Jump to content
Hash, Inc. Forums
Sign in to follow this  
robcat2075

Partial work-around for soft shadow bug

Recommended Posts

You probably have noticed that Z-buffered Kleig light soft shadows (most of what we use) are not rendering soft.

Shadow cast on Ground Plane...

ShadowBad.PNG

 

However, it turns out that models can shadow themselves correctly. So...

Use the Grid wizard to add a flat plane to your model and give it a bone that is independent from everything else in your model.

In the Chor, constrain that bone to the Ground, then set the Ground to OFF.

You can scale that bone to scale the plane to be as large as you need.

 

Shadow cast on plane that is part of model...

ShadowGood.PNG

 

Of course this won't work when you have more than one model in a chor.  For that, take your project to V18 and render there.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...