Jump to content
Hash, Inc. Forums

robcat2075

Hash Fellow
  • Posts

    27,705
  • Joined

  • Last visited

  • Days Won

    335

Everything posted by robcat2075

  1. A modern render of this Showdown entry, now with lighting, atmosphere and sound...
  2. A forum member has posed this problem... LightSource.prj That is the correct behavior. Only ray-traced lights can accurately account for the shadowing created by boolean cutters. So, with the box as a boolean cutter, the sphere is completely "cut" and casts no shadow from the ray-traced light. The z-buffered light can not handle that complex situation, so even though the box cuts the sphere from the camera's view, the z-buffered light still sees it and a shadow is cast. Interesting way to get a shadow-only pass! I shall remember that!
  3. After some further investigating the artist, Choi Kyong-Ho, is probably Korean, not Japanese. Kim Beom, is the name of the video producer. Although their names have been run together on Youtube, the credits at the end clarify who is who.
  4. Here is the full program that puts him in context. Yup, he still screams a lot.
  5. Thanks, Roger and Gerald! I hope I can be helpful for a while longer!
  6. Beautiful, Myron! Thanks!
  7. OK, I think it has sound now. Sorry about that!
  8. We looked at screen Layouts today... @svetlik
  9. You don't really need to download a new install if you already had A:M installed. delete the expired master0.lic file from the AM folder of your expired AM, then run it and it will prompt you for your new key
  10. It is definitely to late now. But for future ref you can always find the link in my signature.
  11. Is that computer on the internet? Can you bring it to live answer time?
  12. Here's a variation a bit more organic looking...
  13. It also remembers the location of tool bars. What is it not doing for you, Edward?
  14. Would you believe... I've never tried that before? 😄 When I save and reload a layout it seems to recall a specific arrangement and visibility of interface panels like PWS, Properties, Poses... the things you toggle with ALT-1 through 7 It does not seem to recall an arrangement of model or chor windows within the view port
  15. And here I am 20 years later with a new render and added sound effects. This is a radiosity render. The scene is lit by one light pointed up at a white dome that covers everything. If you'd like to try it with your character, put him in this scene and load this render preset when rendering. RadiosityDome.prj RadiosityDome.pre
  16. Yes, dressing up these old animations was what got me on that track! Yes, they could cast shadows on the ground, although you'd need the camera to have a much higher angle to see that and I'm not sure about the scale they would have.
  17. Some of you are wrestling with storyboarding your animation projects. Here are some real production storyboards from the Hanna Barbera series "Cow & Chicken." They look quite different from the storyboards that one might make to present an idea to non-film-makers, such as the clients of an ad agency who want a commercial to advertise their product. Here the artist has drawn just enough to identify the setting, the characters, the camera angle, the action. These are for creatives to talk to creatives. But LOTs of drawings. Each one might account for only a small slice of screen time. The whole 150 drawings might cover three minutes? While each drawing is not highly detailed, the sum is very detailed... there isn't much doubt about what is seen and what happens. if clicking on first image below doesn't work, try this link: https://www.facebook.com/permalink.php?story_fbid=pfbid0k972sE2df2kEF9i4447mQSXkJy6wo5TkLQSivKnvWZWtNGxN7ZToqyhHnZv1Piool&id=100005239264503
  18. Glad you're still here!
  19. A new render of my March 4 2004 entry in the Animation Showdown, now with scenery and sound. The animation is an Action cycle, repeated three times. I was excited when i got that to work. I made the sound effects of the foot thumps and the cubes landing by hitting a cardboard box in various ways and shifting the recordings down an octave.
  20. This is the profile of common "spur gear". The edge where a gear tooth will contact the tooth of a neighboring gear has a special curve called an "involute," designed to allow the gear teeth to smoothly slide over each other as their gears turn on their axes. This curve varies depending on how many teeth a gear has (and other factors) but the tooth overall tends to have six landmark points that are easily distinguished, which I have marked in red... A spline made with six points per tooth can approximate this shape. Here I have fit six points to one tooth and used the Duplicator wizard to copy that around the remainder of the gear... The resulting A:M spline shape closely matches the intended contact interaction.. Possibly a wizard could be made to create proper gear outlines (for any size gear and any number of teeth) in A:M for 3D printing projects. I realize dedicated CAD programs usually have some tool for gear design but it would be fun to be able to create working mechanisms with native A:M models.
  21. I agree that Wayback machine is your best path for recovering old user-written tutorials. I recently reconstructed Jeff Cantin's splinesmanship tut from that. If you know an old URL, it is a place to start. Note that the Wayback Machine may have archived a site many times, but not all of them may have the same resources (like JPGs, files to download, etc.)... so you have to check many of them. Some may be incomplete in every instance.
  22. A worthwhile effort, none-the-less! I like that you had an artistic vision and followed it!
×
×
  • Create New...