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Everything posted by robcat2075
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Another test of Transfer_AW weighting on my old Capone head. TAW59_000.mp4
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Hi Will, They should work fine. I have many v11.1 files from long ago that I have opened recently and they work properly. Don't re-save over your old v12 files. This could inadvertently happen if you open an old PRJ that includes MDLs or other files that are NOT embedded in the PRJ and then you do a save of the PRJ.
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Windows 11, 3D Painter, AM Loading Work in GPU Memory . . .
robcat2075 replied to a.quaihoi's topic in Open Forum
I haven't gone to Windows 11 yet so i can't speak on that but i haven't heard of anyone else on Win 11 being dramatically hindered. There will be a slight rendering slowdown in v19.5 overall. Steffen says that a library that was used in v19.0 is no longer supported by the compiler. For 3D Painter contact I've sent you Filip's email. He says he bought lifetime hosting for his website but apparently they meant someone else's lifetime! -
Windows 11, 3D Painter, AM Loading Work in GPU Memory . . .
robcat2075 replied to a.quaihoi's topic in Open Forum
Slower in what regard? Rendering? Real-time playback? The interface? -
More great-looking stuff, Michael! I especially like that fibre-optic fountain thing. I wish i knew as much about lighting today as you already knew in 1999!
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The one-legged jump! A new render of my animation for the fifth assignment at AnimationMentor, 20 years ago this week. The assignment was to do one long jump and at least two short ones. Now with sound effects i made myself! (animated in Animation:Master, of course)
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Here is a swift turn-around with a frame-by-frame slo-mo from "Mouse and Garden" (1959). I have watched this endlessly, trying to figure out what was going on.
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Free Harvard CS50 Intro to Computer Science course
robcat2075 replied to Rodney's topic in C++ Learners
I did get my runoff election program to run and correctly process the sample data set. E:\_BI_Projects\CplusPlus_take5\Harvard\x64\Release>runOffElection a b c *candidate_count: 3 Number of voters: 9 Voter 0 Rank 1: a Voter 0 Rank 2: b Voter 0 Rank 3: c Voter 1 Rank 1: a Voter 1 Rank 2: b Voter 1 Rank 3: c Voter 2 Rank 1: b Voter 2 Rank 2: a Voter 2 Rank 3: c Voter 3 Rank 1: b Voter 3 Rank 2: a Voter 3 Rank 3: c Voter 4 Rank 1: b Voter 4 Rank 2: a Voter 4 Rank 3: c Voter 5 Rank 1: c Voter 5 Rank 2: a Voter 5 Rank 3: b Voter 6 Rank 1: c Voter 6 Rank 2: a Voter 6 Rank 3: b Voter 7 Rank 1: c Voter 7 Rank 2: b Voter 7 Rank 3: a Voter 8 Rank 1: c Voter 8 Rank 2: b Voter 8 Rank 3: a *tabulate() called! Voter 0 choice 1 of cand. 0 eliminated ? : 0 Voter 1 choice 1 of cand. 0 eliminated ? : 0 Voter 2 choice 1 of cand. 1 eliminated ? : 0 Voter 3 choice 1 of cand. 1 eliminated ? : 0 Voter 4 choice 1 of cand. 1 eliminated ? : 0 Voter 5 choice 1 of cand. 2 eliminated ? : 0 Voter 6 choice 1 of cand. 2 eliminated ? : 0 Voter 7 choice 1 of cand. 2 eliminated ? : 0 Voter 8 choice 1 of cand. 2 eliminated ? : 0 Round Result: Cand. a total votes: 2 Cand. b total votes: 3 Cand. c total votes: 4 * the minimum votes received was 2 *tabulate() called! Voter 0 choice 1 of cand. 0 eliminated ? : 1 Voter 0 choice 2 of cand. 1 eliminated ? : 0 Voter 1 choice 1 of cand. 0 eliminated ? : 1 Voter 1 choice 2 of cand. 1 eliminated ? : 0 Voter 2 choice 1 of cand. 1 eliminated ? : 0 Voter 3 choice 1 of cand. 1 eliminated ? : 0 Voter 4 choice 1 of cand. 1 eliminated ? : 0 Voter 5 choice 1 of cand. 2 eliminated ? : 0 Voter 6 choice 1 of cand. 2 eliminated ? : 0 Voter 7 choice 1 of cand. 2 eliminated ? : 0 Voter 8 choice 1 of cand. 2 eliminated ? : 0 Round Result: Cand. b total votes: 5 Cand. c total votes: 4 The Winner is: b -
A concern about a "TV" is if it uses a technology like plasma or OLED that is prone to "burn in". Those are bad to have a program interface sitting on for hours. Conventional LED should be less of a problem.
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We talked a bit about Transfer_AW at Live Answer Time today. Steve @Shelton made a lo-res version (left) of his Hans character(right) and rigged him with the TSM2 geometry bones. Transfer_AW interpolates the lo-res CP weights to the hi-res mesh to get smooth deformations of the complex hi-res character. This shows lo-res Hans and hi-res Hans doing the same test action. There are a few places that will need manual CP weight-tweaking but mostly he's ready to go! TransferAWHans.mp4
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Click on the title "19.5E" or click on this
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If you already have v19.0 installed and running on your computer but not any version of 19.5, run the v19.5 installer, then copy the master0.lic file from your v19 folder to your v19.5 folder.
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Those manilla things are just content tags. Go to the actual post for the link.
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For at least 20 years (since v11?) A:M has been able work across multiple screens. I have typically undocked the Project Workspace window and dragged it on a monitor of its own. A:M remembers window placements and specific layouts can be saved and recalled. There used to be a limitation that any window you undocked to a second monitor could not be expanded beyond the size of the screen A:M "started" on, but that doesn't seem to be the case now. As far as your laptop, i can't speak to how well its graphics chip will be able to drive two screens, but A:M should not be the problem.
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Free Harvard CS50 Intro to Computer Science course
robcat2075 replied to Rodney's topic in C++ Learners
Found it! It turns out I accidentally re-declared voter_count within main() by putting int in front of it when i used it in a line of code. That happened because I had an int in this sample code to replace Harvard's get_line string sample_value_string; getline(cin, sample_value_string); int sample_value = stoi(sample_value_string); When I re-used that template, I forgot that sample_value might have previously been declared in a program such as we are doing. Re-declaring it in main() meant that there were two different voter_count variables in the program... the global voter_count and a voter_count that was only known in main(). -
You are SHIFT-selecting both groups in the PWS and that causes a crash? Yes, i get that in v19.0 but not in v19.5 I have never tried copying a Group in the PWS before! I have always selected one group in the PWS, then clicked on the selection in the view window and done the Copy/paste there In the PWS? I can't get a bounding box in the PWS. I presume you are doing a bounding box in the view window on the actual splines?
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Free Harvard CS50 Intro to Computer Science course
robcat2075 replied to Rodney's topic in C++ Learners
I have discerned part of the problem with my "runoff election" program last night A variable voter_count is declared at the top of the program before main(), so it should be available globally, in any scope. Likewise for a variable candidate_count. A function tabulate() is declared without parameters, but it does use those global voter_count and candidate_count variables For some reason voter_count loses its value inside tabulate() but candidate_count does not. Likewise for the global arrays that tabulate() operates on. They work fine. If I rewrite tabulate() to pass voter_count as a parameter, it works properly, but I shouldn't need to do that. @Rodney @Roger -
Hi Tom, That does appear to be a bug in 19.5. An image sequence doesn't work either. I tested previous versions and the problem seems to arrive in an alpha I got 13 Feb 2022, before the first v19.5 was publicly released. The last version to work properly was an alpha i got on 9 Jan 2022. Thank you for finding that. I'll make a bug report.
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A new render of my third assignment for AnimationMentor, 20 years ago this week. Now with my own trombone sound effects! The assignment was that the ball had to do an anticipation into its first leap, then bounce around the obstacles.
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Anyone have anything like this happen, where some of the sounds don't show a waveform? They all play, but one doesn't show. SoundWaveTest001.zip
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This is a screen capture from the Chor. The parts you reference look straight. It's hard to diagnose this if I can't reproduce it. I notice that the Pose "AngleFrame" has something to do with those parts of the model. You'd never want that at 100% by default so set it to "not Set" in the Model -Likewise for "WingMaps" Things that probably are not the problem but you should do anyway... -Delete all the unused pose sliders in User Properties. RMB>Delete -The PRJ you sent me is still looking to load several mats from the HD. I doubt that is causing the lines to curve, but for future reference, to Embed All in a PRJ, do Project>Embed All Of course, you never save over old versions of your work, you save with an incremented version number.
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Edward, send me a PRJ with the chor you are trying to render, the one that causes the squigglies, with the model embedded. Don't post it here. Send it to me in a PM.
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Imaginary problems are my favorite problems.
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I'm able to get lines when I try. Can you send me a sample PRJ that doesn't make lines for you?
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I'm not sure what you mean by "...set a line width and randomness but NO lines."