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- African grey?
- By Fuchur,
914 topics in this forum
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- 6 replies
- 966 views
Modeled a column for my Guardian set and got to the difficult part of having the rounded divets on the ends of the fluting. I could have just faked it, but I went ahead and worked it out. This might not be the best solution, but this worked for me.
Last reply by Wildsided, -
- 0 replies
- 557 views
For those of you that like to point your phones at things and just be taken to the site immediately perhaps you might be interested in a few QR codes to get you there. If your phone doesn't have a QR code reading app... you might have to download one. This one should take you directly to the main page of the A:M Forum:
Last reply by Rodney, -
- 2 replies
- 1.3k views
In this thread I will highlight some tutorials that are relevant to the "Planes Trains Automobiles" Image Contest. A great first stop for anyone who is mechanical modeling-curious with Animation:Master would be Rodger Reynolds' website, with numerous discussions and demonstrations of essential mechanical modeling strategies... Non-character Modeling in Animation:Master
Last reply by Fuchur, -
- 3 replies
- 889 views
This may sound strange, my apologies if it does but, does anyone have any advice on how to animate a figure on the diagonal? By which I mean, If the direction of travel is perpendicular and in straight lines then it is very straightforward ( pardon the pun ), I have two figures already done but, the third is coming in at an angle to the target and I am having trouble getting the movement working because its not perpendicular to the view angle. I'm sure I've done this before but, the afternoon tea has not dispelled the clouds.. Any advice gratefully received. simon
Last reply by Simon Edmondson, -
- 1 follower
- 9 replies
- 1.5k views
Hi there, besides AM i am using some other programms, one of which has a transportable licence. They install the licence file (if the customer wants) onto a usb stick. That USB stick must be present when you want to run the programm. Is that possible for AM to? That would be so cool and would give me the option to work wit AM at work too ... Hehehehehe. Regards Heiner
Last reply by a.quaihoi, -
- 6 replies
- 1.2k views
Hello, I found that the export of a model containing constraints of path, once animated and exported like a model, loses its constraints and the bones are not in their positions. Here is an image illustrating the problem, and the model to test the problem. Are there some things I did wrong?
Last reply by Malo, -
- 2 replies
- 793 views
I'm animating the last four seconds of the cake ingredients. The present intention is for them to jump up and bump into each other over the mixing bowl, then drop back down after emptying some of their contents into the bowl. I hope to hand draw the contents coming out into the bowl but unsure how to empty the bags? Initial thoughts are to use muscle mode to reduce the mass of the model so it gets smaller as the stuff comes out. Would it be better to build a system of pose sliders to do that, or perhaps to do it on the fly, as they collide and return to the worktop ? any hints gratefufully received. thamk you simon
Last reply by Simon Edmondson, -
- 0 replies
- 767 views
I was trying to remember this awhile back, but I just had it happen to me and wanted to put it out here for other people. If you find your choreography suddenly takes forever to render (if in fact, it will ever render) and it starts adding up to tens of hours or days or something, one thing that can cause this is having an environment map missing from the choreography's Image Based Lighting. I used to use them all of the time and would run into this. Anyway, just wanted to put it down before my feeble brain forgets it again. :-)
Last reply by largento, -
- 7 replies
- 1.3k views
Good evening, I'm looking for tutorials on expressions ... do you know links? I am also trying to understand the logic of the number of ".. |" before an expression. Thanks in advance!
Last reply by Malo, -
- 6 replies
- 1.1k views
There may already be such a rendering option, but it would be really cool to have an equiangular or fish-eye, or dual-fish-eye "360 degree" rendering option. Has there been any interest in adding this in A:M? I'm working on binaural 3D audio rendering of whale songs. What is binaural 3D? If you listen to a normal stereo recording with headphones, it will sound like the sound is inside your head. Binaural rendering (if you synthesize the mix) or binaural dummy head recording (live recording with an anatomically realistic dummy head) pops the sound out into space outside your head where it belongs, even though you are listening with headphones. The sophistication w…
Last reply by robcat2075, -
- 2 replies
- 999 views
This is such a basic thing I wonder if there's a particular reason that it can't be done... We can scale and translate Rotoscopes, but we can't rotate them. This would come in very handy when you have rotos that aren't oriented correctly in an image. Is there an in-app workaround that I just don't know about? Is this something that could be implemented easily?
Last reply by robcat2075, -
- 6 replies
- 1.4k views
There's another A:M Image Contest flying your way. Which means I oughta' get back on track and get out the prizes for the last one! Here are some handsome, so-suitable-for-framing-you-get-a-dollar-to-buy-a-frame runner-up certificates waiting to hit the road.
Last reply by fae_alba, -
- 9 replies
- 1.2k views
I recently snagged v 19 and am and wanted to do a test using cloth. First I made a couple of primitives. Next I made s plane and applied a cloth material. When I drop them in the chor and animate the plane the cloth does't seem to simulate but rather the plane just moves from point a to point be as i set it. My goal ultimately after someone is kind enough to enlighten me on what I am missing in my prj is to simulate a sheet and ultimately export it out when conformed to various shapes as a quad obj that I can convert to nurbs and eventually be able to make parts that I can cast (ie die cast models). Reason for nurbs is so I can add a thickness to the new shape, t…
Last reply by robcat2075, -
- 1 follower
- 13 replies
- 1.4k views
So, After Windows 10 ate my last pc with all my stuff on it, I was pretty upset. I just didn't want t deal with it for awhile. I now have a new laptop and I was actually able to get my stuff off my old pc finally. So I can't really afford the subscription version of A:M, so I was thinking of getting the 300 dollar version. I actually have the money for that right now and it's been years since I upgraded. My question is; is it a digital download? My new laptop doesn't have a disc drive so I would need a digital version. Otherwise, I could always buy a usb disk drive, but I would rather not. Thanks for reading.
Last reply by Zaryin, -
- 7 replies
- 1.2k views
Been a while since I used AM but don't remember the undo not working if i rotate, scale or do any transform on an object in the chor. Anyone else having this issue? I have a simple installation guide on a product install that I want to use the toon render in AM rather than fight FormZ's retarded renderer that will not turn off the F@#$!!!! GD!!! iso lines.... prj has a couple obj's rigged with nulls, other main part was modeled ages ago in AM. sgx.zip
Last reply by pixelplucker, -
- 30 replies
- 4k views
I opened A:M at work for the first time since I'd updated the OS to High Sierra 10.13.4. When I did, I got this message box: Clicking on the "Learn More" button takes you this this page. It basically warns that macOS is transitioning to 64-bit applications only. They aren't saying when, but they've made it so that if you open a 32-bit app, you get a one-time alert. Is porting A:M to macOS as a 64-bit app possible?
Last reply by Simon Edmondson, -
- 10 replies
- 1.4k views
I'm working away on a project which will combine AM animation with hand drawn animation in TVpaint. I will post some interim results in the WIP space later. To make it easier at the drawing stage, I've started rendering out at UHD resolution.. Unfortunately, it is taking a long time to render each frame, between 7:30 and 10:00 hours. Thats not a big headache, although it would be better to shorten the time, as I can get on with something else while waiting. However, what is of concern is an inconsistency in the renders. These are png conversions from TGA originals Notice the shadows and the lighting, it is almost as if someone stepped in front of the light so…
Last reply by Simon Edmondson, -
- 3 replies
- 949 views
Some reason my user name and pw not working on the Hash store. Anyone else having problems? thanks
Last reply by pixelplucker, -
- 3 replies
- 1.1k views
I just realized I've been computing constraint enforcement percentages all wrong! I'll take a look at this at Live Answer Time
Last reply by robcat2075, -
- 2 replies
- 991 views
I have a memory (quite possibly faulty ) of seeing an option for setting the colour of toon lines as a % of the underlying colour, but can't seem to find it. I can find the option to colour the lines and so can set it to the diffuse values but not the %. Can anyone kindly point me in the right direction, or the memory error ? I wondered if, using a % the colour of the line would vary as the area moved in and out of shadow. Thank you. simon A curious anomaly when rendering, some of the lines come out at specified colour, others stayed black ?
Last reply by Simon Edmondson, -
- 6 replies
- 1k views
Trying to set up a shadows only render in V18 using Z buffered shadows on a single spotlight. Shadow maps set to 4096. It doesn't appear to work. If I keep all the other settings the same, but change the spotlight shadows to ray traced instead. The shadows render as required. Is this a common problem and is there anyway to fix it ? Simon
Last reply by robcat2075, -
- 5 replies
- 1k views
AM v19 keeps crashing with an error saying "Nvidia has encountered a problem and must close" it used to only happen occasionally but now cant even open AM at all because of it. Any help would be appreciated. thanks
Last reply by pixelplucker, -
- 22 replies
- 2.2k views
Good evening everyone, I ask myself this question for a few years already, without finding a logical answer. I noticed that the AM export Obj writes the triangles like quads. That is to say for a triangle ABC, the convention is to write as follows: f A B C But AM write them: f A B C A, which is the convention of writing quads (f A B C D). Some programs like Wings3D play them correctly, others like Blender, consider them as bad quads that they ignore, which creates holes and therefore unusable. I thought this was because the three-sided patches are a variant of the four-sided patches, but I do not understand the usefulness of keeping this writing export that makes it hea…
Last reply by Malo, -
- 1 follower
- 9 replies
- 1.4k views
Is there still interest in an animation boot camp? The goal would not be to teach you all there is to know about character animation but to get you using A:M right so that you may make sense and good use of the abundant character animation information that is available now. I'm thinking there might be four projects.... -Bouncing ball -Broad jump -Walk -Pose-to-pose acting exercise. We'd need to find some time we could all Skype together once a week.
Last reply by robcat2075, -
- 4 replies
- 1.1k views
Hi, I was trying to renew. Never had problems in the past. My virus protection went off two separate attempts. Here are the error messages. I can't get up and running...How do you get past this? Is there really a bug in it? Thanks
Last reply by Rodney, -
- 20 replies
- 2.3k views
Rendering presents a wide category of interests but I'd like to discuss a few relative to what we have in A:M and what we can do as users to get the most out of that. While the discussion can certainly go far afield to include external rendering solutions the focus here is on what we can do with the internal renderer. Netrender is also an important factor to consider although for the purpose of this discussion I'd classify that as an external renderer also. At the heart of my present thinking is the idea of duplicate frames in a sequence and that may be where this topic starts and ends because for all intents and purposes in a purely 3D lit and rendered scene the…
Last reply by Rodney, -
- 1 follower
- 8 replies
- 2.1k views
Hello all, boy has it been ages. I have these models I wish to export as .obj files, but I have no idea how to do it. I looked around online, and got no viable answers. I wanted to export them as .obj files to fiddle with in other programs, which accept such files. Nothing accepts .mdl files. Anyone wish to help me out? I am using A:M version 15, which by the looks of things is fairly old. It sounds viable, as others have mentioned being able to export as .obj files, but I am unsure if it is limited to newer versions of A:M or if there is a step I am missing. Thank you!
Last reply by Malo, -
- 7 replies
- 1.3k views
Is it possible to use BitMapPlus textures on objects that animate like characters do rather than just objects that retain a rigid form? Is it possible to make the texture stick to the surface as materials and decals do as the object changes shape?
Last reply by Malo, -
How to use a random expression to get smoother and less dense graphics? sharp curves and smoothed
by serg2- 12 replies
- 2.1k views
Hi, Hashers! How to use a random expression to get smoother and less dense graphics? sharp curves and smoothed Example in the picture. UPD1: (update after the explanation of Robert) UPD2 http://gph.is/2zbg8sl RANDOM9B_SWARM.prj RANDOM6.prj
Last reply by Elm, -
- 3 replies
- 807 views
update: solved. See post #4 Is there a switch that stops A:M from "Computing Dynamics" when I'm scrubbing through the timeline? Something besides turning off every dynamic constraint in the models.
Last reply by robcat2075, -
- 0 replies
- 775 views
Among the things we'll be looking at over the next few weeks at LAT is rigging. Steve Shelton has made this wonderful dragon and we'll try to figure out the best way to bring this non-typical, non-biped creature to life. Live Answer Time is Saturday at Noon CDT!
Last reply by robcat2075, -
- 3 replies
- 1.1k views
When I first tried my Wacom stylus pad with A:M on my Windows 10 Surface Pro 4, I got some pretty wacky, annoying behavior (not caused by A:M, BTW). The following tricks cleared up these problems. How to get nice performance from a Wacom stylus pad on Windows 10: A few things to disable: In the search window on the Windows Settings page type "flicks" and select "turn flicks on and off". This opens the "Pen and Touch" configuration window. (For some reason typing "Pen and Touch" only provides you "pen and touch information", which is not the window you want.) On the "Flicks" tab, uncheck "Use flicks to perform common actions quickly and easily"--hope you don't…
Last reply by pixelplucker, -
- 5 replies
- 940 views
A random test had me using the Muttiple Models on a Path wizard and unfortunately I get a crash each time I attempt it. Perhaps someone can verify? Create a simple model (to be placed on the path in the chor). In the Chor window create a Path In the PWS select the Path and Right Click (the only option should be Multiple Models on a Path) Follow the instructions and select your model and apply. At this point A:M crashes for me. Edit: Figures... as soon as I post I thought to check to see if the v18 MMoP.hxt file worked in v19... and it does. So, that would be the workaround if the v19 MMop.hxt is corrupted. The file that isn't working is dated 2/6/18 a…
Last reply by fae_alba, -
- 4 replies
- 928 views
Okay, here's a weird one. I've been messing around with getting my puppet horses set up and decided to add dynamic constraints to the tail. It shows movement in the real time preview, but then when I go to render, it renders the first pass correctly, but all the other passes render the tail in its original position and the result is the tail stays in place. Here's a quick render, showing what I'm talking about. See the ghost tail that's in a lower position? I'm not sure if this is the fault of motion blur or multi-pass. To make things even more bizarre. Doing a quick render in the model window shows no tail at all. So I rendered it again with single…
Last reply by John Bigboote, -
- 1 reply
- 789 views
Hello, if someone purchases multiple gift certificates (such as to equal $80), can they all be used on the same transaction or is it just one per transaction? Thanks, Daniel
Last reply by largento, -
- 5 replies
- 968 views
We were discussing bullet physics in the Hangout today and I thought I'd see how it works on the Mac. Seems to be a problem with it. The properties box has a number of string errors and just trying to run the simulation with the default settings crashes the application every time. Here's what the properties box looks like: To be honest, I'm not sure this a feature I would ever make use of, but I'll do up a bug report when I get some free time.
Last reply by robcat2075, -
- 12 replies
- 1.6k views
I've been away from Animation:Master for a while. I know I can get a decent bevel with extruding (or replicating spline rings), scaling and positioning, but is there a nice tool or plugin to do that these days? The following is the simple frame I'd like to add a nice small bevel onto the upper face edges. (Attached JPEG image.)
Last reply by jirard, -
- 1 follower
- 21 replies
- 2.3k views
One of the big drawbacks for me with the subscription with AM is I am stuck on one machine. For myself I often work more on my laptop and only use my desktop when I really need to. Mainly because I have shoulder problems and reaching up with my Cintiq becomes an issue quickly. I have 1 program that is subscription based and limited to one computer BUT they use a user account where I can sign in and instantly authorize the machine I am using to use the software. This though not a perfect option gives me the flexibility to work from either machine. Possible to implement this with AM?
Last reply by Vong, -
- 5 replies
- 859 views
This is yet another one of those general topics where I'm trying to formulate the question but don't have enough to get that done. I note that in many of my renderings the initial rendering passes that A:M reports tend to render pretty quick (note that this is with and without multipass on) even on the order of seconds. The initial antialiasing pass can take about that same time. During the antialiasing second pass things slow down considerably (a render last night took seconds for each of the initial passes but over an hour for the second antialiasing pass). Now granted... there may be a lot going on there in that pass and some of it might might not specificall…
Last reply by robcat2075, -
- 5 replies
- 1.2k views
Ive been having this issue for a while when I open the 32bit version. it opens up at a different resolution than the 64 bit. Is there a way to reset this?
Last reply by robcat2075, -
- 2 replies
- 909 views
I'm adding this topic because I'm sure to forget exploring it further... Filters are very useful for quickly finding resources in the Project Workspace (PWS). Also very useful is that we can save those Filters in the Project File. Inside the file itself (the text of the file that is) filters appear as in the following: Name=Filter for Models Model At least initially the order of the list is by order of how the resource is opened in the file so it can be handy to have some filters open as assets are added into a Project. In this way they can be more easily managed, renamed (by saving), etc. A downside of using Filter (besides the fact that they are …
Last reply by robcat2075, -
- 4 replies
- 986 views
From Tom, in another thread... I'm not sure what AVX is. Are you checking "Import as an animation or a sequence of images" when you choose your targa series?
Last reply by Tom, -
- 5 replies
- 994 views
Hello, Is there a way to baked surface for a selection and not on the whole object?
Last reply by Malo, -
- 1 reply
- 759 views
This is a branch off of the other Rendering discussion that more directly relates to the camera and its settings rather than various rendering approaches and such. For instance, I don't ever recall using the 'Use for new cameras' setting on the Render tab. Perhaps I'm just very forgetful. The feature is highly useful for getting cameras to stay in sync with settings assigned in the Render Panel or at least start from that base. If you've got any tips or suggestions or favorite approaches regarding use of the Camera in A:M I'd love to hear them. I'll add a few more myself along the way. Added Tip: Just below the 'Use for new cameras' option is 'Sav…
Last reply by robcat2075, -
- 5 replies
- 954 views
Although I have Amv16 updated to v17 I have another error. It's not this version, but the earlier versions. You can ask why I want them both, but lots of files are twitched in versions. After installing Am v.11 I can update to v.12. When I do so, the the program bumps telling the disk isn't in the cdrom. Of course It is version v11 in the cdrom, but what is stopping the update? I thought it would be updated with the old disk in the cdrom. Also the update wants files from the ftp site, but that fails. It seems the site isn't there anymore, so how can I obtain these files? regards
Last reply by Rodney, -
- 8 replies
- 1.2k views
good evening, When I export in Obj format a model with groups, the groups are well exported in the Obj file. On the other hand, if I apply a UV to the model, the groups disappear in the exported Obj file. Are there some things specific to do to export UVs and groups in the same Obj file? Thank you in advance for your responses.
Last reply by Malo, -
- 2 replies
- 1.3k views
I'm trying to refresh my memory. I know that if we select a channel we have the option (via Right Click) to 'Reduce' keyframes. This however isn't practical when there are a whole lot of channels to reduce. I will guess the best way to proceed might be to Bake Action and then increase the Tolerance setting. Is that correct or am I wondering off in the wrong direction?
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.5k views
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Last reply by robcat2075, -
- 1 follower
- 25 replies
- 2.5k views
Somewhile ago Mark W ( I think ) wrote a tutorial on how to use netrender on a Mac. I think it was available as a pdf file. Could someone kindly direct me to where I might find it please ? thank you simon
Last reply by robcat2075, -
- 1 follower
- 39 replies
- 2.4k views
In this (non-A:M) rendering, depth of field is achieved as postrender blurring via a generated depth buffer. I wonder of this same technique can be used in A:M? This would for me be preferrable to the standard way of doing dof in A:M, which involve loooong (sometimes up to 20 minutes) rendertimes to look good (as comparison the above picture rendered in a little under 2 seconds, including the blurring process). Apparently there IS a depth buffer present in A:M, but I have never come to grips with how to use it. It would be so nice if this could be done inside A:M itself without having to use some compositing software like After Effects (which I cannot a…
Last reply by Tore,