agep Posted October 28, 2009 Posted October 28, 2009 Hi Due to lack of reference images I had to take a break from the cathedral. Poor Thomas looked so lonely, so I decided to make him a friend By the way. In near future I plan on making more of his friends, so if anyone know of any great resource pages for these trains such as blueprints or reference images, please let me know. Turntable: Still: Quote
TheSpleen Posted October 28, 2009 Posted October 28, 2009 5 stars and a comment on youtube wonderful work agep! Quote
*A:M User* Shelton Posted October 28, 2009 *A:M User* Posted October 28, 2009 Stian good job. Excellent work Steve Quote
John Bigboote Posted October 28, 2009 Posted October 28, 2009 FUN! and as always- modeling perfection. Quote
Admin Rodney Posted October 28, 2009 Admin Posted October 28, 2009 Your renders are so beautiful they tend to make your modeling look effortless and easy. Then when I sit down to model something myself I always say... "How DOES he do that!" Keep it up Stian! Quote
kwhitaker Posted October 28, 2009 Posted October 28, 2009 beautiful little engine, must be a million parts Quote
agep Posted October 29, 2009 Author Posted October 29, 2009 Thank you for the nice comments! beautiful little engine, must be a million parts Actually, Thomas and Henry are one of the more simple models I have made lately. Thomas is at about 10,000 patches, and Henry is at 18,000 patches. And that is with everything beveled Quote
tbenefi33 Posted October 29, 2009 Posted October 29, 2009 Both very nice trains I like Tomas friend the green one. Quote
agep Posted July 31, 2010 Author Posted July 31, 2010 Hi guys! I have been doing some more work on Henry Mainly I have been rigging him, made som tracks and did some render/lighting test. I also added some smoke, but that is very basic. Need some tweaking. Since I am no rigger, this was a hard nut, but I think I made it:) Animation and Lightingtest: smoketest_000.mov Rigging Screenshot: Rigging animation: rigging_000.mov *edit* I see that there is a bug with one of the bones. For some reason do flip 180 degrees on the Z axis. You can see the main rod pop Quote
TheSpleen Posted July 31, 2010 Posted July 31, 2010 Holy Cow! I have nothing to add....Just the cow thing. Quote
mtpeak2 Posted July 31, 2010 Posted July 31, 2010 Looks great Stian. Try adding and "euler" constraint on the main rod bone. If that doesn't work, try adding a target bone that the main rod bone is constraint to "aim roll at". Quote
agep Posted August 2, 2010 Author Posted August 2, 2010 Try adding and "euler" constraint on the main rod bone. If that doesn't work, try adding a target bone that the main rod bone is constraint to "aim roll at". "Euler Limit" did not work, but "Aim Roll At" did! Thanks Mark Quote
agep Posted November 30, 2010 Author Posted November 30, 2010 Small animation testing DOF, Smoke and rigging. Very simple environment, just a ground model and a few trees Please watch in HD Quote
jakerupert Posted November 30, 2010 Posted November 30, 2010 Hi Stian, Great so far as always! (But I hope you don`t mind, if I mention the things, that I feel still are kind of not quite there: -somehow strange how the wheels contact with the tracks but maybe that`s how it is in reality. -the smoke could be a bit more puffy like from a steamengine. -the trees look kind of small like great bushes, maybe its a scalething.) Did you use AO or Fake AO? What`s the rendertime? Quote
Admin Rodney Posted November 30, 2010 Admin Posted November 30, 2010 simply awesome. Makes me what to watch the show again. So... were you happy with the DOF effect? Quote
new guy Posted November 30, 2010 Posted November 30, 2010 stian... honestly, i have friends that use only maya and max and your work completely rivals and surpasses theirs! you are truly amazing! care to share any tricks as to how you get such clean renders and smoke tricks?lol kudos bro! Quote
HomeSlice Posted November 30, 2010 Posted November 30, 2010 Well Stian, it looks like you are the Golden Child of Thomas fans everywhere. You really captured the spirit of the Thomas and Friends brand. Quote
*A:M User* Shelton Posted November 30, 2010 *A:M User* Posted November 30, 2010 Excellent! Steve Quote
agep Posted November 30, 2010 Author Posted November 30, 2010 Thank you guys! Did you use AO or Fake AO? What`s the rendertime? I did use real AO and the rendertimes was about 7 to 10hr per frame, and on my 8 core computer I rendered about a second of animation a day So... were you happy with the DOF effect?Yes. I did the DOF in post stian... honestly, i have friends that use only maya and max and your work completely rivals and surpasses theirs! you are truly amazing! care to share any tricks as to how you get such clean renders and smoke tricks?lol kudos bro!Thanks! the render is just plain AO and a Sun/negative Sun setup Quote
R Reynolds Posted December 1, 2010 Posted December 1, 2010 Beautiful toy, Stian! ...this was a hard nut, but I think I made it... Since all the valve gear components are simply rotating about end pins I found it more intuitive to set up the bones to use nothing but roll handles, except for the main connecting rod, see attached. The downside was that for rods that were rotating at both ends I couldn't figure out constraints that connected both ends. So I went through the 60 frame one revolution action and aligned the ends manually. I assume that Thomas and his cousins don't have accurate valve gear and it's best to model what they use. Should anyone ever lose their mind and starts investigating "real" locomotive running gear, I can recommend a number of graphical locomotive valve gear simulators that I found invaluable for showing me how the various types function. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.