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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Bigger head? Bigger eyes? It looks like you did the reverse.
  2. Looks Great! If you don't want to do white, a light blue gradient background would be wintery.
  3. you might have something... if you filtered the audio file to smooth it out and just leave the basic vowel sounds you might use that to generate the action, then swap the origianl audio back in...?
  4. Welcome to A:M, the most powerful animation software in our world! Both are possible. For best results convert your video to a targa sequence and import that as an "image sequence" into your images folder. After that you use it like any other decal.
  5. OK, it finished downloading. One problem with the jumps is that he leaves the ground before he's finished stretching. that means any force he's applying to the ground never really gets applied, making his flight in the air look impossible. that stretch should happen in one or two frames at most. Boing! take a look at theses bounces: http://www.hash.com/forums/index.php?s=&sh...ndpost&p=143990 compression: http://www.hash.com/forums/index.php?s=&sh...ndpost&p=145375
  6. ooohh... CalArts!... I am envious! If I could start over as an embryo... oh, well. What is meant by that?
  7. ouch... 38 megs for only 22 seconds? That doesn't have to be. still waiting for download to finish....
  8. Actually, it occurs to me that since I'm using my TSM-rigged Shaggy, I could probably just swap him out for the AM2001 Shaggy. Did you animate that run, Robert? yes.
  9. There was one in the Stereoscopic Anijam. It's A:M 2001, but you could copy/rotoscope it.
  10. Fine looking Car! try this. raise the data rate until the image quality becomes acceptable.
  11. Good looking models! I think for your one-year anniversary you can be as cheesy as you want. (something is amiss about the transition around 0:30, however.) If you're going to spin the models, I'd spin them slower and just do one rev in wireframe and just one in rendered. It's hard to examine a quickly spinning model. I hope you're working on TWO!
  12. Looks cute! One thing... the upper left box is creeping. Probably a non-zero-slope spline thing.
  13. Another kitchen table masterpiece! Congratulations, Zach! And getting on the Cleveland Festival is getting into pretty good company... their animation winner last year was "Ryan", the Oscar winner for Best Animated Short.
  14. Presuming that this is an accurate depiction of the event, I'd say the green car and the truck are at fault here. In this state they would be guilty of following too closely since there was only about 1 second between red car and green car and between green car and truck. Looks good. So who is actually getting sued in all this?
  15. Is there a scarecrow rigged yet? Not to rush anyone, just wondering.
  16. Hey, that was cute, Gary! Sorry I didn't catch it before this. Yeah, six weeks isn't much time to put together a minute long short. I don't even get 10 seconds done in six weeks. I'll be looking forward to seeing the next adventures of Bella Bear!
  17. a .rar inside a .zip? post it in regular ol' quicktime. I can't open it. Make it easy for people to see.
  18. Get your beauty sleep, both of you!
  19. I can't really argue with you too much since that was the way I started out. But my mentor didn't like the huge hand on the spindly elbow so he suggested the wrap-around. It works for most of it, but not for all of it. I'm going to find some slight alternative pose around "next year" to break it up, I think. I began with more aggressive poses but every week my mentor was nibbling away at this to get the performance smaller, smaller, smaller. A few more weeks and it might have disappeared entirely.
  20. I realize it's from another dimension, but it seems to be doing cartoon anticipations in its moves and moving too fast. Also, the orientation never changes... it never tilts or banks.
  21. No guarantees on what your b-in-law will think, but it looks like a fine first project! One suggestion: add a light above and behind your set (a backlight). That should highlight the top edges of things and help separate them from one another. keep going!
  22. Thanks everyone! Alas, there are things wrong with it. Perfection is elusive, but "it will have to do" seems to arrive every week. For me, the biggest irritants are the interaction between the hips/torso/head. The line between moving hold and float gets crossed several times. I'm still debugging that. "Yes" and "sort of". I got a hold of an .OBJ someone had exported from the AnimationMentor version and fortunately it was rather well laid out. With a lot of judicious spline deleteing and re-connecting I got to this A:M model. Many fan bones for joints, CP weighting for the mouth, then rigged in TSM2. You shoulda heard the howls from some of the students when they got this "lipsynch" character that had no mouthshapes, just an up and down control for the jaw. But the teaching strategy seems to be to minimize the whole mouth thing and stress the body language. That is looking at Mr. Thatcher, but not clear I guess. well, I did do the mouth on the paperboy shots, but that wasn't really "synch". Jeff Lee put in the mouth movements on everything else I did. BTW, if anyone hasn't seen ZachBG's Duck Sauce, the movie made in a weekend... you really oughta!
  23. the third quarter at AnimationMentor is... acting! Well, such as it is...my first dialog test: You're right Mr. Thatcher... (QT 500Kb)
  24. Hi Jof! no, but group selecting all the curves will allow you to set the default to linear in one move as you noted: I presume you are bringing up all the curves at once by clicking on the "Bones" folder, rather than selecting one bone at at time. Then right-click>Curve>Interpolation Method>Linear If you just do right-click>Interpolation Method>Linear you will only change the currently selected keyframes.
  25. The character looks great. I like the run. It's a bit hard to judge the jumps because of the viewing angle. If this were a "jump" assignment I'd say show it to us from the side. However she seems to hang unnaturally in the air at about 03:00. That may be because of the camera tracking, but since there's hardly any background it looks like she's floating. yeah, the handstand bounce looks too light. On the last landing she hits the compression pose and freezes. Keep that moving. A "moving hold"
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