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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. I think they are in the middle of changing servers. Try again in a day or two. Then ask again.
  2. Is the character made to scale? Is he normal adult size?
  3. I think it will be easier to shoot the keys with a key fob attached and used that as a guide for placing the 3D character.If the character is a bit bigger than the fob it will be easier. You may have to paint out spots where the fob is still visible. Anything flying thru the air is going to be very blurry. Matching that will be tricky.
  4. a painted car won't look like metal, it will look like a painted surface. quick and dirty car paint... http://migrate.hash.com/forums/index.php?s...st&p=210376
  5. right click and save the action to any folder, even your desktop. It's a file like anything else. Import it into your actions on your other computer.
  6. Normally, The force keyframe button will only force keyframes on bones that already have keyframes. Watch this to make it force keyframes on bones that do not already have keys. http://www.hash.com/two/RCHolme...ngbasicsMP4.mov
  7. Great looking character! I think the enormous size of the torso may be a problem in animation, but we won't know until you try.
  8. I haven't done much with hair, but I've sometimes wondered if something could be gained by scaling the time after a simulation. Like maybe the hyperactivity of the cloth could be reduced by animating my character for five seconds, stretching that out to 10 seconds, setting the cloth to half its mass, simulating it, then scaling everything back to 5 seconds. Not that that is the right recipe, but maybe time scaling might get an effect not possible otherwise.
  9. Great looking truck!
  10. keyframing basics and... if you move your keyframes farther apart, then it takes longer for something to go from one position to another
  11. Remember, CTRL+C is just a keyboard shortcut. You can select copy and paste from the menus at the top also.
  12. or... look at it this way... keyframingbasicsMP4.mov
  13. Bascially if you want a bone to stay still from 00:00 to 00:10 you need to have it keyed in the same place at both those times. If your bone is moving from 00:00 to 00:20 then you can copy the keyframe from 00:00 to 00:10 to get the above effect. note: What bones the keyframe button (and copy/paste ) operates depends on what filter (single bone, branch, whole model) is selected.
  14. It doesn't look VERY bad, but a shaded wireframe would help to diagnose CP motion No. Move it to whatever angle you wanted to correct the mesh at. smartskin can be done at any interval. Usually the fewer the better. For what you are doing, CP weighting and fan bones (topics covered elsewhere on this forum) may result better than smartskinning. Smartskinning works but requires much skill.
  15. can you put up a version of your project with proxies substituted for your models (and embedded in the PRJ)? You'll have to put it in a zip to post it.
  16. I think that's a fine looking model! I agree something looks a bit noisy in the uphlostery in the back. What this really needs is some automotive "glamour" lighting. Typically they'll put some huge squarish lights above the car to make big reflections in the paint.
  17. That looks pretty good, although I can't know how close it comes to the "original" live action. But it's certainly within the range of other such demos I've seen. There are a few moments where the head seems to freeze in position.
  18. Looks good. I still think rendering at 12 fps rather than 24 would give you a more authentic toon look. Are those bandage lines decaled?
  19. Great looking renders! Full steam ahead!
  20. Good anime-look toon rendering. In the contest I couldn't tell what this was. A clearer pose on the character would really help the viewer.
  21. I doubt it's a 5-point-patch problem, but could you show a wireframe of that same shot? What happens if you render the same thing in V13 or V11.1 ?(depending on which CD you have)
  22. A fine looking head! My impulse would be to remove some splines in the cheeks, but it's your face to rig, not mine.
  23. http://www.sgross.com/plugins/plugin4/index.html it isn't actually random, but if you make a whacky path for it to work with it might appear random
  24. Someone better put their hand on the steering wheel or there's no telling where they'll end up.
  25. Cool plane. I see a collision with the Hindenburg in it's future. Oh the humanity! I recall a magazine cartoon of a plane that looked similar. It had people at tables on the wings with waiters walking around serving dinner.
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