root cause. Update: Just as I was posting I looked at the FPS of the Project and if set to another unit (say 24) that will result in a diff…
Last reply by Rodney, -
- 8 replies
- 1.5k views
Hello everybody . I wish you all a Merry Happy Christmas (or whatever you are celebrating all over the world ) and a wonderful time with your family, friends, children and partners whereever you are . Best wishes *Fuchur*
Last reply by pixelplucker, -
- 1 follower
- 2 replies
- 999 views
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Last reply by Tore, -
- 8 replies
- 1.1k views
Having a spot of bother with patches going missing. I have prepared a street model for the new project using V15 Copied the model file and the chor over onto another machine using V17J to build up a town using the duplicator wizard When I open up the file in V17 alot of the patches go missing Previously I have modeled in V15 and imported into V17 without trouble. The warning message comes up, but there has never been a problem. This time there was no warning, but it did have a problem. Can anyone kindly suggest a solution ? simon Street Block 01.mdl
Last reply by Simon Edmondson, -
- 1 reply
- 668 views
Has Anyone in the community modeled a Toy figure of the Playmobil line of toys. Seems like Lego gets most of the spotlight. But I was going to try an animation with the Playmobil sets and didn't want to model a base figure from scratch if one already exists. Thanks.. Kevin
Last reply by Rodney, -
Smart Flock
by serg2- 9 replies
- 2.2k views
Project MBF_18.prj
Last reply by serg2, -
- 12 replies
- 1.5k views
Hi! 0) Show Particles ON (Shift+8) 1) Turn OFF Animate Mode 2) Switch ON slider "_RUN" 3) Press play ("END KEY") 4) Move sliders for setup PRJ + Point.png Enjoy! Youtube https://youtu.be/vax_cCpTvgY capture-3.zip ROTOGRAPH_005.prj
Last reply by serg2, -
- 9 replies
- 1.7k views
Been a while since I started modeling in AM again and when I shift click to create a surface the splines don't create a patch. Tricky part is the piece I am modeling will be 3d printed and internal faces gives my printers software fits. This particular part is for piece of scroll work that was on an antique mirror. My plans are to model the missing piece, print it out, make a mold then make the replacement patch. I thought in the past I was able to do this but its been a while.
Last reply by robcat2075, -
- 6 replies
- 1k views
Having some bother with Toon render in V17g. ( OSX 10.85 ) At the weekend I succesfully rendered the same chor with Toon and non toon renders, then composited them together. That was at 720 HD. As the project overall will be at 1080HD I went back to try it at that res This was the non toon render When I reset the chor so that only the figure was visible and tried to Toon render it, with the same setting as used for all the other chors in the project, It crashed everytime. I've tried it about 20 or so times now, trying different variations of toon setting but without success. I just tried it with non toon and it worked but, without changing anything e…
Last reply by Simon Edmondson, -
- 1 reply
- 734 views
I presume you are the key creative behind the GIFs that headine the forum. I enjoy seeing them and look forward to new ones!
Last reply by Rodney, -
- 2 replies
- 1.1k views
Having a spot of bother with V17g under OSX 10.85 Several things really. If I do a test render, I get a little window offering up a composite. Must have turned something on by mistake, but don't know what ? That was irritating before but, now its giving me the composite window but not rendering the file requested. I changed the scene slightly, did a render to jpg, that doesn't appear where it was supposed to ( desktop ) and the composite window appears with the scene as it was, including the camera effects turned off in the render window ( apply camera effects to render ) ? Its worked well for several months but, in the past few weeks, has devel…
Last reply by Simon Edmondson, -
- 5 replies
- 916 views
A project waiting in the wings is gaining ground but I've ran into a minor glitch that I"d like to see resolved. Specifically, I note that when changing the SVN repository setting to another location the TWO film repository URL gets tacked on to the end of the new one. This is only inside A:M Community and SVN can be run just fine outside of A:M so there is an easy workaround but I'm wondering if there might be something (a cache?) I need to clear in order for the SVN repository location/URL to be properly set? Any guesses or insights? A guess or two from me might be that the setting is stored in the WIndows registry or... A:M is finding the URL in a dif…
Last reply by Jason Simonds, -
- 6 replies
- 1.4k views
Hi guys! I was a long time A:M user. For my new project I (had to) switched to Blender. Blender is great in some aspects and really bad in others. I really miss the logic and workflow of A:M. I have coworkers and I simply cannot explain them how to make some things (like object instances) which was extremely easy in A:M but practically impossible in Blender. I cannot show them that- since my A:M version 13 doesn't work on my Windows 8 anymore (don't know why, since it worked couple of months ago when I tried. On the same system of course. Maybe some new Windows update has messed something... Of course I tried deinstalled and installed again... etc...). I can see there i…
Last reply by Rodney, -
- 2 replies
- 695 views
Here's a bit of weirdness on a project resurrected from A:M v7 This project had a path for a camera to travel on but in v18 it had a slightly different shape that was noticeable by the the different camera motion in a final render vs. the v7 render I still have. Upon investigating, i find that the CPs of the path have a couple dozen superfluous sets of bias properties in them. Deleting all of them restored the Path to its proper shape, which is good since i didn't want to send in a bug report about a v7 project.
Last reply by robcat2075, -
- 16 replies
- 1.8k views
I've asked before but it was a bit uncertain as to how to procede. Trying to finish the boy and bear project I'm having trouble with the light penetrating the walls of the model. To try and get around it, the walls were double skinned and the materials, other than the door glass, set to 0 transparency. It occurs with Z buffered and ray traced lights. Can anyone kindly suggest a solution ? simon Working in V17g on an Imac under OSX 10.68 Stairs.mov
Last reply by Simon Edmondson, -
- 2 replies
- 635 views
I think I have asked about this before but, couldn't find it on a forum search (?) Is it possible to use a spot light to project an image sequence, if so could someone kindly point me to an explanation of how to do it ? A fellow student on the course is seeking to test a projection idea and I was hoping to do it in AM. simon
Last reply by Simon Edmondson, -
- 15 replies
- 1.6k views
This one is eluding me... What I'm trying to do is place a rectangular decal (or patch image... although this would be problematic) onto a a plane that (from the top view) has the curvature of a spiral. In thinking about this further I can see how I might warp (or unwarp) the mesh to get everything straight from top view and then drop the 'bottom' down to where it needs to be but I'm wondering if there is an easier or more elegant way. A cylindrical stamp won't work because that would repeat the image (which isn't what I want). Hmm.... while typing another approach suggests itself but I don't think it'll work. That would be to decal only one small part of…
Last reply by serg2, -
- 1 follower
- 8 replies
- 886 views
Maybe a stupid question...but here goes: Is there a simple and preferable one-click solution to clean up images loaded into a project? That is: deleting unused image files from project?
Last reply by Tore, -
- 3 replies
- 683 views
I'm not starting it or organizing it or anything but... since there is going to be an A:M Version 19 it is quite likely there will be a V19 mascot contest sometime soon. Our A:M modelers (that would be all of you) may wish to start thinking of ideas for entries in that regard.
Last reply by robcat2075, -
- 10 replies
- 1k views
Does anyone have insight into this? Here is the outline of an X I have made. All the corners are Peaked CPs. X_outline.mdl If I use the Y key to add a CP on a spline, that should be a default CP with zero bias. If I add a CP on one of the short splines ( see A) and smOoth it with the O key it behaves as I expect, the two new spline segments are as straight as the old one. If I add a CP to one of the long legs of the X and smOoth it, it gets a twist to it (see B ) The default behaviour for a CP with zero bias is that its bias handle should be parallel to a line drawn between its two neighboring CPs but that is not happening in case B. Any …
Last reply by Rodney, -
- 11 replies
- 1k views
I am realizing that this simple concept (Bone Falloff) is eluding me in ways I can't quite express. Is there a reference or example of ideal use for Bone Falloff? Alternatively, perhaps someone can walk me through a basic usage scenario? This is opposed to CP weighting except that I assume CP weighting is actually a means to define/refine Bone Falloff. Sorry if this is too vague a question. It seems to me that Bone Falloff should be a very simple concept and yet that simplicity eludes me. As such I'm looking for a very basic use case/example that demonstrates the basics.
Last reply by Rodney, -
- 1 follower
- 3 replies
- 960 views
I have this train wagon. Modeled and UV mapped in Blender. Texture painted in 3D-Coat. Imported as .obj into Animation Master And confirmed that UV's are ok: Everything is nice and tidy and okay UNTIL.... ...I render the train in the final scene/choreography. Then an extra white line magically appears on the roof!!! Where does it come from?? Anybody have any idea??
Last reply by Tore, -
- 1 follower
- 9 replies
- 2.7k views
Have just updated to 18 n 64bit (installing on my Win10 went okay), but the bug that makes it impossible to select and move points and objects, make this version impossible to work with. Wanted to switch back to 18 m, but couldn't find it anywhere on the FTP. If I download via the link in the forum announcement of 18 m, I get 18 n. Help anybody?
Last reply by Jason Simonds, -
- 2 followers
- 8 replies
- 1k views
I-
Last reply by Shelton, -
- 1 follower
- 14 replies
- 1.3k views
This has had me puzzled for some time. I have a scene where the camera cranes down toward an object. The frames 0 + 2-10 renders normally, but frame 1 takes ages - at first I thought that A:M had crashed, but then realized that it just rendered and rendered and rendered and rendered...even if nothing at all is in the frame. The culprit seems to be the displacement on the object. If I turn of the displacement (or change it to bump) the long wait on frame one disappears. But why, oh why? What is happening in frame one?? Why ONLY in frame one? And why superlong rendering in an empty frame? If anyone like to take up the challenge I have attached all files here.
Last reply by Tore, -
- 1 follower
- 1 reply
- 696 views
double post please delete
Last reply by itsjustme, -
- 12 replies
- 1.5k views
I don't know about you guys, but I'm really struggling to repair normals when they appear like this on the screen. V 18 is what I'm in. ALSO....A great feature request would be to have an option to color the patches "red" or "blue" depending on what direction. Then have an option to "flip all red" or "Flip all blue" THAT WOULD BE GOLDEN
Last reply by detbear, -
- 2 replies
- 991 views
I have never seen this tool tip text before. It appears while doing a shift-Q render.
Last reply by nemyax, -
- 15 replies
- 1.2k views
I'm trying to resolve the lighting on my dancing figures. Initially I constrained the lights to the nody null so they would follow the figure around, That made the lights look too kinetic. Then constrained them to aim at a null and asnimated that to follow the figures ( hand keyed on the null ) but that appears to lead to unwanted overlaps or underlaps Can anyone suggest a suitable method ? What I am after is a stage show type effect with each character being lit be a follow spot. At present there are seven sets of two lights , one for each figure, and I am keying them on and off at suitable points. Any help gratefully received simon
Last reply by Simon Edmondson, -
- 33 replies
- 5.4k views
Hello Animation Master.., recently I formatted my computer again, I'm on WinXP, remembered my last win_host_id.zip I received from you, started the procedure and ended up in a corrupted zip file. No, it's the last winzip,so that's not the problem. So I sended an email to the same person I did two years ago, yes, my archive is OK, and was backdated to the question who I am? Which program do I use, what's the serienumber, do I have a license? I'm sorry for the trouble I cause, but my simpel question is, Could you please be so kind to send me a new win_host_id.zip file so I can return it to you for a lick.file. I know my email adress is changed, du…
Last reply by Rodney, -
- 11 replies
- 1.2k views
It seems like the spline architecture has radically shifted. I've been noticing strange weirdnesses over the last few updates and it seems that they don't behave as they once did. I tried to simply combine two splines on my most recent model and the bias handles remain separated for some reason on each side resulting in a "peak." This is not ideal if you want a flowing line. Attached shows the splines/ bias....before and after joining. This is very weird.
Last reply by yoda64, -
- 12 replies
- 2.1k views
I find that some obj models simply refuse to import/ convert into A:M even if their file size/ complexity is radicaLLY reduced in the exporting APP. I would expect long conversions for high meg files, but these are as low as 3-9 megabyte obj models. I'm sure that there are many factors that I'm unaware of in this process, but at the same time much more complexed models transfer easily at times. I wonder how to improve this if possible. I'm happy to have the obj import option for sure, but it just won't import certain models. It seems to hate any triangles whatsoever. Would love to hear how you other guys are importing obj's, 3ds's, etc.
Last reply by Rodney, -
- 6 replies
- 988 views
My computer died and I haven't subscribed for years. Do I need a disk in the drive? Does a new subscription mean I have to start all over? I do still have my subscription serial number. Does that still apply. Its a long story, but 2 years ago I got mugged and had a fractured skull. I have a bit of memory loss. But I'm doing good enough now to come back to A:M. Miss u guys!!!!!! and girls!
Last reply by itsjustme, -
- 2 replies
- 783 views
Is MDD the only sequence importer in Hash. I was hoping to import an OBJ sequence. Is that possible?
Last reply by John Bigboote, -
- 9 replies
- 1.5k views
I was rendering a shot with a glowing object and I noticed that Screen based AO causes a 'banding' in the glow/ halow/ orb is present at the end of the last render pass. I wonder if this has to do with a setting or just a casualty of using screen based AO.... The glow is looking great until that last pass finishes and the AO is added in. I'm in V18. I increased the multipasses but that didn't help. Both with and without motion blurr carries the same results.
Last reply by detbear,